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Sir Lazeabout

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  1. Hmm... I hate to say this, but I think I was down 5 LP, not just 2? I got bitten twice, and I was at 8 LP when I saw you roll a 3 on damage.
  2. Pace 6, Parry 7 (1), Toughness 7 (1), Favour 1 "Ah, thank you, thank you!" Coroebus bows modestly in every direction. "Thank you, thank you, oh, stop, I am only very nearly as unbelievably awesome as I seem!" OOC Hmm... I suggest we take all six drinking buddies, all three experts, and three sailors.
  3. Lifeblood 5/10 Arcane Points 11/11 Hero Points 4/5 A few mumbled oaths in Sorceric heralds Balathu's reluctant return to the land of the waking. His wounds are burning, his gut is roiling, and his every muscle feels like he's been sat on by a sarkolith. His professional recommendation, as a physician of note, is several months' of bed rest. Small chance of that, he supposes. "Did... did you say Bhanomuzz?" he groans. He grimaces, squeezing his eyes shut. "Then we were right. Bhanomuzz serves my father Nur-Yunna. If he is here, then his master's hand is at work."
  4. Pace 6, Parry 7 (1), Toughness 7 (1), Favour 3 1 "Ahhhhhhh! In the name of Apollo!" Coroebus bellows as he charges his chariot towards the giant turtle, reins in one hand and sword in the other.
  5. Pace 6, Parry 7 (1), Toughness 7 (1), Favour 3 "Giddyup, you lazy nags!" Coroebus complains, trying to get the horses to behave. "Can't you hear Destiny calling?"
  6. Pace 6, Parry 7 (1), Toughness 7 (1), Favour 4 3 Swift as wing-footed Hermes, Coroebus rushes towards the scene and leaps onto a chariot! However, the horses are startled and he loses precious moments trying to convince them to do their equine duty...
  7. Might I get a bonus to the Athletics roll for having the Fleet-Footed edge? :)
  8. Pace 6, Parry 7 (1), Toughness 7 (1), Favour 3 4 Coroebus disguises himself as best he can with a deep hood and a bulky chiton with a sack of hay tied beneath it. Surely, no one will recognise him as the perfect physical specimen he is if he seems to be sporting a gut! As far as securing a boat to Hybanda, he is forced to hope that Zorus has saved a few more arrow heads than himself...
  9. Pace 6, Parry 7 (1), Toughness 7 (1), Favour 3 "Er..." says Coroebus, who isn't at all happy with the idea of being thrashed and/or lamed for not hanging on to his physical possessions well enough, especially since those tend to slip between his fingers. Still, there doesn't seem to be any dignified way of admitting as much, so he soldiers on. "The voice said something about a sanctuary of Artemis. We should ask the priests about it, I think."
  10. Lifeblood 5/10 Arcane Points 11/11 Hero Points 4/5 Feeling faint after a second dose of the poison, Balathu still tries to strike at the last standing monster. If he can just remain awake for a few seconds longer...
  11. Pace 6, Parry 7 (1), Toughness 7 (1), Favour 3 Coroebus is in good cheer since his return. Being able to bring back some news has given him at least a spark of glory, and for a shameless self-promoter, a spark can be kindled into a blaze. Thus, he is spending his arrowheads in a tavern this evening, entertaining a merry company with his tales of adventure. He stops with his brimming cup halfway to his mouth when he hears the distant whistling noise. Something about it is... haunting...
  12. OOC I'll go with training in Riding/Driving, raising it to a d6. And let's say Fleet-Footed for my Advance - whatever my means of locomotion, I have the need for speed! 8)
  13. Cool. :) I attack a slorth... but miss, alas. I think my best bet is to try to hold out until one of the heavy hitters has time to come rescue the squishy caster. ^.^;
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