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Fragwulf

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Everything posted by Fragwulf

  1. Cal is ready to try this again. (resisting the urge to post it four times and make fun of the wonkiness) By the way, if any of you has any extra gold, buy me a bow. haha.
  2. With a sigh and a glance towards the female dwarf that seems to say, You can lead a dragon to gold, but you can't make him hoard it, Cal finishes off the last of his ale and rises to follow Gray out to the streets. As he passes the doorway behind the clanking swordsman, he almost instinctively watches where he puts his feet, minimizing his noise, and loosens a dagger on his belt. Morgansfort may be what passes for civilized in this benighted corner of the world, but that didn't mean it was safe, and someone had to keep the generous young fool alive.  
  3. Cal speaks up, nodding to the fiery haired dwarf, "Heed our shipmate, Gray. No doubt she speaks wise. We are only an hour off the rough sea. Don't be quite so eager to have your pretty shield dinged up just yet."  
  4. [b]testing[/b]     hmm. I must not have understood that post about bbcode.  
  5. I'll post in within the next 18ish hours. Got sleep and a few things to do, and figure that mysteriously observing for the time being was good for Cal. Already got a bit too much attention so far. 🙂
  6. Having only requested a hunk of bread to go with his ale, Cal leans back in the corner watching the room with some interest but not making a big deal of it. He engages in small talk with his companions but stays mostly out of the discussion. Cal isn't sure quite what he thinks of this group just yet. Some seem boisterous and inexperienced, while others seem steady, even world-weary. Time might tell. He could do worse than a group willing to back him and feed him on such short acquaintance, however.
  7. Cal laughs off the help in paying his way, having a sneaking suspicion that the grubbing scribe would have denied him entry otherwise. Saved climbing a wall in the night, at least. As they near the tavern, he finally confides to his new friends, "One might say I have high blood, but not high birth, if you get my meaning." He shrugs with a small grin, "Father's wife didn't appreciate my mother as much as he did. I am most certainly the son of a King. But I am no Prince, and have no claim. There are times when the name will gain me favor, but often in these western lands those times are few. Seems as though this would be one of those times." Cal claims a chair at a table in the corner, keeping his eyes towards the door and back to the wall. "It is thus that I make my own way in this world, and am not pulled along by the tassels of my father's robes."
  8. Gotta admit, having them pick up Vox Machina was a bonus, though.   Also.. a tax for entry. And a penniless thief. Dastardly GM.
  9. Realizing that it was now his turn, and anticipating trouble, Cal steps boldly forward and hopes for the best. "Calivarindrin Xerintrevor, son of King Alaricrin, Lord of Greenwood. I am here to broaden my experience of the West, and to further my studies, both mystic and mundane," he says with a small flourish. "Recent tribulations along my path, however," he pats absently at pouches and pockets, "have left me a bit short on my traveling coin, so to speak."  
  10. Cal laughs as he falls in with the young noble, "Sure, I'm up for a drink or three, assuming you're buying." After a moment as they follow the fiery haired dwarf, he comments, "Looks like she already has more metal than you."
  11. It is at this point that a slender elf in dark clothing trots down the gangplank to the dock and joins the apparently adventuresome humans. Considering his own lack of coin and low prospects, he walks up and addresses them openly, knowing he needs some friends to ease his way in this new land once again. "Hello there, fellow seasick travelers. What's this I hear about magic treasure, danger, and lizards? Sounds exciting!" He extends a hand to the shield bearing youth, looking up at him with a grin, "I'm Cal, mystical savant, as it were, well met, indeed. It would seem you have some metal already." Cal stands just a hair over five feet tall, and is dressed in dark clothing covered with a black cloak. Over one shoulder is a worn pack, and a shortsword hangs at his side. The observant observer would also notice the hilts of daggers sticking out of the tops of his boots, and might wonder at his claim of a mystical bent. Or they might not. His hair is jet black, and with his hood thrown back can be seen to be below his shoulders and tied into a simple tail with a bit of leather cord. His eyes, mischievous-looking with a sparkle of humor, are a deep green.
