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Djacob91

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  1. Just the options that the dice icon gives you, I prefer the table entry option. But nothing in post for it like the old system that I know of.
  2. Darvin clambered up to the top. It was not exactly a quiet trip, but hopefully they were at least past the worst of the fortifications. He tried to peer into the darkness for a moment before giving up and calling up a simple light spell, the soft light pouring out of the spellcasting orb he held aloft. "Well, that is unfortunate." He said, as their climb and presence roused the zombie ogre. As it slowly got up to attack them, he pointed his rod towards the creature, a lance of arcane energy blasting towards it. Actions/OOC Yea, some of us need Light, so I'll hold a light spell for now. Standard Action: Eldritch Blast at the ogre Move Action: Concentration: Conditions: Light HP: 32/32 Statblock Str 8 (-1) Dex 14 (2) Con 12 (1) Int 14 (2) Wis 10 (0) Cha 16 (3) Proficiency Bonus: +3 INIT: +2 AC: 13 HD: 5/5d8 HP: 32/32; TEMP: 0 Speed: 30 ft Passive Perception: 12 Gifts: Charm of Bounty: Create Food and Water 3/3 Human: Bonus Skill/Feat Cloistered Scholar: Library Access Warlock: Otherworldly Patron: Celestial (Savras) Pact Magic Healing Light: 6/6 Eldritch Invocations: -Agonizing Blast -Beguiling Influence -Book of Ancient Secrets -Repelling Blast Pact of the Tome (Detect Magic; Identify) Rod of the Packeeper: 1/1 (1 per day, regain a spell slot) ASI: Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex lvl 4: Eldritch Adept Attacks Eldritch Blast +7 1d10+3 Club +2 1d6-1 Dagger +5 1d4+2 Spell Slots Pact Magic: LVL 3: 2/2 Magic Initiate: Hex: 1/1 Spells Known Spells Known LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify LVL 2: Lesser Restoration; Suggestion LVL 3: Daylight; Hypnotic Pattern
  3. Theren drew back in surprise as the demon thing rounded the statue to him. He had rather expected it to go after someone else, an assumption turned painfully wrong. The magic that held his fey ally in this realm flickered and started to fade before a sudden wave countered a fumble of a spell to achieve something akin to stability. Theren scrambled back and away, dodging and juking as much for distance as anything else. As he did so, the sprite darted forward, obligation driving it forward as much as the thrill of the fight. Halfway across the space, it fazed forward, a flicker of magic causing a simple step to cross the far half of the room beside Schvalt. With a twisting flourish, it lashed out twice against the demon. Actions/OOC Standard: Disengage because I can't stay here. Move Action: Move 30ft south, south east. Concentration: Summon Fey; Duration: 1hr Conditions: Mirthful Fey: Spell LVL 4; AC: 16; HP: 40/40 Mirthful Fey Actions: Move: Move North Bonus Action: Fey Step to beside Schvalt Standard: Multiattack the Demon Statblock Str 8 (-1) Dex 16 (3) Con 12 (1) Int 19 (4)Base: 10 (0) Wis 14 (2) Cha 18 (4) Proficiency Bonus: +4 Jack of all Trades Bonus: +2 INIT: +5 AC: 15 HD: 11/11d8 HP: 16/67; TEMP: 0 Speed: 30 ft Passive Perception: 20 Darkvision (60ft) By Popular Demand Fey Ancestry Bardic Inspiration d10 4/4 Jack of All Trades Song of Rest: d10 Cutting Words Expertise Countercharm Magical Secrets Lucky: 1/3 DM Inspiration: 1/only Hartkiller's Lucky: 3/only Rapier Piercing, Finesse +7 1d8+3 Dagger Piercing, Finesse, Thrown(20/60) +7 d4+3 Wand of Web: 5/7 charges; DC15 Seer's Scroll of Teleportation: 1/1 Spell Slots LVL 1: 4/4 LVL 2: 3/3 LVL 3: 2/3 LVL 4: 2/3 LVL 5: 1/2 LVL 6: 1/1 LVL 7: 0/0 LVL 8: 0/0 LVL 9: 0/0 Spells Known LVL 0: Vicious Mockery, Minor Illusion, Prestidigitation, Mending LVL 1: Bane, Cure Wounds, Dissonant Whispers, Healing Word LVL 2: Heat Metal, Invisibility, Lesser Restoration LVL 3: Aura of Vitality, Counterspell, Major Image, Slow, Summon Fey, Tongues LVL 4: Dimension Door LVL 5: Circle of Power, Synaptic Static LVL 6: Mass Suggestion
