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Guardian Angel Haruki

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  1. Sorry for the wait guys. But I finally got a post up. X_X
  2. Yuu Chiba & Grim As the Heartslabyul boys spoke, Yuu carefully in their reactions. She could see that Cater was putting on an act again. She could tell it wasn't malicious and that he was trying to figure things out as well, but she was disappointed that he didn't truly remember. Her smile was sad upon realization, but she focused her attention back onto Riddle. Riddle on the other hand was completely honest. While, he didn't remember her, some part of him knew that she was there to help. It was then that she decided that this was not the time for clever plans. This was the time to be straightforward. I'll believe in them...for now, She couldn't help but chuckle at Riddle's words mentioning the troublemakers around her. Grim grumbled in response, "Yeah, well I wasn't exactly a fan of your collarin' me," Yuu shook her head at Grim, and she looks to Riddle gratefully before she starts, "Part of being a dorm leader, right? We have to set the example, even if I was just the Dorm Leader for one other resident," That was what Riddle told her, upon noticing that her tie was crooked during their investigation of Savanaclaw, before Leona overblotted. With an exhale, she became serious and she addresses the group, "It's as Prospero stated earlier: We are here to find and rescue the students who fell into this world. However, now that we've seen how Wonderland is right now, we found that the mission is much more complicated than that. To answer your question earlier Cater, there was Blot trouble at the school...again. Only this time, a criminal who called themselves the Phantom Blot attacked the school and demonstrated that he was capable of controlling Blot," Grim chimes in pointing at Gosalyn, "This Phantom Blot guy is apparently Quiver...something or other's foe, so she can tell ya more about him. But yeah, Crowley mentioned that he had been wantin' to prove the Great Seven were nothing more than rogues. Got an extreme case of jealousy or somethin'," Yuu continued, "Anyways, Headmage Crowley was able to fight off the Phantom Blot, only for him to flee the school. His next targets after the school, were five students from the Heartslabyul Dorm, starting with the one who resonates most with the Spirit of the Queen of Hearts," She hoped that her words would stir memories for her friends, but for now, she opted to not say it's them in order to avoid angering Riddle, With a saddened look she continues, "The Phantom Blot put the five students in a coma. The students' bodies are in the other world, but their spirits, hearts, or minds, however you wish to put it, are here. The mages and doctors have tried everything to wake them up, but nothing has worked. This left Crowley one option left: To contact Grim and I to help. So, we managed to make our way here, thanks to Prospero and Ace's previous efforts," Grim chimes in, "Legion and Blight are somehow definitely part of that coma! Legion definitely looked like he was made of Blot. We also got a tip that they are external creations, but somehow are usin' 'supplies', " Out of Character ..... Yuu's Statblock [b][url=http://www.myth-weavers.com/sheet.html#id=2680336]Yuu Chiba[/url][/b] [I]Variant Human Wizard (War) 6 [/i] [b]AC[/b] 16 [b]HP[/b] 32/32 [b]Speed[/b] 30ft [b]Str[/b] 8 (-1) [b]Dex[/b] 16 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 14 (2) [b]Int[/b] 18 (4) [b]Cha[/b] 10 (0) [b]Attacks[/b] [b]Dagger[/b] +6 1d4+3 [b][/b] [b][/b] [b][/b] [b][/b] +2 DEX +1 INT +1 WIS Darkvision: 60 feet Level 1 Feat: Martial Adept You have martial training that allows you to perform special combat maneuvers. You gain the following benefits: You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest. Commander's Strike: When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll. Tactical Assessment: When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check. Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots. Arcane Deflection: At 2nd level, you have learned to weave your magic to fortify yourself against harm. When you are hit by an attack or you fail a saving throw, you can use your reaction to gain a +2 bonus to your AC against that attack or a +4 bonus to that saving throw. When you use this feature, you can't cast spells other than cantrips until the end of your next turn. Tactical Wit: Starting at 2nd level, your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier. 4th Level ASI: +2 INT 4th Level Feat: Eldritch Adept Studying occult lore, you learn one Eldritch Invocation option of your choice from the warlock class. Your spellcasting ability for the invocation is Intelligence, Wisdom, or Charisma (choose when you select this feat). If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite. Whenever you gain a level, you can replace the invocation with another one from the warlock class. Eldritch Invocation: Armor of Shadows You can cast mage armor on yourself at will, without expending a spell slot or material components. Power Surge: Starting at 6th level, you can store magical energy within yourself to later empower your damaging spells. In its stored form, this energy is called a power surge. You can store a maximum number of power surges equal to your Intelligence modifier (minimum of one). Whenever you finish a long rest, your number of power surges resets to one. Whenever you successfully end a spell with dispel magic or counterspell, you gain one power surge, as you steal magic from the spell you foiled. If you end a short rest with no power surges, you gain one power surge. Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one power surge to deal extra force damage to that target. The extra damage equals half your wizard level. Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. Enduring Spellbook: This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age. Grim's Statblock [img2=300]https://rei.animecharactersdatabase.com/uploads/chars/68195-1029654253.png[/img2][/FLOATLEFT]Armor Class 12 Hit Points 2 (1d4) Speed 40 ft., climb 30 ft. STR 3 (-4) DEX 15 (+2) CON 10 (+0) INT 3 (-4) WIS 12 (+1) CHA 7 (-2) Skills Perception +3, Stealth +4 Senses passive Perception 13 Challenge 0 (10 XP) Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell. Actions Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d1) slashing damage.
