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eldarin

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  1. Did we loose our Fateweaver even before we got started?
  2. I am also just browsing through the mechanics in general and wondering that they really removed one of the innovative parts 1e had imho - the wheel to handle action order in combat. I really liked it a lot - on the other hand we played probably 6-10 sessions and no more, so my experience is limited. What was the critique for this initiative system, so that it got removed?
  3. I was also looking into Edges. Currently wondering if Ascension isn't sufficiently handled by Epic Dexterity? Balancing Act might still fit and worth considering. Narratively speaking, I have Sasha doing a lot of parkour in mind when looking at the both. Uncanny Navigation would be equally fitting, but isn't that very well covered by Journey's innate ability?
  4. Let me try a take on the Argo for Sasha: - 2 dots for granting access to Journeys - 3 dots for a total of 4 physical forms (motorcycle, car, plane and boat/ship) - 1 infinite fuel Not sure if I should take enhancements or knacks. Those are naturally fast vehicles (Kawasaki H2, a top-tier car, a jet and a speedboat) and Sasha is naturally a great driver. I was thinking 4 dots for consciousness though. And the "Long road to anywhere" immortal knack might be intriguing as well. Now, you say, I should rather not spend three dots for shape shifting but go for a fitting motif. As I have none other at the moment that's not a problem I think. However, what would be the purview I do a marvel in using the motif to shapeshift the argo into I don't know a camper van because that seems handy in the situation? FWIW If I do not use the motif for shapeshifting, the other motif to choose would likely be about it being extremely fast - I guess that might open up some Journey related marvels but not much more, would it?
  5. A question regarding purviews, can I have access to as many purviews as I am able and willing to spent birthright points on? Or is it limited to the ones my divine parent has or by anything else?
  6. Alright, I started late, but started anyway to work on a Scion of Hermes. What time and in what timezone does the application period end today?
  7. Step One: concept Sasha, favorite son of Hermes, courier of anything or anyone. Step Two : Paths First path represent your origin, essentially who you were before the story started. Action movie stuntman. Skills: Athletics, Pilot, Close Combat Second path represents your role, good place to put your character concept in. You want a message to be delivered, you want some goods to be shipped, you want someone to be brought somewhere? I am your man. Skills: Athletics, Pilot, Firearms Third path represents your pantheon, how you relate to the gods and myths of their patron's pantheon. Hermes most trusted delegate. If told to deliver something personally, Hermes might still be inclined to pass it to Sasha. Skills: Empathy, Persuasion, Subterfuge For each path, pick three skills associated with the path. Of course try to have them make sense when it comes to the Pantheon path two of the skills you choose must be the divine patron's Pantheon Divine Skills. Any given skill cannot be associated with more than two paths. Pick a path condition that triggers when you invoke the path too often, you can pick from the example conditions or use it as a template to create your own. Step Three: Skills Prioritize which path is primary, secondary and tertiary. Primary: Role Secondary: Origin Tertiary: Pantheon Athletics 5 (parcours) Pilot 5 (motorcycle) Close Combat 3 (martial arts) Firearms 3 Empathy 1 Persuasion 1 Subterfuge 3 Integrity 1 Technology 1 Step Four: Attributes Physical Arena: Might (Force) 3, Dexterity (Finesse) 5, Stamina (Resilience) 3 Mental Arena: Intellect (Force) 2, Cunning (Finesse) 5, Resolve (Resilience) 2 Social Arena: Presence (Force) 2, Manipulation (Finesse) 4, Composure (Resilience) 2 Step Five: Callings and Knacks Liminal 2 Flatlander Unobtrusive Visitor Trickster 1 Smoke and Mirrors Guardian 2 A