Jump to content

Rakle

Members
  • Posts

    1,650
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Just remember, the bottled sunlight must first be activated as a standard action. Throwing the bottle as a splash weapon is at least a standard action: Item description: As a standard action, this ornate rectangular jar can be vigorously shaken to cause its contents to mix and activate. Once shaken, the contents of the jar shed light as a sunrod for 6 hours. A jar of activated bottled sunlight can be thrown as a splash weapon with a range increment of 10 feet. Upon striking a solid object, the bottled sunlight creates a 30-foot-radius burst of natural sunlight that persists for 1 round, after which all light from the jar fades. Throwing an inactive jar of bottled sunlight destroys the item, leaving only a smoldering pile of ashes where it struck. Crafting this item requires a successful DC 30 Craft (alchemy) check.
  2. You can add dice rolls to existing post by clicking on a dice button in the Add Dice Section Then you can add your crit confirm dice roll You can keep adding dice rolls to the same post if needed. It also works if you type in the code incorrectly, and get an error.
  3. Iolana Variu Io frowns but isn't surprised by Brucilde's statement. She smirks at Teza's surprise. "She can - she's rather talented in the arcane arts" Io simply explains to Teza before following the collective madness into the warehouse. Hp 9/9 AC16 TAC11 FAC15 Chan 5/5 (DC14) CHA 6/6 F+3 R+2 W+6 (+8 charm & comp.) Init+1 Per+7 Mechanics Stat Block Skills: +7 perc, heal, prof (dr); +6 diplo; +5 k. planes, ling, -3 climb & swim : +1 know planes on demon and demon cult stuff female N Human Cleric of Vonymos (Mendevian Priest), Level 1, Init 1, HP 9/9, Speed 20 AC16, Touch 11, Flat-footed 15, CMD 12, Fort 3, Ref 2, Will 6, CMB +1, Base Attack Bonus 0, Action Points 1 Scythe +3 (2d4+1 , x4) cestus +1 (d4+1, 19-20 x2) darts (x6) +1 (d4+1, x2) scalemail, null (+5 Armor, +1 Dex) Abilities Str 12, Dex 12, Con 12, Int 12, Wis 17, Cha 14 Condition None
  4. "Aaaaaa" Vesal screams as the undead creature takes a huge bite out of her. She steps backs. Out of her sleeve appears a wand. She taps herself and feels a little better. AC: 18 (19 if adjacent to a single foe) HP 6/9 Bard Song 12/12 1st 2/2 Fire Resistance 5 Fast heal 2 1/1 Actions 5' step. Swift action to retrieve wand of CLW from her spring loaded wrist sheath. Cast CLW from wand. After the CLW, Vesal will be at 6hp. Also the FORT Save was rolled yesterday, just after your morning post. Stat Block M N Ifrit (native, outsider) Bard (Dawnflower Dervish), Level 1, Init 4, HP 9/9, Speed 30 AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 1, Ref 6, Will 2, CMB +1, Base Attack Bonus 0, Action Points n/a scimitar +4 (1d6+4, 18+; x2 +2fire) darts +4 (1d4+1, x2) hide shirt (+3 Armor, +4 Dex) wand of clw 50 charges Abilities Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 15 Condition None
  5. Rakle

    Ooc

    I selected your southeast corner to cover most of the combat area.
  6. The Story Ramad smacks one of the esobaks. It is solid hit. Then nearly the entire arena is cover mist summoned by Pearl. Dros steps back into the mist and swings. He loses the target in the mist and only hits mist. The wounded creature moves forward tries to bite and claw Ramad. Only one claw hits. Notes: Obscuring mist (played by our friend black tentacles) is on the map. Remember the concealment rules for it: The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). AoO's cannot occur against creatures with total concealment. Without special abilities, sneak attacks cannot occur against creatures with concealment or total concealment. High Percentage rolls hit. You are up Init order for Round 2: Current turns are bolded. Raze Nahkt Anhotep (unconscious Esobak 2 Round 3 Ramad Dros Pearl Esobak 1 Party Status Ramad: hero pts: 2; 32/32 hp 5nl Anhotep: hero pts: 3; 27/27 hp : 30NL Raisin: hero pts 2; 31/31 hp Dros: Hero pts 2; 27/27 hp Pearl: Hero pts 3; 26/26 hp
  7. Obscuring mist (played by our friend black tentacles) is on the map. Remember the concealment rules for it: The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). AoO's cannot occur against creatures with total concealment. Without special abilities, sneak attacks cannot occur against creatures with concealment or total concealment.
  8. Rakle

