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Llyarden

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  1. Sorin hopped off Delores and flitted over to Nicoale with a beat of his golden wings, raising his shield in time to repel the feathers that were coming her way with a pulse of Wind Dust before landing on whatever the toughest-looking branches were. "Right, then. Let's...try...this." His golden Aura feathers vanished, the golden light flowing into his weapon like it was running down a plughole as, with his free hand, he activated one after another of his Dust reservoirs. Fire, Water, Electric, Hard Light...it all fused into a single ball of energy that seemed barely contained by Sorin's aura, not entirely unlike a form he'd used - and then he unleashed it, firing a single beam of brilliant light at the worse-damaged Nevermore before letting the recoil spin him into place to fire at the second. OOC Free: Reconfigure Tactical Combatant. 10 points to Blasting Gauntlet [Partial Physical Immunity when Interposing], 11 points to Cyan Feather, 10 points to Adaptability, 6 points to Harrying Follow-Up (forgoing Extra Condition), 11 points to Yellow Feather (forgoing SE and Reversible), 7 points to Project Aura [Range 7], 11 points to Steam Dust (forgoing Contagious and Reversible), 3 points to Shifting Blade [Dangerous 3] Free: Activate Adaptability (5). 1 point to create a variation of Harrying Follow-Up that targets Resistance instead of Attack. -5 points to add Limited (Full Action) to Cyan Feather. 3 points to add Penetrating [Limited: Full Action] to the variant Harrying Follow-Up. 6 points to add Penetrating [Limited: Full Action] to Yellow Feather. Move: Power up. Standard: Attack NM1, all-out attacking for 5, critting on a 17+. DC26+Penetrating/21+Penetrating/21+Penetrating vs Damage Linked Dazed+Impaired+Vulnerable/Stunned+Disabled+Defenceless/Incapacitated Linked Weaken Resistance. - Attack vs NM1 (+5 for AoA) Extra Effort: Do it again! But on NM2 this time. - Attack vs NM2 (+5 for AoA) Status: Partial Physical Immunity [Interpose Only], Bruised, -5 defence, Fatigued, Exhausted next round.
  2. "You are quite welcome," Archivist Levont says to Heather, once he's stopped the drone recording. Other than that, though, he doesn't respond to any of your other comments (he does take note of Remy's surname, but he knew who was coming so it's not like it's a surprise.) "Yep, that's me," Lily nods, with an embarrassed little chuckle. "Recruit Lily Stria, at least for one more day. And, uh, you know...sorry for intruding on your village and all. I got, uh...let's say family problems." "And no, I've never been. Baron Gerente told me a little bit, but that's it." After a moment, she looks over to Karl. "Is, um...is he okay?" she asks, quietly. *** Something as minor as a recruit's wooziness, however, isn't enough to stop the regimented logistics of the Knights, and so once you've each received and confirmed your Tithes, you climb back aboard the VTOL and soar into the sky, landing at the Baron's estate late at night - nonetheless, and probably much to the anemic Karl's relief, you get a sizeable meal courtesy of the Baron, and spaces in the barracks to rest (which are, I mean, still just barracks, but are nonetheless a little better quality than what you'd been dealing with for the past year or thereabouts at Fort Naoth.) You only briefly see the Baron himself, when he arrives to see you off in the morning - and do a few last formalities around Lily undergoing the Blessing ritual at Greenbrook. You guys can't actually see out of the VTOL (it does have big doors that can slide open for combat landings and such, but they aren't open for journeys like this), so the only way you have of tracking your progress is a small map on a screen at one end of the VTOL's interior - and the occasional announcements from the pilot. "We'll be coming into land at Greenbrook shortly," crackles over the intercom. Of course, the VTOLs are combat vehicles. They can practically fall out of the sky to land if needed. In this case, though, the pilot banks the VTOL around in what is clearly a dramatic circle around the village before touching down so smoothly it's almost impossible to notice the landing. And then, after a dozen seconds or so (perhaps to allow you to make sure you're presentable for your arrival) the doors slide open, revealing a riot of colour and noise from the Blessing-day celebrations - and the cheers of the villagers greeting the five successful Recruits, an unprecedented number from such a small village. Thus, just before midday on Darkday of Star's Opal, almost a year since the five of you had left Greenbrook, you return home. OOC Sorry for speeding through things a little, once the game gets underway properly I'll be more willing to let side RP go on, but while we're still finding our feet I want to keep up momentum. I was going to write something about your families greeting you but, uh...as far as I can see none of you have family in the village except Karl, and his parents haven't shown.
