Vladim Posted March 24 Author Share Posted March 24 40 minutes ago, thesloth said: I thought the spoilers looked really good. What don't you like about them? Oh, no, they are pretty good. It's just that in OGMW you could put them side-by-side on the same line, whereas now in Baldr, it's just one spoiler per line, max. I personally don't find it such a big deal, though I think there's been a few complaints about them. By others. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted March 24 Share Posted March 24 Ohhh, yeah in a more complex sheet layout that would definitely be an issue. Specifically if your other players are phone posting and need to read that sheet, that could be ugly. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Suzuki Stumpy Posted March 24 Share Posted March 24 I think it's that they display one per line rather than all in a row as was the original intent. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted March 24 Author Share Posted March 24 I know there's workarounds like making a table and putting a spoiler in each cell of a row, but it ends up looking ugly as sin, esp. on the phone. I'm anyway for minimalism though, so perhaps I can make some pretty but clean (and not over-engineered) templates. I dunno. It seems like somewhere around 2016-17 folks started going crazy with the BBCoding 🙂 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted March 24 Share Posted March 24 Yeah I recall seeing some really complex sheets pop up back then. Really great looking, but so complex. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted March 26 Share Posted March 26 That Weary effect is just devastating. I may try some custom rolls using 2 or less as the breaking point, just to see how that shakes out. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Suzuki Stumpy Posted March 26 Share Posted March 26 Yes, it's somewhat overpowered I think. Would be better on the lower third of the roll range, so cancelling the d6 on 2 or less rather than 3 I think. Or have it force two sets of d6 rolls with you having to take the lesser half of the dice pool. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted March 26 Share Posted March 26 Forcing the reroll is how 5e handles the disadvantaged condition. I haven't used 5e in a while but I think that might be a better mechanic. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted March 26 Author Share Posted March 26 I think 2nd edition also has the disadvantage mechanic (roll 2d12 and keep lowest) like 5e, it calls it ill-favor or something. But it's less potent than weary. Weary maths out to something like a -1 penalty per d6 in the pool, so it's a penalty that scales. On average a d6 rolls a (1+2+3+4+5+6)/6=3.5. With Weary that's (0+0+0+4+4+5)/6=2.5. If it only set ones and twos to zero, it would be (0+0+3+4+5+6)/6=3, so half the effect of Weary. I'm not sure I remember the rules, but I think there's a combat task that lets you ignore weary for a number of rounds. It definitely exists in 1st edition. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted March 27 Share Posted March 27 And with the add in of the heart score (I couldn't find a way for the TOR roller to add it) the final tally will be 33. Very satisfying to finally beat this shadow at something. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted March 27 Author Share Posted March 27 Yes, it's kind of the build-up and the not giving into despair that this adventure is trying to emphasize, I think. That's what wins the conflict (and not the individual fighting scenes or NPC scenes). Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted March 27 Share Posted March 27 Well that Weary mechanic definitely induced some despair. Well designed from that perspective. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted April 17 Author Share Posted April 17 @BlueTrillium I don't know what I did but I deleted your image and then re-linked it, and somehow it restored the default text spacing. Feel free to copy the template below if it looks better to you. Also, I think there's a chance that if the image is a .png with transparency in the white bits, it will look so in every theme. So it may be even better then, but up to you. I can look into it later 🙂 Here's the code for copy-pasting (posty bits only): HTML code <div style="float:left;text-align:center;"> <a class="ipsAttachLink