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Team: Avengers (Marvel)


AlexTGreat

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Iron Man

Tony Stark

F) Ex20/Gd10
A) Rm30/Ty6
S) Mn75/Gd10
E) Mn75/Gd10
R) In40
I) Ex20
P) Ty6

Health: 200/24

Karma: 66
Resources: In

Pop: 30

Known Powers:
None

Equipment:
Iron Man Armor Model 8: The Iron Man Armor Model 8 is a departure from the traditional red and gold appearance of most previous designs. It gives him the following abilities:
-Body Armor: The armor is made of Rm material reinforced by a magnetic field and provides Am protection vs. Physical, Force, Heat and Cold, In protection vs. Corrosives, Mn protection vs. Energy, Un protection vs. Radiation and Electrical
-Force Field: Redirecting all available power to the magnetic field reinforcing his body armor increases protection to Mn Physical and Force and Un Energy. Weapon systems and detection system may not be used when the force field is in operation. Use is limited to 1 round per hour.
-Flight: Sh-X airspeed (50 areas/round). The boot thrusters may be used as weapons, inflicting In Energy at a range of same area.
-Repulsors: Am Force, 10 areas
-Magnetism: In, 5 areas
-Disruptor Field: Wide spectrum electromagnetic/gravimetric beam that disrupts electrical devices with Rm intensity, 2 areas
-Sonics: Am Stun for 1-10 rounds to all within 3-area radius
-Uni-Beam: Mounted in the center of the chest plate, the beam has a range of 3 areas and can produce the following effects:
--Searchlight: Rm Ultraviolet, Visible Light or Infrared
--Heat Ray: In
--Image Inducer: Gd ability to create up to 12 holographic duplicates
--Laser: Am Energy
-Energy Absorption: May absorb up to Un Electrical per round. Maximum capacity is 400 points and that can be stored safely for up to 4 rounds. Longer storage requires a successful Endurance FEAT roll to avoid Mn damage each round until stored energy is depleted. Damage occurs to all within the same area, including Iron Man, whose Body Armor is ignored for this effect. Absorbed energy can be channeled through the armor’s weapons for Mn damage. Most forms of non-concussive energy may be absorbed including Heat, Light and Electrical.
-Electrical Generation: Iron Man can electrify the surface of the armor at Am intensity with a range of touch.
-Tractor Beam: Generated from the gauntlets, projects a beam capable of grabbing or grappling with Rm strength at a range of 3 areas
-Override: Disabling internal safety measures allows for armor strength or repulsor damage to be raised to Un or +1cs to any ability or power. After each round, a successful Yellow Fe FEAT roll is required or the armor is immobilized until repaired.
-Pencil-Laser: Precision laser emitters in index fingers, Rm Energy, 3 areas
-Air Supply: When sealed, the armor has 2.5-hour air supply
-Protected Senses: This feature provides Am protection vs. high-intensity Light or Sonic attack. He does suffer 1 round of deafness or blindness while his senses adjust.
-Communications: Rm short-wave radio with 200 mile range.
-Sensors: Rm, the armor is outfitted with the following sensors:
--Infrared Vision: 3 areas
--Radar and Sonar Detectors: 5 areas
--Exotic Energy and Life Detectors: 10 miles
-Freon Spray: Projected from his finger tip, Am intensity Cold, 5 areas
-Fire Extinguisher: Rm Fire defeating foam, 1 area
-Hyper-Digging: Gd landspeed through Gd material (soil and light rock)
-Electronic Countermeasures: Rm radar invisibility and Un resistance to external signals influencing armor performance.
-Chameleon Effect: Rm Holographic Blending

Talents: Engineering, Electronics, Business, Physics, Robotics, Guns, Martial Arts A, Pilot

Contacts: Stark Enterprises, The Avengers, Maria Stark Foundation, James Rhodes, Happy Hogan, Pepper Potts, S.H.I.E.L.D., Any Former Avenger

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Thor
Thor Odinson

F) Un100
A) Ex20
S) Un100
E) Un100
R) Ty6
I) Ex20
P) Am50

Health: 320 
Karma: 76
Resources: Ex 
Pop: 50

Known Powers:
Asgardian Physiology: Thor is an Asgardian, who's very body gives him the following abilities:
-Body Resistance: Ex protection vs. Physical & Energy
-Invulnerability: Un100 vs Heat, Cold, Radiation, Toxins, Aging and Disease
-Slowed Aging: Un100 immunity to the ravaging effects of time. Thor only physically ages one year for every 100 years. He will age, just very slowly.
-Self-Sustenance: Thor doesn't need to breathe, he can survive in the vacuum of space
-Illusion Detection: +1CS intuition

