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Keramane

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  1. 『Attack 6/11』『Defense 14』『Resistance 8』 『H.P 4 (+5 Party)』 Condition: None Active Powers: Notes: Vanishing Bun Chapi would note the trio heading outside and give a tsk, looking at them as she winds up to scold them. "I already said she's fine! I can say with absolute certainty that she's going to be alr-" and then she was replaced by a giant beak where she once stood. Of course, once the Nevermore continued its path, anyone paying any attention would see Chapi straddling the beak, holding on for dear life dramatically taunting the bird with her expert agility! As the Nevermore banked, she would be sure to add "We'll talk more later, no dying allowed!" Mechanics So, Move to maintain pace, mechanically speaking, and Standard to Agile Feint on Nevermore 8, got a 39 on it.
  2. Feint Attempt on NM8 Kinda wish you could add rolls after the fact to other posts. Either that, or if you can, that I knew how. Correction! Nevermore 5! not 8!
  3. Yeah nah, Hero Point. HP Resist Far more respectable. Especially given that I need a 19 to defend that attack in the first place...
  4. Crunch Combat Initiative: +10. Attack Bonus: +4. Effect Bonus: +4. Defense: +6. Resistance: +2. Stamina: 135. Skills Deception: +0. Expertise: +10. Insight: +0. Intimidation: +0. Investigation: +0. Mobility: +10. Perception: +5. Persuasion: +10. Stealth: +5. Technology: +0. Proficiencies: Crystal Lore, Demons, Knights, Nobility, Politics, Survival, 4 open. Advantages Accurate Attack, All-out Attack, Attractive 2, Benefit 3 (Status 2 [Nobility], Wealth 1), Defensive Attack, Defensive Roll, Equipment 1 (Modern Smartphone), Equipment 0 (Carries various mundane weapons with no mechanical effects), Improved Aim, Move-by Action, Power Attack, Skill Mastery (Expertise). Powers Descriptor Focus: Descriptor Specialist. Dragonwood Bow: Enhanced Topaz Archer Array 8 (Easily Removable) {8-3}. Topaz Archer: 8-point, 4-slot Dynamic Array {8+7}. Knight of the Gale (½ of 4 slots): Multiple Effects. Combat Training [Physical] [Bludgeoning or By Weapon]: Damage 4 [4]. Remy is a capable fighter with basically any weapon she can get her hands on, or unarmed. Ranged Combat Training: Range 4 (120’/250’/500’) [4]. Remy is skilled with ranged weapons, and even lacking a ranged weapon can buffet her foes from afar with blasts of wind. Hoverglide: Speed 6 (1,800’), Feature 1 (Hovers about a foot off the ground, ignoring ground-based terrain features), Movement 1 (Trackless [Visual]; Fast, Quirk [Only over hard ground; loose ground still leaves a trail since it gets blown around]) [8]. Remy can use focused currents of air to hold her up off the ground and propel her at high speeds. Propel: Movement 2 (Leaping; Fast) [4]. Remy can use a sudden burst of wind to launch her through the air for (relatively) short distances, though at her current level of skill she can’t remain airborne long term or freely change direction while airborne. Barrage: Damage gains Multiattack [4]. Remy can use wind-blessed speed to attack with a flurry of blows or a rapid-fire volley of arrows. Aeromancy [Material] [Wind]: Strength 4 (Shapeable Area) [8]. Remy can conjure winds to lift, move, bind, or push multiple targets. She can affect any contiguous area shape she wishes as long as it fits entirely into either a cube 30’ on a