  3. Unsurprisingly Interposing for Nicoale. Resistance (DC27, +5 for Blasting Gauntlet, -1 for Bruise) Resist. Sorin finally remembered how to Interpose right.
  4. Tourna let out a startled honk as it was bopped by the whirling spoon, although since it wouldn't have known what a spell was if one hit it in the face and its culinary techniques were ingrained in its very being, it didn't really suffer any additional effects beyond a dent to its metal body. And then a spell really did hit it in the face. Tourna chirruped in a mixture of excitement and nervousness it danced back and forth and tried to work out if the battered, illusory fake of itself was an ally or an enemy - and then warbled in alarm as the illusory Tourna swooped in at it, erupting in healing energies that fixed the battered dent on the little robot leaving it as good as new, all shiny and polished (but still graffiti'd in eldritch runes). Feeling refreshed and invigorated, it poked its head out above the bowl/boat once again and let out an angry whistle at Captain Akimbold. How rude of him to bonk it on the head with a spoon! So of course it immediately tried to bonk him on the head right back. Spoon Bop on Cap'n Akimbold (WLP + WLP; HR+6 physical)
  5. Darkday of Star's Opal, 564 F.B. An otherwise unassuming day in mid-spring, it wouldn't be too inaccurate to describe Darkday of Star's Opal as one of the most hotly anticipated days in the year for the village of Greenbrook. Of course, Knight's Day is a national holiday and everyone watches the leynet broadcast from the royal palace, and certainly there's no day in the year where more respect is given. But Darkday of Star's Opal is the day each year when the teens of Greenbrook receive their Blessing. And it is a festival. The local school spends most of the week making decorations to put up around the town (although after an awkward incident a few years ago where they spelt someone's name wrong on the big banner and nobody noticed until it was too late, the decorations are no longer personalised to the prospective novices), and a lot of families have their own decorations to put up on their own houses and grounds, often passed down for multiple generations; it's often believed that such decorations will bring good luck to the Knights they celebrate, with the old inhabitants of the village looking down from the heavens. The town square is turned into a giant buffet of...varying quality, because almost everyone brings something, though pride of place is always given to the half-dozen households whose meals were voted the best last year. For those interested in more consistently good food, Bill's has a Blessing-day discount which rather counterintuitively runs the whole week of Star's Opal. Greenbrook is small enough that it actually doesn't have a formal landing pad for the VTOL that brings the soon-to-be-novices from Fort Naoth. Instead, you land in the Mayor's garden, which always undergoes frenetic maintenance over the preceding couple of days to make it look perfect (even if much of that perfection is then kinda ruined by the VTOL landing), and pass through the big gates that are constructed for precisely this purpose but kept shut and locked for the rest of the year, travelling the full length of the village in a meandering, hour-long parade to Greenbrook's Crystal Pool (by tradition, civilian centres of power are usually built on the other side of Teratian settlements to their Crystal Pools). You all know all of this, of course. You've all grown up in Greenbrook and seen the Blessing-day celebrations every year. But experiencing it from the other side is a little different. In the early hours of the morning of the Peaceday of Star's Amethyst, alongside the thousands of other recruits who had successfully passed the gruelling exams at Fort Naoth, you march from Fort Naoth through Lomorre to the airfield. The so-called March of the Novices (even though you aren't officially novices yet, merely recruits) is televised and broadcast, although not with sufficient fidelity that anyone could actually pick you out of the crowd, especially since you have to wear your dress uniforms - which, for recruits, are rather less extravagant than those you will wear later in your career, being simple, drab uniforms that could be mistaken for the combat uniforms of the kingdom's military forces but for the grey colour. Of course, even the extensive airfields at Lomorre and the high-speed ley-trains can't cater for recruits travelling to the myriad of Crystal Pools across the country all at once - and even if they could, the Grand Archives certainly couldn't produce thousands of carefully-selected, double- and triple-checked tithes in the space of a few hours. So, instead, the graduate recruits are given a timeslot to return to Lomorre's airfields (or train station for those whose destinations are in one of the other duchies, although you guys are leaving from Lomorre itself), where you will meet the Archivist who will be overseeing your Blessing ceremony, be given whatever tithes you requested from the