Jump to content

Terran

Members
  • Posts

    1,229
  • Joined

  • Last visited

Everything posted by Terran

  1. Father Wilwick Bramblemane, Halfling Cleric QUICK STATS: AC=17, Touch=12, FF=17 / HP= 8/13 / Init=0 / Saves: Fort=6, Reflex=2, Will = 7 ________________________________________________________________________ Father Bramblemane collaborates with Crescenda in their evaluation of the alter, the magic that was at work, the related skeletons, the broken statue and the status of the ceremony. However, when Crescenda indicates that she has the salvaged baking goods, Wilwick smiles and says, "Great job! I would hate to be without the ability to make campfire biscuits!" "I appreciate it," the diminutive holy man adds with a sincere smile as he stows the items back in his pack before searching the alter area. "So, what do you make of the magic the evil cleric was attempting to invoke, as well as the alter and related items," the tiny cleric asks his taller counterpart. Mechanics Swift Action: Free Action: Move Action: Move: Standard Action: Full Round Action: Continuing Effects: None
  2. Brother Christo Vanleaf, Grey Elf Bard-Cleric QUICK STATS: AC=19+2, Touch=14, FF=17+2 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6 _____________________________________________________________________________ When Brother Vanleaf spies the loose stone in the wall of the natural cavern, the Elven holy man pauses and holds up his hand to stop the group so they can investigate the anomaly. Silently pointing to the key location of the secret spot, Christo whispers, "Looks like a secret door or hidden compartment of some kind." "Even though it's unlikely, I suppose we should check it for a trap before tampering with the stone or attempting to remove it," the Elven holy man adds in the same hushed tone with a sincere smile. Show Mechanics Move: Standard Action: Free Action: Swift Action: Move Action: Continuing Effects: None
  3. Terran

    Ooc

    Wow. Sounds horrible. This is a small wound, now virtually closed. It is completely clean and healthy and will heal totally in a couple weeks. The infection was gone 4 days after starting the antibiotics.
  4. I don't want the goods necessarily, but we might be able to salvage them later. I was trying to make a joke about creating an grain-fueled, well-attired, Iron Golem! Nothing more. 😄
  5. Sister Elektra. Healer & Elementalist QUICK STATS: AC=18, Touch=12, FF=16 / HP=15/15 / Init=2 / Saves: Fort=4, Reflex=2, Will = 6 _________________________________________________________________________ Sister Elektra grunts and says, "Ain't no way I'll pass as some 'fancy-pants' noble do-nothing!" "I'll just go as myself, after all many religions cling to the nobility like leeches on a wet dog," she adds confirming the accuracy of her prior statement. "That being said, there is no use in not updating my holy attire with the colors of the various elements," the Elemental Priestess adds with a grin. "New vestments and accouterments in fiery red, icy blue, earthy green, and white sheer representing air would be absolutely perfect," she adds. "Thank you!" Show Mechanics PURCHASES: Cure Light Wounds Potion, Scroll (Comprehend Languages), Potion Bandolier, 2 Flasks of Acid, 3 Crossbow Bolts, Wand of Vigor, Lessor (4/50 charges) = 170 GP, 3 SP Free Action: Move: Swift Action: Move Action: Standard Action: Continuing Effects: None
  6. Terran