side, or a 60’x15’x15’ box. Archery (½ of 4 slots): Multiple Effects, requires Dragonwood Bow. Piercing Shot: Damage gains Penetrating, Line Area [8]. Putting her full strength behind dragonsteel-tipped arrows, Remy can fire a shot that can puncture armor or pierce clean through multiple targets in a 250’ long line. Aerokinetic Aim: Damage gains Reliable 2 [8]. Remy can use the wind to adjust the flight path of her arrows, improving both accuracy and precision. Aerokinetic Guidance: Damage gains Unavoidable 2 [8]. Remy can use the wind to guide her arrows to her targets, making her shots basically impossible to entirely avoid, although sufficiently elusive foes might at least be able to get away with merely a grazing hit. Called Shot [Physical/Physiological] [Bleed, Disruption, or Malfunction]: Weaken Resistance 4 (Broad, Brutal, Limited [Full Action]) [8]. By taking additional time to aim, Remy can shoot a particular point on a target’s body, causing additional damage and impairing them in various ways. While this attack defaults to Weakening Resistance, Remy can Weaken any single chosen basic trait (Attack, Defense, Effect, Resistance, Powers, or Skills) if she activates the Broad extra. Calculations Stats 16 + Skills 10 + Advantages 14 + Powers 20 = 60 PP (PL 4) Complications (WIP)
  5. 『Attack 6/11』『Defense 14』『Resistance 8』 『H.P 5 (+5 Party)』 Condition: None Active Powers: Notes: Timey-Wimey Bun Perhaps one of the benefits of having a semblance that lets you stop time is that wardrobe changes are instantaneous and can occur anywhere. However, being Chapi, she still went to a place with no line of sight so that in case something bizarre happened her team wouldn't see her bare bun. Still, Ninja Chapi! returns to the front, this time sporting a new mask. And once the doors were open, she was gone. ClockStopper molasses engulfed her as she moved to collect the Fable siblings from the battlefield, plucking them from wherever they were stationed and in whatever state and forcing a hand-holding chain-of-friendship to ensure they were all able to last in ClockStopper's peculiar timey-wimey wonderland. If any fainted or slipped the grip she'd reclaim them with relative ease but the final destination would be Dolores wherein the Fable siblings would be deposited and released from her grip. Standing in the doorway, scarf flapping dramatically in the wind, Chapi would speak to the doubtlessly confused brothers! "Wandering Hunters. Here to kill Grimm. No questions. Wait here. Sister's safe. We'll deal with the Nevermores. Don't die! That's an order!" and immediately rush back out to the battle! Dramatic! Mechanics So, Chapi activates I'm Late!, Heritage Training: Hare's Endurance, You're Late! and Between the Moments to form the world's longest conga-line and drag all the Fables back to Dolores for safekeeping. Mathed the path and I have 200ft of movement to spare so it should be wholly doable.
  6. 『Attack 6/11』『Defense 14』『Resistance 8』 『H.P 5 (+5 Party)』 Condition: None Active Powers: Notes: Bigger on the Bun-side Chapi would look to the police box and raise a brow... but then it clicked! "Oh, secret elevator to the time travel thing, got it!" stepping inside thereafter. Then, a moment later, she could be heard (with a cavernous echo for good measure) "NOT an Elevator!!" Sufficed to say, there was much bun zoom inside as she nerded out over consoles and tech stuff.