Archives (of course, those of you with crystal tattoo templates have already applied those), and be flown to your destination. These timeslots were randomly chosen, but they don't change every year. Instead, with the passing of each ruler, the timeslots are re-randomised...except King Erasmus announced when he was crowned that since his father had not been declared dead, the slots would not be changed. So, for the past thirty-odd years, Greenbrook's novices have assembled to receive their tithes late on Waterday of Star's Opal. (You stop off at the barony of Colamar overnight, because the Knights are smart enough to know that everyone's going to be celebrating the Blessing and there's no sense doing that in the middle of the night even if the VTOLs could get from Lomorre to Greenbrook in one day.) When you each arrive at the VTOL (you were told which 'runway,' for lack of a better word, to go to) you are met by a middle-aged man dressed in the robes of a Royal Archivist, who gives you a short bow; even as recruits you guys are due a certain degree of respect, but obviously not nearly as much as a full Knight would warrant. "Greetings, recruit. I am Levont of the Archives." Without any further ado, he activates a camera drone - they're little spherical things that float on an internal crystek levitator - which bobs besides him as he climbs inside the VTOL and beckons you after him, closing the door so as to give you guys privacy from your fellows. (You can choose to stay outside the VTOL in public, but it's pretty common to keep the exact contents of your Tithe a secret from everyone except the archivists). "For the record -" he nods to the camera drone "- please state your name, then check and confirm aloud the contents of your Tithe." Your respective Tithes are held in small, ornate wooden chests, bound in iron - the same chests (ritually purified, of course) have been in use for centuries, albeit repaired and replaced as needed. Some rumours claim that if you get the chest that once held the Tithe of a successful Knight, the Crystal Pool will recognise it and grant you more power than normal (although since the chests are randomly picked, there's no way of actually making this happen short of illegal means like bribing the Archivists.) Levont isn't the only one by your VTOL, though. Aside from the other PCs if you arrive later, there's also one other recruit, who evidently got there before you guys. You've probably seen Lily around once or twice at Fort Naoth - you were all introduced to her when she was given permission by Baron Gerente to use the Greenbrook Crystal Pool, if nothing else - but you were never in the same training cadres or anything like that. She doesn't interrupt Levont's rote procedures, but she does give you a little wave or a mouthed 'hey' as you arrive. OOC And off we go! A couple of points just to avoid story wonkiness: - Yes, it's been a week and a half since the March of the Novices. You guys have been free to relax and enjoy Lomorre, continue training, or make last-minute adjustments to your choices for the Blessing, for that time, as suits your character. You didn't have to stay together, nor do you have to stay wearing your recruit uniform - although you do have to don it again to go to the airfield. (You will also probably find that many shops in Lomorre give you a discount if you're wearing it, because it's a big city and they can actually afford to do stuff like that.) - You are not currently allowed to use the 'of Greenbrook' title - that only occurs once you gain your Blessing. So your titles currently would simply be 'Recruit' followed by your full name. - You're welcome to make up other recruits you hung out with, formed rivalries with, whatever. Most likely none of them will ever show up IC, but you never know.
  6. Tourna warbled nervously as it saw the oncoming flood, scampering as fast as its numerous legs would carry it (which was quite fast) into the bowl. It was supposed to be making stew, not being stew! (Or ramen, as the case may be.) Nonetheless, after a few moments clattering nervously at the bottom of the bowl/boat, the scent of food caught its attention and it poked its 'eyes' up on a periscope to examine the surroundings. After a moment, this was followed by its stew spoon on a telescoping tendril, and it started ladling the newly-arrived boiling water into its pot-body (which fortunately didn't actually affect the buoyancy of the boat all that much thanks to whatever inexplicable magic had gone into its construction), adding a random mix of ingredients...and also a few of the random things that were being thrown at them, edible or not...and mixing them up before scooping out a big scoop with a triumphant whistling that sounded very much like a 'ta-da!' and offering it to its fellow heroes. OOC Tourna activates Alchemy to create a potion, rolling 2 and 12. Target: 12 -> You and every ally present in the scene... Effect: 2 -> ...treats their Insight and Willpower as though they were one die size higher, to a maximum of d12, until the end of your next turn.