  4. Darvin was hardly the picture of athleticism, being far more of a scholarly bent. Still, with the signal given that the space above was clear, he took his turn at the rope to follow after into the base. Actions/OOC Concentration: Conditions: HP: 32/32 Statblock Str 8 (-1) Dex 14 (2) Con 12 (1) Int 14 (2) Wis 10 (0) Cha 16 (3) Proficiency Bonus: +3 INIT: +2 AC: 13 HD: 5/5d8 HP: 32/32; TEMP: 0 Speed: 30 ft Passive Perception: 12 Gifts: Charm of Bounty: Create Food and Water 3/3 Human: Bonus Skill/Feat Cloistered Scholar: Library Access Warlock: Otherworldly Patron: Celestial (Savras) Pact Magic Healing Light: 6/6 Eldritch Invocations: -Agonizing Blast -Beguiling Influence -Book of Ancient Secrets -Repelling Blast Pact of the Tome (Detect Magic; Identify) Rod of the Packeeper: 1/1 (1 per day, regain a spell slot) ASI: Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex lvl 4: Eldritch Adept Attacks Eldritch Blast +7 1d10+3 Club +2 1d6-1 Dagger +5 1d4+2 Spell Slots Pact Magic: LVL 3: 2/2 Magic Initiate: Hex: 1/1 Spells Known Spells Known LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify LVL 2: Lesser Restoration; Suggestion LVL 3: Daylight; Hypnotic Pattern
  5. Darvin glanced ahead, trying to see what he could in the dim light. With the stream, frozen as it was, leading out of the grate, he thought for a moment before giving a nod. It seemed as likely a way inside as any. This was a fortified base after all, and the best they could hope for was such an entrance or door locked, barred, and watched from the inside. He tried to show his support for the idea with hand signs, pointing between them before miming squeezing inside, and finally giving a thumbs up. Actions/OOC Concentration: Conditions: HP: 32/32 Statblock Str 8 (-1) Dex 14 (2) Con 12 (1) Int 14 (2) Wis 10 (0) Cha 16 (3) Proficiency Bonus: +3 INIT: +2 AC: 13 HD: 5/5d8 HP: 32/32; TEMP: 0 Speed: 30 ft Passive Perception: 12 Gifts: Charm of Bounty: Create Food and Water 3/3 Human: Bonus Skill/Feat Cloistered Scholar: Library Access Warlock: Otherworldly Patron: Celestial (Savras) Pact Magic Healing Light: 6/6 Eldritch Invocations: -Agonizing Blast -Beguiling Influence -Book of Ancient Secrets -Repelling Blast Pact of the Tome (Detect Magic; Identify) Rod of the Packeeper: 1/1 (1 per day, regain a spell slot) ASI: Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex lvl 4: Eldritch Adept Attacks Eldritch Blast +7 1d10+3 Club +2 1d6-1 Dagger +5 1d4+2 Spell Slots Pact Magic: LVL 3: 2/2 Magic Initiate: Hex: 1/1 Spells Known Spells Known LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify LVL 2: Lesser Restoration; Suggestion LVL 3: Daylight; Hypnotic Pattern
  6. The closest Theren will get to being actually good at stabbing things. Also, I might have messed up labeling things in the dice rolls. Should have been: Atk 1 DMG 1 Atk 2 DMG 2
  7. Theren raised an eyebrow at the demon as it talked about eating them. "You know, as the host, are the rules of hospitality not incumbent upon you to provide the meal to us?" He asked. Although, he did rather doubt he would care to actually partake in such a meal. Pulling out a very ornate rose, he whispered into it before waving it towards the demon. "Greetings my friend. Our host has been lacking in his duties as host. I would consider it a favor to make a point of showing our disappointment." He called out as a sprite walked into the room from seemingly no where. With a chuckle, it drew an overly ornate, bronze colored shortsword before making an almost sarcastic bow towards Theren. As the bard returned a nod, he stepped back and behind the statue as the fey darted in, stabbing the demon twice before vanishing in a puff of dust to appear behind the Delver statue. It turned to eye the high elf, its head tilted to the side in thought before giving a sly grin. Actions/OOC Standard: Cast Summon Fey to summon a Mirthful Fey Move Action: Move to the other side of the Hunter for the sake of cover. Concentration: Summon Fey; Duration: 1hr Conditions: HP: 36/67 Mirthful Fey: Spell LVL 4; AC: 16; HP: 40/40 Mirthful Fey Actions: Move: Move up to the Demon Standard: Multiattack