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LDDragon

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  1. Ah, forgot to answer, sorry. Only notable thing is probably the stench to the southeast. Roll initiative, anyone who gets 15 or higher may post actions.
  2. "Wait... listen..." Lexandra says in a hushed tone, slowly moving closer to the door to the west [in A4]. "Something is there," she warns the others as quietly as she can, preparing her sword within her right hand as she still holds the candle in her left. Menelaus looks back east, where the smell comes from, then shrugs. Maybe it's just a midden. Um .. allow me, Menelaus mutters, then summons magical light so Lexandra can free up her left hand. Then he chants a little rhyme: Lexandra was ready, her hands steady, ready to go, at the slightest whisper of a foe. He seems rather pleased with that one. The door opens, revealing four dwarf ghouls. Combat Everyone roll initiative. Lexandra gets bardic inspiration. Initiative turn order. Anyone who gets 15 or higher may post actions for the first round. Using block initiative. The ghouls get 15 for their initiative. 15 Ghouls. Ghoul stats Medium undead, chaotic evil Armor Class 12 Hit Points 22 Speed 30 ft. Str 13 Dex 15 Con 10 Int 7 Wis 10 Cha 6 Damage Immunities poison Condition Immunities charmed, exhaustion, poisoned Senses darkvision 60 ft., passive Perception 10 Languages Common Challenge 1 Actions Melee Weapon Attack:+2, Reach 5 ft., one creature Hit: 9 (2d6 + 2) piercing damage Melee Weapon Attack:+4, Reach 5 ft., one target Hit: 7 (2d4 + 2) slashing damage If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success Map areas General Ceilings. Ceilings throughout are fifteen feet high and flat, unless the text says otherwise. Doors. Regular doors are made of thick, sturdy oak reinforced with iron bands and fitted with iron hinges and handles. Light. The walls are lined with torch sconces, but the torches burned down long ago. Adventurers require darkvision or their own light sources to see inside. Stench. A foul stench lingers in Axeholm A1. Outer Gauntlet Axeholm’s primary entrance and exit is this defensible passage, which is blocked by a sturdy portcullis. Arrow slits are spaced along the walls and murder holes line the ceiling, enabling fortress defenders to shoot ballistas at invaders or pour boiling oil on top of them. The only remaining defenses are the portcullis and the double doors to the south, which are barred shut. A3. Eastern Bulwark This area contains seven ballistas pointed at arrow slits, a winch that raises and lowers the portcullis, and a stone staircase leading up A4. Mustering Hall This great hall has a 40-foot-high ceiling supported by four thick stone pillars. A thick layer of dust covers the flagstone floor. In the middle of each wall past the entrance is a double door. Arrow slits are set high up in the north and south walls, and a small stone balcony protrudes from the wall above the east exit, 20 feet above the floor. A17. East Hall in Ruins An earthquake that hit Axeholm triggered a ceiling collapse that left this hall in ruins. The eastern half of the hall is strewn with debris and is difficult terrain. The stench of death hangs heavy here, becoming stronger to the southeast.
  3. "Pleased to meet you Astrid! Yeah I see something with a phone icon, says something about Technologica, Arcane or Magitech. My things seem the same, as far as I can tell." He examines the three section staff he is holding suspiciously, raising his left eyebrow as Astrid states that magic is real. "Ah, thanks!" Kyle exclaims when Astrid tells him to go ahead. He startles back as she flies into the air. "Whoa! You can fly?!?!" After the initial surprise, he continues marveling at this new development for a while, then turns his attention to the items in the chest. He begins with the nylon fanny pack, examining and opening it, then securing it around himself so he can store other items in it. Kyle picks up and looks at the coins and bottles, then puts them in the fanny pack. Finally, he takes the book and begins to read it.
  4. Kanthar also looks amused, passing ten gold to the barkeep to pay for the round of drinks. "For health and glory!" He exclaims, lifting up his mug and also his holy symbol to channel energy to heal people.
  5. My apologies for being a bit quiet. Been spread a little thin lately, a lot going on. Was amused by Dakmoor announcing Kanthar is paying! 😁 Ah I need to remember to level up to 5.
  6. Go with the academy branch stuff. Maybe she was part of another cohort but they left to go on an expedition or something so she has been solo recently. Wandering the grounds, happen to come across this group fighting a statue. Half level starting wealth yep.
  7. Cool feel free to join the . 😀 Not sure on he Magic weapon question, as in, I do not know the answer. Other people can feel free to voice opinions.
  8. Latest post just shows blank for me, so looks like it is working, assuming that you wanted only Barrigan to see it.
  9. "Hello! I do not live around here, this is all very strange..." Kyle replies in a New Zealand accent. Leaning the staff against himself, he comments "I was practicing at home when I suddenly got transported to here. Do you know where we are, or what is going on? I am Kyle, by the way." Pondering the options, he focuses on the Make Arcane choice, to see if it will get selected. "Is that yours?" He inquires curiously, gesturing to the chest and its contents. He is intrigued about the book and other items, but it would be rude to just take them if they belonged to the person in front of him. "May I... see that book?" He gestures towards the book in the chest, somewhat intrigued.
  10. I feel like we would be better off just proceeding with the mission. Messing with any of the drow seems likely to lead to mass retaliation. Given that we are splitting money, pretty sure Blueblood could afford some fancy drow shoes, and clothing if desired. Kelia will be buying at least two healing kits. Will adjust sheet and post in character later. Also replacement longbow, and arrows.
  11. Had someone ask if they can join. Just checking on whether people would potentially be okay with adding another person? If anyone has any particular thoughts, especially any strong feelings for or against, either now or if they see applications if they come in, feel free to let me know by private messaging me.
  12. "I am sure they will make themselves known in good time." Kyterniel replies to Tanith. He looks curiously at the human who might be a mercenary with the brandy. "Hmm, sword and shield, probably well versed in fighting."
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