  7. Time for another random potion! IP 9 -> 6 Alchemy d20s
  8. Sorin's weapon turned into a giant, three-pronged talon and he basically caught the Nevermore's claw in his own makeshift one to stop it from closing around him, and used the momentum of the impact itself to launch himself towards Fen as the Nevermores came for her...only for suddenly the Nevermores to have already done their attacks a few seconds too early and nowhere near Fen. Dr Brown's Semblance was annoying to think about too much. Since there was no sense wasting the momentum, though, he pushed more Aura into his wings and sped up even further, flowing around the entire battlefield in a blaze of golden light - and trailing Fire and Plant Dust onto the Nevermores, which rapidly erupted into yet more vines as Sorin circled around and swooped to a halt to land atop Delores, hopefully this time close enough to Dr Brown that he could benefit from the weird deja-vu effect as well...or at least hopefully it would stop giving him a headache every time he saw it. It was bad enough in class! He would've said something encouraging, but since probably the one who needed the most encouragement was Fen and she wouldn't have heard him (and his Aura was recovering from pushing his Semblance that hard so he couldn't just write in the air either), he didn't bother. OOC Free: Reconfigure Tactical Combatant. 11 points to Green Feather, 4 points to Wings of Gold [Winged Aura Mobility 8; 120ft after Fatigued], 10 points to Blasting Gauntlet [Partial Physical Immunity when Interposing], 11 points to Cyan Feather, 22 points to Adaptability, 11 points to Battle Artistry Free: Dismiss and then reactivate Adaptability. -11 to remove Green Feather, +6 to add Affliction 11 [Immobilised/Stunned] (Limited Degree), +11 to add Shapeable Area 2 [Limited: Full Action] to Affliction, +2 to add another 4 ranks of Winged Aura Mobility (250ft after Fatigued), +2 to add Homing to Damage and Affliction, and...uh, let's say +1 to add Feature 1 (targets affected by the Affliction are coated in colourful flowers) Free: Mobility to increase speed to 500ft, can't fail. Move: Into melee with NM3, then around through all the Nevermores except 5 (well I guess I can pay 5 a quite literally flying visit and give it a lil boop, but nothing mechanical). Standard: Shapeable Area my way through all the Nevermores except 5. DC26+Penetrating/21 vs [Material/Energy (Fire)] Damage Linked [Material/Material (Wood)] Immobilised/Stunned Affliction. Both elements are Homing on a miss. Attack vs NM1, 2, 3, 4, 7, 8 Should hit 1 (with +2 Penetrating after Vulnerable from Dr Brown), 2 and 7 (with +2 Penetrating on its own merit). Move-By Action: Somewhere so that I'm actually in range of any future Deflects. I guess I'll just perch on Delores. I'm sure she won't mind. Status: Partial Physical Immunity [Interpose Only], Bruised.
  9. Sorin Resistance vs Damage (DC27) Bruised. Sorin Resistance vs Weaken (DC22) Resist. Sorin Resistance vs Strength (DC22) Resist. Interposing for Fen. Sorin Resistance vs Damage (DC27, +5 for Partial Physical Immunity) Sorin stop rolling natural 1s on these Interposes. Bruised + Dazed after Bruise from above. Can't fail against the Weaken.
  10. Not sure if these should be feature requests or bug reports. 1) Creating an inline dice through the WYSIWYG editor deletes everything between it and the last line break or inline roll. (For instance, if I put an inline die roll at the end of this line, everything going back to the 1) would be deleted) 2) When adding new dice, the source-editor-to-WYSIWYG parser strips out the mwinlinedice-showresults and mwinlinedice-showdetails part of the class, meaning that if you're doing stuff in the source editor, you have to manually reset every single die to show its details/results through the editor UI popup. This can be...tedious, if you have a lot of rolls. Not sure if this also happens if you edit a post that already has dice in it. I guess I can try that now. ...or not, I guess you can't do dice in this forum. Will try it in one of my games. EDIT: No, it's only new dice, extant ones seem to tolerate the parser fine (presumably because they instead have data-showdetails="true" and data-showresults="true" instead of additions to the class.
  11. Since my IRL has vaguely stabilised, I figure I might start looking for a solo game trade. At this point I've got a wide variety of characters/settings to potentially use (or I can always make up something new) but my main request would be for my character(s) to be fairly powerful in mechanics terms, be that high level for PF, a high point value for GURPS, etc (and, by extension, for the game to have enough mechanics that it is actually possible to have a character who is more powerful.) In terms of systems I'm most familiar with with PF1e and M&M3e, but I'm vaguely familiar with GURPS, PTU, Shadowrun 5e, WoD, and a handful of others. Potentially open to learning a new system either to play or GM, but those are my preference. So...yeah. Anyone interested in a solo game trade?
