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Drunva

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  1. Jezira AC: 19 (TAC: 15/ Then FF: 14)| HP: 40/48 |Saves: Fort 8, Ref 10, Will 7 | Init: +9| Jezira winced as one of the wolfweres managed to catch her with its claws. While she was a formidable fighter, she didn't like her odds in a straight fight against two of the creatures. Fortunately she didn't intend to do that. Weaving her scimitar in another intricate pattern from the scrolls, she lashed out at the wolfwere she had struck directly the first time. Rather than another explosion, the blade 'merely' coated itself with flames, leaving a blazing trail as it sought flesh. After the strike, Jezira sprung backwards, gaining some distance and hopefully limiting her foes' ability to respond. Actions/ Mechanics Maneuvers: Burning Blade | Death Mark SLAs Invisibility: 2/3 Enlarge/Reduce: 2/2 Speak with Animals: 2/2 Create food and water: 1/day Swift: Use Burning blade Standard: Scimitar attack Scimitar damage Burning blade damage Move: Moving 15 ft backwards, Tumble 1 Tumble 2
  2. Farhvan took a moment to consider his response. <<Sounds like a plan. Should we find the Lt. and make sure they don't dissappear him?>> He wasn't exactly sure how he'd manage the first part, but life was partly about improvization. OOC/Mechanics
  3. For Jezira's current positioning, how are the wolfwere's she's fighting arranged? Next to each other, one in front or behind or one in front and one to the side (or some other configuration). Just want to know what her options for tumbling movement would be here and whether it'd be tumbling passed or tumbling through.
  4. AC: 16 (TAC: 12/ Then FF: 14)| HP: 45/45 Force Ward: 5/5|Mind Burn: 0| Satisfied from his empathic reading that Quagmire wasn't being nefarious, just greedy, Junbaari didn't interject. Still, when Kokuten produced a wand, he was momentarily distracted. It wasn't the wand that had his interest, however, but rather the means by which it had been deployed. "You're going to have to show me how you managed to do that," he said with genuine interest coloring his voice as Quagmire examined the offering. To Davin he added, "you might need to be a little firm with him, he seems the sort to try and get as much out of us as possible if we let him." Actions/ Mechanics
  5. [I'm assuming we've time skipped passed the medical research shenanigans?] While Farhvan had been expecting something dramatic to happen when the votes finally came in, but some 11th hour whistleblower certainly caught him off guard. Still, given what they had uncovered about the higher ups the information did make a lot of sense. The question was, of course, what to do about it. Using their secure channel, Farhvan contacted the rest of his crew. <<Well seems like the atmo is about to vent from this place. What's the play here sub-badah? You know me, I'm always in favor of a little liberation, but I won't do anything regrettable without go ahead.>> OOC/Mechanics
  6. Hadn't had a chance to get a post up. Should be able to get a reply up over the weekend.
  7. Given his experience with more than a few disgruntled krogan, Farvhan took a somewhat defensive stance when Kaelen began to show signs of agitation. He couldn't blame here really, something similar had put him off certain research assignments in the SIM. Fortunately, it looked like the woman had more self control than krogan did. Still, ethical concerns aside it seemed that Enoch and he had been successful. Though Farhvan bristled at being called a "lap dog" by a man he could probably break in half if he had to, it did give them a decent out of the situation. He quirked an eyebrow. "A bit bold to send things along without consulting the rest of us. Though if you want to put your neck out for something yet unproven, well I won't be fighting you for the honor. " OOC/Mechanics
  8. AC: 16 (TAC: 12/ Then FF: 14)| HP: 45/45 Force Ward: 5/5|Mind Burn: 0| Junbaari wondered at how long the little elemental creature had been down here. He seemed amiable enough but honestly who could tell? "Was he with another? This 'Tohaa'? He watched Quagmire as Davin spoke to the creature, and reached out as he had with the other elementals, if only to assuage his latent paranoia. Given the relative safety they found themselves in, he was more comfortable lowering his mental defenses to do so. Actions/ Mechanics Full Round Action: using Empath feat to Read Quagmire's emotional aura to see how he feels about the group. 1 minute: -4 penalty vs fear and mind-affecting effects.