  12. Yeah, well, I'm just looking for some coin. Need to make a living, know what I mean?  
  13. Levelling slow for a combo class may or may not have any bearing. It all depends on the way Gary handles levelling. By RAW, you can only gain one level per adventure, regardless of xp, and reset to one point below the next level if you have enough to advance. So conceivably if we all gained enough xp for a dual class to level once, then the rest of them should level as well.    OTOH, if Gary does a "milestone" approach, then we will level at the rate of GM choice. Either method ensures that those with less level requirements don't outpace the group. Ensuring that a Thief doesn't level twice for every level a Magic User does.
  14. So, technically I haven't been accepted in the game yet. Gary hasn't even seen my post as far as I know. But here's my two copper pieces.   Never even knew about BFRPG before this morning. As usual when I see ads for systems I've never heard of, I follow the links and look into it. I was delighted to see that the system is made available free on the website, and to see how much material is available. Add in that it's such a simple, old-style system, and I have already gotten things moving in the back of my head about running my own games using it, which is probably typical of most gamers.   It also strikes me that it would be a great system to introduce someone to gaming. Simple but with enough detail and rules to ensnare.. er.. teach new players about how RPGs work. I made the mistake of trying to introduce my nephew to gaming using MERP.. Don't do that. Especially with a smart aleck that insists he's going to enslave a Dwarf village and force them to manufacture firearms.. in Middle Earth. sigh..
  15. Oh, nevermind. Fighter/Thief isn't a thing. It would be Magic-user/Thief. Hrm. Putting on my pondering cap for a bit.  
  16. Yeah, after looking more closely I see the Ranger is in a supplement, and that the GM already said "Not yet." Which is fine. I was thinking of playing an Elf combination class. And while Fighter/Magic User beckons, Fighter/Thief feels more like a Ranger-style. Since the system appears to lack a skill system (talk about old school), the Ranger-ness of the character would be more story and RP than anything. Luckily my rolls fill all the needed slots for me to be a fighter/thief and leave the option later to "become" a Ranger, if such things are even a mechanic in the system. So, that's where I'm leaning. Basic FRPG seems to harken back to the days of yore, when Fighters were Fighters, and sheep were scared. Kind of brings a few things back, actually.
  17. Hi there. I'm recently returning to MW, and decided to look at Baldr since I saw it was near completion, and found your game. Looked up the system, saw it was available free and legal, and got a little excited.   If you're still taking applications, I'm planning a Ranger (or Ranger-ish, I haven't actually read the book yet) as it looks like you're heavy on fighters, and have the two main magic avenues covered.   Calivarindrin Xerintrevor Race: Elf Class: Thief/Magic User Level: 1 Exp: 0/3750         Attribute Score Modifier Strength 13 +1 Armor Class 12 Intelligence 11 +0 Armor None Wisdom 13 +1 Attack Bonus +1 Dexterity 14 +1 Initiative Bonus +1 Constitution 13 +1 Hit Points 5 Charisma 11 +0 SpellsRead Magic Range: 0 Magic-User 1 Duration: permanent When cast upon any magical text, such as a spellbook or magic-user spell scroll, this spell enables the caster to read that text. Casting this spell on a cursed text will generally trigger the curse. All Magic-Users begin play knowing this spell, and it can be prepared even if the Magic-User loses access to his or her spellbook. Sleep Range: 90' Magic-User 1 Duration: 5 rounds/level This spell puts several creatures of 3 or fewer hit dice into a magical slumber. Creatures of 4 or more hit dice are not affected. The caster chooses a point of origin for the spell (within the given range, of course), and those creatures within 30' of the chosen point may be affected. Each creature in the area of effect is allowed a save vs. Spells to resist the effect. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Sleep does not affect unconscious creatures, constructs, or undead creatures, and such creatures in the area of effect are ignored. When the duration elapses, the sleeping creatures normally wake up immediately; however, if they are made very comfortable and the surroundings are quiet, the affected creatures may continue sleeping normally, at the GM's option. 