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Sunless Echo

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  1. Scrap Shack Aedric does not see any ledgers. This room is purely meant to be a workroom it seems with a few items sets out on "display" incase someone was interested in buying. "Well, some of our finer cuts of wood were taken, our furniture, lots of random junk metal we planned to smelt... and a good bit of Gold. You all shouldn't have too much trouble in town, though it can get rowdy right now I guess." Skrip explains as he recalls the incident. At the demonstration of Aedric's Bow-staff, Skrip takes it and repeats the motion as you did to familiarize himself with the weapon. "I have heard of design's similar to this but never actually seen one. How smooth and unique. It needs a little oil in the joints and a cloth to clean it every now and then. Thats a highly complex tool." Walking over to a table nearby, Skrip grabs a small bottle with a faded white label. He pours out a small amount onto the joints where he believes they need it. Skrap who has been watching this without shame in the fact that he's likely messed up the piece he was working on and needs to start again. He shoves a red hot rod of metal back into the coals of the Furnace's fire and Skrap approaches the group. His eye mainly catching Jarren and his demeanor compared to the rest of his party. "Your quiet arent'cha? Something catch yer eye or are ya daydreaming?" Skrap's jaw drops a little bit as he finish's and he stares intently at the Pommel of Jarrens Blade. "That there's old Dwarven Metal, it's Darksteel and it's Hard to come by. tougher than steel and highly conductive. I haven't seen that in years." The old geezer of a gnome doesn't ask or make any kind of motion, but he does look at Jarren and then the weapon a few times expectantly. Seems he wants to hold it. Skrip being too busy working on Aedric's Bow-staff and Skrap is inspecting and trying to eye Jarren as well as his blade. Eandri goes ignored for a moment though her comment is heard off-hand. "I'm sorry miss are you looking for someone?" Skrap asks seemingly not paying too much mind to his own question. Show this Skrip and Skrap Skrip: Skrap:
  2. Scrap Shack With the first word to respond to the source less voice being "Hunters." Eandri and Aedric hear a loud Ka-click! Silence remains as Eandri continues to explain their reasons for coming. The moments are awkward, and everything is quiet. A quick THUNK and not but a second later you all can see the door off to your right open just slightly as a voice from within shouts to you. "We're busy but come on in, workshops in the back." With that you are granted entry to the shop it seems. The front room being for work or some kind of minor storage space? Slowly approaching the door, it is only after a few steps that the party notice's a Large Blunderbuss resembling a miniature Cannon. This cannon is mounted to the wall and hidden behind the crates on your right...It was pointed at the door this entire time. It seems stationary and unmoving at the moment. The continuous sound of metal on metal rhythmically pounds itself into yours ears. Its an annoying yet soothing sound coming from the next room over. "Paps grab the Tongs and hold the Hammer already I have work to tend to." A younger voice pipes up as the sound slowly dissipates before increases in rythm. "Ya Brat better not tell me what to do again! I'll make better work than ya anyways." The older voice gives a rebuttal and shouts once more at the younger one. "YES, THEY ARE FINE! Ya shoulda been worried more 'bout the prototype ya brat." "Shut it GEEZER! If ya end up hurting her with that stupid explosive, then I'll plant my boot so far up yer A** ya will need a druid to untangle it!" A funny moment of silence before the older one speaks out one last time in confusion. "Yer what now?" With this little argument ongoing, It's easy to peak in and see 2 small gnomes working in a large room filled to the BRIM with forging equipment. There are a number of Blacksmiths tools, carpenters and woodcarvers kits, Leatherworkers tools, a few sets of tinkers tools scattered about on different tables. Some seem to be on display and others look to be in the midst of being used. A jewelers kit sits on a very clean table on the left side of the room right next to the door you enter from. The gnomes within this room are of two very separate ages and have a serious resemblance to each other. The young one wears thick and heavy leather gloves with a leather apron and goggles to help with the heat of a forge. It is hard to see his face, but the voice surely gives him away as it is easily recognizable. The second elder Gnome is quite the opposite in his attire for he wears this overalls and gloves. Other than that, he only adorns some goggle and the very bristled wild man's beard and thick bushy eyebrows that are darkened by grey and blackish soot. The younger gnome approaches as the door opens to the party. "We were robbed recently so we are bit on edge, try to play nice please. We are a bit low on stock unless you need materials or tools. If not, I can make anything you need." The young Gnome extends his short arm expecting a handshake from somebody forgetting the size difference for a moment but sticks with his guns and waits for a response. "THINK YA MEAN I"LL MAKE IT BRAT!" The elder gnome shouts at him and you all. The younger gnome picks up a wrench and throws it at the forge behind him missing his elder by a mile and it was obviously intentional. "I never introduced us...My name is Skrip. Grumpy bones over there is Skrap. So what can we do for ya?" Show this Skrip and Skrap Skrip: Skrap:
  3. the Dark urge is horrifying. that story is much more extreme than I thought it would be. I'm nearly at act three and wow it is just a murder fest without mercy. When you play a barbarian (bear heart)/druid (moon) and that dark urge transformation...I have hundreds of hp. I didn't think i would be that hard to kill. I might as well be a boss myself...the creators truly did go all in on the variety of ways you can play the game. I am now interested in making a monk/rogue or a fighter/paladin to see the level of damage I can get.
