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Fiffin

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  1. "Is that all? Surely you can do better!" their leader crows as you attack from all sides, deflecting sword and arrow with sharp gestures summoning sheets of rock and gusts of wind. Despite the bravado, each parry he makes pushes him more and more offbalance. He pauses and looks to the entrance, attention drawn to the fury of the cyclops. "It seems our time is at an end. Enjoy the company of that fool." he sneers, voice dripping with disdain. With a swift incantation and flourish of his hands, the mage conjures galeforce winds to take flight, sailing backwards into the dark tunnels after the cultists.  
  2. Scene: Mines of Sisyphus You have destroyed the dungeon core. The floor guardian approaches. Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have one free invoke left on this aspect. and has Mephit KnowledgeYou recall hearing more about these creatures, and how best to deal with them. You have one free invoke on this aspect.. He suffers from Mental FatigueThis is a minor consequence from the psychic attack of smoke mephits. It lasts for one full scene after treatment. and Slow PetrificationYou are fighting off a hostile magic that constricts your chest and dulls your movements. I have one free invoke on this aspect.. Myria is Sharp EyedYour eyes are adjusting to the cavern gloom. You have one free invoke on this aspect. and has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect.. She also Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market. Olenna has a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!" "Loosens stiff Joints and lightens Heavy limbs!" "Guaranteed Safe and Effective!" A dubious cure for petrification.. Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return. He was showered in Liquid LuckYou are covered in the glowing lifeblood of the dungeon core. Every monster wants you dead, but everything you do turns to gold: add +1 to all rolls for the remainder of the quest.. I have three fate points left in this scene.  Conflict: The Beating Heart  Dark Mage+5 Provoke, Shoot +4 Athletics, Lore, Will +3 Investigate, Notice, Physique, Stealth +2 Contacts, Deceive, Empathy, Fight, Resources +1 Anything Else Relentless Training Mastery of Wind and Stone Mephit Summoner Counterspell: Once per quest, I can force a single magical action to fail without a roll. This does not apply to rituals and spells that take time to cast. Escape Plan: Once per quest, if I would get taken out, I can spend a fate point to concede instead. CultistsQuartet: Knife and Shadow +4 Duo: Knife and Shadow +3 Solo: Knife and Shadow +2 Vahn Markus Olenna Dungeon Core Sisyphus   ❤️❤️❤️❤️❤️❤️ & 💙💙💙💙💙💙 (2:) (4:) (6:) ❤️❤️/❤️❤️/❤️🖤/🖤🖤 ❤️❤️❤️❤️ & 💙💙🖤🖤 ❤️❤️❤️ & 🖤🖤🖤 (2: Mental Fatigue, 6: Slow Petrification) ❤️❤️❤️ & 💙💙🖤🖤🖤🖤 🖤🖤🖤🖤🖤🖤🖤🖤🖤 🤍🤍🤍🤍🤍🖤 Narratively all turns occur roughly at the same time and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled. Vahn's strikes tear through the weakened core, and the last of its life ebbs into the surrounding pool. The cultists flee into the tunnels as you deal with their leader, while the shuddering tread of an approaching giant becomes unmistakable - Sisyphus is nearly upon you.
  3. One of the cultists falls to your arrows - his vessel is dashed against the stones, its contents flowing into the water. Their leader narrows his eyes and makes a long slicing motion with one arm, before returning his attention to deflecting Myria's whirling bladestorm. A thin shimmering splits the distance in an instant, catching Markus full in the chest and throwing him backwards. The cartographer tumbles over into the shallow water, struggling to rise.      