    Ooc

    Frankly, the open wound exposed to air has healed much more in a week than the two plus weeks of them keeping it bandaged and moist with ointment and no antibiotics. The new skin is growing from the sides and the bottom scab is nearly level with the rest of the leg, even though it started over an inch deep. It will be fine, however it is making me sleepy all the time and then restless in bed which makes me even more tired. Couple weeks and I won't even remember it was done!
  7. AC16 HP 27/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6 Level 3 Init 0 HP 27/27 DR - Spd 30 ft. AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0 MW Morning Star +5 (1d8+3, x2) Composite Long Bow +2 (1d8+2, x3) Sickle +4 (1d6+3, x2) Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield) Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16 Condition Normal CLERIC CHANNEL ENERGY Channel Energy 7 times per day (1/7) DAILY DOMAIN POWERS Animal Domain (Insect) - Exoskeleton 7 times per day (2/7) Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (6/7) DAILY SPELLS 0 LEVEL: Create Water, Guidance, Resistance and Stabilize 1st LEVEL: Calm Animals (Domain) 0/1, Cause Fear 1/1, Endure Elements 0/1, Shield of Faith 1/1 2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 0/1, Spiritual Weapon 0/1 MAGIC ITEMS Cure Light Wounds Wand (35/50 Charges) 1d8+1 Father de' Fatale stays in the second rank with his loaded light crossbow in hand as he quietly moves staying behind the more combat oriented members of the group who are trying to find the local burial site so they can utilize its consecrated ground to bury the remains of the tortured blacksmith's remains and hopefully end the haunting at the smithy. When Torren asks what a cairn is, Raziel says in a hushed tone, "Typically it's a heap of stones piled up as a memorial or sometimes as a marker, however mounds such as this are merely dirt versions, however in this case on a much larger scale given its size." Even as the group silently presses forward, the Priest of Erastil keeps his eyes and ears focused on the surrounding environment watching and listening for the sight or sound of movement or anything unusual. However, when the group discovers the earthen palisade covered in vines at the back of the mound the priest whispers and asks the more martially inclined members of the party, "What do you make of this palisade, and its location leading from the beach to the village?" However, the padre quickly grows silent and points at the tree line when he realizes that the trees have started to sway to and fro upon their approach despite the lack of any notable wind in the area. Actions for LAST round Swift: Move: Move Action: Free: Standard: Immediate: CONTINUING EFFECTS: None
  8. AC16 HP 27/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6 Level 3 Init 0 HP 27/27 DR - Spd 30 ft. AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0 MW Morning Star +5 (1d8+3, x2) Composite Long Bow +2 (1d8+2, x3) Sickle +4 (1d6+3, x2) Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield) Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16 Condition Normal CLERIC CHANNEL ENERGY Channel Energy 7 times per day (1/7) DAILY DOMAIN POWERS Animal Domain (Insect) - Exoskeleton 7 times per day (2/7) Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (6/7) DAILY SPELLS 0 LEVEL: Create Water, Guidance, Resistance and Stabilize 1st LEVEL: Calm Animals (Domain) 0/1, Cause Fear 1/1, Endure Elements 0/1, Shield of Faith 1/1 2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 0/1, Spiritual Weapon 0/1 MAGIC ITEMS Cure Light Wounds Wand (35/50 Charges) 1d8+1 When the newcomer arrives in town and introduces herself, the holy man follows along with his colleagues and also welcomes the stranger with his own introduction saying, "Greetings and welcome. I'm Father Raziel de' Fatale, but please call me Raziel." Actions for LAST round Swift: Move: Move Action: Free: Standard: Immediate: CONTINUING EFFECTS: None
  9. Raze Nae' Aire, Unchained Tiefling Rogue QUICK STATS: AC=22, Touch=14, FF=18 / HP=26/31 / Init=4 / Saves: Fort=4, Reflex=10, Will=4 _______________________________________________________________________ Raze reveals rows of razor-sharp silver teeth when she smiles after getting lucky enough for her dropped sunrod to have struck alight against the metal stairs on the way down, and which was now was providing illumination both in the stairwell as well as part of the extended hallway below to assist her colleagues who did not have darkvision. Now with one hand securely on the staircase railing while the other hand holds an extremely sharp rapier, Raisin is now able to greatly increase her speed as she races down the remainder of the spiral staircase and then down into the hallway on the heels of the bossman as the leader of the guild tries to escape, or worse. Scowling at her inability to reaching the fleeing felon, Raisin is surprised when suddenly a huge mass of webbing appears out of thin air directly in front of the bossman causing her to draw another vial with her prehensile tail, however the tell-tale 'clip-clop' of Zelda's clogs exposed the source of the perfectly timed magic barrier of sticky filaments that now filled the passageway ahead of them. Mechanics Move Action: Swift Action: Draw vial from belt with prehensile tail Standard Action: Move: Double move for 50 feet down spiral staircase and hallway behind boss man Free Action: Continuing Effects: Blessing of the Watch: (+1 morale bonus on attack rolls and on saving throws against fear effects); Strength Potion (+4 Strength for 3 minutes); Spider Climb Potion (30 minutes)
  10. Terran

