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Starhawk

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  1. "Fighting the darkness of my fallen angel heritage and taking it one day at a time." Theme: Stella considers Dante's words in silence, her hand still on Emmelyn's shoulder. It seems like she wanted to reply to Lemmy, clearly knowing the gnome, but waited for Dante to finish speaking. "Lemmy.. it's so good to see you. How long has it been?", she purrs, electing to welcome an old friend. Bold=speech/normal=whisper/italics=thoughts AC 12/( ) HP 8/8 Init 2 Fort 4 Ref 4 Will 6 Female LN Aasimar Wizard - Conjurer - Chronomancer, Level 1 Init 2 HP 8/8 Speed 30' AC 12 Touch 12 F-F 10 CMD 11 Fort 4 Ref 4 Will 6 CMB -1 BAB 0 Special DR5 Cold, Electricity and Acid *Dagger -1 (1d4-1, 19-20/x2) (+2 Dex) Str 8 Dex 14 Con 12 Int 20 Wis 14 Cha 16 Arcane Duelist 5/5 +1 to DC or +2 vs SR or +2 to hit Shift 8/8 (Swift Action no AOO) 5' Dimension Door Temporal Pool 6/6pts * Forewarned: 1 pt Add 1d4 to initiative (self or 30' ally) * Rewind: Immediate Action unsuccessful spell from failed concentration, successful save, failed SR contest etc spend 1/2 spell level in pts to regain spell in memory (not components or action).. Spells 0 (All) currently in memory Detect Magic, Acid Splash, Dancing Lights. 1st (4) Color Spray, Crafter's Fortune, Ears of the City, Feather Fall, Grease, Mage Armor, Magic Missile [opposition], Secluded Grimoire, Alchemical Items Acid Flask (1) = Alchemical Focus Alchemist's Fire (4/4) Weapon Blanch (Silver) (2/2) Weapon Blanch (Cold Iron) (1) Condition None
  2. AC (currently 17 mage armor) HP 31/31 Fort +2 Ref +4 Will +7 Initiative +3 Female Neutral Elf Wizard Conjurer (Teleportation) Level 5 Init 3 HP 31/31 Spd 30' AC 13 Touch 13 Flat-footed 10 CMD 14 Fort 2 Ref 5 Will 7 CMB +1 BAB 2 Quarterstaff of Entwined Serpents (melee) +2 (1d6, x2) Quarterstaff of Entwined Serpents (ranged) Auto Hit (2d4+2 Force) Str 8 Dex 16 Con 12 Int 20 Wis 14 Cha 12 Condition None Wand of Shield 49/50 Shift 5/8 1st Mage Armor (used), Grease, Colour Spray, Magic Missile (Used), Protection from Evil, Vanish (Used), Crafter's Fortune, Ears of the City, Pearl, Pearl, Pearl, Pearl. 2nd Web, Web, Summon Swarm, Summon Swarm, Full Pouch, Resist Energy. 3rd Stinking Cloud, Stinking Cloud, Haste, Eilidh nods at this, no arguing with a tight schedule. "When we come back we get to do the ghost re-run. Might want to be armed for that, second time around.", she purrs. Actions Detect Magic once more..
  3. Tanith Profile Female Lawful Neutral Elf Wizard (Conjuration - Teleportation) Level 1 Init 5 HP 8/8 Speed 30' AC 13 Touch 13 FF 10 CMD 12 Fort 1 Ref 3 Will 3 CMB -1 BAB 0 Dagger -1 (1d4-1, 19-20/x2) Light Crossbow +3 (1d8, 19-20/x2) (+3 Dex) Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10 Cantrips: Acid Orb, Dancing Lights, Mage Hand 1st level Mage Armor, Grease, Colour Spray Power: Shift 6/7 (Swift Action does not provoke) 5' dimension door Wand of Infernal Healing 50/50 Condition None Familiar 'Imp' Profile Familiar (Elemental Familiar [Air]) Thrush "Imp" N Diminutive (+6 to fly +8 to stealth) animal Init +2 Senses low-light vision Perception +9 (1 rank (1)+ Wis (2) + Skill Focus (3) +Class (3) = +9 AC 17 Touch 16 FF 15 (+2 Dex, +4 size + 1 Natural) HP 4 Fort +0 Ref +4 Will [+4] Speed 10 ft Fly 50 ft (good) Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft. Str 1 Dex 15 Con 6 Int 6 Wis 15 Cha 6 BAB +0 CMB –2 CMD 13 Race Feats Skill Focus (Perception) Skills Fly (Good) +16, Perception +9, Stealth +14 Familiar Feats Alertness, Elemental Manifestation, share spells, empathic link. Tanith, having readied her light crossbow, pulls the trigger. A quarrel wings its way towards the narcolepsy inducing plant closest towards the one closest to the 'possibly not dead yet' supine form. She then reloads her crossbow.
