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madMonk

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  1. grins on seeing the other fey appear, and waves at them excitedly, babbling in Sylvan"Hello, friends! Ice to meet you! We're looking for a silly rich human that got stolen, I think! Could you help us find it?". However, on seeing one of the Fey stab best friend Rasan, Morrigan's face grows cold. "You shouldn't have done that." They fly over to get a clean shot at the Fey and let a cone of flames burst from their hands. As the fire clears, the tips of Morrigan's hair is left singed. Burn: 1/7 OOC: Click the word Sylvan to see what she says Free Action: Move Action: Move 20ft to get a clean shot on two of the Fey Standard action: Fan of Flames (Taking 1 burn). Need a DC15 reflex save for half from each of the Fey caught Statblock Gathlain Kineticist 1 CG Init +3; Senses Perception +7 Defence AC 17, touch 14, flat-footed 14 (Armour +2, Dex +3 ) HP 12 / 12 Fort +6, Ref +5, Will +2 Offense Speed 20ft (30ft fly, clumsy). Melee Club +1 (1d4; 20/×2) Ranged Touch Fire Blast +4 (1d6+2; 20/×2) (30ft) Special Attacks None Statistics Str 10, Dex 16, Con 18, Int 10, Wis 12, Cha 9 BAB +0; CMB -1; CMD 12
  2. Mór-Ríoghain Mór-Ríoghain lobs a bolt of fire at the one remaining zombie as she continues to move away from it. OOC: Free Action: Dance some more, 5ft step West again Move Action: N/A Standard action: Fire Blast Statblock Gathlain Kineticist 1 CG Init +3; Senses Perception +7 Defence AC 17, touch 14, flat-footed 14 (Armour +2, Dex +3 ) HP 12 / 12 Fort +6, Ref +5, Will +2 Offense Speed 20ft (30ft fly, clumsy). Melee Club +1 (1d4; 20/×2) Ranged Touch Fire Blast +4 (1d6+2; 20/×2) (30ft) Special Attacks None Statistics Str 10, Dex 16, Con 18, Int 10, Wis 12, Cha 9 BAB +0; CMB -1; CMD 12  
  3. Mór-Ríoghain Mór-Ríoghain does a little happy dance before stepping away from the undead. “Yes! Undead, flammable, flammable undead!” With each step of the dance, cinders spark around the Fey’s feet, and with a flap of their wings, Morrigan sends a cone of fire flying at the zombies. OOC: Free Action: Dance, 5ft step West to be out of melee Move Action: gather power Standard action: Fan of Flames. DC15 reflex save for half from both zombies Statblock Gathlain Kineticist 1 CG Init +3; Senses Perception +7 Defence AC 17, touch 14, flat-footed 14 (Armour +2, Dex +3 ) HP 12 / 12 Fort +6, Ref +5, Will +2 Offense Speed 20ft (30ft fly, clumsy). Melee Club +1 (1d4; 20/×2) Ranged Touch Fire Blast +4 (1d6+2; 20/×2) (30ft) Special Attacks None Statistics Str 10, Dex 16, Con 18, Int 10, Wis 12, Cha 9 BAB +0; CMB -1; CMD 12  
  4. Mór-Ríoghain Mór-Ríoghain, who has until this point been busy making faces at the ice statue and trying to get it to react, wanders over to the rest of the group by the carriages. "I hope there are fireworks inside," they say idly. "Or some gunpowder! I'd like some gunpowder." OOC:  Statblock Gathlain Kineticist 1 CG Init +3; Senses Perception +7 Defence AC 17, touch 14, flat-footed 14 (Armour +2, Dex +3 ) HP 12 / 12 Fort +6, Ref +5, Will +2 Offense Speed 20ft (30ft fly, clumsy). Melee Club +1 (1d4; 20/×2) Ranged Touch Fire Blast +4 (1d6+2; 20/×2) (30ft) Special Attacks None Statistics Str 10, Dex 16, Con 18, Int 10, Wis 12, Cha 9 BAB +0; CMB -1; CMD 12  
  5. Rain-in-Summer Rain let’s the others take the lead on the haggling, and instead thinks about what she needs to buy. OOC: I’m thinking of grabbing a couple toys: Personal: MW buckler: 155gp 10 Durable Cold Iron Crossbow Bolts: 40gp 2 Durable Adamantine bolts: 124gp 5 Acid Flasks: 50gp 2 Bottled Lightning: 80gp 4x trail rations: 2gp Total: 451gp  