  7. Name: Ser Remy Dragomir (Of Greenwood) Age: 17 Gender: Female Height: 5'9" Gemstone: Topaz (Intended) Notable Features: Ashen-Black Short Hair and crystal runes down her arms and back. Description Remy Dragomir is a tall, slender woman with modest endowment and ashen-black hair. Her body is toned from a tomboyish youth and later combat training and while her musculature is masked beneath apparel, any amount of skinship will reveal her hard work and efforts. Rarely wearing any form of makeup or perfume and never one for dresses or skirts, Ser Remy is oft mistaken for an effeminate man (a detail she herself doesn't seem to mind). She favours comfortable slacks and jerkins, preferring function to form in most all situations. Rare are the days she is ever dolled up as one would expect of a noblewoman knightess, and each of those moments are always at the hands of her mother or siblings. Backstory Born in 547 F.B to Ser Remmington Dragomir and Lady Ydrale Dragomir in the holding of Violdale, Remy Dragomir was the second child of what was to later become four siblings. The eldest is her sister Rayne followed by herself and then her younger brother Raubert and their youngest sister Ryuubi. The penchant for R-based names is a known trait among her family for the sole reason that their mother adores the sound of R's. Remy's father claimed significant fame as a Knight in his youth, having slain a great number of demons in very dramatic displays, earning him and thus their family the title and lands they now enjoy. Remy's mother was a powerhouse in her own right, though one more towards politics and social matters, earning herself the title of The Enchantress Ydrale (though it is oft besmirched by her envious rivals as The Witch Ydrale). Theirs was a courtship that could fill many a bard's purse, but to keep this bit from being wholly about them, it will be said that they worked heard for eachother's affections and are quite madly in love. Remy's eldest sister has inherited her mother's masterful wit and social mannerisms (alongside her lovely proportions). Her younger brother is already quite tall and looking to be following in her father's footsteps for physique and skill with the sword. Remy herself however finds herself leaning more towards her father's traits than her mother's. She is quite tall for a woman, slim like her mother but devoid of the... youthful developments her mother and elder sister have enjoyed. Enamoured by her father's tales of adventure and glory she was quick to take to seeking out her own legends, much to the chagrin of the housemaids and landsmen of their estate. She listened earnestly to the lessons of courtly etiquette and the womanly tips her mother tried to pass along, but this would never be the life she would live and the whole family (if not the whole region) was very aware. As such, her parents had her pack her things and move to their summer-home in Greenbrook at the young age of thirteen, where she would reside until the present day. This is not to say she was abandoned by her family, mind. Her mother and father visited often, spending much of the warm season there with the entire family. However, it would be remiss to think that her personal habits of climbing trees and exploring the woodlands would not damage the reputation of her family; a fact she was all too aware of. Her sister was of the age where she was moving into the political arena, off to score alliances and allegiances among the wealthy elite, all while positioning herself for a political marriage that she would hopefully control. To have her younger tomboy sibling smearing metaphorical mud on the hem of her silks was a set-back to be certain, and as thus Remy herself chose the exile to Greenbrook (though for equal measures duty and desire for adventure). Though, in no small amount of irony, Remy's proportions and mannerisms have found significant appeal among the young women in her area, somehow managing to flip that princely switch in their hearts. Returning to the woman this backstory is for, Remy spent a great deal of her time exploring the lands of her home estate and Greenbrook alike, brazenly climbing near every tree, boulder and bluff she could find and lighting every corner of every cave, nook and cranny she'd come across. She has been bitten and stung by near every insect she'd neared, sustained or poisoned by near every mystery food she'd found and stricken with an uncountable number of rain and chill induced cold a child could manage. And after she'd returned every time she would tell her parents what she'd found and learned in great detail leaving nothing out, eyes glimmering in youthful joy even as the scratches and bumps built up on her frame (not that her mother or handmaids would let them remain, ever treating her with tonic, tincture and technology). Though her greatest love was the journey to the new and previously unseen, the thrill of hunting was her next favoured to be certain. She joined the boys on their hunts for game, even managing to claim a hare or deer on occasion happily presenting them to her parents (though her mother did faint at the sight of her daughter soaked in the blood of a fresh kill). Having moderate skill with the blade, she was quick to master the bow, favouring it over more potent firearms for its silence and striking power. This is not to say she disregarded firearms, but the sensation of drawing the bowstring, lining the shot, the cutting of the air and the pull and flex in her hand as the arrow was loosed. She compared it to communion with the divine, a certain moment of absolute connection between herself and the world around her. Perhaps then it is understandable why she continued with the bow into her training and favoured it so highly in the trials before her submersion in the crystalline waters. Lastly