Fortress A Warning Step Six: Birthrights You receive seven dots to allocate to your birthrights. You can choose from the ones made in the books or design your own. Gods trade and talk with each other or even participate in multiple pantheons, so if you have an interesting story of why you have a relic and the likes from another Pantheon, don't let your divine patron's Pantheon path stops you. What I need: Access to the Journeys purview, a mythical vehicle (minimum motorcycle; better something that can change from motorcycle to car to plane to boat; best something that can change to any vehicle) What I can have: 7-11 points for relics, followers, guides and/or creatures I should consider putting some points in edges as well. Let's try the Argo: - 2 dots for granting access to Journeys - 3 dots for a total of 4 physical forms (motorcycle, car, plane and boat/ship) - 1 infinite fuel Not sure if I should take enhancements or knacks. Those are naturally fast vehicles (Kawasaki H2, a top-tier car, a jet and a speedboat) and Sasha is naturally a great driver. I was thinking 4 dots for consciousness though. And the "Long road to anywhere" immortal knack might be intriguing as well. Step Seven: Purviews Metamorphosis (innate) Epic Dexterity (innate) Journeys Step Eight: Boons Unbarred Passage (Journeys) One of Unerring Flight, Heavenly Stride or The Falling Star (Epic Dexterity) Step Nine: Finishing Touches Legend: 1 Virtues: Egotism vs. Kinship Health: One slot each for Bruised, Bruised, Injured, Maimed, and Taken Out; Defense: 3 Movement Dice: 10 You receives 5 extra Skill dots, an extra Attribute dot, and either two additional Knacks or four points of Birthrights at this point in character creation. Integrity +1 Subterfuge +2 Technology +1 Firearms +1 Now we are past the mechanics, worth thinking about and write down: What do they look like? How do they dress? Who are their family and friends? Do they have any rivals? Whatโ€™s their name? Tell me more about your character backstory. Write down a short term and long term deed.
  8. Thanks thanks for bringing up the Argo. I liked the idea of having a creature - in terms of that it for example can move on its own - but I fear it might be too far a stretch that a creature shapechanges into a thing and hence designing it as a Relic seems good advice. Are there any more details about designing Relics than in the core Scion: Hero book? I guess as long as I don't exaggerate (I don't know a 1k people cruiseship or an Airbus 380) the basic form is not a big deal at all. But what about the additional aspects, like changing into any vehicle (or at least a couple of different ones: car, motorcycle, helicopter, plane, ship). Is it always about finding the right purview / knack that best represents what I want? Would all the changing be the Change Shape boon from Metamorphosis? How many dots would that be for a relic? Would that maybe work the same for a creature? Are there rules for designing creatures?
  9. I am also thinking back and forth to apply without a Scion of Hermes, but don't really seem to get beyond some broad strokes....Now I thought I'd just put them here and hear what you all think and based on that decide if I should sit down and just go through all of it - or not and wishing you all a great and fun and epic storytelling. What I had in mind was in one word - swift. Theyโ€˜d be athletic and equally quick witted. Theyโ€˜d be a pilot- all kinds of vehicles - driving and flying, but preferred on a very fast motorcycle. I thought about combining Hermesโ€˜ Liminal and likely trickster calling with warrior - ranged and thrown weapons learned from his growing up in a circus family. For a birthright I thought about a Pegasus that could take on the shape of all kinds of vehicles or if that doesn't quite fit then a relic that could do it. I guess the short term deed would be about delivering my first own "celestial message", long term I am not sure yet... What do you think, is there something to it?
  10. Didn't get to finish my application in time. Good luck for those with finished characters and a lot of fun to those selected.