the Demon Bonus Action: Fey Step to behind the Delver statue Statblock Str 8 (-1) Dex 16 (3) Con 12 (1) Int 19 (4)Base: 10 (0) Wis 14 (2) Cha 18 (4) Proficiency Bonus: +4 Jack of all Trades Bonus: +2 INIT: +5 AC: 15 HD: 11/11d8 HP: 67/67; TEMP: 0 Speed: 30 ft Passive Perception: 20 Darkvision (60ft) By Popular Demand Fey Ancestry Bardic Inspiration d10 4/4 Jack of All Trades Song of Rest: d10 Cutting Words Expertise Countercharm Magical Secrets Lucky: 2/3 DM Inspiration: 1/only Hartkiller's Lucky: 3/only Rapier Piercing, Finesse +7 1d8+3 Dagger Piercing, Finesse, Thrown(20/60) +7 d4+3 Wand of Web: 5/7 charges; DC15 Seer's Scroll of Teleportation: 1/1 Spell Slots LVL 1: 4/4 LVL 2: 3/3 LVL 3: 2/3 LVL 4: 2/3 LVL 5: 1/2 LVL 6: 1/1 LVL 7: 0/0 LVL 8: 0/0 LVL 9: 0/0 Spells Known LVL 0: Vicious Mockery, Minor Illusion, Prestidigitation, Mending LVL 1: Bane, Cure Wounds, Dissonant Whispers, Healing Word LVL 2: Heat Metal, Invisibility, Lesser Restoration LVL 3: Aura of Vitality, Counterspell, Major Image, Slow, Summon Fey, Tongues LVL 4: Dimension Door LVL 5: Circle of Power, Synaptic Static LVL 6: Mass Suggestion
  8. Damage to the walls is still covered by its plot armor. You would be better off using wall of stone to make a door stopper if you really want to relock the place up.
  9. My understanding was that the walls were protected by plot armor for the sake of high level spells like passwall/disintegrate/stone shape/teleport that might otherwise simply bypass the puzzles of the dungeon. But doing normal magic things inside is fine and we got a one use 'ignore plot armor' pass for the sake of teleporting out and back to the Seer, our resident quest giver. Then they just tossed on some fluff for the sake of worldbuilding/setting/not breaking the fourth wall with a battering ram.
  10. Darvin had followed along with Vithka's lead, the ranger being their best at sneaking into anywhere. He quickly hugged up close to the wall as the duergar inside reacted to the axe beak. Hopefully they could find a better place to start a fight from, but he did have a trick up his sleeve when the time came. He reached inside his coat to put a hand on his spellcasting orb, ready to pull it free should the fight commence. Actions/OOC Concentration: Conditions: HP: 32/32 Statblock Str 8 (-1) Dex 14 (2) Con 12 (1) Int 14 (2) Wis 10 (0) Cha 16 (3) Proficiency Bonus: +3 INIT: +2 AC: 13 HD: 5/5d8 HP: 32/32; TEMP: 0 Speed: 30 ft Passive Perception: 12 Gifts: Charm of Bounty: Create Food and Water 3/3 Human: Bonus Skill/Feat Cloistered Scholar: Library Access Warlock: Otherworldly Patron: Celestial (Savras) Pact Magic Healing Light: 6/6 Eldritch Invocations: -Agonizing Blast -Beguiling Influence -Book of Ancient Secrets -Repelling Blast Pact of the Tome (Detect Magic; Identify) Rod of the Packeeper: 1/1 (1 per day, regain a spell slot) ASI: Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex lvl 4: Eldritch Adept Attacks Eldritch Blast +7 1d10+3 Club +2 1d6-1 Dagger +5 1d4+2 Spell Slots Pact Magic: LVL 3: 2/2 Magic Initiate: Hex: 1/1 Spells Known Spells Known LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify LVL 2: Lesser Restoration; Suggestion LVL 3: Daylight; Hypnotic Pattern
  11. Theren shrugged at the thought. "That makes as much sense as anything I suppose. Personally, I would have set all of the pieces in the middle and had the puzzle be to give everyone the items that matched their purpose. Of course, they rather started with those, so..," He said, trailing off as he gave another shrug. Stepping up to the hunter and giving him the flagon. Actions/OOC Standard: Move Action: Concentration: Conditions: HP: 36/67 Statblock Str 8 (-1) Dex 16 (3) Con 12 (1) Int 19 (4)Base: 10 (0) Wis 14 (2) Cha 18 (4) Proficiency Bonus: +4 Jack of all Trades Bonus: +2 INIT: +5 AC: 15 HD: 11/11d8 HP: 67/67; TEMP: 0 Speed: 30 ft Passive Perception: 20 Darkvision (60ft) By Popular Demand Fey Ancestry Bardic Inspiration d10 4/4 Jack of All Trades Song of Rest: d10 Cutting Words Expertise Countercharm Magical Secrets Lucky: 2/3 DM Inspiration: 