  9. AC: 28(30 vs Fiends) | HP: 136/136 THP: 9 NL Damage: 88 | Burn:11|| Elemental Overflow: 2/+4 (+2 Con|+2 Dex) Denrag nodded at Sunna's words, "The winds shift in our favor!" he shouted as he summoned another empowered wind hammer, seeking to finish off his first foe before shifting to her side. He brought the weapon down upon the prone demon, hoping to speed it on its way to oblivion. After the onslaught, the wind master wobbled a bit as his body strained from the excess of power. Though the resulting carnage might well have been worth it. His assigned archon guard did it's best to help with the last of it's strength against its original foe. Actions/ Mechanics Pre battle buff: Starting the day with 3 Burn in Enveloping Winds Active Effects: Enveloping Winds 40% miss chance vs ranged attacks Defiant Armor (DR 2/- vs Evil Outsiders) Elemental Overflow: 55% chance to negate criticals/sneak attack Elemental Impossibility: 6/10 Using Cold Iron Kinetic Blade Infusion for 2 Burn (rare Earth infusion) + 1 burn (Kinetic Blade) - 2(Infusion specialization) = 1 Burn Accepting 1 Burn to Empower the Blast (Will multiply damage after rolling) 2 Burn accepted this round Full attacking: attack bonus: +6 BAB, + 5 Dex, +2 Overflow, +1 Aid, +1 Haste Attacking Babau 5, Then Babau 3 Damage: vs Babau 5 Attack 1: 37 Cold Iron Damage Vs Babau 3 Attack 2: 33 Cold Iron damage Attack 3 (if by some miracle it hits): 31 Cold Iron Archon shifts down with a 5' step Archon attacks Babau 3 or 1 depending Damage: I think they all count as Good for DR
  10. AC: 16 (TAC: 12/ Then FF: 14)| HP: 45/45 Force Ward: 5/5|Mind Burn: 0| Junbaari frowned slightly as his dagger was rejected by the strange creature. "Well I suppose he wouldn't have much use for it should we fail to return, despite the blade's quality. " Fortunately Medraut's ring seemed acceptable. He followed along, keeping an eye on the small elemental creature. "Taste in blades aside, he certainly seems more agreeable than the other 'visitors" we've met down here." Actions/ Mechanics
  11. AC: 28(30 vs Fiends) | HP: 136/136 THP: 9 NL Damage: 72| Burn:9|| Elemental Overflow: 2/+4 (+2 Con|+2 Dex) With Sunna calling out the impending attack, Denrag was able to weather the hail of blows from the devious demons unscathed. He had hoped to start the engagement on his own terms, but now that the foe had come to him and his allies, there was naught left to do but strike. Wishing to capitalize on Sabrael's quickening magic, Denrag opted to laying into the fiends. He drew back his right hand and it's his palm the air swirled, condensing into the whirling semblance of a warhammer. Straining from the effort, he infused the mystic with cold iron and concentrated swirling ale into a handheld tempest. "Back to the hells with you all!", he shouted as his supernaturally propelled limbs rained blows down on the pair of Babau in front of him. The hound archon lent it's blade as well, similarly enhanced by Sabrael's spell, though it laid into one of the other Babau Actions/ Mechanics Pre battle buff: Starting the day with 3 Burn in Enveloping Winds Active Effects: Enveloping Winds 40% miss chance vs ranged attacks Defiant Armor (DR 2/- vs Evil Outsiders) Elemental Overflow: 45% chance to negate criticals/sneak attack Elemental Impossibility: 7/10 Using Cold Iron Kinetic Blade Infusion for 2 Burn (rare Earth infusion) + 1 burn (Kinetic Blade) - 2(Infusion specialization) = 1 Burn Accepting 1 Burn to Empower the Blast (Will multiply damage after rolling) 2 Burn accepted this round Full attacking: attack bonus: +6 BAB, + 5 Dex, +2 Overflow, +1 Aid, +1 Haste Kinetic Blade vs Babau 5 Attack 1 Cold Iron Bludgeoning damage Haste Attack vs Babau 5 Haste Attack Cold Iron Bludgeoning damage Iterative attack vs Babau 5 Iterative attack Cold Iron Bludgeoning damage Damage: Attack 1: 40 Cold Iron Damage Attack 2: 42 Cold Iron damage Attack 3 (if by some miracle it hits): 34 Cold Iron Archon attacks Babau 1 Attack 1 Haste Attack Iterative Bite attack Damage: I think they all count as Good for DR Greatsword Damage 1 Greatsword Damage 2 Greatsword Damage 3 Bite Damage
  12. AC: 16 (TAC: 12/ Then FF: 14)| HP: 45/45 Force Ward: 5/5|Mind Burn: 0| Junbaari contemplated a moment before unsheathing his dagger and holding it up for inspection. "This blade is made of an extremely durable material and is worth quite a lot of coin. If Quagmire would find it acceptable I would be fine parting with it temporarily." Given his present company, he doubted the blade would be as necessary for his own defense in the short term, and it was always more of an emergency weapon in any case. Actions/ Mechanics
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