    Ooc

    thanks. I've been out of commission for a day due to the post-op issues. Catching up now. Sorry all
  11. So are you saying that it's not worth the trouble of having our NEW Iron Golem Robot carry the stuff out while we continue to explore? LoL 😄
  12. Father Wilwick Bramblemane, Halfling Cleric QUICK STATS: AC=17, Touch=12, FF=17 / HP= 13/13 / Init=0 / Saves: Fort=6, Reflex=2, Will = 7 ________________________________________________________________________ When the foul cleric falls to the repeated blows of the party, Brother Bramblemane slightly smiles as he allows his boiling blood to cool with the demise of their enemy, especially relieved that the group was able to interrupt the priest's corrupted ceremony to an evil goblinoid god. After cleaning and stowing his weapon and retrieving his sling, the diminutive Priest draws a twisted willow wand which he uses to touch himself and heal his wounds from the battle with the unholy priest of evil before asking, "Is anyone else injured?" After completing the healing, the padre stows his wand and then moves over near the alter of the evil deity and uses his experience and training to try and identify the details of the god, the ceremony's purpose, as well as the religious paraphernalia lying upon the alter. After he learns 'all' he can of the nature of the black divine arts being practiced in this foul hellhole of a chapel, Willwick notices the pieces of a shattered statue next to the alter which broken clues the tiny minister attempts to decipher while his colleagues attend to the dead and search the room for hidden things and valuable objects. Mechanics Swift Action: Free Action: Move Action: Move: Standard Action: Full Round Action: Continuing Effects: None
  13. Hmmmm.........We could build a well-dressed grain-powered Iron Golem! We might be able to even get a percentage cut of what can be salvaged if we alert the local dray service of the loot and they send wagons and porters to haul away the mundane goods. Of course, that means no ancient robot!!!!
  14. Brother Christo Vanleaf, Grey Elf Bard-Cleric QUICK STATS: AC=19+2, Touch=14, FF=17+2 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6 _____________________________________________________________________________ With the Halflings well supplied and having left for home, Brother Vanleaf says a silent prayer for the pair and then the Evlen holy man follows the rest of the group down the unexplored passageways as they are led by the newcomer Dwarf, Daurant, who has been down these particular hallways recently as an escaped prisoner. With his loaded long bow in hand, Christo quietly moves forward staying unusually close to his old friend Sugrin as the group moves forward through the poorly lit halls and chambers, all the while watching and listening for the sight or sound of movement or anything unusual in the immediate area. Show Mechanics Move: Standard Action: Free Action: Swift Action: Move Action: Continuing Effects: None
  15. Thanks. I'm half zonked from the recovery. Post updated to reflect the Elf(s).
  16. Terran