1/0/0/0   Open Locks 25     Remove Traps 20 Death Ray/Poison 13 Pick Pockets 30 Magic Wands 12 Move Silent 25 Paralysis/Petrify 12 Climb Walls 80 Dragon Breath 16 Hide 10 Spells 13 Listen 30       Gear: Weapon Damage Att Bonus Weight Notes           Daggers (6) 1d4+1 +2 6 2 belt, 1 ea boot, 2 pack 10 (+1)/20/30 (-2) Shortsword 1d6+1 +2 3 belt           Item Weight Item Weight Tinderbox 1 Spellbook 1 Backpack * belt pouch * Theives Tools (pouch) 1 Hemp Rope 50' 5 Whetstone 1 Waterskin 2 Chalk * Cloak 1                             Coins: 0   Calivarindrin Xerintrevor, at your service, mate. You can call me Cal. Bit down on my luck at the moment, or I'd buy you a drink. Was kind of you to run those braggarts off before I had to have words with them. My story? Yes, I suppose you don't get many elves around here, would explain those two earlier. I'm sure my tale is nothing special, but if you're wanting to hear it, here you go. I was born in the great woodland kingdom to the east, son of a King, believe it or not. But not the son of the Queen, if you get my meaning. Such things aren't as taboo there as among most lands of Men. After all, what happens during the Spring Festival stays in the Spring Festival, though sometimes a Midwinter reminder or three shows up, such as myself. My mother had been a retainer of the Queen, though for obvious reasons that came to an end a short time before my birth. She moved into the city and found work at one of the few Inns my people maintain for non-elfish visitors. Don't get a lot of traffic from outside the kingdom, you know. When I was still fairly young, she fell in love with one of the Forest Wardens and began a life with him.  Torinal was good to me, and treated me almost as well as he would his own, but there was that little something of a reminder in the back of his head who my real father was, and he never did quite get comfortable with the role of my step-father. Nothing was ever kept secret from me. I knew as well as anyone that I was a bastard prince. The other children called me Prince Cal, whenever our betters weren't around. Still not quite sure if they meant it kindly or otherwise. But I embraced it, and ruled benevolently over my small princedom among the green alleys of the city. All I wanted as I grew to manhood was to be a Warden like Torinal. I'm sure he was flattered by it, and he did teach me some about fighting and how to move stealthily, even got me passably good with a bow. But he couldn't quite wrangle a sponsorship for me into the Wardens thanks to my not-so-secret bloodline. I like to think that I would have been a sure thing to become General of the Wardens, and the thought of a Bastard with such power in the city was unthinkable, but perhaps it was just that the other Wardens didn't want the headache of trying to make sure they didn't offend the King and Council by taking me on. Whatever the case, Torinal did manage to wring a favor out of a friend and get me apprenticed to an elderly (yes, even for an elf) Mage named Voxarti.  Old Vox did his best with me, but I had no patience for sitting and studying, and would rather be running the streets and alleys with my mates, or as I called them, my loyal subjects. Still he unlocked my potential and managed to instill in me the ability to use what little I let him teach me before frustration sent me out the door to roam with my friends. As a young adult, I found myself with increasing impatience with the slow life of a Mage and that of the city itself, and I got into a series of troubles for my lack of discipline, as Vox put it. One thing led to another, and after an unlikely turn of misunderstandings, I found myself with a need to leave the city ahead of a couple of angry fathers. Their daughters were not so angry, if you catch my meaning, friend. It seems that indiscretions that don't take place during festival times are looked down on by some of the older crowd. Who knew? I made my way to Slatehome eventually, and fell in with a group that practiced a group of skills that were, shall we say, adjacent to what Torinal had taught me in my youth. I found myself in a new sort of apprenticeship and learned a great deal about certain activities. I didn't realize it at the time, but my new friends were independent of a more organized and somewhat powerful group of practitioners of our particular skills, and eventually they took exception to our activity. Not sure what happened to the others, because I felt it was the better part of valor to get out of town before I got too personal with their fists, if you know what I mean. So, here I am in Morgansfort, looking for work and with very little to my name. I didn't have time to stop by my room and grab my bow or my coin, even. Happen to know anyone that might have work for a friendly elf?      
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