  3. It’s not dead. I’ll post ASAP. I currently have family over. Again, I apologize for the wait. ^^”
  4. Sorry for the silence on my part. ^^” In the middle of family visit. I’ll try and get a post up ASAP.
  5. Sorry for the silence on my part guys. RL got busy. ^^” I will get to replying ASAP.
  6. I don’t think the Modern Mob and Kingdom Squad have met yet…😅
  7. The Ticket Booth Should anyone take a moment to check on the elderly goblin, they would see that he has his ear horn up to his ear, as though he is obviously listening in on the conversation. He takes a moment to mumble to himself when there is an opportunity to do so, "Siegfried Duval, Gavin Hopsalot, Jasmine Hart, EEEEK!, and Ilse...." He then seems to realize something and he practically screeches, "Aha! I remember now! Your names! One moment!" After that sudden burst of energy, he ducks down behind the booth and seems to rifle through the things behind there, before popping back up. He puts down five tickets down on the counter for them, and he informs them, "A benefactor has already paid for a ticket for each one of you! However, if you want to experience more of the Carnival's wonders, you will need to pay for another ticket, " He then turns his attention to Siegfried and pushes back the two gold coins saying, "A ticket for an adult costs 8 Gold Pieces. If you cannot afford that, then we can work out a deal for a different form of payment,"
  8. Yuu Chiba & Grim Before the group reaches the room, she answers Gosalyn's inquiry, "That is certainly a possibility. Keep your eyes peeled," She then hands her smart phone to Gosalyn and asks her, "If you can get photographic or video evidence of it, don't hesitate to do so," It wasn't just for that reason that she gave Gosalyn her smart phone. She could use it as a segue during the conversation if she wanted to try and see if Trey is truly an imposter as she suspects. Yuu nods and she sits across Riddle, Deuce, Cater, and Trey(?) so she can keep eye contact with them. She listens as Riddle begins and gives his thoughts. Thankfully, Cater steps in and moves to her to properly greet her and Grim. The relief Yuu felt was immense. She inhaled before she answers Cater with a smile, "Diamond-Senpai, you are a #Lifesaver!" Yes, she added in the "Hashtag" as a Magicam joke in return. She and Grim listened quietly as the Heartslabyul boys spoke amongst themselves. She raised an eyebrow at Trey when he made the attempt to reaffirm that their memories of Wonderland are real. She answers the trio, addressing 'Trey' calmly but seriously, "Honestly, we were concerned about how to broach this subject as well, for the same reasons you cited, Your Highness. The memories at Night Raven College are real. I even have photos from the Ghost Camera if you want to see them. And you can rest assured, Clover-Senpai, we're not saying your memories here are false," For now at the very least, Yuu thought to herself. She then continues, genuinely smiling at Riddle, Deuce, and Cater, "It's been a shorter time for Grim and I, but it really is good to see you again. If only it were under better circumstances," After that, she continues, going back to a serious demeanor "Now that we've established we know each other, it'll be easier to share information and help you out," "Puhahaha! As we told the King, I, the Great Grim, and his minions are here to help ya guys, and part of that is clearly beating Legion and Blight!" Yuu once again rolled her eyes at Grim as he raised his little paw up in the air as a fist pump, and she spoke, "However, we're still trying to figure out the full scope of this situation ourselves. We only have information that we received from Headmage Crowley before we came here," "Yeah, you know how that guy is! Whenever there's trouble, he sends us," Grim bitterly adds regarding Crowley with a roll of his eyes. During the discussion, she keeps a vigilant eye on Trey Clover, just in case he truly is an imposter and he wants to try anything. His reactions could also be telling. Out of Character ..... Yuu's Statblock [b][url=http://www.myth-weavers.com/sheet.html#id=2680336]Yuu Chiba[/url][/b] [I]Variant Human Wizard (War) 6 [/i] [b]AC[/b] 16 [b]HP[/b] 32/32 [b]Speed[/b] 30ft [b]Str[/b] 8 (-1) [b]Dex[/b] 16 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 14 (2) [b]Int[/b] 18 (4) [b]Cha[/b] 10 (0) [b]Attacks[/b] [b]Dagger[/b] +6 1d4+3 [b][/b] [b][/b] [b][/b] [b][/b] +2 DEX +1 INT +1 WIS Darkvision: 60 feet Level 1 Feat: Martial Adept You have martial training that allows you to perform special combat maneuvers. You gain the following benefits: You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest. Commander's Strike: When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll. Tactical Assessment: When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check. Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots. Arcane Deflection: At 2nd level, you have learned to weave your magic to fortify yourself against harm. When you are hit by an attack or you fail a saving throw, you can use your reaction to gain a +2 bonus to your AC against that attack or a +4 bonus to that saving throw. When you use this feature, you can't cast spells other than cantrips until the end of your next turn. Tactical Wit: Starting at 2nd level, your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier. 4th Level ASI: +2 INT 4th Level Feat: Eldritch Adept Studying occult lore, you learn one Eldritch Invocation option of your choice from the warlock class. Your spellcasting ability for the invocation is Intelligence, Wisdom, or Charisma (choose when you select this feat). If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite. Whenever you gain a level, you can replace the invocation with another one from the warlock class. Eldritch Invocation: Armor of Shadows You can cast mage armor on yourself at will, without expending a spell slot or material components. Power Surge: Starting at 6th level, you can store magical energy within yourself to later empower your damaging spells. In its stored form, this energy is called a power surge. You can store a maximum number of power surges equal to your Intelligence modifier (minimum of one). Whenever you finish a long rest, your number of power surges resets to one. Whenever you successfully end a spell with dispel magic or counterspell, you gain one power surge, as you steal magic from the spell you foiled. If you end a short rest with no power surges, you gain one power surge. Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one power surge to deal extra force damage to that target. The extra damage equals half your wizard level. Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. Enduring Spellbook: This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age. Grim's Statblock [img2=300]https://rei.animecharactersdatabase.com/uploads/chars/68195-1029654253.png[/img2][/FLOATLEFT]Armor Class 12 Hit Points 2 (1d4) Speed 40 ft., climb 30 ft. STR 3 (-4) DEX 15 (+2) CON 10 (+0) INT 3 (-4) WIS 12 (+1) CHA 7 (-2) Skills Perception +3, Stealth +4 Senses passive Perception 13 Challenge 0 (10 XP) Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell. Actions Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d1) slashing damage.
  9. Welcome to the Witchlight Carnival! The first stars of night twinkle above the apricot sunset. Giant dragonflies whir overhead, trailing streamers, and a low mist curls over the ground. Through a floral archway, you glimpse wondrous and vibrant creatures—elf stilt walkers, dancing faeries, and painted performers. Everywhere there is laughter, pixie dust, bubbles, and the wistful tune of a whistling calliope. It is at this time that five of our heroes find themselves standing in awe as they take in the hints of what is to be seen at the Witchlight Carnival. For them, the Witchlight Carnival has returned and old feelings from childhood have returned to the surface, and have overwhelmed any sense or memory of what they were doing before they beheld this familiar and yet foreign sight. Whatever spell that was placed on these five have worn off, and their feelings of longing return as clearly as though it were only yesterday. As for the sixth hero, for Chit'Thal, it's just another day at the Witchlight Carnival as a Witchlight Hand. For work purposes, he has been drawn to near the entrance to take care of something that needs to be fixed at the Ticket Booth. There Chit'Thal would see five faces...that seem strangely familiar... The Ticket Booth A silver statue of a dancing faerie is mounted on the roof of this ticket booth and surrounded by fluttering butterflies. The booth is decorated with an animated depiction of the night sky, with shooting stars arcing across it. An elderly goblin perches behind the ticket counter, peering at the five heroes quizzically through a spyglass. He lowers the spyglass and calls out to them, "Greetings, fair fairgoers!"
  10. The Party has been chosen. I would like to extend Congratulations to the following players! as Siegfried Duval the Illusionist as EEEEK! the Rogue as Chit'Thal 'Fixit' the Artificer as Gavin Hopsalot the Ranger as Ilse the Sorceress as Jasmine Hart the Warlock I will be sending out Invitations shortly.
  11. Announcements! The time has come for me to make my selection. I want to thank each and everyone here for your interest and applications. I also owe you guys an apology: I am sorry I couldn't give everyone a proper review like I should have and hoped to do. I will be looking over your applications and making my final decision in this thread today. I will also be sure to send invitations to those chosen for this game. If you asked to join during the process and I refuse you, please understand that it is not meant to be an insult. Also, I want everyone who applied here to know that all of you did a great job on your applications and choosing a party will be difficult on my part. Once I choose the members of the party, I will be starting the game. Thank you very much for your interest and patience. I truly appreciate it.
  12. Thank you very much! EEEEK! is definitely an interesting character. My main concern with this one was the age. I had to look up the ages for Kenkus, and thankfully, it turns out 12 years old is the age when Kenkus' adulthood starts. I had to look that up because, for reasons, EEEEK! would have had an unfair advantage in adventure compared to the rest of the party if he had been any younger. EEEEK! is good to go. XD
  13. Hello Ayeba! I apologize for the delayed response on my end. X_X Busy day. I will definitely answer you in your thread, and get to everyone before decision time, I swear.
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