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Knave

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  1. Heather Nonameyet AC: 15 | HP: 16/20 | Hit dice: 3/3d10 LR Abilities: Taunt: 2/2 | Fearless 1/1 | 1st Level 1/3 | Primal spell 1/1 AttacksShortbow 80/320 +7 1d6+3 P || Handaxe 20/60 +5 1d6+3 S || Hoopak (sling) 40/160 +7 1d4+3 B || Hoopak (spear) +5 1d6+3 P : 1d8 per turn Colossus Slayer; | SavesStr +1 | Dex +5 | Con +1 | Wis +3 Adv vs Fear | Int +1 | Cha -1; | Spells+5 attack, DC13 Hunter's Mark; Ensnaring Strike, Speak with Animals | Seeing their quarry turn to flee, Heather murmurs some words that her grandmother taught her in the old tongue. She lets fly another arrow, but it goes wide. Where it lands, a thorny briar patch explodes from the ground and withers away just as quickly. She scowls, and makes to draw again. OOC Bonus action : Cast Ensnaring Strike Action: Attack shortbow Concentration: Ensnaring Strike
  2. Name: Kirit | Class: Fighter 6 AC: 16+1| HP: 72/72 | Hit dice: 4/4d10 SR Abilities: SDice: 4/4d8 1/1d6 | Action surge 1/1 | 2nd Wind 1/1 LR Abilities: Luck 2/2 | Adamant 1/1 Attacks Extra attack, and off-hand attack Rapier +7 1d8+3 Magic short sword +8 1d6+4 Light crossbow 80/320 +6 1d6+3 | Saves Str +3 | Dex +4 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack | Menacing attack | Trip attack | Parry | Riposte | DC 14; Kirit looks a little bemused as the diminutive hand slaps his chest. "Settle down, kid, or... I'll tell your mother, I guess." Then he frowns. "Didn't mean to make you sad though. Let's be friends? World's dark enough without us all falling out." When they arrive, Kirit looks around for any sign of Niko.
  3. Absent any other pressing engagement, the hunters make their way towards Alice's college, splitting up to cover the most likely routes. But no one spots any sign of her, and so in a short time they all reconvene at Merton Lodge in the dusk. Merton is a small college, with less than 300 undergraduates, and famous for only two things: consistently leading the Norrington Table that ranks colleges on their exam performance, and for walking backwards around their main quad at 2am once per year to ensure the clocks go back on schedule.
  4. Heather Nonameyet AC: 15 | HP: 16/20 | Hit dice: 3/3d10 LR Abilities: Taunt: 2/2 | Fearless 1/1 | 1st Level 2/3 | Primal spell 1/1 AttacksShortbow 80/320 +7 1d6+3 P || Handaxe 20/60 +5 1d6+3 S || Hoopak (sling) 40/160 +7 1d4+3 B || Hoopak (spear) +5 1d6+3 P : 1d8 per turn Colossus Slayer; | SavesStr +1 | Dex +5 | Con +1 | Wis +3 Adv vs Fear | Int +1 | Cha -1; | Spells+5 attack, DC13 Hunter's Mark; Ensnaring Strike, Speak with Animals | Heather has been hunting her whole life, and it's not hard for her to pick out the wounded goblin in the bushes. The battle is almost over, but this is a dangerous moment: the enemy is desperate, and it is easy to become complacent. Finish the job. OOC Perception to detect hidden 9 Bonus action : Hunter's mark Action: attack shortbow (plus hunters mark, plus Colossus slayer)
  5. Name: Kirit | Class: Fighter 6 AC: 16+1| HP: 72/72 | Hit dice: 3/4d10 SR Abilities: SDice: 4/4d8 1/1d6 | Action surge 1/1 | 2nd Wind 1/1 LR Abilities: Luck 2/2 | Adamant 1/1 Attacks Extra attack, and off-hand attack Rapier +7 1d8+3 Magic short sword +8 1d6+4 Light crossbow 80/320 +6 1d6+3 | Saves Str +3 | Dex +4 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack | Menacing attack | Trip attack | Parry | Riposte | DC 14; Kirit chips in too, coming back from purchasing two healing potions. "How do you pay for protection around here? We can talk about dragon fees another time, but you need extra guards until this threat has passed. We don't do backcountry doorman rates, it's mercenary day rates, and probably a bonus since the problem is so substantial."
