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Shocker

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  1. Omar Baldul Human Sage Evocation Wizard AC: 11 | HP: 9/9 (1d6) | Speed: 30 ft. | Init: +1 Senses: Passive Perception 15, Insight 15 StrSaving throw +0 Athletics: +1: 10 (0) | DexSaving throw: +1 Acrobatics: +1 Stealth +1 Sleight of Hand: +1: 12 (+1) | ConSaving throw +3: 16 (+3) | IntSaving throw: +6 Arcana: +6 History: +6 Investigation: +4 Nature: +4 Religion +4: 18 (14) | WisSavbing throw +5 Animal Handling +2 Insight +5 Medicine +5 Perception: 5 Survival: 2: 14 (+2) | ChaSaving throw +2 Deception +2 Intimidation +2 Performance +2 Persuasion +2: 14 (+2) IC: “My words are bold ” | 'My thoughts slanted" | My actions are plain . . . Omar sees the fire bolt cast by Garon “Fuego is it, sounds familiar. Let’s see how he likes mine” he takes a few steps to the south (AA 09), looking at the worg. His hand grasping his staff tightly while holding the other out, with the palm cupped upwards. Fire is easy, pulling from his own heat he mumbles the words “Pyrofuego” causing a coin sized ball of almost white fire to manifest in his hand before pushing the hand towards the worg sending the fiery sphere towards the creature he sees it hitting the Worg straight on the nose, but not doing as much damage as he would have liked OOC Move 10 ft to aa9 cast: fire bolt against Worg 1 To Whom It May Concern . . .
  2. Sorry for the misunderstanding, I had only added the link inside my character thread. I added the other one as well now.
  3. Omar Baldul Human Sage Evocation Wizard AC: 11 | HP: 9/9 (1d6) | Speed: 30 ft. | Init: +1 Senses: Passive Perception 15, Insight 15 StrSaving throw +0 Athletics: +1: 10 (0) | DexSaving throw: +1 Acrobatics: +1 Stealth +1 Sleight of Hand: +1: 12 (+1) | ConSaving throw +3: 16 (+3) | IntSaving throw: +6 Arcana: +6 History: +6 Investigation: +4 Nature: +4 Religion +4: 18 (14) | WisSavbing throw +5 Animal Handling +2 Insight +5 Medicine +5 Perception: 5 Survival: 2: 14 (+2) | ChaSaving throw +2 Deception +2 Intimidation +2 Performance +2 Persuasion +2: 14 (+2) IC: “My words are bold ” | 'My thoughts slanted" | My actions are plain . . . The trip has been long and tiresome, Omar doesn't mind the long march, as it allows him plenty of time to look around and think about the things he sees. Yet the arrival at the village makes him uneasy, are those bells chiming an alarm or just calling all the faithful believers to the temple. "How strange to see those watchtowers deserted. In my homelands this is very unusual, is it common in the north for also the watch to congregate all at the same and leaving the gate open?" he asks in general. Then suddenly upon spotting the feasting worgs, his grip tightens around his staff "Stay calm Omar, remember the words of Master Braufix. Nobody wants to see a wizard frightend.". He hears Duala's suggestion to slay the worgs "I don't much care for those beasts either Duala, but perhaps we should see first what the bell ringing is about. Perhaps somebody is in need of our immediate help. Thordin has a point there" He turns toward the temple and looks closely for any signs of the citizens of Nightstone OOC I will add a history check as well To Whom It May Concern . . .
  4. Omar Baldul Human Sage Evocation Wizard AC: 11 | HP: 9/9 (1d6) | Speed: 30 ft. | Init: +1 Senses: Passive Perception 15, Insight 15 StrSaving throw +0 Athletics: +1: 10 (0) | DexSaving throw: +1 Acrobatics: +1 Stealth +1 Sleight of Hand: +1: 12 (+1) | ConSaving throw +3: 16 (+3) | IntSaving throw: +6 Arcana: +6 History: +6 Investigation: +4 Nature: +4 Religion +4: 18 (14) | WisSavbing throw +5 Animal Handling +2 Insight +5 Medicine +5 Perception: 5 Survival: 2: 14 (+2) | ChaSaving throw +2 Deception +2 Intimidation +2 Performance +2 Persuasion +2: 14 (+2) IC: “My words are bold ” | 'My thoughts slanted" | My actions are plain . . . Actions OOC To Whom It May Concern . . .