ipsAttachLink_left" href="https://cdn.discordapp.com/attachments/794349386351116329/958860516447649812/unknown.png" style="float: left;"><img alt="unknown.png" data-loaded="true" data-ratio="52.40" data-src="https://cdn.discordapp.com/attachments/794349386351116329/958860516447649812/unknown.png" src="https://test.myth-weavers.com/applications/core/interface/js/spacer.png" style="height:auto;width:250px;float:left;" width="250"></a> <p> <span style="font-size:12px;"><strong>Ed:</strong> 1 <strong>| He:</strong> 3 <strong>| Ir:</strong> 2 <strong>| Sh:</strong> 2 <strong>| Wi:</strong> 1</span> </p> </div> <div style="float:right;"> <span style="font-size:14px;"><strong>Mom:</strong> 2 (10/2) <strong>| Heart:</strong> 5 <strong>| Spirit:</strong> 5 <strong>| Supply:</strong> 5</span> </div> <p> <span style=""><strong>Tarric</strong></span> </p> <hr> <p> spacing is still very very weird looking but getting closer.... Any way of having like 1-2 characters' width of space between the pic and the text here? probably not. hrm. </p> <p> <s>dangit, now it looks fine in editing and preview but looks like utter crap as soon as I save it? WTF</s> </p> <p> omg finally. Guess I can't do a width% on the floatleft thing. all righty then.... of course now it doesn't seem to resize the image for phone but... I don't use phone so I can live with that. (sorrynotsorry phone users) </p> <hr> <p> assets/spoilers/etc go here once I figure them out </p> <p> </p> Ed: 1 | He: 3 | Ir: 2 | Sh: 2 | Wi: 1 Mom: 2 (10/2) | Heart: 5 | Spirit: 5 | Supply: 5 Tarric spacing is still very very weird looking but getting closer.... Any way of having like 1-2 characters' width of space between the pic and the text here? probably not. hrm. dangit, now it looks fine in editing and preview but looks like utter crap as soon as I save it? WTF omg finally. Guess I can't do a width% on the floatleft thing. all righty then.... of course now it doesn't seem to resize the image for phone but... I don't use phone so I can live with that. (sorrynotsorry phone users) assets/spoilers/etc go here once I figure them out Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted April 27 Share Posted April 27 Hi, since I'm done with my app I started clicking around in the forum more. I came across this conversation about HTML design. I happen to be a web designer :3 Mind if I take a quick stab and see if it's to your liking? It can easily be modified (and I can explain why it works if you're interested). Here's the new post format. Note how the top line is all aligned equally (stupid p tags...) and the character attributes centered properly beneath the image. The lorem ipsum is just dummy text for spacing. You can adjust the spacing on the right of the image, by adjusting the "margin-right" style with a different percentage (or just pick something like 10px). Ed: 1 | He: 3 | Ir: 2 | Sh: 2 | Wi: 1 Mom: 2 (10/2) | Heart: 5 | Spirit: 5 | Supply: 5 Tarric Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Orci phasellus egestas tellus rutrum tellus pellentesque eu tincidunt. Mi ipsum faucibus vitae aliquet nec ullamcorper sit. Sagittis aliquam malesuada bibendum arcu vitae elementum curabitur vitae nunc. Volutpat diam ut venenatis tellus in metus vulputate eu scelerisque. Nunc non blandit massa enim nec dui nunc mattis. Vitae ultricies leo integer malesuada. Diam quam nulla porttitor massa id neque aliquam vestibulum. Maecenas ultricies mi eget mauris pharetra et ultrices neque. Odio eu feugiat pretium nibh ipsum consequat. Urna molestie at elementum eu facilisis. Mattis ullamcorper velit sed ullamcorper morbi tincidunt ornare massa. Vel eros donec ac odio tempor orci. Ultrices mi tempus imperdiet nulla malesuada pellentesque elit eget gravida. Aliquet risus feugiat in ante. Turpis in eu mi bibendum neque egestas congue. Nulla at volutpat diam ut venenatis. Id interdum velit laoreet id. Eget lorem dolor sed viverra ipsum. Venenatis urna cursus eget nunc scelerisque viverra mauris. assets/spoilers/etc Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted April 28 Author Share Posted April 28 @Suzuki Stumpy I've unprivated my side-thread, which could help getting rid of the 'forum as unread' problem for now. Just a low-tech fix, but that's what we have. Please excuse the crappy fiction. I am just trying to familiarize myself with TOR 2e & Strider Mode & the lands near Dale/Lake-Town. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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