Equipment:
Mjolnir: CL3000 material, Mjolnir can be thrown up to 10 areas. Mjolnir has the following power stunts:
-Automatic Return
-Flight: Am
-Deflection: Rm protection vs. physical, energy and magical attacks.
-Weather Control: Un, Mn Lightning (even without a storm)
-Air Control: Mn
-Worthiness: Only a pure and noble person can pick up Mjolnir. (Ex strength and 1000 karma)
-Unfettered Might: Sh-Y damage (Sh-Z with belt of Might). Unless he is wearing his special gauntlets this attack causes him 40 damage. It also causes him to lose half his karma.
-Power Absorption/Reflection: Energy up to CL1000 but it must be reflected the following round.
-Light Emission: In
-Magic Detection: Gd
-Bond: Thor is now bonded with Mjolnir and if ever it get severely damaged or destroyed, Thor would die.


Talents: Asgardian Lore, Swords, Weapon Specialist: (Mjolnir)

Contacts: The Avengers, Asgardians, Hercules, Beta Ray Bill, Jane Foster

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Yellowjacket
Dr. Hank Pym

F) Rm30
A) Gd10
S) Ex20
E) Rm30
R) Rm30
I) Gd10
P) Gd10

Health: 90 
Karma: 50
Resources: Ex 
Pop: 0

Known Powers:
Shrinking: In, down to 1/2 inch
Adjustable Growth: When obvious mobility keeps him from growing to full size, Yellowjacket grows “not-quite-so-large” in these stages:
-Stage 1: 10 feet tall, S) Rm30 E) Rm30, Ty Body Armor and Health: 90
-Stage 2: 15 feet tall, S) In40 E) Rm30, Gd Body Armor and Health: 100 (+1CS to attack)
-Stage 3: 20 feet tall, S) In40 E) Am50, Ex Body Armor and Health: 120 (+1CS to attack, -1CS to dodge)
-Stage 4: 25 feet tall, S) Am50 E) Mn75, Rm Body Armor and Health: 155 (+2CS to attack, -1CS to dodge)
-Stage 5: 30 feet tall, S) Mn75 E) Mn75, Rm Body Armor and Health: 180 (+3CS to attack, -2CS to dodge)
-Stage 6: This is the danger zone, because he can exceed his normal maximum with a Yellow Psyche FEAT. Doing so raises him to this level: 40 feet tall, with S) Un100 E) Mn75, In Body Armor and Health: 205. However, he must make a Red Endurance FEAT every 2 rounds to maintain this size or pass out, after which he loses 1 End rank every hour until death or finds proper medical treatment. He shrinks unconscious at 1 stage per hour.

Equipment:
Costume: Ex protection vs. Physical and Energy
-Wings: Gd airspeed, Gives Yellowjacket In Agility, stats do not change
Helmet: Rm material, Yellowjacket is capable of the following abilities:
-Insect Communication and Control: Rm ability to command ants and other insects. He could command swarms of insects to attack foes (causing only Pr damage but forcing the opponent to make a green Psy FEAT to ignore the pesky bugs).
Bio-Electric Sting: Ex Energy, 1 area

Talents: Chemistry, Biology, Genetics, Electronics, Physics, Engineering

Contacts: Avengers

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Wasp
Janet Van Dyne

F) Ex20
A) Rm30
S) Ty6
E) Ex20
R) Gd10
I) Rm30
P) Ex20

Health: 76 
Karma: 60
Resources: Ex 
Pop: 50

Known Powers:
Shrinking: Janet Van Dyne is able to shrink down to insect-size due to her exposure to Pym particles. She is able to control her size-alteration at will with In ability. She retains all her other powers only between this 1/2 inch and 48 inches in height. When she shrinks, small wings grow from her back. While small, she is +2cs to fight larger opponents and is -2cs to be hit by them.
Winged Flight: Pr airspeed, Can only fly at any size below 48 inches.
Enhanced Abilities: Her strength is raised by +1cs in her smallest size, but her health does not change.
Insect Communication: Ty ability to grow antennae from her forehead, enabling her to communicate with and control insects
Wasp Sting: By harnessing her bio-electric energy, she can also produce energy blasts from her hands capable of inflicting Rm Energy