  5. Stats & Skills Str: 10 (0) Dex: 12 (+1) Con: 16 (+3)* Int: 18 (+4)** Wis: 14 (+2)* Cha: 14 (+2)* Saving throws INT (+6) WIS (+5) * Increased by 1 with racial trait ** Increased by 1 with Keen Mind Athletics: 0 Acrobatics: 1 Stealth: 1 Sleight of hand: 1 Arcana 6 History: 6 Investigation: 4 Nature: 4 Religion: 4 Animal Handling: 2 Insight: 5 Medicine: 5 Perception: 5 Survival: 2 Deception: 2 Intimidation: 2 Performance: 2 Persuasion: 2
  6. Character sheet everything should be ready now.
  7. Spellbook Cantrips Mage Hand Light Prestidigitation Fire Bolt Shocking Grasp 1-Level spells (0/2 spell slots used)(5 prepared (bold)) Detect Magic Mage Armor Chromatic Orb Identify Frost Fingers Disguise Self Feather Fall
  8. Inventory: Worn: Traveler's clothes 4 lb Staff: 4lb Dagger at belt (1 lb) coin purse (0.68 lb) Stored backpack: 5lb Spellbook: 3lb ink pen: bottle of black ink bedroll: 7lb mess kit: 1lb tinderbox: 1lb Torches (10): 10 lbs rations (10d): 20 lbs Waterskin: 5lb 50ft hempen rope: 10 lb Coins (0.68 lb) CP 8 SP 9 EP GP: 17 PP weight: Worn 9.68lb + loaded backpack (63lbs) total 82.68 lbs max load 10 x 15 = 150 lbs (unencumbered) I decided to go with Traveling clothes because that's essentially what Omar is wearing, albeit fancier ones. Fine clothes as described did not fit this, But if you feel 2GP is to cheap I'm willing to up the buying price to 5 to keep the balance reasonable. I did go with the 100GP and bought everything that class or background would have given me.
  9. Feats: Variant Human: Keen Mind Source: Player's Handbook You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits. Increase your Intelligence score by 1, to a maximum of 20. You always know which way is north. You always know the number of hours left before the next sunrise or sunset. You can accurately recall anything you have seen or heard within the past month. bonus Feat: Magic Initiate Source: Player's Handbook Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list. (Prestidigitation, Shocking Grasp) In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again. (Feather Fall) Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. Researcher When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
  10. Class: As a wizard, you gain the following class features. Hit Points Hit Dice: 1d6 per wizard level Hit Points at 1st Level: 6 + your Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st Proficiencies Armor: None Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: None Saving Throws: Intelligence, Wisdom Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion Equipment You start with the following equipment, in addition to the equipment granted by your background: a dagger a Staff as arcane focus an explorer's pack A spellbook Spellcasting Ability Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier: 8 + 2 + 4 = +14 Spell attack modifier = your proficiency bonus + your Intelligence modifier 2 + 4 = +6 Ritual Casting You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared. Spellcasting Focus You can use an arcane focus as a spellcasting focus for your wizard spells. Learning Spells of 1st Level and Higher Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook. Arcane Recovery You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
  11. Background: Sage Skill Proficiencies: Arcana, History Tool Proficiencies: None Languages: Elvish, Giant Equipment: used 100GP to buy equipment Personality: There is nothing i like more than a good mystery I'm willing to listen to every side of an argument before I make my own judgment. Ideals Self-Improvement. The goal of a life of study is the betterment of oneself. (Any) Bonds (I've been searching my whole life for the answer to a certain question.) I prefer: Has dedicated his life to the study of magic, to be able to join the ranks of Master wizard of Collegio Magica (but it's essentially the same flair) Flaws: I am easily distracted by the promise of information.
  12. Lineage: Variant Human Ability Score Increase. +1 in 3 categories WIS, CON, CHA Skills. Perception Feat. Keen Mind Size: medium Speed: 30 ft
  13. couple of Quick question: Does the following replaces the racial attribute boosts or is this coming on top of them? Assigning Attribute Scores ALL Races get a +2 to any desired stat and a +1 to any other desired stat, OR a +1 to any three, different stats as desired. Also second question, my background gives me common clothes, Omar isn't exactly dressed in a common fashion, can I substitute for something "fancier" and adjust the coin in my purse accordingly third and last question, Omar is going to carry a Quarterstaff, and I would like to utilize it as arcane focus, making it essentially an old fashioned wizards staff, chunky enough to clobber a head with it. Would that be ok for you?
  14. Omar Baldul Human Sage Evocation Wizard IC: “My words are straight and bold” Omar Baldul said. | ‘My thoughts might be a bit slanted’ Omar Baldul thought. | My actions are plain . . . “I agree with your wisdom," she says, "Do you speak from personal experience?" Omar replies “Not personally “ “Liar” his inner self cried out “Oh the sweet sweet feeling as magic is rushing through your veins, shaping the world in your will. Hungry always for more of your strength to feed into the magic” he continues outwardly with a schooled calmness “Working with Magic with the elemental forces, requires a firm control of yourself. Young wizards in my order are learning first to not use magic, not even accidentally. The temptation to use fire magic to light a candle is huge, but Magic wants out, wants to expand and grow, so soon you are casting an arm thick beam of fire at the wick of the candle. It’s burning, but so is the rest of the room. The young and inexperienced wizards, may not know how to stop the flow of magic, feeding it with their own energy. Master Enthrophos always said there is a price to be paid for everything, and there is no free breakfast” He remembers Eberhard, not as the young energetic man he had known so well, but as he had last seen him an empty husk lying curled up on the floor. ”I have been lucky so far about the prices I have paid so far, let’s all have another drink to luck and life” OOC To Whom It May Concern . . .
