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War Magus

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  1. I thought Id put  the Character in the Character Sheet, it dint want to work. I build it in this space. |  https://www.myth-weavers.com/sheet.html#id=2736984 | Tinsel the Gray | Warlock- Hexblade- 3lvl, Fighter- Samurai-17 lvl  
  2. For the Spheres of Power Wiki, are you going to use the magic sphere in place of pathfinder magic and add combat spheres?
  3. <hr> <p>     <span style="font-size:22px;"><span style=""><span style="font-family:Georgia, serif;"><strong>Bren Firesinger Bard </strong></span></span></span><span style="font-size:18px;"><span style="font-family:Georgia, serif;">11/11 hp AC 14 <span class="mwooc"><span class="mwooc-shown">Saves</span><span class="mwooc-hidden">AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)<br>     hp 11 (1d8+3)<br>     Fort +2, Ref +4, Will +2<br>     Resist fire 5</span></span></span>&nbsp;Perception +4 Bardic Performance 8/8 Rounds per day</span> </p> <p>     <img alt="" class="ipsImage" data-loaded="true" data-ratio="91.67" data-src="https://i.ibb.co/f2zNthx/Brensmall2.png" height="121" src="//test.myth-weavers.com/applications/core/interface/js/spacer.png" style="height: auto;" width="132">&nbsp;&nbsp; </p> <p>     &nbsp; </p> <hr> <p>     &nbsp; </p> </hr>
  4.     Remor: https://www.myth-weavers.com/sheet.html#id=2708614 Lizardfolk NG Medium Humanoid (reptilian) Init +1;  Defense AC , touch , flat-footed | +1 natural armor bonus  hp 1D10, +10, +3 Con, +1 Lvl 1= 24 Hp Fort , Ref , Will    Offense Speed 30 ft. Melee:  Natural Attack- Bite 1d3 | Natural Attack- Bite 1D4 Bastard Sword- 1D10 Special Attacks  Spell-Like Abilities  Statistics Str 17, Dex 13, Con 16, Int 13, Wis 10, Cha 15 Base Atk +1; CMB +0; CMD  Feats Fighter 1- Exotic Weapon:  Sword, bastard | level 1- Weapon Focus- Sword, bastard Traits: Bully (+1 Intimidate), Veteran of the Seas (+1 bonus on Profession (sailor) checks, and Profession (sailor), 1 trait bonus on weapon damage rolls against creatures with the aquatic subtype.) Skills: Intimidate +4, Knowledge (Dungeoneering) +2, Swim +15, | Background Skills- Knowledge (Geography) +2, Linguistics +2 Languages:  Xenophobic (0 RP) Lizardfolk start knowing their racial language only- Common, Goblin Other Gear Sword, bastard Special Abilities Swim: Lizardfolk have a swim speed of 30 feet and thus gain a +8 racial bonus on Swim checks  
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