  4. AC (currently 17 mage armor) HP 31/31 Fort +2 Ref +4 Will +7 Initiative +3 Female Neutral Elf Wizard Conjurer (Teleportation) Level 5 Init 3 HP 31/31 Spd 30' AC 13 Touch 13 Flat-footed 10 CMD 14 Fort 2 Ref 5 Will 7 CMB +1 BAB 2 Quarterstaff of Entwined Serpents (melee) +2 (1d6, x2) Quarterstaff of Entwined Serpents (ranged) Auto Hit (2d4+2 Force) Str 8 Dex 16 Con 12 Int 20 Wis 14 Cha 12 Condition None Wand of Shield 49/50 Shift 5/8 1st Mage Armor (used), Grease, Colour Spray, Magic Missile (Used), Protection from Evil, Vanish (Used), Crafter's Fortune, Ears of the City, Pearl, Pearl, Pearl, Pearl. 2nd Web, Web, Summon Swarm, Summon Swarm, Full Pouch, Resist Energy. 3rd Stinking Cloud, Stinking Cloud, Haste, Eilidh has a chat with her owl, Imp, when it returns after a brief winged foray. She then turns to the others.. "Well, it's a well.. there's an aqueduct feeding the well and it heads off into the darkness.", she purrs briefly, faintly smiling at how useful she is turning out to be. "So, let's get back to the blocked tunnel then. Maybe Murdir can try 'again' with the portal thing? Otherwise, any small hole drilled through the other side should allow me to get in and out." Actions Detect Magic once more..
  5. Sophic Tech HP 23/23 Thresh 14 Fort 14 Ref 16 Will 16 Force Points 3 Female Human Noble 1 Scoundrel 1 HP 23/23 • Condition Normal • Damage Threshold 14 • Fort 14 • Ref 16 • Will 16 Str 12 Dex 14 Con 13 Int 16 Wis 15 Cha 15 Stealth +13 • Use The Force +13 Knowledge (Technology) +9 • Mechanics +9 • Use Computer +9 Initiative +8 • Perception +8 • Persuasion +8 • Pilot +8 Deception +7 Scoundrel Talent Can issue a routine command as a swift action Noble Talent Cannot roll less than 8 on Use the Force Languages: Basic • Binary • Bocce • Huttese • Jawa Trade Tongue • Mando'a • Sullustan •Tusken Use the Force Abilities Force Trance DC10 Move Light Object DC10 (DC15 Offensive) Search your Feelings DC15 Sense Force DC15 (Own defence against such detection is a roll but at least DC20) Sense Surroundings DC15 (Swift) Telepathy DC15 (DC20 Unwilling Recipient) Breath Control DC15 Place Other in Force Trance DC15 [B]Ratchet[/B] +1 (1d6+1) [B]Heavy Blaster Pistol [/B]+3 (Point Blank Shot) (3d8+1) [B]Special Actions:[/B] None Back inside the crawler, sitting alone with her two comrades.. "Now would be a good time to delve into the local scene. Finding out who we're 'doing it to' will light the way forward.", she remarks, directing her words to Aosa, but then glancing at Ghost to include her in all of this. None
  6. Tanith pours herself a glass, goes along with the toast. Then... "You think our putative employer is going to show up, or disappear like a fart in the wind?", she asks, apparently expecting the latter as opposed to the former.