  11. Is there something like Area Lore? If so, it's likely Knowledge, isn't it?
  12. Name: Vladimir Stefanov Devan Nature: Tranditionalist Clan: Old Clan Tzimisce Player: eldarin Demeanor: Gallant Generation: Chronicle: Transylvania Chronicles Concept: Sire: Attributes Physical Social Mental Strength Dexterity Stamina โ—โ—โ—‹โ—‹โ—‹ โ—โ—โ—‹โ—‹โ—‹ โ—โ—โ—‹โ—‹โ—‹ Charisma Manipulation Appearance โ—โ—โ—โ—โ—‹ โ—โ—โ—โ—โ—‹ โ—โ—โ—‹โ—‹โ—‹ Perception Intelligence Wits โ—โ—โ—โ—‹โ—‹ โ—โ—โ—โ—‹โ—‹ โ—โ—โ—‹โ—‹โ—‹ Abilities Talents Skills Knowledges Alertness โ—โ—โ—‹โ—‹โ—‹ Animal Ken โ—โ—โ—‹โ—‹โ—‹ Academics โ—‹โ—‹โ—‹โ—‹โ—‹ Athletics โ—‹โ—‹โ—‹โ—‹โ—‹ Archery โ—‹โ—‹โ—‹โ—‹โ—‹ Enigmas โ—‹โ—‹โ—‹โ—‹โ—‹ Awareness โ—‹โ—‹โ—‹โ—‹โ—‹ Commerce โ—‹โ—‹โ—‹โ—‹โ—‹ Hearth Wisdom โ—‹โ—‹โ—‹โ—‹โ—‹ Brawl โ—‹โ—‹โ—‹โ—‹โ—‹ Crafts โ—‹โ—‹โ—‹โ—‹โ—‹ Investigation โ—‹โ—‹โ—‹โ—‹โ—‹ Empathy โ—โ—โ—‹โ—‹โ—‹ Etiquette โ—โ—โ—‹โ—‹โ—‹ Law โ—‹โ—‹โ—‹โ—‹โ—‹ Expression โ—โ—โ—‹โ—‹โ—‹ Melee โ—โ—โ—โ—‹โ—‹ Medicine โ—‹โ—‹โ—‹โ—‹โ—‹ Intimidation โ—โ—โ—‹โ—‹โ—‹ Performance โ—‹โ—‹โ—‹โ—‹โ—‹ Occult โ—โ—โ—‹โ—‹โ—‹ Leadership โ—โ—โ—โ—‹โ—‹ Ride โ—‹โ—‹โ—‹โ—‹โ—‹ Politics โ—โ—โ—‹โ—‹โ—‹ Legerdemain โ—‹โ—‹โ—‹โ—‹โ—‹ Stealth โ—‹โ—‹โ—‹โ—‹โ—‹ Seneschal โ—โ—‹โ—‹โ—‹โ—‹ Subterfuge โ—โ—โ—‹โ—‹โ—‹ Survival โ—โ—โ—‹โ—‹โ—‹ Theology โ—‹โ—‹โ—‹โ—‹โ—‹ Advantages Disciplines Backgrounds Virtues Animalism Auspex Dominate Discipline 4 Discipline 5 โ—โ—โ—‹โ—‹โ—‹ โ—โ—‹โ—‹โ—‹โ—‹ โ—โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ Generation Resources Herd Domain Retainer โ—‹โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ Conscience / Conviction Self-Control / Instinct Courage โ—โ—‹โ—‹โ—‹โ—‹ โ—โ—‹โ—‹โ—‹โ—‹ โ—โ—‹โ—‹โ—‹โ—‹ Humanity / Road โ—‹โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ Weakness: Show Weakness Clan Weakness text. Willpower โ—‹โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ โ–กโ–กโ–กโ–กโ–ก โ–กโ–กโ–กโ–กโ–ก Health Bruised โ–ก Hurt -1 โ–ก Injured -1 โ–ก Wounded -2 โ–ก Mauled -2 โ–ก Crippled -5 โ–ก Incapacitated โ–ก Freebie Points: Show Freebie Points Expenditure โ— Merits and Flaws. โ— Blood Pool โ– โ– โ– โ– โ–  โ–กโ–กโ–กโ–กโ–ก โ–กโ–กโ–กโ–กโ–ก โ–กโ–กโ–กโ–กโ–ก โ–กโ–กโ–กโ–กโ–ก โ–กโ–กโ–กโ–กโ–ก โ–กโ–กโ–กโ–กโ–ก โ–กโ–กโ–กโ–กโ–ก Blood per turn: โ–  Name: Vladimir