Jump to content
Sheet Folders in Testing ×

rogueblade0729

Members
  • Posts

    1,334
  • Joined

  • Last visited

Recent Profile Visitors

964 profile views
  1. Gotcha. Then I'll make my post with the assumption that someone is going to flank with Jarren, so he can roll those sweet sweet sneak attack dice!
  2. Okay, so I’m confused by the wording of the web spell. If Kildrak rolls a 25 on his Strength check, how far does he go? The plan is to move straight for Dshalvur, so however close he can get, he'll do. I’m assuming he’s also unable to charge him at this time?
  3. Kildrak Grimbeard The dwarf looked on with a stunned expression as the horse fell dead. In a moment, that shock shifted to rage. Fighting through the webs, he bellowed, "Ye shouldn't have hurt the poor beast, you overblown coalfire! GIT 'IM!!!" Mechanics & OOC Statblock Male LN Dwarf Fighter 4 || Warblade 4, Level 4, Init 2, HP 40/63, Speed 20ft AC 23, Touch 10, Flat-footed 23, Fort 6, Ref 5, Will 0, Base Attack Bonus +4 Masterwork Warhammer +8 (1d8+3, x3) Throwing Axe (x2) +6 (1d6, x2) Masterwork Half-Plate Armor, +1 Tower Shield (+8 Armor, +5 Shield) Abilities Str 16, Dex 14, Con 17, Int 14, Wis 8, Cha 10 Condition None Active Effects: Stonefoot StanceWhile you are in this stance, you gain a +2 bonus on Strength checks and a +2 bonus to AC against creatures of a size category larger than yours., Fire Resistance 10, Dodge+1 dodge bonus to AC vs specified target (Dshalvur) Kildrak is going to try moving through the webs to get at Dshalvur. He'll make a Strength check to move.
  4. Is there anyone in position for Jarren to flank Grugurg with? That absolute unit is gonna cause us a lot of problems, and I’ve got so many d6’s with his name on it.
  5. Alright! Amdiran managed to sneak away, though I’m going to give Dandi a chance to catch up and speak with him before he reaches the rest of the Company.
  6. Before Amdiran can return to the Company... please roll me another Stealth check. You unfortunately were not able to see Dandi waving at you.
  7. Okay, in order to get only Amdiran's attention, please make a Stealth or Deception check, depending on whether you're using movements or imitating a toad. The DC for this is 15.
  8. Music: Bree - Mid-Spring 2948 T.A. Amdiran took off northward, skirting around Combe and heading towards the sound of the cry. He closed in on the source, peering out at a dirt path from behind some bushes. But all that the ranger could see was an old crebain sitting on a boulder, squawking in such a way that disturbingly mimicked the sound of a woman screaming, "Help! Help!" No other danger presented itself, though the crebain did not seem to notice Amdiran's arrival yet. OOC Roles for Journeys GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Amdiran ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Dandi HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn OOC: What do you do, heroes? To Post: Everyone!
  9. Alright, so is the party agreed on their course of action? Make the journey to Glenn Hollow?
  10. Music: Bree - Mid-Spring 2948 T.A. (Note: this image is facing East) Léofwyn's eyes do not spot anything unusual before they reach the bottom of the Stile, but her ears pick up something: the sound of a woman, crying for help! It echoes out of the forest, somewhere along the Chetwood paths leading to Archet. If the Company hurries, they can rally to her aid in time. OOC Roles for Journeys GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Amdiran ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Dandi HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn OOC: What do you do, heroes? To Post: Everyone!
  11. Music: Bree - Mid-Spring 2948 T.A. (Note: this image is facing East) After some debate, the Company decided to appease the grumpy dwarf take the fastest route to Archet. As they spurred their horses onward, they looked up to see a brief break in the clouds, and a ray of sunlight basked them in its glow. To those who heed such things, it is as good of an auspice as one could ask for in these troubling times. The climb up Bree-hill is a rather steep one, even on horseback. Each beast of burden dug their hooves into the dirt with each step, breathing hard along the most difficult parts of the climb. But they crossed the heights in no time, and a gentle breeze awaited them at the top. More patches of snow could be spotted atop the hill, remnants of a season that will not trouble them for many days. Cutting through Staddle was easy, with the Little Folk generally steering clear of the big, bothersome horse-riders. Descending the Stile of Combe was tricky, but it seemed that, at least for now, the rumors of its complete disrepair were somewhat exaggerated. But as they traveled further down into the vale, with the expanse of the Chetwood spread before them, Léofwyn's gaze was drawn into the forest... OOC Roles for Journeys GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Amdiran ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Dandi HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn OOC: With an Embarkation roll of 12, you all benefit From Auspicious Beginnings. You gain Advantage on all ability checks made during the coming Journey Event(s). Léofwyn the Look-out must now make a Perception (Wisdom) check! To Post: Léofwyn (Perception check)
×
×
  • Create New...