  6. Name: Kirit | Class: Fighter 6 AC: 16+1| HP: 72/72 | Hit dice: 3/4d10 SR Abilities: SDice: 4/4d8 1/1d6 | Action surge 1/1 | 2nd Wind 1/1 LR Abilities: Luck 2/2 | Adamant 1/1 Attacks Extra attack, and off-hand attack Rapier +7 1d8+3 Magic short sword +8 1d6+4 Light crossbow 80/320 +6 1d6+3 | Saves Str +3 | Dex +4 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack | Menacing attack | Trip attack | Parry | Riposte | DC 14; "A duel? A battle of honour with a werewolf? We should rather assassinate him. Approach asking to parley, you can even ert if you like, then someone strong grab him, and I will skewer him before he can run. The rest will fall into lime behind Niko once the big one is down. I'm feeling more and more like this is the only play."
  7. Name: Kirit | Class: Fighter 6 AC: 16+1| HP: 72/72 | Hit dice: 3/4d10 SR Abilities: SDice: 4/4d8 1/1d6 | Action surge 1/1 | 2nd Wind 1/1 LR Abilities: Luck 2/2 | Adamant 1/1 Attacks Extra attack, and off-hand attack Rapier +7 1d8+3 Magic short sword +8 1d6+4 Light crossbow 80/320 +6 1d6+3 | Saves Str +3 | Dex +4 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack | Menacing attack | Trip attack | Parry | Riposte | DC 14; Kirit looks at Niko like she's crazy. "Alone? Honestly, do you have a deathwish? I'll come with you, I've done some bodyguarding. No one ever really looks at the lackey. And no I can't outrun them, but I'd bet on myself to stay alive until the others arrive." But when the response comes, that plan is already dead. "So, he doesn't want to cure them. He wants to make them more powerful. Aaliyah, you see this is war now? If we kill the leader, before he bites them again, maybe the others can be reasoned with, and then be cured for real. That should be our plan - cut a path to Indominus, and put him down. He's the alpha, they are his pack. The rest might be cowed then, enough to submit to new leadership..." He points to Niko. "Let's make her the alpha bit...female. And if they still try to fight..." He deliberately avoids looking at Aaliyah. "Then we kill them all, no mercy."
  8. It doesn't even ring once. The cut glass RP voice of British Telecom clicks on: The number you are trying to reach, is unavailable. Goodbye. The line goes dead.
  9. Name: Kirit | Class: Fighter 6 AC: 16+1| HP: 72/72 | Hit dice: 3/4d10 SR Abilities: SDice: 4/4d8 1/1d6 | Action surge 1/1 | 2nd Wind 1/1 LR Abilities: Luck 2/2 | Adamant 1/1 Attacks Extra attack, and off-hand attack Rapier +7 1d8+3 Magic short sword +8 1d6+4 Light crossbow 80/320 +6 1d6+3 | Saves Str +3 | Dex +4 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack | Menacing attack | Trip attack | Parry | Riposte | DC 14; Kirit waves away Aaliyah's question, and then more forcefully waves away her suggestion about territory marking. "I'm with the new fellow. We can fight now or fight later. Now, we can choose the ground, choose our time. Later... We won't have a choice. Unless they are here for a specific reason... But hard to imagine finding out what that is and staying alive in the meantime."
  10. Name: Kirit | Class: Fighter 6 AC: 16+1| HP: 72/72 | Hit dice: 4/4d10 SR Abilities: SDice: 4/4d8 1/1d6 | Action surge 1/1 | 2nd Wind 1/1 LR Abilities: Luck 2/2 | Adamant 1/1 Attacks Extra attack, and off-hand attack Rapier +7 1d8+3 Magic short sword +8 1d6+4 Light crossbow 80/320 +6 1d6+3 | Saves Str +3 | Dex +4 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack | Menacing attack | Trip attack | Parry | Riposte | DC 14; Kirit resists the temptation to go through all Nicolette's possessions while she's out, and hands her pack back unopened. "If we don't fight them now, then what? We lose their trail and they just eat another town, and another." He tears off some of the bread. "Can we move whole town out of range of their hunt before nightfall? Let's arm them. It hurts less to die fighting than to die running, I've seen."