  4. your not sure where the voice emanates from. The acoustics in the room are scrambling and make it a difficult to pinpoint any direct sound. What you can make out is that the voice belongs to an old man. the Popping sounds familiar but for the life of you…you can’t remember. Almost like its on the tip of your tongue. there is a seriously one-sided fight happening in the arena. With the level of injuries and amount of wounded, one would imagine that this should have been shut down but no. The crowd nearby still cheers as combat sounds off. The Clerics look exhausted and the Black robed physician does his best to show no signs of slowing. It is obvious to your keen eye of his tiredness and that he seems to be directing the more seriously injured be moved to a different location.
  5. Scrap Shack There isn't any real way in other than the door from this side. The gate has no entrance either from your perspective here. If you were to try and walk the perimeter, then you would find that there is barbed wire in the rear of the property covering the wire fence. There is the feintest of metallic sounds; Metal on Metal, Pounding away at a slow tempo. When approached, the door itself is locked as well as the other door next to the gate. A clicking sound and then the sound of a door slamming shut is easily heard before a voice shouts. "It's Open!" Trying the front door again and it is indeed open. The room is fairly simple. There are two desks, one in the front of you at the far end of the wall and to the left against the wall. Their sits an array of blacksmithing and tinkering tools atop both desks. A small makeshift forge in the far back-left corner. There are some crates immediately to the right as well and a door. "Who are ya an' what do ye want?" The voice is heard again a bit muffled though shouted so it can be heard. It sounded as though it comes from a room to the right. The skrap shack Whoever decides to enter first, may i have a perception check please? Skrip & Skrap - Show this Skrip and Skrap Skrip: Skrap: City stroll During Nululia's exit and stroll to head to an inn. There are a few to choose from and she is directed to them easily. However she is most likely going to need to head through the center of town. She too hears small pops and explosions. The sound is familiar (history check if your curious). You pass by the ground of the recently improvised Fighting arena. With a few moments to glance, you see an immensely irregular number of patients. Many are wounded, some have holes in them, ripped off limbs and one person seems to be in mourning. out of all the white-robed clerics using their magic, there is a single, black-cloaked man with the beaked mask of a raven. He uses no magic but keeps up with the others. It is hard to see his methods. The option to investigate this is there but your option of leaving this to the capable hands of the towns medics is also an option. You're close to an inn that is told to be the most popular as far as fun goes known as The Familiar Fey and most likely the most crowded. There are two more and one is most well-known for its alcohol, called The Molen-Water Pub. The third gets such a bad reputation that it takes you at least ten minutes before you can get somebody to tell you the name and location. It is called Bottoms Up. the war-like arena you can make a history check to try and determine that popping sound. Also a perception or insight to determine the situation of the arena
  6. Oooh a gith. Never see a player doing that. Tell the wife that a barbarian druid never dies. Fun combo. the dark urge is a good backstory, I've Seen some funny clips. I haven't tried it, but I really want to. I'm not sure what class I will try.