Equipment:
None

Talents: Business/Finance, Martial Arts D, Aerial Combat, Leadership, Fashion Design

Contacts: Avengers, Ant-Man/Hank Pym

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The Hulk

F) Rm30
A) Gd10
S) Un100
E) Un100
R) Pr4
I) Ty6
P) Rm30

Health: 240 
Karma: 40
Resources: Fe 
Pop: 0

Known Powers:
Gamma Physiology: The Hulk's very body was formed by Gamma Radiation. It gives his very body the following abilities:
-Body Armor: Mn protection vs. Physical, Am protection vs. Energy
-Invulnerable to Cold, Heat, Fire, Radiation and Disease: CL1000
-Leaping: CL1000, 40 areas
-Regeneration: Am, 5 points/round
-Recovery: Un
-Adrenalin Surge: In every round of combat with the same opponent the Hulk's Fighting and Strength will, when he gets mad, increase by +1cs to a maximum of Sh-X
-Alter Ego: The Hulk's other form is Bruce Banner. Conditions that have triggered his transformation have included dawn, extreme anger, exhaustion and being brought under 0 Health. Hulk's health is independent of Banner's health. The only exception would be the death of one of the other forms.

Equipment:
None

Talents: None

Contacts: Rick Jones

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Hercules

F) Rm30
A) Gd10
S) Un100
E) Un100
R) Gd10
I) Gd10
P) Rm30

Health: 240 
Karma: 50
Resources: Ex 
Pop: 50

Known Powers:
Olympian Physiology: Hercules is an Olympian, whose very body gives him the following abilities:
-True Invulnerability: Ex protection vs. Physical and Energy
-Resistance to Fire, Cold and Toxins: Un
-Invulnerability to Aging and Disease: CL1000
-Immortality: Olympians are immortal in this plane, and as such, if reduced to 0 Health and Sh-0 Endurance, do not die. Their Karma reserves (including that in pools with others) are reduced to 0, and they automatically began healing, in the dimension of Olympus and in other planes, the immortal Olympians (including Hercules) may be slain. 
-Regeneration: Un
-Warrior Madness: Hercules can be easily angered and can fly off into a berserker rage if offended. Ignore all Stun results; All attacks are at (+1cs), & Un resistance to mind control and other mental attacks. A successful Psyche FEAT must be made to come out of it.
-Hyper-Leaping: Sh-X

Equipment:
Golden Mace: CL1000 material, An enchanted adamantine weapon, forged for Hercules by the Olympian god Hephaestus, in Hercules hands inflicts up to Sh-X Blunt
Nemean Lion Skin: Un Invulnerability, The skin of the Nemean Lion protects Hercules from all Physical and Energy attacks.

Talents: Weapons Specialist: (Bow), Marksmanship: (Bow with +3cs), Wrestling, Weapons Master: (Greek Weapons), Edged Weapons, Blunt Weapons, Thrown Weapons, Boxing, Bi-Lingual: (Greek and English), Ancient Greek Lore, Olympian Lore and Mythology

Contacts: Avengers, Champions, Defenders, Heroes for Hire, Olympian Gods

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Captain Marvel
Monica Rambeau

F) Ex20
A) Rm30
S) Gd10
E) Rm30
R) Gd10
I) Gd10
P) Gd10

Health: 90 
Karma: 30
Resources: Ex 
Pop: 20

Known Powers:
True Flight: Un airspeed
Lightning Speed: Sh-X, 5 areas/round
Energy Blasts: Up to Mn Force or Energy
Force Field: Mn protection, the force field can be personal or made up to 1 area across.
Body Transformation (Energy): Monica can transform her entire body into any form of energy that comprises the electro-magnetic spectrum including visible light, cosmic radiation, gamma rays, X-rays, ultraviolet and infrared radiation, neutrinos, and microwaves and radio waves, She may perform a number of Power stunts at up to Un ability with these transformations, including:
-Light: Un Intensity
-Invisibility: Un
-Projection of intangible illusions of herself
-Transmitting radio messages without a set
-Overloading sensor devices with Un ability
-Passing through objects as X-rays with Un ability (may be blocked by force fields) While in energy form Monica may not be harmed by physical attacks, but may be hurt by magical attacks, psionic attacks, and energy attacks of the same type as her current energy state, She may shift energy states at will.
-Flight: While in her energy state, Monica can travel at CL3000 (near light) speeds, She may move up to 50 areas in a round, but attacking still takes a round.

