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TheRealSife

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  1. Sounds good, I'll leave the game up for another week or so and then look into the procedure for closing it down.
  2. Well, I never thought I would see the day, but we've actually finished a game on MythWeaver!!! This marks the end of the story. Make an epilogue post if you'd like and feel free to take creative license with any NPCs etc. Otherwise, pat yourselves on he back, its not easy to play all the way to the end of a play-by-post game. I hope you guys had fun, and thanks for sticking with it!
  3. Through the dark catacombs of the ancient facility the keleres flee. The structure, which is older than some galactic civilizations, suddenly it seems to be feeling its age. The walls shake as support beams that have stood for over a millennia come tumbling down in the path of the escaping heroes. Jana, unburdened by the heavy metal form of the L1z1x is managing to keep well ahead of the falling debris. Karrik, however, is not so lucky. As the pair move closer to the surface, the hulking avian falls further and further behind. Complicating matters is that the pair may have underestimated the L1z1x's internal self-repair functions, as even now Karrik can feel the cyborg stirring. But hope is not lost, they are approaching the surface now and only needed to make it through one final corridor. Dashing ahead, Janna races clear of the entryway. The biting cold of the dark side of Herool's Truce bring a feeling of relief rather than discomfort. Karrik is just behind her, a few paces from the door, when tragedy strikes. A panel gives way just above his head and a mountain of rubble tumbles through the towards him. Even so, he does not flinch, his death has saved billions of others, maybe even the galaxy itself. It is a worthy trade. The debris kicks up a cloud of dust, smoke and ice, obscuring everything to Janna's eyes, who frantically turns and tries to feel around for her companion. She's lost plenty of people before during her time in the army, it hasn't made it any easier. Yet, as the cloud of debris falls, a miracle seems to occur. Karrik is sitting on the ground just past the rubble, completely unharmed. 109.XY, regaining consciousness and motivity, shoved him forward at the last second, pushing him clear of the danger. It was the L1z1x's final act, only his broken limbs can be seen, sticking out of the rubble where he fell. Standing shakily to his feet, karrik joins his companion as they both stand silently for a moment, panting from the exertion they just endured. The facility's shaking continues, but it is subsiding. They feel fairly certain that they are safe now. Herool's Truce is also safe and so too is the galaxy. Safe, at least, from the horrible calculations of 109.XY. Somewhere out in the stars, a greater evil still lurks. The dreaded Mahact Kings, though they were never aware of the danger, have perhaps also been saved by the keleres actions. But that is a fight for another day.
  4. I will take an athletics (Brawn) check to escape the collapsing facility, difficulty is 2 purple dice if you are running by yourself, 4 if you want to carry anyone out with you.
  5. The rhythmic thrumming continues to intensify, the room practically vibrating now. This is well beyond Jana's expertise, but from what she can tell the device is too damaged to bring harm to Herool's Truce anymore. Remaining in this facility, however, is seeming like an increasingly unwise course of action.
  6. You can make an easy (1 purple difficulty die) Mechanics + Intellect check if you want to diagnose the device.
  7. As a soldier, Jana has been taught the art of efficiency, of using the right tool for the right job. What she does doesn't have to be pretty, it just has to work. But that last shot of hers was a thing of beauty. A salvo of bullets rips through the L1z1x's hard metal exoskeleton lodging deep into his internal systems. The cyborg drops like a horrible marionette with its strings cut, not dead but very much disabled. The battle is won. The device, however, continues to spark and crackle. Whatever function it was supposed to serve, it's clearly too damaged to do that now. Yet as the bedrock walls begin to shudder and the guttural thrumming of the facility intensifies, the keleres come to the chilling realization that all that energy the device was building up still needs to go somewhere.
  8. Sorry for the delay, back from vacation now and working my way through a backlog, will get a post up tonight.
  9. That was also about as close to a perfect roll as I could have gotten, so he may not be able to dish out damage like that every round.
  10. Janna and Karrik's combined barrage tear through the cyborgs hard metal carrapace, blowing off one of his four arms and leaving him barely standing, but standing he is. A furious mechanical hiss filled reverberated out of his speakers as he raises one of his remianing arms towards Janna. A laser beam, not unlike those of his cyborg minions blasts from his palm. His seems to have significantly more firepower though. OOC Janna takes 12 damage minus her soak of 4, for 8 damage total.
  11. Janna's stream of gunfire pierces though the L1z1x's hard metal body, clearly doing significant damage. 109.XY pauses in his journey to the final node to raise his arms and shield his face. The distraction is more costly than he realized though, as Karrik's arrow soars past his head with enough force to penetrate the protective energy field of the final unnactivated node. The clearly unstable device explodes in a nova of sparks that blasts the last remaining minion across the room where he is knocked unconscious. The Kelere's have done it! The device is destroyed and the galaxy is once again safe. The same however, cannot be said for them. Before the Kelere's can feel relief, 109.XY’s stare falls upon them. No longer cold, the eyes burn with resentful hatred. “Threat reassessment. Keleres agents have unforeseen potential. New priority: sample specimens to be collected.” 109.XY moves much quicker than you thought possible for his size and is much stronger than his spindly limbs would suggest, in seconds he has advanced on Karrik. His mechanical arms latch onto him, lifting the massive avian off the ground and flinging him towards the still sparking destroyed node. Show this Make either a 2 purple, 1 red difficulty Athletics (Brawn) or 1 purple 1 red difficulty Coordination (Agility). If you fail suffer 5 wounds, 5 strain, and you have 2 black setback die to your next check, if you succeed you either land gracefully or absorb the impact, depending on the skill chosen and take no negative effects.
  12. Sorry for the delay in a bit of a crunch period at work. I plan to post an update tonight.
  13. That will be enough to take out another minion, putting them at one remaining. No worries, I just moved at the beginning of October so totally get it.
  14. This is a new "chapter" so I'm fine with saying once per session abilities have refreshed.
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