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Llyarden

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  1. Sorin hopped off Delores and flitted over to Nicoale with a beat of his golden wings, raising his shield in time to repel the feathers that were coming her way with a pulse of Wind Dust before landing on whatever the toughest-looking branches were. "Right, then. Let's...try...this." His golden Aura feathers vanished, the golden light flowing into his weapon like it was running down a plughole as, with his free hand, he activated one after another of his Dust reservoirs. Fire, Water, Electric, Hard Light...it all fused into a single ball of energy that seemed barely contained by Sorin's aura, not entirely unlike a form he'd used - and then he unleashed it, firing a single beam of brilliant light at the worse-damaged Nevermore before letting the recoil spin him into place to fire at the second. OOC Free: Reconfigure Tactical Combatant. 10 points to Blasting Gauntlet [Partial Physical Immunity when Interposing], 11 points to Cyan Feather, 10 points to Adaptability, 6 points to Harrying Follow-Up (forgoing Extra Condition), 11 points to Yellow Feather (forgoing SE and Reversible), 7 points to Project Aura [Range 7], 11 points to Steam Dust (forgoing Contagious and Reversible), 3 points to Shifting Blade [Dangerous 3] Free: Activate Adaptability (5). 1 point to create a variation of Harrying Follow-Up that targets Resistance instead of Attack. -5 points to add Limited (Full Action) to Cyan Feather. 3 points to add Penetrating [Limited: Full Action] to the variant Harrying Follow-Up. 6 points to add Penetrating [Limited: Full Action] to Yellow Feather. Move: Power up. Standard: Attack NM1, all-out attacking for 5, critting on a 17+. DC26+Penetrating/21+Penetrating/21+Penetrating vs Damage Linked Dazed+Impaired+Vulnerable/Stunned+Disabled+Defenceless/Incapacitated Linked Weaken Resistance. - Attack vs NM1 (+5 for AoA) Extra Effort: Do it again! But on NM2 this time. - Attack vs NM2 (+5 for AoA) Status: Partial Physical Immunity [Interpose Only], Bruised, -5 defence, Fatigued, Exhausted next round.
  2. "You are quite welcome," Archivist Levont says to Heather, once he's stopped the drone recording. Other than that, though, he doesn't respond to any of your other comments (he does take note of Remy's surname, but he knew who was coming so it's not like it's a surprise.) "Yep, that's me," Lily nods, with an embarrassed little chuckle. "Recruit Lily Stria, at least for one more day. And, uh, you know...sorry for intruding on your village and all. I got, uh...let's say family problems." "And no, I've never been. Baron Gerente told me a little bit, but that's it." After a moment, she looks over to Karl. "Is, um...is he okay?" she asks, quietly. *** Something as minor as a recruit's wooziness, however, isn't enough to stop the regimented logistics of the Knights, and so once you've each received and confirmed your Tithes, you climb back aboard the VTOL and soar into the sky, landing at the Baron's estate late at night - nonetheless, and probably much to the anemic Karl's relief, you get a sizeable meal courtesy of the Baron, and spaces in the barracks to rest (which are, I mean, still just barracks, but are nonetheless a little better quality than what you'd been dealing with for the past year or thereabouts at Fort Naoth.) You only briefly see the Baron himself, when he arrives to see you off in the morning - and do a few last formalities around Lily undergoing the Blessing ritual at Greenbrook. You guys can't actually see out of the VTOL (it does have big doors that can slide open for combat landings and such, but they aren't open for journeys like this), so the only way you have of tracking your progress is a small map on a screen at one end of the VTOL's interior - and the occasional announcements from the pilot. "We'll be coming into land at Greenbrook shortly," crackles over the intercom. Of course, the VTOLs are combat vehicles. They can practically fall out of the sky to land if needed. In this case, though, the pilot banks the VTOL around in what is clearly a dramatic circle around the village before touching down so smoothly it's almost impossible to notice the landing. And then, after a dozen seconds or so (perhaps to allow you to make sure you're presentable for your arrival) the doors slide open, revealing a riot of colour and noise from the Blessing-day celebrations - and the cheers of the villagers greeting the five successful Recruits, an unprecedented number from such a small village. Thus, just before midday on Darkday of Star's Opal, almost a year since the five of you had left Greenbrook, you return home. OOC Sorry for speeding through things a little, once the game gets underway properly I'll be more willing to let side RP go on, but while we're still finding our feet I want to keep up momentum. I was going to write something about your families greeting you but, uh...as far as I can see none of you have family in the village except Karl, and his parents haven't shown.
  3. Unsurprisingly Interposing for Nicoale. Resistance (DC27, +5 for Blasting Gauntlet, -1 for Bruise) Resist. Sorin finally remembered how to Interpose right.
