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  1. Level 1 template: Zoya Tesfaye — Human Skald 1 (Fated Champion) AC/T/FF 16/11/15 | HP 11/11 | Init +1 | Speed 20ft | Fort/Ref/Will 4/1/2 (+3 will vs. charm and compulsion | Low light vision Raging Song 12/12 | Hero Points ?? Active Conditions: Raging song: Everyone who accepts (you can choose to not accept) gains +2 str +2 con +1 to will saves and -1 to AC Spells: 1st: (2/2 remaining per day) Heightened Awareness (10 minutes), Cure Light Wounds Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic The Church square That actually shuts Zoya up for a moment at least. Not because she has any respect or reverence for ... anything. But because she really wants to know what's in that linen covered box. Mostly because she's going to want to steal it, sooner or later. "Well? Open it up already? This one, always with the theatrics!" she called from her balcony perch. Mechanics Move: Standard: Free: Trained Skills Acrobatics* +5 Climb* +4 Diplomacy +6 Intimidate +7 Knowledge (history) +8 Knowledge (local) +6 Other knowledges (untrained) +2 Perception +3 Perform (Sing) +8 Swim* +4 * -4 ACP to str and dex skills
  2. Elvangara Collosz Elvangara Collosz — Half Elf (Drow) Investigator 9 AC/T/FF 25/15/22 | HP 81/81 | Init +7 | Speed 30ft | Fort/Ref/Will 10/12/12 | Darkvision Inspiration 8/8 (1d6+2)| Martial Flexibility 4/4 Active Conditions (not included in stats above): heightened awareness (?? minutes remaining) heroism (200 minutes remaining) barkskin +4 natural AC (90 minutes remaining) mutagen +4 str -2 int +2 natural AC (90 minutes remaining) elixir of stealth +10 stealth (60 minutes remaining) channel vigor gain the benefits of haste (5 rounds remaining) Extracts 1st: cure light wounds, heightened awareness, shield x2, open x12 2nd: alchemical allocation x24, barkskin, open x2 3rd: channel vigor, displacement, fly, open The Llothite Ambush And just like that the patience paid off. One practically ran into her spear. Then she launched into them both, skewering as best she could, stepping back to make some room. Mechanics Rolls coming... this might take a bit to figure out! AoO on G8 on the way in: hits AC 22 for 22 (probably vs. flat footed) 5 foot step S to make room for longspear Swift: study G7 for +4/+4 Move: Standard: Full (if needed): full attack on G7 (or if G7 falls G8) attack 1 hits AC 41 for 32; attack 2 hits AC 39 for 32; attack 3 hits AC 26 for 31. If G7 falls after one or two attacks, put any left on G8 instead and they're at -4 hit and -4 damage. Oh and if she hit G7, G7 is sickened for 1 round. Free:
  3. Level 2 template: Seraphina Stormborn — Half-Orc Skald 2 (Fated Champion) AC/T/FF 16/11/15 | HP 22/22 | Init +2 | Speed 20ft | Fort/Ref/Will 7/3/3 | Darkvision Raging Song 11/13 | Hero Points 2/2 Active Conditions: none Spells: 1st: (2/3) Heightened Awareness (2 hours), Saving Finale (2d4), Cure light wounds Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic, light Zombie! Zombie! Zombie eh eh! "Oh come ON!!!" she repeated her cry in fury to the heavens as all their efforts to save Shefton were for naught. But she was quickly faced with the fact that Urthan and indeed all of them were in danger of facing the same fate. "Oh, if I ever get my hands on Vanthie,""Urthan? You ok big guy? You don't look so good." She hoped he didn't have any kind of zombie mange. Still he was up and on his feet and didn't seem about to fall any time soon. She could deal with the healing later. She stepped back and Mechanics Urthan (down 2 hit points, bleeding) Urthan will 5 foot step NW unless it puts him in grease Move: Standard: attack hits AC 16 for 14 Free: Seraphina 5 foot step E to get room to use her longspear, unless the one on Urthan dies, in which case she doesn't step. Move: Standard: longspear attack hits AC 17 for 9 Free: Trained Skills Acrobatics* +5 Climb* +8 Diplomacy +7 Handle Animal +6 Intimidate +8 Knowledge (dungeoneering) +6 Knowledge (local) +8 Knowledge (nobility) +6 Other knowledges (untrained) +2 Perception +3 Perform (Sing) +9 Swim* +8 * -4 ACP to str and dex skills
  4. Shenoah Littlefeather — Human Druid 3 (Goliath) AC/T/FF 20/12/19 | HP 27/27 | Init +2 | Speed 20ft | Fort/Ref/Will 6/3/5 | Low light vision Rage 5/5 | Hero Points ?? Active Conditions: longstrider (+10 movement) Spells: 2nd: barkskin, vine strike 1st: cure light wounds, entangle, heightened awareness Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic Coming to help Shenoah whistled, as she engaged with Jen. Then she lay her hands on the priestess and chanted a few words that were almost familiar but in a strange, primal dialect. As Jen's wounds closed a little, a small ... moose? Elk? emerged from the underbrush and charged in at the leader. Mechanics Move: Standard: CLW on Jen for ... 11 Free: Command her animal to attack Happs handle animal check with +4 for her own AC ... 15 success vs. DC 10 Mooswa attacks Happs on charge but misses. Mooswa has AC 19 normally (17 after charge) Trained Skills Linguistics +2 Climb* +8 Diplomacy +2 Fly* +6 Handle Animal +4 Heal +6 knowledge (geography, local, nature) +4 Perception +8 Spellcraft +5 Survival +8 Swim* +8 * -5 ACP to str and dex skills