  12. You need a Descriptor Focus, but otherwise looks good.
  13. Not sure where you're getting your power discount from. Blood Dominion (as effectively Immunity 5 after the Weakness rebate) would be - 2, Blood Clot -1, Irresistible 2 Damage 4 would be another -2, and none of the other powers are costly enough to receive the discount (except the dynamic array, but it doesn't get a discount on account of being a dynamic array.) So that would put your power costs at 1 + (5-2) + (4-1) + (12-2) + 2 + 1 + 4 + 15 = 39. Scratch that. I assume all the Cruor Techniques extras apply to Damage?
  14. Just as a notation thing, Flaming Bash should have Extra Condition. While it isn't technically stated I would imagine that the free Charged that comes with Burst Area is keyed to Burst Area; I don't think you can kinda repurpose it to boost Unavoidable instead. Also, a couple points worth noting for Nerves of Thorn - first, my standard rules for Reaction powers are that they are either Sustained (and you can choose to turn the whole thing on or off on your turn, but it turns off if you get Stunned) or Permanent. I think Permanent would make more sense in this case? Second, if you have it active alongside Ember Burst, it will allow you to react to attacks at range, which feels like it might not fit thematically. Lastly, the power description saying he perceives any contact as an attack would suggest that it ought to trigger when an ally touches him, but currently that isn't the case. As with the range thing that might be intended but is probably worth noting.
  15. Kinda struggling to work out your skill costs. Deception 12 = 10 at 1PP/4 ranks + 2 at 1PP/2 ranks = 3.5 points. Expertise 10 = 10 at 1PP/4 ranks = 2.5 points Insight 10 = 10 at 1PP/4 ranks = 2.5 points Investigation 5 = 5 at 1PP/4 ranks = 1.25 points. Mobility 5 = 5 at 1PP/4 ranks = 1.25 points. Perception 5 = 5 at 1PP/4 ranks = 1.25 points. Persuasion 12 = 10 at 1PP/4 ranks + 2 at 1PP/2 ranks = 3.5 points. Stealth 5 = 5 at 1PP/4 ranks = 1.25 points. 19 proficiencies + 8x5 expertise boosts - 10 base Expertise = 49 extra proficiencies = 8 points. 3.5 + 2.5 + 2.5 + 1.25 + 1. 25 + 1.25 + 3.5 + 1.25 + 8 = 25 Your powers seem to cost 1 + 1 + 2 + 2 + 3 + 23 = 32. On the other hand your advantages only seem to come to 13.
  16. Sorin...okay, yeah, he'd underestimated Chapi. Don't get me wrong, he knew full well how fast she was, but he hadn't quite expected her to be able to blip Fen's entire family inside Delores almost before he'd finished his sentence - more because he'd expected them to, you know, not just let themselves get abducted at super-speed (I mean sure he'd tried to reassure them, but still). Then again he didn't really know exactly how her Semblance worked. Maybe it didn't care about things like that. Certainly three of the brothers coming straight back out of Delores and trying to continue fighting was a little more what he'd expected of them...although he had kinda hoped that Delores wouldn't let them do that. Maybe she wasn't allowed to trap people. He knocked the feathers coming his way aside with a sweep of his shield and leapt across the forest, golden feathers gleaming, to slash at the Nevermore that had attacked him, leaving a trail of Fire Dust down its side, before swooping back to the main battle in time to get himself between Fen and the oncoming Nevermore - almost putting himself in the way and not quite getting his shield in the way as well in time, but with another flare of golden light from his feathers he managed to twist in mid-air and stop the Grimm's beak cold before it soared away. His quick flight across the forest did bring him back in time to hear one of the brothers say something...and, I mean, sure, at first he thought Fadi meant the Fen who was from this moment in time, and...really it would've been pretty hard to convince him to just abandon her. Him apparently trying to protect the Fen from Sorin's time was...a bit more of a surprise, although not necessarily an unwelcome one. He ran his brush down his palette again as it collapsed back down to normal buckler size and slashed it through the air, sending an Aura-infused line of Plant Dust threading its way through the trees in a way that would've made Lapis proud (look Sorin might have mostly been trying to imitate the long-standing members of his team and RACL but that didn't mean that he wasn't going to take a few hints from Lapis as well) to try to wrap up the Nevemores - and specifically their wings. "Get back inside!" he called to the Fable brothers. "We got this!" He did still fire a shot of Hard Light Dust from his buckler at the Nevermore that had tried to peck Fen, because even time travel wasn't going to stop him being overprotective of his friends. OOC Free: Reconfigure Tactical Combatant. 11 points to Green Feather, 7 points to Project Aura [Range 7; 90ft], 6 points to Momentum Absorption, 10 points to Blasting Gauntlet [Partial Physical Immunity when Interposing], 11 points to Cyan Feather, 22 points to Adaptability, 2 points to Shifting Blade [Dangerous 2]. Free: Activate Adaptability. -11 to remove Green Feather, +11 to add Affliction 11 [Immobilised/Stunned/Paralysed], +11 to add Shapeable Area 2 [Limited: Full Action] to Affliction. Move: Charge Full Action. Standard: Attack NM2 with Affliction + Damage and send the Shapeable Area wiggling up through NM8, 1 and 4. DC21 Resistance vs Affliction on a hit for all four, plus DC26+Penetrating-Perception vs Damage for the NM2. Damage crits on 16+. NM1 (Area Affliction) NM2 (Perception Penetrating Damage Linked Area Affliction) NM4 (Area Affliction) NM8 (Area Affliction) Status: Partial Physical Immunity [Interpose Only], Fatigued.