  4. Tourna let out a startled honk as it was bopped by the whirling spoon, although since it wouldn't have known what a spell was if one hit it in the face and its culinary techniques were ingrained in its very being, it didn't really suffer any additional effects beyond a dent to its metal body. And then a spell really did hit it in the face. Tourna chirruped in a mixture of excitement and nervousness it danced back and forth and tried to work out if the battered, illusory fake of itself was an ally or an enemy - and then warbled in alarm as the illusory Tourna swooped in at it, erupting in healing energies that fixed the battered dent on the little robot leaving it as good as new, all shiny and polished (but still graffiti'd in eldritch runes). Feeling refreshed and invigorated, it poked its head out above the bowl/boat once again and let out an angry whistle at Captain Akimbold. How rude of him to bonk it on the head with a spoon! So of course it immediately tried to bonk him on the head right back. Spoon Bop on Cap'n Akimbold (WLP + WLP; HR+6 physical)
  5. Darkday of Star's Opal, 564 F.B. An otherwise unassuming day in mid-spring, it wouldn't be too inaccurate to describe Darkday of Star's Opal as one of the most hotly anticipated days in the year for the village of Greenbrook. Of course, Knight's Day is a national holiday and everyone watches the leynet broadcast from the royal palace, and certainly there's no day in the year where more respect is given. But Darkday of Star's Opal is the day each year when the teens of Greenbrook receive their Blessing. And it is a festival. The local school spends most of the week making decorations to put up around the town (although after an awkward incident a few years ago where they spelt someone's name wrong on the big banner and nobody noticed until it was too late, the decorations are no longer personalised to the prospective novices), and a lot of families have their own decorations to put up on their own houses and grounds, often passed down for multiple generations; it's often believed that such decorations will bring good luck to the Knights they celebrate, with the old inhabitants of the village looking down from the heavens. The town square is turned into a giant buffet of...varying quality, because almost everyone brings something, though pride of place is always given to the half-dozen households whose meals were voted the best last year. For those interested in more consistently good food, Bill's has a Blessing-day discount which rather counterintuitively runs the whole week of Star's Opal. Greenbrook is small enough that it actually doesn't have a formal landing pad for the VTOL that brings the soon-to-be-novices from Fort Naoth. Instead, you land in the Mayor's garden, which always undergoes frenetic maintenance over the preceding couple of days to make it look perfect (even if much of that perfection is then kinda ruined by the VTOL landing), and pass through the big gates that are constructed for precisely this purpose but kept shut and locked for the rest of the year, travelling the full length of the village in a meandering, hour-long parade to Greenbrook's Crystal Pool (by tradition, civilian centres of power are usually built on the other side of Teratian settlements to their Crystal Pools). You all know all of this, of course. You've all grown up in Greenbrook and seen the Blessing-day celebrations every year. But experiencing it from the other side is a little different. In the early hours of the morning of the Peaceday of Star's Amethyst, alongside the thousands of other recruits who had successfully passed the gruelling exams at Fort Naoth, you march from Fort Naoth through Lomorre to the airfield. The so-called March of the Novices (even though you aren't officially novices yet, merely recruits) is televised and broadcast, although not with sufficient fidelity that anyone could actually pick you out of the crowd, especially since you have to wear your dress uniforms - which, for recruits, are rather less extravagant than those you will wear later in your career, being simple, drab uniforms that could be mistaken for the combat uniforms of the kingdom's military forces but for the grey colour. Of course, even the extensive airfields at Lomorre and the high-speed ley-trains can't cater for recruits travelling to the myriad of Crystal Pools across the country all at once - and even if they could, the Grand Archives certainly couldn't produce thousands of carefully-selected, double- and triple-checked tithes in the space of a few hours. So, instead, the graduate recruits are given a timeslot to return to Lomorre's airfields (or train station for those whose destinations are in one of the other duchies, although you guys are leaving from Lomorre itself), where you will meet the Archivist who will be overseeing your Blessing ceremony, be given whatever tithes you requested from the Archives (of course, those of you with crystal tattoo templates have already applied