  5. — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: bless +1 atk and save vs. fear 20 rounds remaining Spells: 1st: (4/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic Underground Desert T'Sarra rushed through, into the next room, halting just on the other side of the door before the equipment zapped again. "All clear, come on through after next zap," she called back as quietly as she could manage while being loud enough for those twenty or thirty feet back to hear. If nobody came through on the next window, she'd move back, tell them and then forward. Mechanics Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills
  6. Level 1 template: Zoya Tesfaye — Human Skald 1 (Fated Champion) AC/T/FF 16/11/15 | HP 11/11 | Init +1 | Speed 20ft | Fort/Ref/Will 4/1/2 (+3 will vs. charm and compulsion | Low light vision Raging Song 12/12 | Hero Points ?? Active Conditions: Raging song: Everyone who accepts (you can choose to not accept) gains +2 str +2 con +1 to will saves and -1 to AC Spells: 1st: (2/2 remaining per day) Heightened Awareness (10 minutes), Cure Light Wounds Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic The Church square Zoya, perched atop the opposite balcony couldn't resist the opportunity to inject some humor into the solemn atmosphere of Tileavia's speech Townsfolk needed someone to deflate all the pompous windbags, remind them that whatever Iomedae was promising, fun wasn't high on the list. As the priestess spoke about hardships and injustice, Zoya let out a loud, long fart noise from across the way. "Oh, please," she called out, her voice dripping with sarcasm but theatrically carrying just as powerfully as the Sword Knight's words. Perched on this balcony was a perfect spot. Shame she didn't have a thunderstone. "Tell me more about how tough life is for the Sword Knight of Iomedae. We're all really feeling your struggle, Dearie. We've all heard it before, you're just playing with yourself here." She made a theatrical gesture of someone .. entertaining themselves that was really not compatible with her nor the Sword Knight's sex, but got the point across. "The best solution for hard times is laughter," and nothing funnier than taking the air out of some pompous windbag going on and on about hardships she never feels. "This would be a lot better as a comedy show," Zoya continued, her grin widening. "But nope, just another sermon about the woes of the world. Thrilling stuff, folks!" She punctuated her remark with a theatrical clap, earning a few chuckles from the crowd. It was a start. She launched into song. "Oh, the priestess on her balcony, so high above the crowd, With tales of woe and misery, she really draws a crowd! But as she preaches righteousness, we all yawn and snore, Her sermons are as thrilling as a trip to the general store!" Zoya's voice carries through the square, filled with mischief and mirth, as she improvises a mocking song to lighten the mood and poke fun at Tileavia's solemnity, take some air from her sermon. And with luck push the Knight Priestess into a rage that leads her to say something she'd regret, something they could use against her. "She speaks of struggles, hardships, but does she feel them too?, Or does she live in luxury, while preaching to me and you? With her lofty words and righteous airs, she thinks she's quite the sage, But if I wanted boring lectures, I'd go to church somedays!" Mechanics I don't have perform: comedy though, only sing. So hopefully that will do! Hit a 25 on the check too. Move: Standard: Free: Trained Skills Acrobatics* +5 Climb* +4 Diplomacy +6 Intimidate +7 Knowledge (history) +8 Knowledge (local) +6 Other knowledges (untrained) +2 Perception +3 Perform (Sing) +8 Swim* +4 * -4 ACP to str and dex skills
  7. — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: bless +1 atk and save vs. fear 20 rounds remaining Spells: 1st: (4/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic Underground Desert T'Sarra smiled at Keshka, Val and the rest as she moved out from the false wall. "Door on the other side. Need one of those ... what you call them? Cards? You know the beep beep boop doors." She rolled her eyes and motioned unintelligibly with her hands, unable to really articulate what she needed, but hoped someone could figure her out. "The timing isn't that tight, we could probably all get through. Just keep the 18 count going in your head and if it gets too close, come back, wait for the zap and try again." If she got a card she did the count again, waited for the zap, stepped in, tried to open the door with the keycard and if it opened stepped through. If it didn't she stepped back before 18 seconds were up. Mechanics Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills
  8. Hey, I'm just sweet talking the cute priest. If I need a group for that I ... OK going to stop that train of thought right there.