  7. You apply in the 'Put Characters Here' folder.
  8. AC (currently 17 mage armor) HP 31/31 Fort +2 Ref +4 Will +7 Initiative +3 Female Neutral Elf Wizard Conjurer (Teleportation) Level 5 Init 3 HP 31/31 Spd 30' AC 13 Touch 13 Flat-footed 10 CMD 14 Fort 2 Ref 5 Will 7 CMB +1 BAB 2 Quarterstaff of Entwined Serpents (melee) +2 (1d6, x2) Quarterstaff of Entwined Serpents (ranged) Auto Hit (2d4+2 Force) Str 8 Dex 16 Con 12 Int 20 Wis 14 Cha 12 Condition None Wand of Shield 49/50 Shift 5/8 1st Mage Armor (used), Grease, Colour Spray, Magic Missile (Used), Protection from Evil, Vanish (Used), Crafter's Fortune, Ears of the City, Pearl, Pearl, Pearl, Pearl. 2nd Web, Web, Summon Swarm, Summon Swarm, Full Pouch, Resist Energy. 3rd Stinking Cloud, Stinking Cloud, Haste, Eilidh peers down the corridor, sees nothing dangerous. Shen then speaks with Imp, her owl familiar, in that wierd language that exists only between master and familiar. Imp flies down the corridor to the chamber at the end, turns around and flies back, landing on his mistress' falconer's glove. Eilidh herself stands ready to knock anything that jumps out at her familiar on its ass, singular or collective. Actions Detect Magic once more..
  9. Tanith Profile Female Lawful Neutral Elf Wizard (Conjuration - Teleportation) Level 1 Init 5 HP 8/8 Speed 30' AC 13 Touch 13 FF 10 CMD 12 Fort 1 Ref 3 Will 3 CMB -1 BAB 0 Dagger -1 (1d4-1, 19-20/x2) Light Crossbow +3 (1d8, 19-20/x2) (+3 Dex) Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10 Cantrips: Acid Orb, Dancing Lights, Mage Hand 1st level Mage Armor, Grease, Colour Spray Power: Shift 6/7 (Swift Action does not provoke) 5' dimension door Wand of Infernal Healing 50/50 Condition None Familiar 'Imp' Profile Familiar (Elemental Familiar [Air]) Thrush "Imp" N Diminutive (+6 to fly +8 to stealth) animal Init +2 Senses low-light vision Perception +9 (1 rank (1)+ Wis (2) + Skill Focus (3) +Class (3) = +9 AC 17 Touch 16 FF 15 (+2 Dex, +4 size + 1 Natural) HP 4 Fort +0 Ref +4 Will [+4] Speed 10 ft Fly 50 ft (good) Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft. Str 1 Dex 15 Con 6 Int 6 Wis 15 Cha 6 BAB +0 CMB –2 CMD 13 Race Feats Skill Focus (Perception) Skills Fly (Good) +16, Perception +9, Stealth +14 Familiar Feats Alertness, Elemental Manifestation, share spells, empathic link. Tanith readies her light crossbow, dropping a bolt in the slot. She draws a bead on the nearest pollen emitting flower. "Meat eating plants aren't interested in the works of man, we might be able to gather resources for the fight ahead. Truth be told I am a little leery of taking on a whole nest of kobolds.", she murmurs, now that's she's upwind of the poisonous plant predicament. Double Move in retreat
  10. "Fighting the darkness of my fallen angel heritage and taking it one day at a time." Theme: Thank heavens for small comforts... thinks Stella, immediately feeling ashamed of the thought. Outwardly what others were seeing was a look of inward reflection tinged with horror. Hearing tales of childhood slavery made the horror of her addiction which had almost claimed her life, the near death of a husband and the seizure, by a relative, of her daughter seem like an idyll in comparison. She did not want to share with the others the fact that she and her husband, addicts, were also alchemists who concocted Shiver. She'd been thinking less of these people on account of their palpable hunger for revenge, and now she was thinking less of herself for having that attitude. I got off easy, the only thing on my 'adult' back was the blind need, which blessedly incorporeal, insubstantial had not the power to break teeth, shatter bones. The line of her jawline becomes firmer, the glint in her eyes harder. These people deserve redress and I will help them obtain it. I don't get to kill him. I'm at the back of the line. "I'm a wizard and an alchemical crafter, mostly an alchemical crafter.", she declares, answering the request for information on skills in