  17. DeflectCritically Deflected! Resistance (DC27+Multiattack, probably 29) Shield Slam Team Attack (+5 for Teamwork)+2 Interposing for Fen vs Huge Beak. Resistance vs Damage (DC29) Good job Sorin. Defensive Effort reroll. Resistance vs Weaken (DC24) Resistance Reroll Really, really resists.
  18. Tourna chirruped in alarm as the kobolds started spewing fire, taking a few hasty steps (er, scuttles?) back. It hadn't made a stew that had caused its consumers to breathe fire before! Now if only it could remember what ingredients it had used in that... Before it could spend much time remembering, though, it watched the 'wizard' kobold belch horrifically at Santokumaru and the 'warrior' kobolds go whirling past with their sword, and finally figured out that actually the piled-up kobolds were enemies. And so, squeaking in annoyance that it had wasted a nice stew on its enemies, it scuttled forwards, raising its stew-stirring spoon menacingly, and tried to biff the bottom-most kobold on the wizard stack on the nose. It missed laughably...but somehow the staff seemed to shimmer with blue energies and trail afterimages that seemed much better-aimed... Attack (WLP + WLP; HR +6 Physical Damage)
  19. "...I take it you two know each other?" Sorin asked, as Delores greeted Fen. Other than that, though, he just checked his weapon and shield before they were VWORP'd to the past and the doors opened to reveal carnage. He did spare Fen a glance, of course he did, but he was also fully aware that the most useful thing he could do to support her right now was to deal with the Nevermores and save her brothers. "If you can fire any of the weapons you have on the inside out the doors, it'd help!" he called to Delores, slipping out the door and taking to the treetops himself, flying straight past one of the Nevermores - and one of the Fables - and heading towards one of the further-away Nevermores. While he was mid-air from a particularly long jump, he drew his sword and...kinda scraped it against his buckler as it spun on its mount. One might have expected the metal on metal to produce sparks - instead, it produced glittering motes of Dust that were funneled down the blade by the Wilson's nanites and coalesced into the brush-tip of the weapon as he landed on the treetop besides three of Fen's brothers. "Uh, hey, this is going to be a bit confusing but we're on your side, promise!" So saying, and sounding a little like Robin - or at least, like Robin did on a normal day - he leapt again and swept his paintbrush through the air, sending Earth Dust cascading down to solidify into...basically a big hollow ball that formed around the three bird Faunus. Hopefully it was a sturdy tree they were on. Sorin himself landed on top of the rock sphere, shield expanded to full size, ready to intercept any incoming beaks or talons. The Dust palette was mostly concealed beneath the shield, but there was a small Dust launcher built into the hilt, so he rotated it around to the green segment and fired a spray of Plant Dust at the Nevermore, just to make sure its attention was on him. And if it went for the Earth Dust barrier, he had his weapon ready in his other hand to make sure the Nevermore regretted it, the tip thoroughly steeped in Fire Dust. OOC Free: Reconfigure Tactical Combatant. 13 points to Orange Feather, 11 points to Tower Shield, 11 points to Shield Slam, 11 points to Green Feather (forgoing the Reversible because it's not like I'm going to want to let the Nevermore out), 11 points to Red Feather, 5 points to Weapon Analysis, 1 point to Weapon Mimicry for the 'treat natural weapons as weapons' feature, 2 points to Pistol Shot and 4 points to Wings of Gold for Winged Aura Mobility 8. Free: Analyse the Nevermores' natural weapons. Expertise (Grimm) Free: Mobility to increase speed can't fail. Move: Into O18, or just above it. Standard: Create a barrier around F4-6, Deflect for said barrier, and attack the Nevermore with the Affliction. DC21 Resistance vs Physically Impaired+Dazed/Physically Disabled+Stunned/Transformed [traits to 0] Attack Move-by Action: Land on the barrier. EDIT: Free: Dismiss the barrier, because Sorin is smarter than his player is. XD Status: Fine, Reaction to deflected attacks on Barrier (SE Team Attack Only Damage 11).