  7. I finished with a dragonborn sorcerer. Wow thats a fun character with lots of dialogue options. im going to try barbarian next
  8. Scrap Shack Lerisel after attempting to ease some tension with a joking remark is startled at the sight of a small imp. *POOF* with a small puff of smoke there is an imp covered in gold, jewelry, and wearing a horned helmet. He loudly declares to the Guild "I AM TEP: THE PIT PITHIEST FIEND OF POOF!" For a moment he turns to everyone smiling and looks back at Lerisel. "I'm having a party with Toregene... Master wants you to join." Tep waves at Jarren happily and gives a knowing grin to the two Black Hounds Eandri and Aedric. "Are you coming...Great let's go!" only giving Lerisel a brief moment before he reaches out and grabs her. Lerisel turns to you guys and the last thing she says is "I hate this demon brat. Toregene's with him.... ugh I can handle it. NO DON"T YOU TOUCH ME YOU LITTLE MOTHERF-" *POOF* With that they both disappear into non-existence. With Toregene in relatively safe hands and a path mostly set out ahead of you. The Scrap Shack seems to be your best shot. Upon leaving the guild, it takes a bit of time as the day begins its livelier activities. People are flocking to stands, buying exciting foods, playing more games, looking at unique or interesting items. At one point you even pass by a small pet stand with an assortment of small critters and animals available. As you move towards the center of the city to get to the proper side, you begin hearing a thunderous sound and it is like that of a small and focused explosion. A few times in quick succession every few minutes. Eventually you all move away from this, but it was easily heard for quite some time. The scrap shack is a fairly easy place to find and an even easier place to recognize. It looks like a massive haphazardly constructed garage with an extended fence spanning a good distance around the back of the workshop/garage. There are large piles of junk, scrap, materials and as many other things that could make this scrapyard look like a junkyard. The front of the building has a tin door that doesn't look as stable as it is. There is a side entrance on the right, and it looks like it would be easier to hop the fence in that particular spot than the rest of the perimeter. image of tep- Show this Tep the Imp Merc Guild (events after the party separates) With Nululia Resting in the moment to prepare for her spell. The Gnome Calziver slowly grows less interested in the current events but snickers a lot at the Imp's entrance and prompt exit. He eventually calms himself and stares at the changeling occasionally glancing around to enjoy the atmosphere. The changeling who was in their original form now seems to be of a lither and thinner figure. They have changed and have long blonde hair; they look to be a Half-elf Woman. The Changeling in Half-elf form rolls up their maps and heads into the back room. A short exchange between the receptionist and her reveals her name. She is called Opal. Nululia is able to watch the events of the guild unfold for the next 10-20 minutes as she remains to finish some business. Calziver is strange in his liezure, he moves around the room and occasionally messes with his magic to a mostly unharmful degree. The Minotaur keeps everyone in line with snorts, stomps, and the thuds of his weapon on the ground. Ruby the Changeling remains in the back for this whole time. Many people come and go and the two mercenaries who had caused and awkward scene with Jarren return. Nululia sees most of the Guild eyeing them warily but you don't know why.
  9. well, I had some confusing family business and then had went hunting this past weekend. BG3 is fantastic, there's a lot of opportunities for character creation and story progression. yes, lets continue our story. it's been a while but i got something up for us. :)
  10. To everyone in the game: If someone prefers to leave the game I would rather they PM me at the least to keep things in the most positive way possible. I'm perfectly fine and intend to continue forward as long as my players are interested.   Thanks to other players and no need for anyone to apologize. For now, I would like to move forward if we are all good? Also, since we are leaning towards leaving the merc guild I will have a post up very soon once I clear some things up to ensure how to go about moving characters and the game forward (shouldn't be too hard).
  11. if any players want to stick around before heading out then I can split the group and catch some up later while you each keep going with your antics. So that wont be a problem if some of you may prefer. I'll try to keep my communication open.
  12. my bad I gave a few days to see what the party wanted to do last week. I know Eandri wanted to leave and what Nululia plans. I am unsure of what some people wanted to do from there because nobody posted in response. I can try to move us along. Friday-Sunday I had no internet because it's hunting season (my cabin is a dead zone mostly). This isn't a constant every week but will be common within coming months. I hunt often in the early and mid-seasons.  
  13. That was my favorite musical moment from both movies. I was ecstatic when they revealed the juggernaut.
  14. @Guardian Angel Haruki  and @RpgNott so, would you do me a favor? describe the basic thoughts (simple things) of whats going through your characters head right now. What are your thoughts? You can tell us IC/OOC/ or in a PM if you prefer. Right now i would like to know Nululia's and Lerisel's (after that comment) surface thought's.
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