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TiffanyKorta

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  1. Quick correction Arthur Emerson is the guy you've been dealing with N'Kwane is the mysterious name on the card.
  2. Sorry wasn't as good as I figured. Squished things together a little so we're not waiting on me again for a week or so, feel free to add in details as needed the guy is on the level and his intel is good. We'll see how we go, but I might have to think about streamline some of the less important events to try and pick up some momentum.
  3. My apologies the last few weeks have been a little busier than I expected, I'll push on and get things back up and rolling in a day or so.
  4. My apologies last week wiped me out more than I'd expected, word to the wise don't have a week off just before the clocks change! Give me a day of so and I'll get some up, again sorry for this!
  5. 1. Not dangerous just chilly, like a frosty morning. 2. Heating units and mission jackets as desired. 3. About 10 minutes walk from the cryo chamber. 4. You can also have the doc cook up an injection with a roll if desired.
  6. Nine times out of ten you'll probably look the same as priority anyways, still you have nothing to lose by checking!
  7. We can assume both are uniform options, so whichever works for the character and mission.
  8. GM's call and all, but here's the template from Howling (p 39). ALLIGATOR MENTOR SPIRIT A follower of the Gator mentor spirit feels at home in cities as well as swamps and rivers. Gator shamans are ill-tempered and lazy, expecting a larger share for the work he does—assuming you can get him to agree to do it. He is also a miser when it comes to having to pay for anything including meals and he’s a real big eater. The virtuous aspects of the gator magician is that he’s a strong fighter and will finish what he agrees to do. They may seem to be motionless, but once roused to action they are ferocious and nearly unstoppable. ADVANTAGES All: +2 to Intimidation skill tests Magician: +2 to Conjuring skill tests for spirits of water or man (choose one) Adept: Receives Inertia Strike power for free Disadvantages: A follower of the alligator is stubborn in changing plan or action after he has committed to it. When the rest of the team goes to plan B, the magician must succeed in a Charisma + Willpower (3) Test to make the mental adjustment. Otherwise, they continue trying to execute plan A.
  9. "Where are you all going to? To burn the corps they don't belong!"
  10. Jessie Mae Whilst Jessie seemed to be relaxing in the Caboose in fact she was focused on the senses of Karl, her Raven familiar who was sitting watching the engine in case anything went wrong. Not that could mention how she was doing it, she reckoned good god-fearing folk might not be too pleased to find a witch on their train, especially with what she'd heard about the Wichita Witches. Still, everyone was nervous sensing something was wrong, something that you learned a witch was never to ignore the signs. "By the pricking of my thumbs, Something wicked this way comes!" she mumbled dramatically loud enough for those nearby to hear. A little drama didn't go a miss either, helping to sell the image and prevent trouble further down the line!
  11. AP Pool: 0/6 Defense: 1 HP: 11/11 Initiative: 13 Luck: 6/6 Conditions: None Medicine had never been her strong suit, but she was sure that one of the others (as it appeared already) would be able to help. So she focused on what she could do, quickly making her way over to the computer still working away. Hopefully, it would help give them some idea of just what happened here, and just how much trouble they were now about to find themselves!
  12. I apologize I've really let this slide due to some RL issues during the tail end of last year. Are people interested in picking this backup, either to just see the story out or maybe a reboot or refresh of the ship and crew?
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