1/only Hartkiller's Lucky: 3/only Rapier Piercing, Finesse +7 1d8+3 Dagger Piercing, Finesse, Thrown(20/60) +7 d4+3 Wand of Web: 5/7 charges; DC15 Seer's Scroll of Teleportation: 1/1 Spell Slots LVL 1: 4/4 LVL 2: 3/3 LVL 3: 2/3 LVL 4: 3/3 LVL 5: 1/2 LVL 6: 1/1 LVL 7: 0/0 LVL 8: 0/0 LVL 9: 0/0 Spells Known LVL 0: Vicious Mockery, Minor Illusion, Prestidigitation, Mending LVL 1: Bane, Cure Wounds, Dissonant Whispers, Healing Word LVL 2: Heat Metal, Invisibility, Lesser Restoration LVL 3: Aura of Vitality, Counterspell, Major Image, Slow, Summon Fey, Tongues LVL 4: Dimension Door LVL 5: Circle of Power, Synaptic Static LVL 6: Mass Suggestion
  12. Theren frowned in thought as he looked between all of the statues. "Well.., it looks like we need to figure this little puzzle out before continuing." He mused out loud as he continued his inspection. "They are all named, given items for their tasks, and all have things that can be removed. Perhaps we should start by removing everything that can come off? And double check the name plates, though I would think that they should remain where they are. We can make a pile of it all and see what we have to work with, and maybe something will react if we do so." He offered, moving towards the Shorn to take up the dwarf's tankard. Actions/OOC Standard: Move Action: Concentration: Conditions: HP: 36/67 Statblock Str 8 (-1) Dex 16 (3) Con 12 (1) Int 19 (4)Base: 10 (0) Wis 14 (2) Cha 18 (4) Proficiency Bonus: +4 Jack of all Trades Bonus: +2 INIT: +5 AC: 15 HD: 11/11d8 HP: 67/67; TEMP: 0 Speed: 30 ft Passive Perception: 20 Darkvision (60ft) By Popular Demand Fey Ancestry Bardic Inspiration d10 4/4 Jack of All Trades Song of Rest: d10 Cutting Words Expertise Countercharm Magical Secrets Lucky: 2/3 DM Inspiration: 1/only Hartkiller's Lucky: 3/only Rapier Piercing, Finesse +7 1d8+3 Dagger Piercing, Finesse, Thrown(20/60) +7 d4+3 Wand of Web: 5/7 charges; DC15 Seer's Scroll of Teleportation: 1/1 Spell Slots LVL 1: 4/4 LVL 2: 3/3 LVL 3: 2/3 LVL 4: 3/3 LVL 5: 1/2 LVL 6: 1/1 LVL 7: 0/0 LVL 8: 0/0 LVL 9: 0/0 Spells Known LVL 0: Vicious Mockery, Minor Illusion, Prestidigitation, Mending LVL 1: Bane, Cure Wounds, Dissonant Whispers, Healing Word LVL 2: Heat Metal, Invisibility, Lesser Restoration LVL 3: Aura of Vitality, Counterspell, Major Image, Slow, Summon Fey, Tongues LVL 4: Dimension Door LVL 5: Circle of Power, Synaptic Static LVL 6: Mass Suggestion
  13. Got to love PWT, makes stealthing go from not terrible to actually rather good.
  14. Darvin nodded with agreement. Best take first things first rather than leave a problem for later. He quickly cut off his light spell, taking a moment to adjust to the dimer light as best he could before continuing after the others. He could not write out the map like this, but the mid day sun should be enough to follow in the foot steps of the others. And besides, he had a thought for their underdark visitors that would do better with the contrast. With the thought in mind, he gave a knowing smirk as he trudged after the others. Actions/OOC Concentration: Conditions: HP: 32/32 Statblock Str 8 (-1) Dex 14 (2) Con 12 (1) Int 14 (2) Wis 10 (0) Cha 16 (3) Proficiency Bonus: +3 INIT: +2 AC: 13 HD: 5/5d8 HP: 32/32; TEMP: 0 Speed: 30 ft Passive Perception: 12 Gifts: Charm of Bounty: Create Food and Water 3/3 Human: Bonus Skill/Feat Cloistered Scholar: Library Access Warlock: Otherworldly Patron: Celestial (Savras) Pact Magic Healing Light: 6/6 Eldritch Invocations: -Agonizing Blast -Beguiling Influence -Book of Ancient Secrets -Repelling Blast Pact of the Tome (Detect Magic; Identify) Rod of the Packeeper: 1/1 (1 per day, regain a spell slot) ASI: Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex lvl 4: Eldritch Adept Attacks Eldritch Blast +7 1d10+3 Club +2 1d6-1 Dagger +5 1d4+2 Spell Slots Pact Magic: LVL 3: 2/2 Magic Initiate: Hex: 1/1 Spells Known Spells Known LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify LVL 2: Lesser Restoration; Suggestion LVL 3: Daylight; Hypnotic Pattern
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