  6. Rain-in-Summer “Thank you for your help, Councillor,” Rain says to the Dwarven woman. “I cannot swim,” she says to the group. “Perhaps, weighed down as I will be with my armour, I can walk across the bottom of the lake to the cave,” she jokes. A squeak sounds from under her hood as Jerry says something to the shaman. “I see. I’m sure I can manage swimming to the cave if the waters are calm, with the water breathing spell to help me. It just might take me a while.” OOC:  
  7. Mór-Ríoghain Mór-Ríoghain shudders at the mention of cold iron, hurt evident in their eyes as they glance over at their best friend, Rasan, in shock at the mere suggestion of using the filthy metal. The Fey makes a warding gesture with a hand and mutters somethingShelter me, O gentle King From cold iron’s bitter sting. under their breath, in a language that crackles like fire. OOC: Cold Iron scary! Also, the language is Ignan- clicking on the coloured text should show what Morrigan says Statblock Gathlain Kineticist 1 CG Init +3; Senses Perception +7 Defence AC 17, touch 14, flat-footed 14 (Armour +2, Dex +3 ) HP 12 / 12 Fort +6, Ref +5, Will +2 Offense Speed 20ft (30ft fly, clumsy). Melee Club +1 (1d4; 20/×2) Ranged Touch Fire Blast +4 (1d6+2; 20/×2) (30ft) Special Attacks None Statistics Str 10, Dex 16, Con 18, Int 10, Wis 12, Cha 9 BAB +0; CMB -1; CMD 12  
  8. Sister Azura "Are you hurt, friend? We’ve cleared the traps and undead up to here, but it isn’t safe for you to stay here. We need to get you out of here.” OOC:  
  9. Rain-in-Summer After making sure Jerry is hidden out of sight within her hood, Rain follows the group into the council chambers. “Apologies for the intrusion, Councillor, but as T’Sarra said, we hope to help restore the town as soon as possible, and would appreciate your help in this matter.” OOC: Rolling knowledge on the two people in the Chambers to see what Rain knows about them. Not much, apparently  
  10. Rain-in-Summer Healing done, Rain shifts her attention to T’Sarra and taps the Tiefling on the shoulder with a glowing hand. The oracle’s senses sharpen, and a faint light only she can see seems to outline her target. Rain then loads her crossbow. The shaman wracks her brain for clues as to how they can defeat this machine. OOC: Free Action: Recall Knowledge (Engineering with Technologist). Looking for vulnerabilities, followed by special defences and special senses. Move action: Load Crossbow Standard Action: Guidance on T’Sarra      
  11. Sister Azura "What are we waiting for? Whoever's down there could need our help!" Now that the door is open, Azura begins making her way in the direction of the wailing. She keeps her eyes peeled for traps as she moves, and glances down the corridor branching off to the west as she approaches it. OOC: Azura has darkvision. Still has her odachi in hand and javelin in tail.  
  12. Rain-in-Summer Seeing that Val has been injured, Rain walks over to the investigator and places a hands over her wound. Her birthmark glows beneath her veil, and as she removes her hand, the wound is partially healed. OOC: Move action: Walk 10ft to Val Standard Action: Cure Light Wounds  
  13. Rain-in-Summer Rain runs towards the sound of the commotion, drawing her crossbow as she does so.  
  14. Sister Azura Azura rejoins Neskas at the front off the group, Odachi in hand and javelin in tail. She listens out for the wailing from earlier. OOC:  
  15. Rain-in-Summer Rain drops her stuff off and follows the group to see the robot.  
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