Jump to content
Sheet Folders in Testing ×

Tsunami1768

Members
  • Posts

    162
  • Joined

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Just tossing this onto the table, why not just have the members tab hold the character sheets. Both tabs are mainly just links to other info anyway. Seems like alot of wasted space.
  2. @Avaday Daydream tbh, any time I plan to take the crafting skill (nevermind making a craft specific character) i will always check with the DM to see if its worth dumping time and/or a mass load of skill points in.    Especially in regards to alchemy stuff, alot of the can do's and don'ts are left up to the DM to house rule. (well for 3.5e anyway)   Fairy wings or manticore horns might be useful in one campaign but probably won't do the same in another, etc... 
  3. yes, we just need 1 alert saying the post has been edited. not 1 at the top and 1 at the bottom of our post. People are going to Edit, this is a given, we dont need to be yelled at when we do 🤣 having it at the top, IMO, is the best place,  Posted September 16 - Edited September 16 by Tsunami1768 (reason.....)   bam, i know i read from the top to the bottom, lol.. jk 🤪🤣😁
  4. Off topic, kind of, anyone with skills and abilities    Mobile ap version, lol 1 energy point per 2 hours. (Unless they want to buy more)  Leaders can grants quests; Gather stone, wood, water, and food from the valley.  Craft supplies, repair weapons and armor Help craft strongholds Exploration quests Quest completion tickets available with credits Energy consumption costs; Leadership Quests cost 1 energy Killing a monster costs 1 energy (shared kills cost all involved 1 energy) Energy is not capped Server uses; A handful of servers available at start New server added once a server is full or scene 1 is complete. A dead character must wait 20 hours before being able to play again. (or buy a NPC res spell, PC healer gains resurection spell at 5th level) A dead character can choose to reset account and start over on a scene 1 server. A character can transfer to any server in the same scene or to a scene they did not get credit for. (Characters will not earn xp in scenes they completed.) Modes of play ; Tile based movement  Quick action commands Real time strategy based Strongholds can be crafted in every scene and are needed for gear repairs, bonus energy and xp boosts Monster respawns are common in completed areas with no stronghold present in zone. No real point in turning back as resources can always be gathered from current zone/scene. Just tossing that out there if anyone has skills, I got ideas. My skill level atm is 1xp 🤣    
  5. Dm notes 10 xp is granted per kill to promote fighting. (Healer gets bonus xp from last healed targets kill, healing spell only, not aura based heals)   Classes; Warrior; starts with medium armor and is equipped with melee and ranged weapons; choose from sword/axe/hammer and sheild or two handed sword/axe/hammer. Ranged weapon is a bow or crossbow (This class has a good amount of health.) Mage; starts with no armor and is equipped with a 2handed staff, staff can be used as melee or ranged weapon. Has a few encounter based spells; an armor spell, a damage spell, and a buffing spell.  (this class has a low amount of health) Healer; starts with no armor and is equipped with a 2handed staff, staff can only be used as a melee weapon. Healers radiate an aura, healing those nearby. Has a few encounter based spells; a protection spell, a healing spell and a light spell (this class has a low amount of health) As they level a few other options can be added. Warrior upgrades   (optional) Ranger class(light armor and ranged focused) Rouge class(light armor and melee focused) Maurader class(heavy armor class) Mage upgrades  (optional) Fire Mage  Ice Mage  Earth Mage Force Mage Healer upgrade  (optional) Holy knight (medium armor and weapon use)   Besides fighting, a serious of skills can be created to overcome non combative challenges they may face along the way. Some Movement and Alertness skills, etc.. Max level is 5, upgrades unlocked at 3rd. Each scene must be completed before the next scene is unlocked.  Boss fights, (large sized monsters with loads of health) Create a dozen or so spells for use with mages, healers and monsters. Create immunities based on magic type, armor and weapon type include undead for bonus healer damage Different stats for the different armors/weapons Maybe create like 50 scenes, roughly 7 scenes before average monster level increases.  Some early morning ideas 😁
  6. My opinions;    Q1. I preffer spoilers and highlight when adding important information. OOC tags I mainly just use for explanation of rules or for in game notes.  Q2. No, I don't find myself editing players posts.  Q3. I typically keep everything public. I preffer a team/group attitude so I typically shun private stuff or mails about ingame actions from members Q4. I haven't really found a need to use this option. You can always just cut and paste. But I would figure if as a moderator you wanted to split a players post for ease of movement you could use that option.  Q5. I've always allowed players to use whatever formating they like. If I want something to look a certain way, then I will set it up for them to copy and paste.  Q6. Signature is members based, it's for them to express something they want to express. Q7-Q8. Not sure, havent looked that far yet.
