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bwatford

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Book One: Knot of Thorns  Act One: Prison Break

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Brandescar Prison
Southern Talingarde

FiredayFriday, the 16th of GozranApril
4716 AR
Evening (6:00pm)
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spacer.pngIn the kingdom of Talingarde, many crimes may send you to Branderscar Prison, but the sentence has but one meaning. You are wicked and irredeemable. Each of you received the same greeting when you arrived. You were held down by rough hands and branded upon the arm with a runic F. The mark signifies ‘forsaken’ and the painful scar is indelible proof that each of you has betrayed the great and eternal love of Mitra and his chosen mortal vassals.

 

Condemned, you face at best a life of shackles and servitude in the nearby salt mines. Others might await the “gentle” ministrations of the inquisitors so that co-conspirators may be revealed and confessions extracted. Perhaps, some of you will be spared this ordeal. Perhaps instead you have come to Branderscar to face the final judgment. In three days, the executioner arrives and the axe falls or the pyre will be lit. Through fire or steel, your crimes will be answered.

 

You have all been chained together in the same communal cell dressed in nothing but filthy, tattered rags. Manhandled and mistreated, any finery you once possessed is either ruined or long lost. No special treatment has been given any prisoner – male or female, commoner or noble – all of the forsaken are bound and imprisoned together. Your feet are secured by iron cuffs tethered by one long chain. Your arms are secured to the wall above by manacles. A guard is posted right outside the cell day and night. Little thought is given to long term accommodations. At Branderscar, justice comes swift and sure.

 

Escape seems hopeless. You have all been well searched and every attempt to conceal anything on your person has failed. And if you could somehow slip your bonds and fly out of this prison, where would you go? Who from your former life would want anything to do with the forsaken? Despised, alone and shackled – all that you can do now is await your doom. For each of you, your old life is over. For each of you, hope is a fading memory. For each of you, justice will be fairly meted. And who can blame fair Talingarde after what each of you has done?

 

After the events at the Royal Court you were all thrown in a wagon, manacled and bound with the other prisoners. You were hooded with a sackcloth bag. You were watched and ordered not to speak a word. Any disobedience was punished by a sharp knock to the head or in the gut. You could feel the movement of the wagon, as you made your way to Branderscar Prison. But what did you remember of your trip to the prison and did you see anything that might help you escape?


Let The Saga Begin...

{{INDIVIDUAL PERCEPTIONS GO HERE}}

 

{{NEEDS MAP INSERTED HERE}}

 


OOC Scene Notes

FiredayFriday, the 16th of GozranApril @ 6:00pm

 

Each of you now have a runic F branded on the inside of your left forearm. The map will show you what you can currently see based on your vision level, if you have normal vision you can see any areas that currently have light, by the torch scones and the cell block door. However you can not see your fellow prisoners. If you have darkvision you can see any area that is not covered by black on the map. This will be an ongoing theme of all maps throughout the campaign. 

 

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LYYREN
Hit Points: 72/72
Hit Dice: 8/8
Spell Slots 2nd Level 1/3, 3rd Level 3/3, 4th Level 1/1 (ATK +9 DC 17)
DM Inspiration: 1/1

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MATYLDA
Hit Points: 44/68
Hit Dice: 8/8

Spell Slots 2nd Level 3/3, 3rd Level 2/3, 4th Level 1/1 (ATK +9 DC 17)
DM Inspiration: 1/1

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