preference to speaking about her experience with She opens the jacket she is wearing over her ivory gown to reveal not just a component's belt, but also a series of glass tubes and vials. "My magic, such as it is, relates mostly to control of the terrain in a fight. Still, it should be sufficient for this task.", she breathes. bold=speech/normal=whisper/italics=thoughts AC 12/( ) HP 8/8 Init 2 Fort 4 Ref 4 Will 6 Female LN Aasimar Wizard - Conjurer - Chronomancer, Level 1 Init 2 HP 8/8 Speed 30' AC 12 Touch 12 F-F 10 CMD 11 Fort 4 Ref 4 Will 6 CMB -1 BAB 0 Special DR5 Cold, Electricity and Acid *Dagger -1 (1d4-1, 19-20/x2) (+2 Dex) Str 8 Dex 14 Con 12 Int 20 Wis 14 Cha 16 Arcane Duelist 5/5 +1 to DC or +2 vs SR or +2 to hit Shift 8/8 (Swift Action no AOO) 5' Dimension Door Temporal Pool 6/6pts * Forewarned: 1 pt Add 1d4 to initiative (self or 30' ally) * Rewind: Immediate Action unsuccessful spell from failed concentration, successful save, failed SR contest etc spend 1/2 spell level in pts to regain spell in memory (not components or action).. Spells 0 (All) currently in memory Detect Magic, Acid Splash, Dancing Lights. 1st (4) Color Spray, Crafter's Fortune, Ears of the City, Feather Fall, Grease, Mage Armor, Magic Missile [opposition], Secluded Grimoire, Alchemical Items Acid Flask (1) = Alchemical Focus Alchemist's Fire (4/4) Weapon Blanch (Silver) (2/2) Weapon Blanch (Cold Iron) (1) Condition None
  11. Tanith Profile Female Lawful Neutral Elf Wizard (Conjuration - Teleportation) Level 1 Init 5 HP 8/8 Speed 30' AC 13 Touch 13 FF 10 CMD 12 Fort 1 Ref 3 Will 3 CMB -1 BAB 0 Dagger -1 (1d4-1, 19-20/x2) Light Crossbow +3 (1d8, 19-20/x2) (+3 Dex) Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10 Cantrips: Acid Orb, Dancing Lights, Mage Hand 1st level Mage Armor, Grease, Colour Spray Power: Shift 6/7 (Swift Action does not provoke) 5' dimension door Wand of Infernal Healing 50/50 Condition None Familiar 'Imp' Profile Familiar (Elemental Familiar [Air]) Thrush "Imp" N Diminutive (+6 to fly +8 to stealth) animal Init +2 Senses low-light vision Perception +9 (1 rank (1)+ Wis (2) + Skill Focus (3) +Class (3) = +9 AC 17 Touch 16 FF 15 (+2 Dex, +4 size + 1 Natural) HP 4 Fort +0 Ref +4 Will [+4] Speed 10 ft Fly 50 ft (good) Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft. Str 1 Dex 15 Con 6 Int 6 Wis 15 Cha 6 BAB +0 CMB –2 CMD 13 Race Feats Skill Focus (Perception) Skills Fly (Good) +16, Perception +9, Stealth +14 Familiar Feats Alertness, Elemental Manifestation, share spells, empathic link. Tanith, not up front scouting, quickly retreats the way she came, not looking back. She holds her breath while doing so, confident she could make safe distance without breathing again. Her familiar follows its mistress, sensing the alarm through the empathic link. Double Move in retreat
  12. AC (currently 17 mage armor) HP 31/31 Fort +2 Ref +4 Will +7 Initiative +3 Female Neutral Elf Wizard Conjurer (Teleportation) Level 5 Init 3 HP 31/31 Spd 30' AC 13 Touch 13 Flat-footed 10 CMD 14 Fort 2 Ref 5 Will 7 CMB +1 BAB 2 Quarterstaff of Entwined Serpents (melee) +2 (1d6, x2) Quarterstaff of Entwined Serpents (ranged) Auto Hit (2d4+2 Force) Str 8 Dex 16 Con 12 Int 20 Wis 14 Cha 12 Condition None Wand of Shield 49/50 Shift 5/8 1st Mage Armor (used), Grease, Colour Spray, Magic Missile (Used), Protection from Evil, Vanish (Used), Crafter's Fortune, Ears of the City, Pearl, Pearl, Pearl, Pearl. 2nd Web, Web, Summon Swarm, Summon Swarm, Full Pouch, Resist Energy. 3rd Stinking Cloud, Stinking Cloud, Haste, Eilidh's facial expression spoke of disappointment with vindication that the 'usurper' had failed. However, matters moved on quickly.. "Whoreson!", exclaims Eilidh in surprise, as the burlies get hosed down. She then looks somewhat abashed.. doubtless at the revelation of her 'sailor' vocabulary. She peeks down the long corridor. "That's a long corridor." she remarks, her tone suggesting that the length is dangerous. Actions Detect Magic once more..