    Ooc

    ANYONE: Can Raze use a double-move action to move 30 feet down the stairs, and then 30 feet down the hallway?
  17. Everyone. Please remember to check the bottom of Kassandra's post for a summary of what buffs and bonuses might apply to your PC's efforts in the game.
  18. When Aeruiel leaves the chamber to investigate the ruins, Jessie climbs down off of her rock and repositions at the broken doorway with bow in hand so she can keep an eye on the half-moon elf as she explores the area and whispers, "Please be careful." Even as she stands watch, Jessie continues to mentally communicate with the yet to be seen creature living in the oak tree chamber. However, once Aeruiel is back safe and sound, then the Halfling will return to her previous position on the rock and resume perimeter security. Eventually, as the sun begins to set which signals the coming night and chillier temperatures, Jessie pulls her cloak a bit tighter about her neck while she continues to mentally communicate back and forth with their invisible host. Turning to her colleagues, she says in a soft voice, "Cloakfall is nearly upon us. Soon we will need lighting, especially some at the entrance to this chamber unless our guards have darkvision." Continuing to whisper, Jessie adds with a hopeful smile, "I think we can also build a small fire to cook, and keep those not on guard duty warm, in the far corner of the room where fires have been struck before." However, when the tiny rogue detects an Elf approaching the oak tree room, Jessie sits up in attention but does not raise her bow, after all there was plenty of time for that. Instead, Jessie whispers to the group, "We've got visitors. Ready yourselves!" Jessie's Mind Jessie thinks, 'It might be an unseelie farie. I've never seen one before,' she adds before describing the creature from the pool in detail the best she is able. 'None of us can fly and the water creature won't let us walk past.' 'Plus, big ants block the other way. What other choices do we have to reach the kobolds?' _____________________________________________________________________________________________________ ' I realize you called it names but have you or the water creature ever disturbed or tried to attack each other,' she later asks after allowing the invisible helper to talk about the layout of the underground? ______________________________________________________________________________________________________ Later, Jessie thinks through the mental link, 'It seems to hate you and I can't figure out why since you seem so nice.' 'Can you please tell me why it is so angry?' ______________________________________________________________________________________________________ 'Also, you said that you have flown past the farie.' 'Please tell me what lays past the farie's pool? What did you see?' 'Where does the passage lead,' she asks after trying to learn the nature of the dispute between the two creatures as requested by Aeruiel? OOC DM - Please note that I (think) accidently moved the new Dwarf to the rock instead of Jessie on a prior map, but did not want to disturb the location without everyone's input Free Action: Think Swift Action: Move Equivalent Action: Standard Action: Readied Action to Attack Foes with MW Short Bow if any enemy appear and Jessie has a line of sight Move: To entrance, then later back to rock Full Round Action: Jessie Tosscobble III's AppearanceJessie is small standing at 2 foot 8 inches and weighing a mere 27 pounds. As such, the lass intentionally keeps her brown hair long to cover her halfling features, which allows the rogue to pass herself off as a small humanoid or even young human or half-elven child when convenient or necessary. Dressed dark purple clothing, which is overlaid with attractive black leather accoutrements, Jessie keeps the paraphernalia of her 'profession' secreted upon her person, and especially the authorities, except when in use. Her friendly blue eyes and warm, sincere smile are disarming and allow the lass to paint a picture of a young girl who is completely unintimidating by all appearances, an assumption often made by others which suits her well and which she actively cultivates. To promote this look of youth or innocence, most of Jessie's weapons, alchemical doodads, pack, and other equipment are kept hidden under her clothing and also by her large heavy dark green cloak. CONTINUING EFFECTS: None
  19. AC16 HP 27/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6 Level 3 Init 0 HP 27/27 DR - Spd 30 ft. AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0 MW Morning Star +5 (1d8+3, x2) Composite Long Bow +2 (1d8+2, x3) Sickle +4 (1d6+3, x2) Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield) Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16 Condition Normal CLERIC CHANNEL ENERGY Channel Energy 7 times per day (1/7) DAILY DOMAIN POWERS Animal Domain (Insect) - Exoskeleton 7 times per day (2/7) Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (6/7) DAILY SPELLS 0 LEVEL: Create Water, Guidance, Resistance and Stabilize 1st LEVEL: Calm Animals (Domain) 0/1, Cause Fear 1/1, Endure Elements 0/1, Shield of Faith 1/1 2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 0/1, Spiritual Weapon 0/1 MAGIC ITEMS Cure Light Wounds Wand (35/50 Charges) 1d8+1 After stowing the crude equipment that Raziel had used to explore the depths and content of the Ghoul shaft, the holy man drew and loaded his light cross and took up a guard position overlooking those who were working to secure the vertical tunnel, watching and listening for the sight or sound of movement or anything unusual, especially since no one seemed interested in his offer to use his water creation prayers to help clean out the structure. After the Ghoul shaft is secured, Father de' Fatale breathes a slight sigh of relief as the Priest exits the manor house along with the bulk of the party. When Heva states her intention to unmake the necromantic focus at the smithy and invites others to help, the minister sincerely smiles and says, "I will gladly assist with the burial of the corpse in sacred ground, along with the normal associated funerary prayers." "Nonetheless, let's try to get others to help with the burial and to stand watch. Working in larger groups is a much safer option given the triple threat of Saghian, undead and natural dangers just from the environment," the padre adds with a smile hoping others volunteer to help with the necessary funeral. However, when mention is made of the casters resting, Raziel smiles and says, "While I usually try to sleep each cycle, nonetheless my powers renew at dawn with the power of the rising sun each day regardless. I can't speed up or change the divine natural process, but it does free me up to help with worthy tasks such as you propose." Actions for LAST round Swift: Move: Move Action: Free: Standard: Immediate: CONTINUING EFFECTS: None
  20. Did Raziel learn the depth of the water in the shaft or the type of water with his I.C. attempts?
  21. Terran