we must speak on matters of her greater inspiration and desire for knighthood. Sufficed to say, her father's tales of knightly valour and adventurous escapades were a major driving force, but one must never underestimate the PR wing of the Order of the Lion. The iconic knights in their glistening armour, traveling the world righting wrongs and protecting the innocent! Ever on watch to protect your home, your lands, your beloved family! Begin your training today and stand alongside us in service to the Kingdom! She was "doomed" the moment she saw the first broadcast. She hopes to enlist among the lions herself, making her family and the kingdom proud and safe! Family Details Ser Remmington Dragomir (Father - Knight) - Remy's father and source of her motivation to become a knight. An upstanding man of honour with a notable military history. He himself is a Knight of the Flame, though he does not begrudge Remy's desire to seek a different path. He is a tall man of 6'5" with a muscular physique, short ashen hair and stately goatee. He favours a longsword but is adept with most melee weaponry alongside throwing axes. He himself is somewhat weak on the political front but his beloved wife (with whom he is in an eternal honeymoon with) makes up for his deficiencies therein. He is a loving, doting father, an active hunter and a military man through and through. It has been said that were anything to stand before him obstructing either his quest or his family that there would be nothing left but ash and sorrow. Lady Ydrale Dragomir (Mother - Socialite) - Remy's mother and famed beauty of the realm. Gifted with an hourglass figure and appreciable assets doubtlessly intended for child-rearing, the Lady Ydrale was the target of a great many courtiers. To each she gave a quest and each would either give up at its audacity or fail in obscurity. All save her now-husband Ser Remmington. The exact details of his quest are lost to the rumour and exaggeration but somewhere within are tales of scaling a mountain covered in demons to obtain a flower which blooms only at midnight once every second new moon of winter and returning while it still held its petals and frozen dew, all without the aid of a vehicle. How true that is remains a mystery but none question it aloud for fear of angering the Lady herself. After all, this is the man she chose to wed; he must have accomplished the impossible, no? Lady Ydrale plays the strict mother in public but cannot help but spoil her children at home. She treats them to lovely clothes, expensive sweets and will often interfere with any physical training for fear of them getting the smallest injury (though her husband eventually wins out there in the end). It was with great internal conflict that she sent Remy to Greenbrook while Rayne began her "political career" and more than twice has she tried to hurry off to visit her distant daughter. Rayne Dragomir (Eldest Sister - 1st Child) - A lovely young woman to be sure with a clever mind to back up her beautiful body. Two years Remy's elder, Rayne has taken up the political trade under her mother's tutelage and is quite the quick learner. She is well-adept in courtly graces and spends most of her time in Strael strengthening bonds with active (and potential) allied families. She and Remy have a somewhat unique relationship. There are a number who believe the pair dislike eachother given the conversational duelling that they are oft seen engaging in, but this ire is surface-level at best. They are actually quite close and each envy the other's strengths as they are quite opposite one another. Rayne is very appreciative that Remy cared enough about her future to choose a sort of exile at the summer-home in Greenbrook and while she does miss her sister, the pair write one another quite actively, preferring letters to more traditional communication for the sake of archival. Rayne does have a bit of a sinister side however; should anyone speak ill of her family in her presence, regardless of the level of sleight, Rayne will make note and begin plans to "punish" this person's insolence in some social, detached manner that leaves her free of suspicion. More than one foolish loudmouth has fallen victim to Rayne's malice and more will likely follow. Raubert Dragomir - (Younger Brother - Second Child) - Raubert is now fourteen years old and already a good ways into his growth spurt. Quickly gaining height and muscle he is well on his way to reaching the physicality of their father and as such, recieves personal training from him on the regular as father-son bonding. Like his father, he favours a blade and is expected to join the Knights of the Flame when he completes his training in a few years' time. His two elder sisters are quick to join their mother in spoiling him, though he views this more as annoying familial teasing than anything. He has declared Remy his rival, both due to her entering the knighthood before him alongside her apparent charm over the local maidens. A bit awkward thanks to the throes of puberty, he is ever envious over how some women seem to swoon over her sister's mannerisms and eagerly awaits the day they will turn their eyes his way instead. Despite his declaration and envy, he does love his sister and would die to protect her (as a good man should). Ryuubi Dragomir - (Youngest Sister - Third Child) - Ryuubi is a young six years old now and while her future course is uncertain, she seems to take after her eldest sister the most. Ever the precocious child, she is wholly aware of the power that being the youngest wields and makes no end of trouble for her elder siblings, escaping blame more often than not by turning the power of her innocent eyes on their mother. Even with these antics the whole family dotes on her heavily; a fact she takes great advantage of.