  9. Level 1 template: Zoya Tesfaye — Human Skald 1 (Fated Champion) AC/T/FF 16/11/15 | HP 11/11 | Init +1 | Speed 20ft | Fort/Ref/Will 4/1/2 (+3 will vs. charm and compulsion | Low light vision Raging Song 12/12 | Hero Points ?? Active Conditions: Raging song: Everyone who accepts (you can choose to not accept) gains +2 str +2 con +1 to will saves and -1 to AC Spells: 1st: (2/2 remaining per day) Heightened Awareness (10 minutes), Cure Light Wounds Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic The Church square Zoya bided her time for a bit, before launching into her own heckling of the Sword Knight. She was certain the woman would go on and on and on, she'd have plenty of time to say her peace. She thought about what she was going to say to distract attention from the sermon. Raunchy songs were always fun, weren't they? Mechanics Move: Standard: Free: Trained Skills Acrobatics* +5 Climb* +4 Diplomacy +6 Intimidate +7 Knowledge (history) +8 Knowledge (local) +6 Other knowledges (untrained) +2 Perception +3 Perform (Sing) +8 Swim* +4 * -4 ACP to str and dex skills
  10. — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: bless +1 atk and save vs. fear 20 rounds remaining Spells: 1st: (4/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic Underground Desert T'Sarra shrugged. If Khonnir came this way, they needed to work it out too. "OK here we go. Eighteen seconds. (Or whatever they call that unit of time around Torch)" She counted up eighteen from one Bzzt then as soon as the next one happened, rushed in, counting as she went. She took a quick peek, looked for any doors on the other side, opened them and went through to the other side. If she made it through to the other side without being barbecued, she tugged on the rope connected to Keshka. Mechanics If it's 3 rounds... Round 1: enter zappy room Round 2: locate and open door to other side Round 3: leave zappy room to other side. If there is no obvious exit door, go back to others. Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills
  11. Level 1 template: Zoya Tesfaye — Human Skald 1 (Fated Champion) AC/T/FF 16/11/15 | HP 11/11 | Init +1 | Speed 20ft | Fort/Ref/Will 4/1/2 (+3 will vs. charm and compulsion | Low light vision Raging Song 12/12 | Hero Points ?? Active Conditions: Raging song: Everyone who accepts (you can choose to not accept) gains +2 str +2 con +1 to will saves and -1 to AC Spells: 1st: (2/2 remaining per day) Heightened Awareness (10 minutes), Cure Light Wounds Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic The Church square "She seems nice," she said to Cimri and Silas standing beside her as the Sheriff walked away. Her tone of voice made it very clear that she meant the exact opposite. "Doesn't matter though. I'm going up to the balcony to watch. Might even start a show if the sermon gets too boring," she smirked with a crazy glint in her eyes. Mechanics Move: Standard: Free: Trained Skills Acrobatics* +5 Climb* +4 Diplomacy +6 Intimidate +7 Knowledge (history) +8 Knowledge (local) +6 Other knowledges (untrained) +2 Perception +3 Perform (Sing) +8 Swim* +4 * -4 ACP to str and dex skills
  12. Sophia, last name unknown Sophia — Human Inquisitor (ravener hunter, sanctified slayer) 1 / Unchained Monk 1 AC/T/FF 16/15/14 | HP 21/21 | Init +2 | Speed 30ft | Fort/Ref/Will 6/5/4 | Normal vision Stunning Fist 1/1 (DC 13) | Channel positive 2/2 (1d6) Active Conditions: none Spells: 1st: (2/day) Bless (2 minutes), Cure light wounds (1d8+2) Cantrips: (unl) create water, detect magic, guidance, light Following Lora "Brenton, wasn't he one of the kids back with Winter and the survivor camp?" she asked, pocketing the two toys. "Maybe he wants them back?" she wondered aloud with a shrug. It wasn't the worst thing in the world to bring a brief smile to a traumatized boy's face. But who was Debis? Regardless, nothing to dwell on. She moved on behind Lora and watched her lift the little ratfolk up again. Mechanics Move: Standard: Free: Stat Block %5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2618916%5D%5BB%5D%5BSIZE%3D%2B1%5DSophia%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AF%20LG%20Human%20Inquisitor%201%2FMonk%20(unchained)%201%2C%20%5BB%5DLevel%5B%2FB%5D%202%2C%20%5BB%5DInit%5B%2FB%5D%202%2C%20%5BB%5DHP%5B%2FB%5D%2021%2F21%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%0A%5BB%5DAC%5B%2FB%5D%2016%2C%20%5BB%5DTouch%5B%2FB%5D%2015%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2014%2C%20%5BB%5DCMD%5B%2Fb%5D%2020%2C%20%5BB%5DFort%5B%2FB%5D%206%2C%20%5BB%5DRef%5B%2FB%5D%204%2C%20%5BB%5DWill%5B%2FB%5D%205%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B5%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%201%20%20%20%0A%5BB%5Dreach%20glaive%20%5B%2FB%5D%20%2B6%20(1d10%2B6%2C%20x3)%0A%5BB%5D%20%20cold%20iron%20Morning%20star%20%5B%2FB%5D%20%2B5%20(1d8%2B6%2C%2020)%0A%5BB%5D%20%20sling%20%5B%2FB%5D%20%2B3%20(1d4%2B4%2C%20x2)%0A%20(%2B2%20Dex%2C%20%2B1%20Natural%2C%20%2B3%20Misc)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2019%2C%20Dex%2014%2C%20Con%2014%2C%20Int%2013%2C%20Wis%2016%2C%20Cha%2012%0A%5BB%5DCondition%5B%2FB%5D%20None%20 