  4. Scene: Mines of Sisyphus You have discovered the dungeon core, its chamber fully lit by summoned magelight. The guardian's attention is elsewhere and he has yet to notice you. Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has Mephit KnowledgeYou recall hearing more about these creatures, and how best to deal with them. You have one free invoke on this aspect.. He suffers from Mental FatigueThis is a minor consequence from the psychic attack of smoke mephits. I have one free invoke on this aspect. It lasts for one full scene after treatment.. Myria is Sharp EyedYour eyes are adjusting to the cavern gloom. You have one free invoke on this aspect. and has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect.. She also Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market. Olenna has a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!" "Loosens stiff Joints and lightens Heavy limbs!" "Guaranteed Safe and Effective!" A dubious cure for petrification.. Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return. I have three fate points left in this scene.  Conflict: The Beating Heart  Dark Mage+5 Provoke, Shoot +4 Athletics, Lore, Will +3 Investigate, Notice, Physique, Stealth +2 Contacts, Deceive, Empathy, Fight, Resources +1 Anything Else Relentless Training Mastery of Wind and Stone Mephit Summoner Counterspell: Once per quest, I can force a single magical action to fail without a roll. This does not apply to rituals and spells that take time to cast. Escape Plan: Once per quest, if I would get taken out, I can spend a fate point to concede instead. CultistsQuartet: Knife and Shadow +4 Duo: Knife and Shadow +3 Solo: Knife and Shadow +2 Vahn Markus Olenna Dungeon Core +2 Sisyphus   ❤️❤️❤️❤️❤️❤️ & 💙💙💙💙💙💙 (2:) (4:) (6:) ❤️❤️/❤️❤️/❤️❤️/❤️❤️ ❤️❤️❤️❤️ & 💙💙🖤🖤 ❤️❤️❤️ & 💙🖤🖤 (2: Mental Fatigue) ❤️❤️❤️ & 💙💙🖤🖤🖤🖤 💛💛💛🖤🖤🖤🖤🖤🖤 🤍🤍🤍🤍🖤🖤 Narratively all turns occur roughly at the same time and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled. "Brothers!" he calls out to the men behind him, barking an order. "We have what we came for! Take it and go!" His minions seize the earthen vessels and make for darkened side passages, as the dark mage remains behind to cover their retreat. You can see his petrified arm swiftly returning to its normal state, the stone cracking and crumbling away as he flexes his fingers. A black book hangs at his side, a source of ominous power. "You dare to challenge me? Do you even know whom you face?"
  5. Beyond, magelight illuminates a vast chamber with several side passages. Tunnel runoff collects in a shallow underground pool. The stonework here is choked with twisted vines and knotted roots, extending in all directions like an intricate web. Their tangled mass stretches throughout - rising to meet in the center, where a bulbous growth pulsates with an otherworldly energy, and the surface of the surrounding waters ripple in response. Darkrobed men circle round the dungeon core, their gaze transfixed on glowing ichor spurting slowly and unevenly from a tap driven through its side. The fluid gathers in earthen vessels below, and one man raises a cup to the flow.   "Ours at last, and without anyone the wiser!" their leader exults, momentarily distracted in his triumph.           Scene: Mines of Sisyphus You have discovered the dungeon core, its chamber fully lit by summoned magelight. The guardian's attention is elsewhere and he has yet to notice you. Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has Mephit KnowledgeYou recall hearing more about these creatures, and how best to deal with them. You have one free invoke on this aspect.. He suffers from Mental FatigueThis is a minor consequence from the psychic attack of smoke mephits. I have one free invoke on this aspect. It lasts for one full scene after treatment.. Myria is Sharp EyedYour eyes are adjusting to the cavern gloom. You have one free invoke on this aspect. and has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect.. She also Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market. Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!" "Loosens stiff Joints and lightens Heavy limbs!" "Guaranteed Safe and Effective!" A dubious cure for petrification.. Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return. I have three fate points left in this scene.  Conflict: The Beating Heart  Dark Mage+5 Provoke, Shoot +4 Athletics, Lore, Will +3 Investigate, Notice, Physique, Stealth +2 Contacts, Deceive, Empathy, Fight, Resources +1 Anything Else Relentless Training Mastery of Wind and Stone Mephit Summoner Counterspell: Once per quest, I can force a single magical action to fail without a roll. This does not apply to rituals and spells that take time to cast. Escape Plan: Once per quest, if I would get taken out, I can spend a fate point to concede instead. CultistsQuartet: Knife and Shadow +4 Duo: Knife and Shadow +3 Solo: Knife and Shadow +2 Vahn Markus Olenna Dungeon Core +2 Sisyphus   ❤️❤️❤️❤️❤️❤️ & 💙💙💙💙💙💙 (2:) (4:) (6:) ❤️❤️/❤️❤️/❤️❤️/❤️❤️ ❤️❤️❤️❤️ & 💙💙🖤🖤 ❤️❤️❤️ & 💙🖤🖤 (2: Mental Fatigue) ❤️❤️❤️ & 💙💙🖤🖤🖤🖤 💛💛💛🖤🖤🖤🖤🖤🖤 🤍🤍🤍🤍🖤🖤 Olenna has the initiative and any action she takes within the first round is resolved instantly. Narratively all other turns occur roughly at the same time afterwards and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.
  6. The passage gradually descends, the ground beneath your feet sloping downward, guiding you deeper into the underground labyrinth.  
  7. Myria receives no answer, and drawing closer you realize these figures are statues, each with an iron guildplate around their neck. The man closest to the archway has a hand raised in greeting and a look of complete surprise. The other two are together: one a swordsman, weapon readied and his furious expression directed past their leader; the last a seemingly desperate mage with a tearstained face, both hands pressed against her companion's shoulder as if attempting to cast a spell. The archway is empty, and leads deeper into the mines.
  8. Surely the guardian could not protect anything hidden in such a small passage. Ignoring the scavengers, you continue between the stone columns. The humanlike figures are turned away from you, facing a giant archway in the wall.