those), and be flown to your destination. These timeslots were randomly chosen, but they don't change every year. Instead, with the passing of each ruler, the timeslots are re-randomised...except King Erasmus announced when he was crowned that since his father had not been declared dead, the slots would not be changed. So, for the past thirty-odd years, Greenbrook's novices have assembled to receive their tithes late on Waterday of Star's Opal. (You stop off at the barony of Colamar overnight, because the Knights are smart enough to know that everyone's going to be celebrating the Blessing and there's no sense doing that in the middle of the night even if the VTOLs could get from Lomorre to Greenbrook in one day.) When you each arrive at the VTOL (you were told which 'runway,' for lack of a better word, to go to) you are met by a middle-aged man dressed in the robes of a Royal Archivist, who gives you a short bow; even as recruits you guys are due a certain degree of respect, but obviously not nearly as much as a full Knight would warrant. "Greetings, recruit. I am Levont of the Archives." Without any further ado, he activates a camera drone - they're little spherical things that float on an internal crystek levitator - which bobs besides him as he climbs inside the VTOL and beckons you after him, closing the door so as to give you guys privacy from your fellows. (You can choose to stay outside the VTOL in public, but it's pretty common to keep the exact contents of your Tithe a secret from everyone except the archivists). "For the record -" he nods to the camera drone "- please state your name, then check and confirm aloud the contents of your Tithe." Your respective Tithes are held in small, ornate wooden chests, bound in iron - the same chests (ritually purified, of course) have been in use for centuries, albeit repaired and replaced as needed. Some rumours claim that if you get the chest that once held the Tithe of a successful Knight, the Crystal Pool will recognise it and grant you more power than normal (although since the chests are randomly picked, there's no way of actually making this happen short of illegal means like bribing the Archivists.) Levont isn't the only one by your VTOL, though. Aside from the other PCs if you arrive later, there's also one other recruit, who evidently got there before you guys. You've probably seen Lily around once or twice at Fort Naoth - you were all introduced to her when she was given permission by Baron Gerente to use the Greenbrook Crystal Pool, if nothing else - but you were never in the same training cadres or anything like that. She doesn't interrupt Levont's rote procedures, but she does give you a little wave or a mouthed 'hey' as you arrive. OOC And off we go! A couple of points just to avoid story wonkiness: - Yes, it's been a week and a half since the March of the Novices. You guys have been free to relax and enjoy Lomorre, continue training, or make last-minute adjustments to your choices for the Blessing, for that time, as suits your character. You didn't have to stay together, nor do you have to stay wearing your recruit uniform - although you do have to don it again to go to the airfield. (You will also probably find that many shops in Lomorre give you a discount if you're wearing it, because it's a big city and they can actually afford to do stuff like that.) - You are not currently allowed to use the 'of Greenbrook' title - that only occurs once you gain your Blessing. So your titles currently would simply be 'Recruit' followed by your full name. - You're welcome to make up other recruits you hung out with, formed rivalries with, whatever. Most likely none of them will ever show up IC, but you never know.
  6. Tourna warbled nervously as it saw the oncoming flood, scampering as fast as its numerous legs would carry it (which was quite fast) into the bowl. It was supposed to be making stew, not being stew! (Or ramen, as the case may be.) Nonetheless, after a few moments clattering nervously at the bottom of the bowl/boat, the scent of food caught its attention and it poked its 'eyes' up on a periscope to examine the surroundings. After a moment, this was followed by its stew spoon on a telescoping tendril, and it started ladling the newly-arrived boiling water into its pot-body (which fortunately didn't actually affect the buoyancy of the boat all that much thanks to whatever inexplicable magic had gone into its construction), adding a random mix of ingredients...and also a few of the random things that were being thrown at them, edible or not...and mixing them up before scooping out a big scoop with a triumphant whistling that sounded very much like a 'ta-da!' and offering it to its fellow heroes. OOC Tourna activates Alchemy to create a potion, rolling 2 and 12. Target: 12 -> You and every ally present in the scene... Effect: 2 -> ...treats their Insight and Willpower as though they were one die size higher, to a maximum of d12, until the end of your next turn.