F LG Human Inquisitor 1/Monk (unchained) 1, Level 2, Init 2, HP 21/21, Speed 30 AC 16, Touch 15, Flat-footed 14, CMD 20, Fort 6, Ref 4, Will 5, CMB +5, Base Attack Bonus 1 reach glaive +6 (1d10+6, x3) cold iron Morning star +5 (1d8+6, 20) sling +3 (1d4+4, x2) (+2 Dex, +1 Natural, +3 Misc) Abilities Str 19, Dex 14, Con 14, Int 13, Wis 16, Cha 12 Condition None Trained Skills Acrobatics +7 Appraise +2 Diplomacy +5 Heal +7 Intimidate +6 Knowledge (History) +5 Knowledge (Nature, Planes, Religion) +6 Linguistics +2 Perception +8 Sense Motive +8 Stealth +6 Survival +7
  13. — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: bless +1 atk and save vs. fear 20 rounds remaining Spells: 1st: (4/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic Underground Desert T'Sarra shook her head and frowned, considering the options, while helping Vri search for other passages in this small cave. "We could try to look for another way outside too. There is a huge honking desert out there, who knows how many other passages lead off of it? But this one was lit up. I think it's not too much of a stretch to say Khonnir might have seen the same light we did and got through here. If we don't find another passage through here, I feel we need to give it a try. One at a time, in between zaps." Mechanics Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills
  14. Maria Callus — Human Monk (medic) Rexus and Maria It wasn't the last dinner they had together like that. As the days went on, when it seemed Rexus was pushing himself too hard, he could count on a stern but beautiful visitor late at night. Always the same story, taking him, insisting he join her for dinner, listening to him talk and then putting him to bed and returning to clear up the table. She participated in the conversation, of course, but mostly she listened. He took up what could have been awkward silences, filling her in on his research, and she absorbed what she could, mostly just absorbing the man's brilliance, passion and joy in his work. Until the night after he'd gotten that note from Korva. That night she had a question for him. "Rexus," she spoke into one of the silences, smiling warmly at him. She reached out and took his hand gently. "I don't mean to pry. Please don't answer if you find the question inappropriate or unpleasant but, I couldn't help but notice. When that note came in with Korva, you said it was from Lady Docur. You said she runs a school for girls in Kintargo. And you said you were her student. Why would you be a student at a school for girls, Rexus?" Mechanics Action 1: Action 2: Action 3:
  15. Maria Callus — Human Monk (medic) Why we fight Maria's heart swelled with pride as Kjersti's laughter, soft and fragile, a fleeting moment of levity amidst the weight of their shared burden. A burden that came from other memories. "I know," Maria nodded, speaking softly as Kjersti pointed to herself. Maria's heart swelled with a fierce motherly love, pride, admiration and respect, a bond that connected them forever, unbreakable. "You could never forget me, Kjersti," Maria affirmed, her voice a steady anchor amidst the tempest of uncertainty. "You carry the lessons and the memories, guiding your path even in the darkest of nights. But those other memories, you can't escape them either. They're all in there, under the breastplate in the same place," tapping her sternum right where Kjersti had tapped it herself moments before. "Temperance might be tough, but no one's love is tougher than your own. We'll get there. Just, I know meeting that tiefling that Rose, what was his name? That's stirred some stuff up in you I can tell. Just, it's all part of who you are, memories, lessons, some more painful than others. They're never going to go away. When we came here, our mission wasn't exactly a noble one. But now, with these Ravens? Maybe it is growing into something like that? I don't know. Your brother, well," she just sighed and shook her head. Mechanics Action 1: Action 2: Action 3:
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