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Diaz Ex Machina

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  1. Hi guys :) I'm sorry, but finding a new place to stay and the new job are draining every ounce of my strength. I'll be back once I'll feel a bit less drained :(
  2. It's ok. Thank you for your understanding.
  3. Sorry, I'm still a bit overwhelmed by irl stuff, I'll post as soon as I can.
  4. Sorry, had a rough few days, I'll post tomorrow.
  5. Dannok the Cold - Half-Orc Bloodrager HP: 12/12 | AC: 15 (11 Tch, 14 Fl) | CMB: +4, CMD: 16 | Fort: +5, Ref: +1, Will: +1 Init: +2 | Perc: +5, SM: +1 | Speed 30ft | Bloodrage: 7/7 | Active conditions: None. Damn the huge mercenary runs toward the carriage while taking his greataxe, positioning himself between Keanu and one of those monstrosities to hit it as hard as he can. Stat Block [URL=https://test.myth-weavers.com/sheets/?id=2777826][B][SIZE=+1]Dannok the Cold[/SIZE][/B][/URL] Male Chaotic Neutral Half-orc Bloodrager, [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 12/12, [B]Speed[/B] 30 ft. [B]AC[/B] 15, [B]Touch[/B] 11, [B]Flat-footed[/B] 14, [B]CMD[/b] 16, [B]Fort[/B] 5, [B]Ref[/B] 1, [B]Will[/B] 1, [B]CMB[/B] +5, [B]Base Attack Bonus[/B] 1, [B]Action Points[/B] 0 [B]— greataxe (—) [/B] +5 (1d12+6, x3) [B]— greataxe (power attack) (—) [/B] +4 (1d12+9, x3) [B]— claws x2 (—) [/B] +5 (1d6+4, x2) [B]— hide armor[/B] (+4 Armor, +1 Dex) [B]Abilities[/B] Str 18, Dex 12, Con 14, Int 8, Wis 12, Cha 13 [B]Condition[/B] None Dannok the Cold Male Chaotic Neutral Half-orc Bloodrager, Level 1, Init 2, HP 12/12, Speed 30 ft. AC 15, Touch 11, Flat-footed 14, CMD 16, Fort 5, Ref 1, Will 1, CMB +5, Base Attack Bonus 1, Action Points 0 — greataxe (—) +5 (1d12+6, x3) — greataxe (power attack) (—) +4 (1d12+9, x3) — claws x2 (—) +5 (1d6+4, x2) — hide armor (+4 Armor, +1 Dex) Abilities Str 18, Dex 12, Con 14, Int 8, Wis 12, Cha 13 Condition None   Skills   Initiative Attack Damage ActionsDannok moves 25ft. while retrieving his weapon from the back, places himself between Keanu and the zombie and attacks the enemy with his greataxe using power attack modifiers.
  6. I'm trying to reply on the IG thread, but I can't clone my old post to keep the usual formatting. Asked for help in Support, I'll reply when I'll sort out this issue.
  7. I've made my token on Tableplop, but have no idea how to place it on the map.
  8. I doubt that would be a real issue. Our pace is slow, and I'm fine with that.
  9. @Inash is it ok if I'll let you do hidden checks for my PC? I'm one of those who prefer hidden checks for skills and abilities to avoid any metagame, but if that's a bother for you I can understand.
  10. Dannok the Cold - Half-Orc Bloodrager HP: 12/12 | AC: 15 (11 Tch, 14 Fl) | CMB: +4, CMD: 16 | Fort: +5, Ref: +1, Will: +1 Init: +2 | Perc: +5, SM: +1 | Speed 30ft | Bloodrage: 7/7 | Active conditions: None. What a waste of good meat Dannok thinks watching the dead horses. On the site where the carriages lie he takes a quick look of the scene: seems the usual bandit raid, nothing more, nothing else. The only thing that seems out of place is the ice statue, with the bodies lying around it. He takes a step toward it, then stops. Fairies, he thinks. Hey, does somebody knows if this thing has always been here? he asks the others, Seems weird to leave an ice statue in a place like this, is it a costume of this country? OOCI'd like to make a Knowledge (local) check. I'd prefer the GM to do it hidden. Stat Block [URL=https://test.myth-weavers.com/sheets/?id=2777826][B][SIZE=+1]Dannok the Cold[/SIZE][/B][/URL] Male Chaotic Neutral Half-orc Bloodrager, [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 12/12, [B]Speed[/B] 30 ft. [B]AC[/B] 15, [B]Touch[/B] 11, [B]Flat-footed[/B] 14, [B]CMD[/b] 16, [B]Fort[/B] 5, [B]Ref[/B] 1, [B]Will[/B] 1, [B]CMB[/B] +5, [B]Base Attack Bonus[/B] 1, [B]Action Points[/B] 0 [B]— greataxe (—) [/B] +5 (1d12+6, x3) [B]— greataxe (power attack) (—) [/B] +4 (1d12+9, x3) [B]— claws x2 (—) [/B] +5 (1d6+4, x2) [B]— hide armor[/B] (+4 Armor, +1 Dex) [B]Abilities[/B] Str 18, Dex 12, Con 14, Int 8, Wis 12, Cha 13 [B]Condition[/B] None Dannok the Cold Male Chaotic Neutral Half-orc Bloodrager, Level 1, Init 2, HP 12/12, Speed 30 ft. AC 15, Touch 11, Flat-footed 14, CMD 16, Fort 5, Ref 1, Will 1, CMB +5, Base Attack Bonus 1, Action Points 0 — greataxe (—) +5 (1d12+6, x3) — greataxe (power attack) (—) +4 (1d12+9, x3) — claws x2 (—) +5 (1d6+4, x2) — hide armor (+4 Armor, +1 Dex) Abilities Str 18, Dex 12, Con 14, Int 8, Wis 12, Cha 13 Condition None   Skills        
  11. You're probably right, but better safe than sorry, and for 4gp it's a very low price.
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