Equipment:
None

Talents: Law Enforcement, Marksmanship, Martial Arts A, B, E, Multi-Lingual: (English, French, Portuguese)

Contacts: Avengers

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Black Widow
Natasha Romanova

F) In40
A) Rm30
S) Gd10
E) Ex20
R) Gd10
I) In40
P) Gd10

Health: 100 
Karma: 60
Resources: Gd 
Pop: 30

Known Powers:
None

Equipment:
Uniform: Black Widow's costume is made of a version of the Nomex fire-resistant, triple-weave Kevlar-lined material, providing the following:
-Body Armor: Ex protection vs. Physical, Gd protection vs. Energy
-Blending: Ex Blending, +1cs on Stealth
Widow's Bite: Am material bracelets with various devices:
-Electro Blaster: Rm energy, 4 areas
-Gas-Launcher: Ex intensity
-Cable-Launcher: In strength, 3 areas cable
-Radio
Wall-Crawling: (Gloves and Boots) Rm
Explosive Belt: (rarely used) In explosive discs.
Pistols: (x2) Gd Shooting, 3 areas

Talents: Weapon Specialist: (Widow's Bite), Martial Arts A, B, E, Detective/Espionage, Military, Multi-Lingual, Leadership, Guns, Markswoman, Stealth

Contacts: Avengers, S.H.I.E.L.D., Daredevil

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The Falcon
Sam Wilson

F) Rm30
A) Rm30
S) Gd10
E) Rm30
R) Gd10
I) Gd10
P) Ty6

Health: 100 
Karma: 26
Resources: Ty 
Pop: 20

Known Powers:
Animal Communication/Control (Birds): In ability with Redwing, Ex ability with other birds.
Bird's Eye View: Ex ability to "see" through the eyes of a bird within 15 area radius

Equipment:
Falcon Costume: Falcon's current costume provides him with the following abilities:
-Wings: Flight Ex, RM with successful Endurance Feat is made
-Razor Wings: Ex Edge, may block up to 40 damage, but still subjected to stuns/slams.

Talents: Martial Arts: A, E, Acrobatics, Aerial Combat (+1CS Fighting and Agility)

Contacts: Avengers, Captain America

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Redwing

F) Gd10
A) Ex20
S) Pr4
E) Rm30
R) Fb2
I) Rm30
P) Ex20

Health:64 
Karma:52
Resources: N/A 
Pop: 0

Known Powers:
Avian Physiology: Redwing is a falcon, whose very body gives him the following:
-Flight: Ex airspeed
-Claws: Pr Edge
-Eyesight: Ex

Talents: Detective/Espionage, Tracking

Contacts: Falcon

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Captain America
Steve Rogers

F) Am50
A) In40
S) Rm30
E) Rm30
R) Ex20
I) In40
P) Am50

Health: 150 
Karma: 110
Resources: Rm 
Pop: 100/6

Known Powers:
Super-Soldier Physiology: As a result of his treatment with the Super-Soldier Formula and a stabilizing bath of Vita-Rays, Steve Rogers was elevated from a sickly skinny young man to the peak of human physical and mental perfection, giving him the following:
-Rapid Healing: Ty
-Self Recovery: Un
-Resistance to Toxins and Disease: Un resistance to Disease and Toxins
-Hyper-Running: Pr Running (2 areas/round) without tiring.
Leadership: Rm ability to inspire others to follow him or his cause

Equipment:
Body Armor: Ex protection vs. Heat and Cold, Gd protection vs. Edge, Ty protection vs. Blunt and Shooting
Shield: CL3000 material, he can use it to block up to 90 damage from an attack, but he is still subject to Stuns and Slams. He can also throw it up to 3 areas for Rm damage and he can attack up to 3 people with a successful Agility FEAT (Mn) or 5 with a Yellow FEAT. By bouncing it of a number of hard surfaces, he can make the shield return to him the next round. It can do up to In Blunt when in his hands, and Rm Edge depending on how he chooses to strike with it.

Talents: Military, Marksmanship, Guns, Weapon Specialist: (Shield), Leadership, All Martial Arts, Acrobatics, Tumbling, Weapons Master, Thrown Weapons, Thrown Objects, Sharp Weapons, Motorcycles, Stealth, Camouflage, Criminology, Interrogation, Negotiations, Detective/Espionage, Tracking, Survival, First Aid, Pilot, Wrestling, Artist, Multi-Lingual: (English, Russian, German, Japanese, Greek)

Contacts: The Avengers, Falcon, D-Man

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