    Ooc

    We are considering normal attacks non-lethal for the sake of the narrative. I don't want this battle to turn into a slog.
  9. Soldier 2/ Scoundrel 1 - Female HP 41/41, Condition 0 Damage Threshold 14 Defenses: Fort 14, Ref 19, Will 15 Force Points 6/6 Skills: +15 stealth (w/poncho); +10: Init, Stealth, Gather Info; +8 know tactics, mechanics; +7 perception Combat: Slugthrower: +6 2d12+1 (+1 hit/dmg 30sqrs) [47rnds] ; +2 morale bonus to next attack if enemy misses; Aosa stands back and listens to Sophic speak. In probably within the next few hours, every Jawa in the crawler would have heard the tale about the great anooba shoot out from the three Jawas. Hopefully, they would have a chance to build their legend before getting evicted from the crawler. Actions
  10. Iolana Variu Iolana felt even more nervous about the situation. It really felt like an ambush now. She would prefer leave and get the witch hunters to do it, but she knew her sister wouldn't leave. "Who else is down there? If no one is upstairs, why didn't you free the others?" Io asks the girl. She shifted her grip so both hands were upon her war scythe. Hp 9/9 AC16 TAC11 FAC15 Chan 5/5 (DC14) CHA 6/6 F+3 R+2 W+6 (+8 charm & comp.) Init+1 Per+7 Mechanics Stat Block Skills: +7 perc, heal, prof (dr); +6 diplo; +5 k. planes, ling, -3 climb & swim : +1 know planes on demon and demon cult stuff female N Human Cleric of Vonymos (Mendevian Priest), Level 1, Init 1, HP 9/9, Speed 20 AC16, Touch 11, Flat-footed 15, CMD 12, Fort 3, Ref 2, Will 6, CMB +1, Base Attack Bonus 0, Action Points 1 Scythe +3 (2d4+1 , x4) cestus +1 (d4+1, 19-20 x2) darts (x6) +1 (d4+1, x2) scalemail, null (+5 Armor, +1 Dex) Abilities Str 12, Dex 12, Con 12, Int 12, Wis 17, Cha 14 Condition None
  11. Baran "Skeletal champions and other blade wielding undead don't care about loot. Give them the order to hunt and kill the living, that's all they are going to do. " Baran comments. Baran will take a quick run through the house to see if they missed anything. HP 46/46 AC22 TAC15 FAC17 F+9 R+7 W+8 Init+8 Per+11 J2/2 Bane 8/8 Bow+10(+8/+8) 2d6+3 Spell+9 Ghost 5/5 Actions perception take 10 for a 21. Stat Block Skills +13 stealth; +11perc, sense motive; +10 disable device; +9ride; +8survive, id monsters(except local), heal;+7climb, ling; +6swim, surv, sense motive +5 know arcana, dungeon,planes, religion, nature, id monsters local;+2 social skills
  12. We are not taking -4 penalty for nonlethal in this fight since everyone has to fight nonlethally.
  13. 11:25 am (Lover's Moon W1D7) "Yes I'm going. I need to know what this shrine is about" Eliza replies to Vergren Ooc Let me know when everyone is done with their purchases, and other prep work. Party Status Ulrica: 58/88 hp; hero: 1 (3 CHA drain,6 con dmg) Ilyrana: 33/64 hp; hero 0 (3cha drain) Malciar 56/56 hp; hero 2; dv90 Vergren: 82/82 hp; hero 2; dv60 Kero: 80/80 hp; hero 3 (1 cha drain) Halgana: 52/104 hp; hero 2; dv60 (2 pts of con damage)
  14. Ilyrana took 3 points of CHA drain. The CHA drain wasn't negative energy, energy drain or a death effect so deathward didn't protect from it.
×
×
  • Create New...