  20. "Unless I've misunderstood what Dr Brown said, we will have to do whatever it takes to bring them with us," Sorin said, quietly. "Or, more specifically, to stop them getting to Fen's past self." He left that thought somewhat unfinished as Dr Brown led them back around the building (somewhere Sorin had only been once before, and even then it hadn't really been deliberate - this was where he'd landed when Fen had yeeted him off the roof teaching him to fly) to...uh, a blue box that appeared out of nowhere? Yeah, Sorin was gonna be honest, even by Dr Brown's standards he was a little confused. But Chapi's sudden exclamation roused him from his bewilderment and he carefully followed her in. ...and then he came back out and kinda walked around the box before going back in. ...and then he came back out again and looked over to Nicoale. "...you know, on the one hand I kinda want to know what this looks like to your Semblance. But on the other I feel like it might give you a headache." (He did eventually go back into the box for real, of course, because as bizarre as this situation was they did still have a mission...even if there wasn't technically any time pressure right at this moment as far as he knew.)
  21. Lily of Greenbrook (PL3; 45PP) Combat Stats (10 points) Defence 4, Resistance 2, Attack 4, Effect 0/2 Stamina 90 Skills (11 points) Persuasion 10 Insight 10 Mobility 5 Expertise 5 (+5 proficiencies) Deception 5 Intimidation 5 Fields of Expertise: Crystal Lore, Culinary, Current Events, Demons, Fashion, Knights, Nobility, Scholastic, Singing, Strael Local Advantages (5 points) Attractive 2 [Insight/Persuasion; checks to Evaluate instead of to deceive] Teamwork Well-Informed Skill Mastery (Persuasion) Powers (19 points) Combat Training [Physical/Physical (Bludgeoning & [Flesh])] - Damage 3 - 3-1 points Dragonsteel Sabre - Easily Removable 7-point Device = 7-2 points Weapon - Effect +2 - 2 points Weapon Training - Damage adds Variable Descriptor (Slashing, Piercing, [Metal]); 2-point Array + 2 alternates = 5 points Parry - Deflect 3, Limited (Self only) Slash [Physical/Physiological (Bleed)] - Damage adds Repeating, Limited (Mundane) Impale [Material/Material (Metal)] - Strength 3, Limited (Mundane) 'Bubblegum' Blessing - Enhanced Weapon Training 1 (remove limits/quirks), Variable Descriptor 1 (Goo, [Goo]), 6-point array + 4 alternates (0/1/1/1/2) = 13-1 points Sticky Gum [Material/Material (Goo)] - Contagious Restraining Affliction 3 Dangerous Gum [Material/Energy (Any Energy)] - Injuring Affliction 3, Variable Descriptor 2, Feature (can change Variable Descriptor as a move action after use) Nice Gum - Restorative Heal 3 Elsewhere Gum [Material/Mystical (Time/Space)] - Impeding (Slowing) Fading Affliction 3 Tough Gum - Create 3 Linked Shield 3 Descriptors Descriptor Savant
  22. Greenbrook Basics Greenbrook, as you might expect, has a small river running through it - not even close to enough to make the Crystal Pool Water-aspected, but enough that fishing is a local pasttime and it's not uncommon to have fish for a meal. There's no local currency - Greenbrook isn't really big enough to warrant such a thing where everyone knows everyone else - and most trading is done by barter. As is the case with most small villages, the leynet is a little iffy at times; there's only one broadcast pulser in the village, on the Village Hall, and it does occasionally fail, mostly due either to bad weather or to Mayor Malencon trying to change the fuses in his house. Aside from entirely self-contained jobs like farming, most adults in the village will either travel to Rosefields for work (either working in Rosefields or catching a leytrain) or take on a job that requires only limited leynet access (stuff like financial audits, where you need to download the data but can then work fully offline.) The leynet is still fast enough to download videos and such to watch offline without too much hassle (or even upload them), and it's very possible to chat with people in other settlements. Kids have left Greenbrook to become Knights pretty much every year; your group is a little large but not too unusual (unless I get like six players or something, but whatever.) Notable NPCs: Mayor Malencon: The somewhat old and doddery