  15. fantastic work, this is going to be a lifesaver for me. Thank you very much.
  16. Omar Baldul Human Sage Evocation Wizard IC: “My words are straight and bold” Omar Baldul said. | ‘My thoughts might be a bit slanted’ Omar Baldul thought. | My actions are plain . . . You were right, I think...the mission is to save lives...I cannot do that if I'm dead...or...more importantly, sometimes...overzealous. Fire can either raze a house to the ground or" nodding at the fireplace, "keep the ones inside warm...the fire itself has not changed its destructive nature, it only needs a little...restraint Omar hears those words and nods “You speak words of deep wisdom, even if learned from great sorrow. Fire is neither good nor evil, it simply is. The roaring fire in the hearth or the forge is no danger, but a single candle flame in the wrong place can mean disaster and death” he then chides himself “Buffoon, she needs comfort not a lecture on the elemental forces” Irritated with himself he begins anew “You have strength and purpose, take this hardship and let it temper you and you will be even stronger for using it. Make sure that it us you channelling it, and not you being driven or the same thing will weaken you. If I can be of any assistance to you, please just speak the word.“ He watches the common room, marveling at the surprise the music had been. Despite all the chatter it had a uniting power not even magic could claim OOC To Whom It May Concern . . .
  17. I must admit to be slightly overwhelmed by the multituple conversations going on at the same time in the tavern. I’ll try to get myself back inserted.
  18. This looks very Henson the dark crystal? didn’t see that there was another page
  19. Omar Baldul Human Sage Evocation Wizard IC: “My words are straight and bold” Omar Baldul said. | ‘My thoughts might be a bit slanted’ Omar Baldul thought. | My actions are plain . . . Being asked about the Collegio Magica, sends Omar into a deep reverie, how to best describe the wonderful hort of knowledge especially about the magical arts, without compromising it’s location. So he results in quite a few raised eyebrows as he answers a question posed long ago, with the conversation having moved on without him noticing. ”The Collegio Magica is a shining beacon of knowledge, I have been studying among the greatest minds of the south, learning the ways of the arcane knowledge, delving into the recorded secrets of this plane and others. To manipulate the energy of nature and the ether. But the Collegio does not grant the status of master, without going in the journey, leaving the sacred halls of study and gather new information for the next generation to study. So I have now 5 years in which to make a significant discovery, this is why I came to the North because where there is strife and crisis, there is opportunity.” OOC Sorry had to travel for work, hope a zoning out is an acceptable roleplay excuse To Whom It May Concern . . .
  20. Sorry for being absent for a bit, I had to travel for the job. I’ll start responding to the comments again tonight.
  21. There is truth in both posts, and technically I‘m ok with the omen, just technically correct answers are the best answers.
  22. Omar Baldul Human Sage Evocation Wizard IC: “My words are straight and bold” Omar Baldul said. | ‘My thoughts might be a bit slanted’ Omar Baldul thought. | My actions are plain . . . Omar acknowledges the Elven Ranger's arrival with a bow. "Excuse me, sir, do you not know of the Giant attacks that have happened recently? Perhaps this is the danger being spoken of." "I have heard of those indeed, they are one of the reasons I'm travelling to the north, in hope to bring aid to the people there. I'm a journeyman, travelling to new places for the gathering of new information and learning in hope to achieve the status of Master Wizard to the Collegio Magica." "Considering the amount of lore kept at the Collegio, the task to find something new is indeed daunting" Omar reintroduces himself to Lidda "Most pleased to make your acquaintance Lidda Hilltopple, my name is Baldul, Omar Baldul. I know it's a bit hard on some tongues, so please call me Omar if it pleases you." "We've spoken of goblins earlier. It's possible you may run into some, particularly if you're headed for Nightstone. I'm on my way there for that exact reason; they have requested assistance from volunteers. If you're worried about the trip, there are plenty of us headed to Nigthstone, so you needn't travel alone unless you want to." Omar considers her words, both those spoken to him as well as the others, Lidda seems to be knowledgeable in many areas. "So goblins were a problem here as well, how interersting" "Indeed, it is much safer and fortuitous to travel in company than to wander alone. It's not just the shared burden but the shared stories I cherish. I'd be very glad to be accepted in your company." He finally turned to the Dwarf "Forgive my bad manners Master Dwarf in not properly greeting you before, are you also traveling to Nightstone?" "another one of those strong fighters, the problems in the north are attracting valiant heroes. The situation must be dire." he thinks evaluating Yod's appearance. OOC To Whom It May Concern . . .
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