    Ooc

    Two rounds ago she was directly above the bossman at the secret door and dropped off the ceiling on top of him taking damage. A round ago she stood up and moved thirty feet through the secret door and down the spiral staircase. Where do you figure Raisin is right now?
  22. Kassandra, Arcanis Phisitian, Humanoid Outside, Wizard/Saint QUICK STATS: AC=27, Touch=19, FF=25 / HP=29/29 / Init=2 / Saves: Fort=9, Reflex=7, Will = 12 __________________________________________________________________________ Kassandra clearly understands the mental communication from Clem and replies We're coming, but yet displays no outward signs of her internal emotions, simply saying, "Clem is reporting that the evil summoning ritual seems nearly done. Her and Jerzira have just engaged the enemy to slow them down." "We need to press the attack and take out the two guards as quickly as possible so we can help our companions who are right now fighting the evil summoner and his minions before they can summon their evil god upon these lands," the saintly arcanist adds. "The battle is afoot. Our strategy is sound. Stay in formation. Attack when you can. The front vanguard will press the assault," the wizard adds mostly to again reinforce the strategy for the lesser experienced villagers. Reaching into a hidden pocket inside of her cloak, Kassandra withdraws a burning feather that is never consumed yet gives off as much light as a common torch, which she hands to the youngest of all the villagers saying, "Use this 'Light of Apollo' to illuminate the way for you and your companions. Stay with them. Protect it and yourself and return it to me when the battle is over." "Follow me," she says to the group of locals and their leader, which is followed by an encouraging smile for the youth, before Kassandra grids her face with a serious look and strides forth into the maw of the cavern's mouth, following directly behind the elite vanguard that the entire group was counting on to quickly get through the outer defenses to prevent a divine catastrophe! Show Mechanics Free Action: Speak and Mentally Communicate Move: Move 30 feet into cavern staying just behind the front vanguard Swift Action: Move Action: Draw Continual Flame Feather and allow villager to take Standard Action: Readied Action to Attack with Light Crossbow Continuing Effects: Bless on all Allies (+1 morale bonus on Attacks and Fear Saves for 5 minutes), Guidance on Clem (+1 competence bonus on one attack, save or skill check for 4/10 rounds); Guidance on Self (+1 competence bonus on one attack, save or skill check for 5/10 rounds); Guidance on Kassítira (+1 competence bonus on one attack, save or skill check for 6/10 rounds); Guidance on Eustice (+1 competence bonus on one attack, save or skill check for 7/10 rounds)
  23. Sister Clairese, Church Investigator & Priestess of Niro and Ivana QUICK STATS: AC = 18, Touch = 12, FF = 16 / HP = 21/23 / Init = +1 / Turn Undead = +2 ______________________________________________________________________ Sister Clairese looks about the alter room and then carefully listens to Neve's interpretation of events, nodding her head in the affirmative as the smaller female laid out a likely scenario explaining both the evidence, as well as the lack of evidence, in the chamber as it relates to the disappearance of the witch and the likely suspects who caused the acid burns surrounding the hole in the stone wall. Speaking up in a lowered voice, the holy woman says, "I agree both with the investigatory assessment, as well as the recommended tactical response to the destructive incursion. Since I can't see in the dark, I will be in the second group as our way is light by the 'Light of the World,'" she adds with a smile. Reaching into a hidden pocket of her cloak, the cleric withdraws a small feather that burns with unquenchable fire but is never consumed and places it in a special concealable sconce that is built into her customized 'Blue Sh'iare' blue-sheen armor, which illumine gives off radiant light equivalent to a bright torch. Finally, Sister Clairese draws her composite short bow and nocks a sharp metal-tipped arrow in preparation for the group's incursion into the Antkeg's tunnel before whispering to her colleagues, "I'm ready when you guys are prepared to move out." Once the group has decided to move forward, the holy woman will move as quietly as she can. Show Mechanics Spells 0 LEVEL: Detect Alignment/Detect Magic/First Aid/Light 1st LEVEL: Cure Light Wounds (2/2)/Bless 2nd LEVEL: Hold Person/Spiritual Weapon Free Action: Move: Swift Action: Move Action: Standard Action: Continuing Effects: None