  8. 『Attack 6/11』『Defense 14』『Resistance 8』 『H.P 5 (+5 Party)』 Condition: None Active Powers: Notes: Counter-Point Bun Chapi sighs and signs back to Fen "No, we'd only have to find Doctor Brown, since you need him for all this." her expression one of seriousness rather than back-at-ya-ness that would normally be "appropriate" for this back and forth. "If the stars have aligned and given you the chance to save your family, then we should make sure the odds are the highest. If things failed because of your presence, Fen... Could you live with yourself if you lost them a second time?" She would move to cross her arms to make her stance known, but then stop and instead resort to a lean since, well, crossed arms make it very hard to sign. "Don't pretend you can replace all of us in this scenario. And I was just checking in the first place; no need to get all hostile." Looking back to Doc Brown Chapi would ask one last thing. "Is there a chance of any of us getting stranded in the past? Not that you'd leave us behind, Doctor Brown, but if we can't make multiple trips and one of us is stuck, that implies that we can't go back and get that person, doesn't it?"
  9. 『Attack 6/11』『Defense 14』『Resistance 8』 『H.P 5 (+5 Party)』 Condition: None Active Powers: Notes: Mandatory Inquiry Bun Chapi shifted her posture a little, visibly weighing the new information in her mind. It was quite clear from her body language she was not a fan of messing with timelines, safe or otherwise, and it would take some time for her to tone in again. Holding the Grimmbone necklace about her neck, she'd rub her thumb along it a few times before finally speaking up once more. "Alright. 80% is good. Do the numbers increase without Fen present?" She would glance over to Fen as she continued. "Popping in on what could probably be called the most traumatic moment of your life - albeit yes, to fix things - isn't exactly something that screams confidence in emotional stability. If one of us is going to get a redo on their childhood suffering, I'd rather the numbers be as high as possible."
  10. 『Attack 6/11』『Defense 14』『Resistance 8』 『H.P 5 (+5 Party)』 Condition: None Active Powers: Notes: If/Else/Then Bun Chapi is a good student, and quite the smart sort. However, her focus at this moment is almost unnerving in its intensity. It is quite clear that she wishes to miss nothing and to mistake nothing. However, she sees Fen's signs and immediately sighs/speaks to ask "And what would happen if past Fen spots future Fen or worst case, directly encounters her? Or if past Fen - due to the greater amount of combat - decides to return and sees us/them? She doesn't remember us from then at present, and doesn't remember seeing them dead or alive at present, but our interference might make changes in that regard, no? Do we have a plan in place to ensure past her doesn't botch this whole thing in her emotional state? Is there some early-warning we will have before a critical error?" She takes a breath and resumes with her signing and speaking. "Given that it won't destroy the timeline, the mission can still be done, and I doubt Fen is going to listen if I say otherwise for any reason, which is fine, but if this mission fails or worse, affects past-Fen in some manner, what will happen? Aside for her family facing a possibly worse death that is."
  11. Empty BBCode block 『Attack 6/11』『Defense 14』『Resistance 8』 『H.P 5 (+5 Party)』 Condition: None Active Powers: Notes: Critical Analysis Bun She would move to open the door and usher the man of many hours in. "SO many yes. I am incredibly familiar with time, given my semblance, but traveling backwards is not within that purview. From my understanding there are a few things that might theoretically happen if we mess with the established timeline; we create a new timeline, everything is fine. We can't change things, as time is static, obviously not the case given what we've seen so far. We destroy the timeline entirely if we screw around too much, that being worry #1. Or we cause irreparable harm to those directly affected by the alteration in the timeline, namely Fen and her family, worry #2. Then there's the Sci-Fi theory of angering some over-being that governs time by messing with their work, but that can't possibly be a thing outside of softcover, dime-store novella." Chapi would claim whatever seat was available and resume signing along to her words. "I understand the desire to turn back time and undo tragedy and regret, especially in the case of lost loved ones, but I can't condone it nor support it if there is substantial risk to others as a result. And there must be substantial risk, otherwise Beacon wouldn't be in its present state, nor would King remain dead. So I really want to know the particulars."