Mayor who should've retired years ago but keeps getting convinced to put it off (and being voted in to new terms by the villagers); he's been in post for longer than you guys, or indeed probably half the village, have been alive. You'd think from the way people talk about him he was the best Mayor in the kingdom, but in reality he's just...okay. People are just so used to him that they're worried whoever comes next will be awful. Sheriff Jenny Coal: The town's one and only law enforcement officer, pretty new in post, having moved from the 'big city' of Rosefield following the previous Sheriff passing of old age. (It's not a big city, it has like ten thousand inhabitants.) She's been here about five years and probably spends more time turning down propositions from a couple of the farmers that are interested in her than she does actual law enforcement, on account of there...not really being much law enforcement needed in the sleepy fishing village. About the closest she gets is arbitrating disputes over who stole who's new best fishing patch. She's probably the most competent combatant inside the village, due to the crystek towers dotted around the place, though there are a couple places they don't cover, the locations of which are passed down from rebellious teenager to rebellious teenager. Sergeant Gabriel Meyes: Commanding officer of the village's defence forces...all half-dozen of them. Most soldiers serve six months in backwater places like this and rotate out to somewhere where, you know, the leynet works and there's more than one place to eat. Meyes fell in love on his first tour and just kinda never left. Sheriff Coal might officially be the law in town, but if most people have a problem, they go to Sergeant Meyes for him to resolve quietly with a few words in ears. Crys-Eye Bill: The proprietor of the town's pub-slash-cafe-slash-barracks-slash...it's a very multipurpose building. People invite friends and neighbours over for meals basically every day, because economy of scale when it comes to spending time cooking, and the village's fetes and festivals often have food for sale by enterprising villagers, but Bill's (or 'the Greenbrook Publican' if you're feeling formal) is the only place you can actually buy food and drink consistently. Nobody knows what led to the horrifically botched operation that left Bill with not just a nonfunctional a ley-crystal eye but spikes of crystal going around past his ear and almost down to his neck; he had it when he moved to Greenbrook. 'Doc' Theo: Officially Doctor Theodore Winthrope PhD, but he doesn't really have enough respect in the village for people to bother with his full name. He is a licenced doctor, but all he actually does to treat people is pass their symptoms to the medical bot in his clinic and follow its instructions - and those things are only good at the small stuff. Nobody entirely trusts that he'd be able to handle any serious incident.
  23. Okay, I think I found a way to reproduce this consistently. It seems to occur if the text being copied contains a nonbreaking space (ie  ) in. I put one manually in the message above, but the sanitiser likes to do it at times on its own.
  24. Tourna paused for a moment as the 'demons' doffed their robes, looking up and down at the kobold-stacks curiously, evidently trying to work out what they were doing and why they were doing it. After a moment, having failed to do so, it decided to stick to what it knew and opened its 'head' again to reveal what was suddenly a bubbling stew. From a side pocket of its body it pulled out a few random ingredients, shook a couple of them, threw one over its shoulder, put the others in, and gave the whole thing a stir with the soup spoon it was still holding before scuttling up to the sword-wielding kobolds and offering the bottom kobold a taste. It probably needed the energy boost lifting up the other two kobolds...it was just a shame that Tourna had added some five-alarm spice to the stew. OOC Tourna activates Alchemy to create a potion, rolling 9 and 14. Target: 9 -> One enemy you can see that is present in the scene... Effect: 14 -> ...suffers dazed, slow, shaken and weak. Have fun, warrior kobold-stack!
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