  7. Time for another random potion! IP 9 -> 6 Alchemy d20s
  8. Sorin's weapon turned into a giant, three-pronged talon and he basically caught the Nevermore's claw in his own makeshift one to stop it from closing around him, and used the momentum of the impact itself to launch himself towards Fen as the Nevermores came for her...only for suddenly the Nevermores to have already done their attacks a few seconds too early and nowhere near Fen. Dr Brown's Semblance was annoying to think about too much. Since there was no sense wasting the momentum, though, he pushed more Aura into his wings and sped up even further, flowing around the entire battlefield in a blaze of golden light - and trailing Fire and Plant Dust onto the Nevermores, which rapidly erupted into yet more vines as Sorin circled around and swooped to a halt to land atop Delores, hopefully this time close enough to Dr Brown that he could benefit from the weird deja-vu effect as well...or at least hopefully it would stop giving him a headache every time he saw it. It was bad enough in class! He would've said something encouraging, but since probably the one who needed the most encouragement was Fen and she wouldn't have heard him (and his Aura was recovering from pushing his Semblance that hard so he couldn't just write in the air either), he didn't bother. OOC Free: Reconfigure Tactical Combatant. 11 points to Green Feather, 4 points to Wings of Gold [Winged Aura Mobility 8; 120ft after Fatigued], 10 points to Blasting Gauntlet [Partial Physical Immunity when Interposing], 11 points to Cyan Feather, 22 points to Adaptability, 11 points to Battle Artistry Free: Dismiss and then reactivate Adaptability. -11 to remove Green Feather, +6 to add Affliction 11 [Immobilised/Stunned] (Limited Degree), +11 to add Shapeable Area 2 [Limited: Full Action] to Affliction, +2 to add another 4 ranks of Winged Aura Mobility (250ft after Fatigued), +2 to add Homing to Damage and Affliction, and...uh, let's say +1 to add Feature 1 (targets affected by the Affliction are coated in colourful flowers) Free: Mobility to increase speed to 500ft, can't fail. Move: Into melee with NM3, then around through all the Nevermores except 5 (well I guess I can pay 5 a quite literally flying visit and give it a lil boop, but nothing mechanical). Standard: Shapeable Area my way through all the Nevermores except 5. DC26+Penetrating/21 vs [Material/Energy (Fire)] Damage Linked [Material/Material (Wood)] Immobilised/Stunned Affliction. Both elements are Homing on a miss. Attack vs NM1, 2, 3, 4, 7, 8 Should hit 1 (with +2 Penetrating after Vulnerable from Dr Brown), 2 and 7 (with +2 Penetrating on its own merit). Move-By Action: Somewhere so that I'm actually in range of any future Deflects. I guess I'll just perch on Delores. I'm sure she won't mind. Status: Partial Physical Immunity [Interpose Only], Bruised.
  9. Sorin Resistance vs Damage (DC27) Bruised. Sorin Resistance vs Weaken (DC22) Resist. Sorin Resistance vs Strength (DC22) Resist. Interposing for Fen. Sorin Resistance vs Damage (DC27, +5 for Partial Physical Immunity) Sorin stop rolling natural 1s on these Interposes. Bruised + Dazed after Bruise from above. Can't fail against the Weaken.
  10. Not sure if these should be feature requests or bug reports. 1) Creating an inline dice through the WYSIWYG editor deletes everything between it and the last line break or inline roll. (For instance, if I put an inline die roll at the end of this line, everything going back to the 1) would be deleted) 2) When adding new dice, the source-editor-to-WYSIWYG parser strips out the mwinlinedice-showresults and mwinlinedice-showdetails part of the class, meaning that if you're doing stuff in the source editor, you have to manually reset every single die to show its details/results through the editor UI popup. This can be...tedious, if you have a lot of rolls. Not sure if this also happens if you edit a post that already has dice in it. I guess I can try that now. ...or not, I guess you can't do dice in this forum. Will try it in one of my games. EDIT: No, it's only new dice, extant ones seem to tolerate the parser fine (presumably because they instead have data-showdetails="true" and data-showresults="true" instead of additions to the class.
  11. Since my IRL has vaguely stabilised, I figure I might start looking for a solo game trade. At this point I've got a wide variety of characters/settings to potentially use (or I can always make up something new) but my main request would be for my character(s) to be fairly powerful in mechanics terms, be that high level for PF, a high point value for GURPS, etc (and, by extension, for the game to have enough mechanics that it is actually possible to have a character who is more powerful.) In terms of systems I'm most familiar with with PF1e and M&M3e, but I'm vaguely familiar with GURPS, PTU, Shadowrun 5e, WoD, and a handful of others. Potentially open to learning a new system either to play or GM, but those are my preference. So...yeah. Anyone interested in a solo game trade?
  12. You need a Descriptor Focus, but otherwise looks good.
  13. Not sure where you're getting your power discount from. Blood Dominion (as effectively Immunity 5 after the Weakness rebate) would be - 2, Blood Clot -1, Irresistible 2 Damage 4 would be another -2, and none of the other powers are costly enough to receive the discount (except the dynamic array, but it doesn't get a discount on account of being a dynamic array.) So that would put your power costs at 1 + (5-2) + (4-1) + (12-2) + 2 + 1 + 4 + 15 = 39. Scratch that. I assume all the Cruor Techniques extras apply to Damage?
  14. Just as a notation thing, Flaming Bash should have Extra Condition. While it isn't technically stated I would imagine that the free Charged that comes with Burst Area is keyed to Burst Area; I don't think you can kinda repurpose it to boost Unavoidable instead. Also, a couple points worth noting for Nerves of Thorn - first, my standard rules for Reaction powers are that they are either Sustained (and you can choose to turn the whole thing on or off on your turn, but it turns off if you get Stunned) or Permanent. I think Permanent would make more sense in this case? Second, if you have it active alongside Ember Burst, it will allow you to react to attacks at range, which feels like it might not fit thematically. Lastly, the power description saying he perceives any contact as an attack would suggest that it ought to trigger when an ally touches him, but currently that isn't the case. As with the range thing that might be intended but is probably worth noting.
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