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zyquis

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  1. Shaaz don't look i'm still figuring out how baldr works   Gender: Female Race: Gnoll, desert Alignment: Chaotic Neutral   Class: Druid  Background: Desert Runnerr Passive Perception: --- Passive Investigation: --- Passive Insight: ---   Hit Points: --- Hit Dice: 0d0 / 0d0 AC:  Initiative: Size: Medium Speed: 30 feet   "If you watch, and you listen, all secrets will be revealed."   ABILITIES & SKILLS Proficiency Bonus: +3 STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 12 (+1) 16 (+3) 16 (+3) 20 (+5) Save +1* Save +7* Save +2* Save +4* Save +4* Save +9* Athletics +2** Acrobatics +5** Sleight of Hand +5** Stealth +7**   Arcana +7** History +5** Investigation +7** Nature +5** Religion +5** Animal Handling +5** Insight +7** Medicine +5** Perception +10** (E) Survival +7**   Deception +9** Intimidation +9** Performance +7 Persuasion +12** (E) * Includes +1 from Luckstone / ** Includes +1 from Luckstone and Jack of all Trades / (E) denotes expertise. / Bold denotes proficency.   PROFICIENCIES & ABILITIES PROFICIENCIES LANGUAGES CLASS ABILITIES RACIAL TRAITS FEATS Blep Southern Gnollish Blep Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ScentYou have advantage on Wisdom (Perception) checks that rely on smell BullyAlthough many gnolls are cowardly at heart, they disguise their fears by abusing others. You have disadvantage on saving throws against being frightened. On the other hand, whenever you make a Charisma (Intimidation) check involving obviously smaller or weaker targets, you are considered proficient in the Intimidation skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Live to fight another dayWhen you take the Disengage action, your base walking speed increases by 10 feet until the end of your turn. Gnoll Weapon TrainingYou have proficiency with the spear, shortbow, longbow, light crossbow, and heavy crossbow. Heat ToleranceYou have resistance to fire damage. You can go three times as long without water as most other humanoids. weh     ATTACKS WEAPON TO HIT DAMAGE PROPERTIES / (RANGE) idk +7 1d8+4 Piercing, Magic Finesse Dagger +6 1d4+3 Piercing Finesse, Light, Thrown (20/60) Longbow +6 1d8+3 Piercing Ammunition, Heavy, Two-Handed (150/600)                           SPELLS Spell Slots: 4/4 (1st), 3/3 (2nd), 3/3 (3rd), 1/1 (4th) BARD - Spell Save DC: 16 Spell Attack Mod: +8 Spells Known: 8 + Dtetect Thoughts WIZARD - Spell Save DC: 14 Spell Attack Mod: +6 Spells Prepared: 5 CANTRIPS 1ST LEVEL 2ND LEVEL 3RD LEVEL BARD Clockwork Bolt*  Mending  Scribe* WIZARD Claws of Darkness (C)* Green-Flame Blade Silhouette (C)* Word of Misfortune (C)*    BARD Cure Wounds Dissonant Whispers Earworm Melody (C)* Faerie Fire (C)   WIZARD Black Ribbons (C) Mage Armor Insightful Maneuvers (B)* Magic Missile Shadow Armor (R)*   BARD Detect Thoughts (C) (1 Free Use) Lacerate Suggestion (C) BARD Mind Exchange (C)* Throes of Ecstasy (C)* 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL         8TH LEVEL 9TH LEVEL             * Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.   WIZARD SPELLBOOK These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.) CANTRIPS 1ST LEVEL 2ND LEVEL 3RD LEVEL   Black Ribbons (C) Disguise Self Disquieting Gaze* Find Familiar (R) Mage Armor Insightful Maneuvers (B)* Magic Missile Shadow Armor (R)* Speak with Inanimate Object*       4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL         8TH LEVEL 9TH LEVEL             * Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.   MONEY Copper: 0 Silver: 1 Gold: 203 Obsidian: 100 Platinum: 0 (304 Coins * .02 lbs. = 6.08 lbs. Total Weight)   ENCUMBRANCE Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score) Status: Unencumbered Penalty: None   EQUIPMENT READIED Equipped Items: (18 lbs.) Equipped items can be retrieved with a manipulate item interaction. ARMOR (4 lbs.) WEAPONS (5 lbs.) READIED ITEMS (9 lbs.) Traveler's Clothes (2gp) - 4 lbs. +1 Elven Warblade [rapier] (uncommon) - 2 lbs. Dagger - 1 lb. Longbow (50gp) - 2 lbs. Spell Component Pouch - 2 lbs. +1 Arcane Grimoire [Elven Spell Cube] (uncommon) - 3 lbs. Quiver of arrows (1gp) 1 lb. Healer's Kit (5gp) - 3 lbs. Find Familiar Spell Components (50gp) Pearl (100gp) Slither Spell Component (50gp) Black Opal with crest (125gp)     EQUIPMENT STORED Stored Items: (27 lbs.) Stored items can be retrieved with an action. IN BACKPACK (11 lbs.) STRAPPED TO BACKPACK (16 lbs.) AT HOME (-- lbs.) Backpack - 5 lbs. Mess Kit - 1 lbs. Spellbook - 3 lbs (10) Sheets of Parchment (2) Scroll Cases - 2 lbs. Bottle of Ink Ink Pen Vial of Perfume   Waterskin - 5 lbs. Silk Rope & Grappling Hook - 9 lbs. Bedroll & Blanket - 10 lbs. Lute - 2 lbs. Viol - 1 lbs. Bagpipes - 6 lbs. Find Familiar Spell Components (50gp) Chest - 25 lbs. A Set of Fine Clothes - 6 lbs. Lamp - 1 lbs. (2) Flask of Oil - 2 lbs. (5) Sheets of Paper Sealing Wax Soap     MAGIC ITEMS Magic Items: (3 lbs.)   NON-ATTUNED (0.0 lbs) ATTUNED 2/3 (3 lbs.)   Stone of Good Luck (Luckstone)Wondrous Item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. Rhythm Maker's Drum +1Wondrous item, uncommon (requires attunement by a bard) While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. - 3lbs.   CHARACTER OVERVIEW Appearance Age: ---- Height: ?? Weight: ??? Hair: ??? Eyes: ??? Complexion: ??? TBD   BACKGROUND Custom: TBD Personality Traits: something   Ideals: something   Bonds: something   Flaws: something   Background Feature: something     Backstory TBD      
  2. Awesome! I'm gonna drum up some ideas then 
  3. Hey there! I haven't played D&D for a good while but I'm very interested to apply all the same, are you accepting "rusty but not new" players? 
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