  7. Possible example Day 1: people start to make characters and jump right in. (1 per player)   Scenario: The expedition party enters into the forbidden vale and decends into its depths. A musty swamp like atmosphere is met making it hard to see what lies further into the region. (Negating ranged attacks)   As chaos and confusion sets in a wave of creatures rushes out of the nearby fog. They wear no armor and carry no weapons, however as they grow closer it is easily noticed they have large claw like hands.    Dm info to players joining; each player can fight upto 10 monsters if wanted. Fighting is optional. Roll for  attacks with your post. However every monster that you attack can attack you back, player will roll for monster attacks as well.    Monster stats Armor is 12 Health is 10 Damage is 1d4   If a player needs healing, they can just go see the healer. If they die then they make a new character or wait until the following day.    DM waits until following day to see how many monsters died (100/100) Or if more than 1 DM is available who's ever monitoring the game can keep tract. If all monsters are defeated then next scene, if not Dm allows for 10 more attacks. (If more than 100 is killed, no worries when next dm is present he pushes into next scene.    Idk something along these lines, mainly to get comfortable with dice and posting. Dm(s) can control boss fights or play as monsters, control the generals, and/or adjust current scenes.  Just a rough idea off the top of my head. 
  8. Lol, I would love to give it a try and wasn't being to to serious, kind of like, would be a cool idea. A flood of level 1 baldr explorers. Lol     Eitherway, i can't even get my game members to post here unless I say "well today is move day" lol 😆 😂 🤣    Nice! I'm like half and half with all the info. Still got a bunch to learn.   Sounds awesome! I don't really do discord anymore,  But I know discord is a bit of a hit, i played many games via that place. (Rage nights! Oh I mean raid nights, lol.. jk 😜 )   Most of the games I host are short lived 3.5e adventures with 1st come 1st served  applications.    Been running my most current one since about April, going pretty good just picked up couple new members for a total of 9, so will take a few to adjust but all will be good. As for the above game I mentioned idk, I could probably run a game like but it would have to be very basic. No round by round stuff, generic characters. Warrior has this, Rogue has this, etc.. no real stats to worry about, it would just be post and play.. sword does 1d8, bow does 1d8, etc.. no modifiers or anything..    A kiss factor would definitely need to be adhered to, especially if allowing for people to just hopin and post when able to whatevers going on at the time.    Possibly a war party setting with the Dm(s) as the generals leading the troops(players) through an anceint unexplored Valley or canyon to get to a mystical far away land. 🤔   
  9.   Admins should host a full site fantasy game where all members can create simplified characters and join the open adventure.    All members can be players and all Admin are the game masters. We can test the system (post formating,  dice rolling, etc..) and gain a higher level of overall comfort with the Baldr side of things on a mass scale. Even advertise it on the ogmw game ad section if wanted.    Just a thought! 😇   (From a human relations point of view, right now the general feel is; Hey guys, there's this different site we are working on and we are not sure when we will shut the other one down. But if you have questions, read the guide or ask.)
  10. I've slowly been adjusting the way I format though to compensate, so ehh.. will just take some getting comfortable with.  
  11. Yeah I will say after a few test posts it isn't that bad after all. Only thing I'm still struggling with is the fact of viewing my post format change based on device used to view. 
  12. Welcome back! Many I talk to don't like the entire Baldr change and would rather things remain as they were, lol.. don't fall into that hole if you find yourself struggling with posts here. Only takes a few before you realize how simple things are and most that complain have like 0 posts here, lol.     Otherwise is still the weave and plenty of games to join both here and on the otherside but do keep in mind Baldr is a work in progress. 
  13. Yeah I voted for the original feel #1, gives the impression like I'm reading out of some old tome or something. Lol 😆 
  14. as long as the modifiers added by a player are easy to inspect you probably won't hear too much from me regarding the dice tower. (I did read the note about the current tower rolls being arranged in order as rolled, thanks!). Otherwise, I'm all about keeping it simple, so the CLI mode looks best for my needs. 
  15. Not sure what you all are doing or if it just ocasionally auto generates but I use a YouTube link as my signature and on ocasion it auto generates an embed frame that appears on everyone of my posts that have the signature attached?   I have to go back to the signature option and deleted the source code and re paste the link
×
×
  • Create New...