  12. %5BTable%3D2%2C1%5D%5BR%3D1%2C1%5D%5BRIGHT%5D%5BIMG2%3D200%5Dhttps%3A%2F%2Fi.imgur.com%2FZq3SZje.jpg%5B%2FIMG2%5D%5B%2FRIGHT%5D%5BR%3D2%2C1%5D%5BLEFT%5D%5Bhr%5D%5B%2Fhr%5D%5Bhr%5D%5B%2Fhr%5D%5BCENTER%5D%5BSIZE%3D%222%22%5D%5BB%5D%3A%3A%5B%2FB%5D%20%5BURL%3Dhttps%3A%2F%2Fwww.myth-weavers.com%2Fshowthread.php%3Ft%3D489286%5D%5BB%5D%5BCOLOR%3D%22Blue%22%5D%5BSIZE%3D%222%22%5DLapin%20%22Chapi%22%20Champagne%5B%2FSIZE%5D%5B%2FCOLOR%5D%5B%2FB%5D%5B%2FURL%5D%20%5BB%5D%3A%3A%5B%2FB%5D%5B%2FSIZE%5D%5B%2FCENTER%5D%5Bhr%5D%5B%2Fhr%5D%5Bhr%5D%5B%2Fhr%5D%5B%2FLEFT%5D%5BCENTER%5D%E3%80%8E%5BB%5DAttack%5B%2FB%5D%206%2F11%E3%80%8F%E3%80%8E%5BB%5DDefense%5B%2FB%5D%2014%E3%80%8F%E3%80%8E%5BB%5DResistance%5B%2FB%5D%208%E3%80%8F%0A%5Bhr%5D%5B%2Fhr%5D%E3%80%8E%5BB%5DH.P%5B%2FB%5D%205%20(%2B5%20Party)%E3%80%8F%20%5B%2FCENTER%5D%5Bhr%5D%5B%2Fhr%5D%5BB%5DCondition%3A%5B%2FB%5D%20None%0A%5BB%5DActive%20Powers%3A%5B%2FB%5D%C2%A0%0A%5BB%5DNotes%3A%5B%2FB%5D%20Clarify%20Bun!%0A%5Bhr%5D%5B%2Fhr%5D%5Bhr%5D%5B%2Fhr%5D%5B%2FTable%5D :: :: 『Attack 6/11』『Defense 14』『Resistance 8』 『H.P 5 (+5 Party)』 Condition: None Active Powers: Notes: Clarify Bun! Chapi would blink. Then take another moment and blink again. She would mull things over a smidge but eventually sign, "Elaborate on terrible."
  13. :::: Initiative 4』『HP 64』『AC 28』 『Fort 2』『Reflex 5』『Will 8』 Condition: Normal Active Spells: Mage Armor (+4), Air Stance (+3), Shield (+4), Butler Deflect (+3[soft-capped]) Notes: :::: 『Initiative 6』『HP 72』『AC 25』 『Fort 4』『Reflex 11』『Will 5』 Condition: Normal Active Spells: None Notes: Vael would silently sneak about the garrison, scouting for dangers and such with ViVi faithfully at her side keeping an eye out for traps and snares and so forth. Drahalk would be in the air, her eye in the sky, ready to inform her of any threats. Also to claim whatever treasures he came across first. Because he is a grand and noble dragon. "Thusfar no, but I'm on a swivel. Going a tad deeper..."
  14. Perception Knowledge Nature Another Nature
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