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ArcaneStomper

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  1. The simplest way would be to increase the rank of her damage power. The higher it is the larger the DC any enemies need to beat in order to avoid taking damage. You could also try making a new power either that goes all in on damage or does something trickier. Like an affliction that still causes issues even if they beat the DC.
  2. After some discussion the team heads north east towards the potential meeting spot. They pass the by now familiar expanse of buildings for another two days before arriving at what seems like an obvious landmark. It's a park stretching for several miles and filled with a some nicely contoured hills and small groves of trees. Like the rest of the city it appears to be kept in good condition by the robots. There are several pavilions and small sheds scattered around the park, and after exploring for a bit the scouts find one that appears occupied. A low build that might be the park offices, or might just be an event center. Now however it is a meeting point. They can see a sentry at one of the doors watching the surroundings, though they haven't spotted the scouts yet. Probably because they are on alert for large multistory robots instead of a few random humans.
  3. So you are all heading to the north eastern meeting site?
  4. Alright are you ready? Or would you like assistance with your characters?
  5. Let me know when you are all ready to move to the next chapter. Or if you need any help with your characters.
  6. End Episode 6 Power Level: 14 Power Points: 210
  7. I know I haven't always given the same amount of points. So to make things a little clearer let's just say everyone has 210 points now. Which actually puts us at PL14.
  8. I thought we were at 12. If we were at PL11, then go to 12. Though I need to check how many points the total is.
  9. The team keeps walking and they keep finding more and more of the graffiti marking the walls. Eventually they find a camp that is obviously recent. There are still food wrappers with scraps of food in them, and the campsite seems to be in fairly good repair. Andreas's reading of the markings are still incomplete, but he thinks they are indicating a potential meeting site to the north east while the north indicates a larger more permanent market, but one farther away.
  10. Couple ideas. The simplest is to just bump all your current abilities up to the new power level cap. Or you could add a new ability that does something else. Maybe some kind of stunning attack. Or you could bump some skills up.
  11. The main thing Jordan's sensors pick up is the presence of a large communications network running beneath the streets. It's shielded and encrypted, but there's enough traffic that she can still pick it up. Unfortunately it seems to be everywhere so she's unable to get any reliable directions out of it. Though there might be an access point around here somewhere. Over the radio she occasionally gets faint transmissions from the north. They seem garbled. She isn't sure if there's interference or they're also encrypted. But it gives another confirmation of activity in that direction.
  12. Ittle nods, "Well then you'll find your apartments have been expanded. And of course you've earned a reward for defeating that rampant." The grizzled moochee gestures and four more come running over. Each one is carrying a small wooden box which they offer to the scions. Within the scions each find twenty small purple crystals carefully nestled into carved nooks. They blaze with radiant light to Leslie's senses and even the less magically inclined scions can feel the power coming off. "I suggest you use them wisely. We don't have many teams such as you. No doubt you'll be needed again soon. So try to rest if you can." The mooches are almost done now. All of their emergency supplies have been packed up and only a single rift remains through which the scions can see the towering shape of the High Rise. The school is eerily normal now. As if a massive attack hadn't taken place mere moments ago. OOC Gain 20 PP, and increase power level to 13.
  13. Ittle looks interested at this talk of returning to the fight. The senior moochee perks up, "Having an entire team of veteran scions would be a great benefit to the city, and even the surrounding region." He turns to look at Leslie and Anna. "Would you two be willing to take them onto your team. We would be willing to expand your facilities in the High Rise." Meanwhile in the background the rifts are closing as the moochees finish pulling victims out of the strange void. Several of the patients also seem to have finished their treatment as the moochees are starting to move them on stretchers that would look comically oversized for the moochees carrying them if the scene wasn't so serious.
  14. Alright I can put together a new post tomorrow sometime.
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