  11. Name: Kirit | Class: Fighter 6 AC: 16+1| HP: 72/72 | Hit dice: 3/4d10 SR Abilities: SDice: 4/4d8 1/1d6 | Action surge 1/1 | 2nd Wind 1/1 LR Abilities: Luck 2/2 | Adamant 1/1 Attacks Extra attack, and off-hand attack Rapier +7 1d8+3 Magic short sword +8 1d6+4 Light crossbow 80/320 +6 1d6+3 | Saves Str +3 | Dex +4 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack | Menacing attack | Trip attack | Parry | Riposte | DC 14; Kirit relays Praetorian's words as near as he can. "But remember he has lied before"
  12. The Hunters pass the time in the of the common room, until almost an hour has slipped by. Then, one by one, their phones variously buzz, ping and chime as they all receive an identical text message from the Acting President. Oh dear! I shall be too late! OOC Ekram, Hal, David - feel free to fill Sophie in on any current emotions or intentions that weren't made clear in your opening posts.
  13. Name: Kirit | Class: Fighter 6 AC: 16+1| HP: 72/72 | Hit dice: 3/4d10 SR Abilities: SDice: 4/4d8 1/1d6 | Action surge 1/1 | 2nd Wind 1/1 LR Abilities: Luck 2/2 | Adamant 1/1 Attacks Extra attack, and off-hand attack Rapier +7 1d8+3 Magic short sword +8 1d6+4 Light crossbow 80/320 +6 1d6+3 | Saves Str +3 | Dex +4 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack | Menacing attack | Trip attack | Parry | Riposte | DC 14; "Gods I wish I was an orphan." He touches the handle of the rapier. "Well that's one more reason than I can think of. No use for clerics myself, except for healing. Even then, a potion is better. I'll add my head if you lkke, but I prefer to leave the thinking to other folks when I can. I say prefer, but really have to."
  14. Heather Nonameyet AC: 15 | HP: 16/20 | Hit dice: 3/3d10 LR Abilities: Taunt: 2/2 | Fearless 1/1 | 1st Level 2/3 | Primal spell 1/1 AttacksShortbow 80/320 +7 1d6+3 P || Handaxe 20/60 +5 1d6+3 S || Hoopak (sling) 40/160 +7 1d4+3 B || Hoopak (spear) +5 1d6+3 P : 1d8 per turn Colossus Slayer; | SavesStr +1 | Dex +5 | Con +1 | Wis +3 Adv vs Fear | Int +1 | Cha -1; | Spells+5 attack, DC13 Hunter's Mark; Ensnaring Strike, Speak with Animals | Heather grits her teeth as the wickedly-barbed arrow finds her flesh. Reaching up, she snaps the shaft off, leaving just a few inches protruding. She doesn't bother with the ones hiding in the bushes, but lines up the goblin silhouetted against the defences. "They hit me, but it's not bad," she calls to Bastion, after the hail of arrows falling around them is spent "How are you holding up?" OOC Bonus action: Hunter's mark to 3 Action: Attack 3 with shortbow. If they have taken damage already they also take colossus slayer damage.
  15. Name: Kirit | Class: Fighter 6 AC: 16+1| HP: 72/72 | Hit dice: 4/4d10 SR Abilities: SDice: 4/4d8 1/1d6 | Action surge 1/1 | 2nd Wind 1/1 LR Abilities: Luck 2/2 | Adamant 1/1 Attacks Extra attack, and off-hand attack Rapier +7 1d8+3 Magic short sword +8 1d6+4 Light crossbow 80/320 +6 1d6+3 | Saves Str +3 | Dex +4 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack | Menacing attack | Trip attack | Parry | Riposte | DC 14; Kirit sighs but nods. "I can come too. Just in case." He looks at the newcomer with a somewhat skeptical eye. "Prepared to fight how? Magic is it? What's your expertise?" He turns to Murdain. "Should we ask about his parents? Isn't it a party rule that you can't be on good terms with your parents?" Hopefully Murdain has been around the old fighter long enough to know this is a joke.
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