  24. Sorry for delay. My stitches unexpectedly broke open and I had to scramble to address having an open wound that was starting to get infected. It's stabilized, but no new stitches. I have to pack the open wound now and leave it heal from the bottom out for 2-4 weeks. 🥵 _____________________________________________________________ DM - we discussed the ideas of samples and clean-up in I.C. and O.o.c., but if it's too late for my delayed post due to my health emergency, I understand. My apologies for the unexpected and unintended delay.
  25. AC16 HP 27/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6 Level 3 Init 0 HP 27/27 DR - Spd 30 ft. AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0 MW Morning Star +5 (1d8+3, x2) Composite Long Bow +2 (1d8+2, x3) Sickle +4 (1d6+3, x2) Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield) Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16 Condition Normal CLERIC CHANNEL ENERGY Channel Energy 7 times per day (1/7) DAILY DOMAIN POWERS Animal Domain (Insect) - Exoskeleton 7 times per day (2/7) Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (6/7) DAILY SPELLS 0 LEVEL: Create Water, Guidance, Resistance and Stabilize 1st LEVEL: Calm Animals (Domain) 0/1, Cause Fear 1/1, Endure Elements 0/1, Shield of Faith 1/1 2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 0/1, Spiritual Weapon 0/1 MAGIC ITEMS Cure Light Wounds Wand (35/50 Charges) 1d8+1 Father de' Fatale nods affirmatively when Torren suggests checking the water down in the shaft before the Ghouls' escape route is temporarily sealed and says, "Good idea. Cover me while I do it, you know, just in case." While other leave to gather materials for the construction job, Raziel pulls a ball of string, piece of wire and an empty flask from his pack and hidden pockets in his clothing and cloak. After twisting the wire around the neck of the flask with it ending in a loop above the opening, next the holy man ties the string through the wire loop and then lowers the open flask down into the water below to collect a sample as Torren suggested. Reeling up the partially full container, Raziel untwists the wire from the flask and hands the sample to Torren to hold as he whispers, "Let's see if we can check the depth of the shaft as well." Adding another piece of wire for extra weight, once again the holy man lowers the string down into the water until it hits bottom, at which point Raziel ties a tiny strip of colored cloth on the string at ground height and quickly reels up the line once the crude measurement is taken and ties a second strip of cloth at the place where the string goes from wet to dry to mark the top of the water level as well. After analyzing the water sample and getting a rough measurement of the water's depth, the minister corks the flask and seals it with wax in case it has any value in the future. Next, he retwists the wire, rolls up the ball of string and returns all of his supplies back to whence they came while his colleagues build a cover for the shaft and then reveals the results of his findings. Finally, Raziel says, "I can cast unlimited small amounts of rain-like precipitation from the Plane of Water. Perhaps we could use it to wash down items brought out of the house to sit in the sun, and also inside to try and wash away some of the Ghoul filth." "If anyone has any cleaning magic, such as Prestidigitation or Unseen Servants or Elemental Assistants, that will help too," the padre adds with a sincere smile hoping others had some helpful cantrips as well. Nonetheless, if folks are agreeable to the concept, the Father de' Fatale will spend the time that others are using to build the shaft cover to cast Create Water cantrips in key locations or as directed to try and wash away some of the Ghoul filth in the manor house and on its contents. Actions for LAST round Swift: Move: Move Action: Free: Standard: Immediate: CONTINUING EFFECTS: None
×
×
  • Create New...