  9. The air grows heavy with the stench of decay as you cross underneath the table. Moldering refuse is strewn haphazardly across a stained and pitted floor, or piling at the base of stone pillars that form legs supporting the gigantic furniture. Rounding an overturned and oversized cup, you come face to face with a few hunchbacked scavengers picking through the bones; startled, the pale goblins turn and flee through a man-sized opening in the wall nearby.
  10. With a crack of thunder, the electrical discharge of your magitech rapier tears apart the remaining summons. Scene: Mines of Sisyphus You stand on a stone ledge overlooking a vast cavern dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze. Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has Mephit KnowledgeYou recall hearing more about these creatures, and how best to deal with them. You have one free invoke on this aspect.. He suffers from Mental FatigueThis is a minor consequence from the psychic attack of smoke mephits. I have one free invoke on this aspect. It lasts for one full scene after treatment.. Myria is Sharp EyedYour eyes are adjusting to the cavern gloom. You have one free invoke on this aspect. and has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect.. She also Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market. Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!" "Loosens stiff Joints and lightens Heavy limbs!" "Guaranteed Safe and Effective!" A dubious cure for petrification.. Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return. I have three fate points left in this scene.  Stress Tracker  Vahn Markus Olenna Sisyphus   ❤️❤️❤️❤️ & 💙💙🖤🖤 ❤️❤️❤️ & 💙🖤🖤 (Minor Consequence) ❤️❤️❤️ & 💙💙🖤🖤🖤🖤 🤍🤍🤍🤍🖤🖤 You take a moment to inspect the fallen adventurer and collect the bronze guildplate as proof of his death. According to the plate his name was Tomas, sent on a routine gathering mission for the valuables found in these mines. The other three members of his party are nowhere to be seen. A path winds downward from your ledge into an area known as the Chamber of Bones. There remnants of prior meals rest atop a gigantic stone table surrounded by highbacked chairs. The cyclops is still kneeling back in his workshop, having stirred only slightly from his endeavor.
  11. Scene: Mines of Sisyphus You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze. Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect., has Mephit KnowledgeYou recall hearing more about these creatures, and how best to deal with them. You have one free invoke on this aspect., and has a boost named Push them Back from his holy water arrows. Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market. Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!" "Loosens stiff Joints and lightens Heavy limbs!" "Guaranteed Safe and Effective!" A dubious cure for petrification.. She provoked the imps with Come Get SomeYour plan to draw their attention might have worked a little too well. and her Fortified MindYour will is adapting to the painful mental assault. You have two free invokes on this aspect. is becoming used to their attacks. Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return. I have three fate points left in this scene.   Swaying Rope Bridge Not Safe at All Fallen Adventurer Stone Ledge Shortcut to Bats Pitch Black Mineshafts Cobwebbed Catwalk Snaking Side Passages   Chamber of Bones Oversized Furniture Remnants of Past Meals Deeper into the Mines Cyclopean Workshop Fiery Pit Blazing Heat Glittering Gemstones Mushroom Grove Giant Mushrooms Thick Swirling Mist Deeper into the Mines The summoned creatures grow more frenzied in the singleminded psychic attack on Olenna, determined to bring down their defiant quarry. Your skirmish with the imps may have gone unnoticed by the cyclops, but it seems unwise to let this continue much longer.    Conflict: Dealing with Devils  Vahn Markus Olenna Smoke MephitsSpiteful Summoned Spirits Shadows in the Dark Three Packs: Provoke +4 Will and Deceive +3 Two Packs: Provoke +4 Will and Deceive +2 One Pack: Provoke +3 Will and Deceive +1 Sisyphus   ❤️❤️❤️❤️ & 💙💙🖤🖤 ❤️❤️❤️ & 💙🖤🖤 (Minor) ❤️❤️❤️ & 💙💙💙🖤🖤🖤 ❤️❤️❤️/❤️❤️🖤/🖤🖤🖤 🤍🤍🤍🖤🖤🖤 Narratively turns occur roughly at the same time and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. These spirits are immune to physical attacks, and dim light raises the difficulty of relevant tasks by one. Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.