Stefanov Devan Nature: Traditionalist Clan: Tzimisce Player: eldarin Demeanor: Gallant Generation: Chronicle: Transylvania Chronicles Concept: Sire: Attributes Physical Social Mental Strength Dexterity Stamina โ—โ—โ—‹โ—‹โ—‹ โ—โ—โ—‹โ—‹โ—‹ โ—โ—โ—‹โ—‹โ—‹ Charisma Manipulation Appearance โ—โ—โ—โ—โ—‹ โ—โ—โ—โ—โ—‹ โ—โ—โ—‹โ—‹โ—‹ Perception Intelligence Wits โ—โ—โ—โ—‹โ—‹ โ—โ—โ—โ—‹โ—‹ โ—โ—โ—‹โ—‹โ—‹ Abilities Talents Skills Knowledges Alertness โ—‹โ—‹โ—‹โ—‹โ—‹ Animal Ken โ—‹โ—‹โ—‹โ—‹โ—‹ Academics โ—‹โ—‹โ—‹โ—‹โ—‹ Athletics โ—‹โ—‹โ—‹โ—‹โ—‹ Archery โ—‹โ—‹โ—‹โ—‹โ—‹ Enigmas โ—‹โ—‹โ—‹โ—‹โ—‹ Awareness โ—‹โ—‹โ—‹โ—‹โ—‹ Commerce โ—‹โ—‹โ—‹โ—‹โ—‹ Hearth Wisdom โ—‹โ—‹โ—‹โ—‹โ—‹ Brawl โ—‹โ—‹โ—‹โ—‹โ—‹ Crafts โ—‹โ—‹โ—‹โ—‹โ—‹ Investigation โ—‹โ—‹โ—‹โ—‹โ—‹ Empathy โ—‹โ—‹โ—‹โ—‹โ—‹ Etiquette โ—‹โ—‹โ—‹โ—‹โ—‹ Law โ—‹โ—‹โ—‹โ—‹โ—‹ Expression โ—‹โ—‹โ—‹โ—‹โ—‹ Melee โ—‹โ—‹โ—‹โ—‹โ—‹ Medicine โ—‹โ—‹โ—‹โ—‹โ—‹ Intimidation โ—‹โ—‹โ—‹โ—‹โ—‹ Performance โ—‹โ—‹โ—‹โ—‹โ—‹ Occult โ—‹โ—‹โ—‹โ—‹โ—‹ Leadership โ—‹โ—‹โ—‹โ—‹โ—‹ Ride โ—‹โ—‹โ—‹โ—‹โ—‹ Politics โ—‹โ—‹โ—‹โ—‹โ—‹ Legerdemain โ—‹โ—‹โ—‹โ—‹โ—‹ Stealth โ—‹โ—‹โ—‹โ—‹โ—‹ Seneschal โ—‹โ—‹โ—‹โ—‹โ—‹ Subterfuge โ—‹โ—‹โ—‹โ—‹โ—‹ Survival โ—‹โ—‹โ—‹โ—‹โ—‹ Theology โ—‹โ—‹โ—‹โ—‹โ—‹ Advantages Disciplines Backgrounds Virtues Discipline 1 Discipline 2 Discipline 3 Discipline 4 Discipline 5 โ—‹โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ Background 1 Background 2 Background 3 Background 4 Background 5 โ—‹โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ Conscience / Conviction Self-Control / Instinct Courage โ—โ—‹โ—‹โ—‹โ—‹ โ—โ—‹โ—‹โ—‹โ—‹ โ—โ—‹โ—‹โ—‹โ—‹ Humanity / Road โ—‹โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ Weakness: Show Weakness Clan Weakness text. Willpower โ—‹โ—‹โ—‹โ—‹โ—‹ โ—‹โ—‹โ—‹โ—‹โ—‹ โ–กโ–กโ–กโ–กโ–ก โ–กโ–กโ–กโ–กโ–ก Health Bruised โ–ก Hurt -1 โ–ก Injured -1 โ–ก Wounded -2 โ–ก Mauled -2 โ–ก Crippled -5 โ–ก Incapacitated โ–ก Freebie Points: Show Freebie Points Expenditure โ— Merits and Flaws. โ— Blood Pool โ– โ– โ– โ– โ–  โ–กโ–กโ–กโ–กโ–ก โ–กโ–กโ–กโ–กโ–ก โ–กโ–กโ–กโ–กโ–ก โ–กโ–กโ–กโ–กโ–ก โ–กโ–กโ–กโ–กโ–ก โ–กโ–กโ–กโ–กโ–ก โ–กโ–กโ–กโ–กโ–ก Blood per turn: โ– 
  13. is Old Clan Tzimisce a thing and possibility for the chronicle?
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