  12. Scene: Mines of Sisyphus You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze. Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has a boost named Push them Back from his holy water arrows. Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market. Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!" "Loosens stiff Joints and lightens Heavy limbs!" "Guaranteed Safe and Effective!" A dubious cure for petrification.. She provoked the imps with Come Get SomeYour plan to draw their attention might have worked a little too well.. Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return. I have three fate points left in this scene.   Swaying Rope Bridge Not Safe at All Fallen Adventurer Stone Ledge Shortcut to Bats Pitch Black Mineshafts Cobwebbed Catwalk Snaking Side Passages   Chamber of Bones Oversized Furniture Remnants of Past Meals Deeper into the Mines Cyclopean Workshop Fiery Pit Blazing Heat Glittering Gemstones Mushroom Grove Giant Mushrooms Thick Swirling Mist Deeper into the Mines Your foes unleash a mental onslaught that delivers sharp spikes of pain, the air crackling with malevolent energy. Blending in with the shadows, they make a difficult target for Markus. Your taunting brings the others a short reprieve, as the insulted imps cease their attack and turn as one to overwhelm you.    Conflict: Dealing with Devils  Vahn Markus Smoke MephitsSpiteful Summoned Spirits Shadows in the Dark Three Packs: Provoke +4 Will and Deceive +3 Two Packs: Provoke +4 Will and Deceive +2 One Pack: Provoke +3 Will and Deceive +1 Sisyphus   ❤️❤️❤️❤️ & 💙💙🖤🖤 ❤️❤️❤️ & 💙🖤🖤 (Minor) ❤️❤️❤️/❤️❤️🖤/🖤🖤🖤 🤍🤍🖤🖤🖤🖤 Narratively all turns occur roughly at the same time and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. These spirits are immune to physical attacks, and the dim light raises the difficulty of tasks by one. Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.
  13. Scene: Mines of Sisyphus You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze. Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and an unnamed boost from his knowledge of monsters. Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market. Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!" "Loosens stiff Joints and lightens Heavy limbs!" "Guaranteed Safe and Effective!" A dubious cure for petrification.. Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return. I have three fate points left in this scene.   Swaying Rope Bridge Not Safe at All Fallen Adventurer Stone Ledge Shortcut to Bats Pitch Black Mineshafts Cobwebbed Catwalk Snaking Side Passages   Chamber of Bones Oversized Furniture Remnants of Past Meals Deeper into the Mines Cyclopean Workshop Fiery Pit Blazing Heat Glittering Gemstones Mushroom Grove Giant Mushrooms Thick Swirling Mist Deeper into the Mines Your assault proves effective, banishing four of the shrieking imps. The rest descend on the party, no longer bound by whatever held them in check.    Conflict: Dealing with Devils  Smoke MephitsSpiteful Summoned Spirits Shadows in the Dark Three Packs: Provoke +4 Will and Deceive +3 Two Packs: Provoke +4 Will and Deceive +2 One Pack: Provoke +3 Will and Deceive +1 Sisyphus   ❤️❤️❤️/❤️❤️🖤/🖤🖤🖤 🤍🖤🖤🖤🖤🖤 Vahn has spent his turn. Remaining turns within the round occur roughly at the same time. These spirits are immune to physical attacks.
  14. Flickering firelight reveals a glint of bronze on the figure, your advance slowing with the realization that the incessant humming comes from a fallen adventurerHe must have been one of the team sent to the mines before your party. One hand clutches his throat, and the other is stretched towards the bridge.. Now that you have a closer look, there are writhing shadows covering his body. Smoke billows forth from his face, curling into the shape of dancing imps. They cavort about him, a macabre display of delight over their kill. You suddenly recognize these creaturesThese are smoke mephits - winged servitors of a wind mage, their aethereal forms immune to physical attacks. As summons they are strictly bound to the wording of their invocation, and whatever instructions their master has given them since., calling back to an earlier conversation with Fin. They watch you intently but make no move - you have the initiative.
  15. Vahn feels an absence, as if the spirit of Aku were distracted, and his silent prayer goes unanswered. Scene: Mines of Sisyphus You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze. Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect.. Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market. Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!" "Loosens stiff Joints and lightens Heavy limbs!" "Guaranteed Safe and Effective!" A dubious cure for petrification.. Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return. I have four fate points left in this scene and a boost called Sleeptooth Poisoning.   Swaying Rope Bridge Yea, Looks Safe Strange Humming Stone Ledge Shortcut to Bats Pitch Black Mineshafts Cobwebbed Catwalk Snaking Side Passages   Chamber of Bones Oversized Furniture Remnants of Past Meals Deeper into the Mines Cyclopean Workshop Fiery Pit Blazing Heat Glittering Gemstones Mushroom Grove Giant Mushrooms Thick Swirling Mist Deeper into the Mines In the end, you avoid descending into the center and follow the ledge circling the chamber. A wide chasm separates you and the ramp leading down, its gap spanned by a rope bridge. The worn wooden planks creak and groan with every step, but they hold, and you carefully make your way forward. The humming grows louder when the rest of your party is only halfway across. A figure appears slumped against the wall on the shadowy ledge ahead.    Overcome: Something Amiss  Choose someone to lead the way - whoever crosses first must overcome Notice +4 to recognize the imminent danger. Other party members may provide teamwork or create advantages. Lighting torches at any point will lower the difficulty to +3 but fills the aggression track by one.
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