  13. Tanith smirks, clearly unfazed by the threat the undead man and his servitors represented. She can see he's undead, indeed could see this from the very beginning on account of the Deathwatch Eyes she's now wearing, which identifies such at a glance. It does however irk her that the company is so spread out.. too far apart for her haste spell to cover everyone. Thus, her staff in her right hand, she moves thirty feet in the direction of Baran, then 'shifts' another 15' towards him. She rubs a twirl of licorice in her left hand, the material for Haste, then casts the spell itself. Baran, George, Mizzi, Yuki and herself, experience something akin to electricity course through their veins. In her experience a mage who didn't cast haste straight out of the gate was likely making a cardinal error. Notes: Baran, George, Mizzi, Yuki and Tanith are hasted.. +30' move (limited to twice movement allowance, +1 dodge to AC, +1 to Reflex, +1 attack when making a full attack). Tanith is 5' south of Yuki and 10' East). HP 32/32 AC (22) Init 3 Fort 3 Ref 6 Will 7-10 Shift 9/10 Temporal Pool 7/8 Female Neutral Elf Wizard (Conjurer and Chronomancer) Level 6 Init 3 HP 32/32 Speed 30' AC 13/17/21 Touch 13 F-F 10 CMD 15 Fort 3 Ref 5 Will 7 (+1 vs demon effects) (+2 vs enchantment spells and effects) CMB +2 BAB 3 [Melee] Quarterstaff of Entwined Serpents +3 (1d6, 19-20/x2) [Ranged] Quarterstaff of Entwined Serpents 2 magic missiles Str 8 Dex 16 Con 12 Int 22 Wis 12 Cha 12 Shift 10/10 Swift Action Dimension Door 15' Temporal Pool 8/8 * Forewarned [1pt: Add 1d4 to Initiative][2pts: Immediate Add 1d4 to Save] * Rewind [Immediate after failed spell, 1/2 spell level - Keep spell] Wand of Shield [50/50] +4 to AC Wand of Hide from Undead [50/50] Mindless Undead get no save Wand of Sure Casting [50/50] reduce opponent's SR by 5 Cantrips Dancing Lights, Detect Fiendish Presence, Detect Magic, Message 1st Obscuring Mist, Mage Armor, Grease, Ray of Enfeeblement, Protection from Evil, Endure Elements, Feather Fall, Magic Missile 2/2, Ears of the City. 2nd Glitterdust, Web, Summon Swarm, Protection from Evil (communal), Blindness/Deafness, See Invisible. 3rd Halt Undead, Haste (used), Resist Energy (Communal), Sleet Storm Condition None HASTE ROUND 1 of 6
  14. AC 29 Female Occultist (Haunt Collector) Lawful Neutral Level 10 Init 2 HP 88/88 DR 0, Speed 20' AC 29 Touch 14 Flat-footed 27 CMD 28 Fort 11 Ref 8 Will 13 (15 vs enchantments/compulsions) CMB +13 BAB 7 Fauchard+18 (1d10+11, 18-20/x2) Training, +1 Magic, Trip, Reach, [Adamantine +1 to hit] Cesti +13 (1d4, 19-20/x2) C. Iron/Alch. Silver Full Plate Armor Magic +2, Mithril Magic Full Shield Darkwood 11 Armor, 3 Shield, 2 Dex, 1 Natural, 2 Deflect Str 22 Dex 14 Con 12 Int 22 Wis 12 Cha 8 Spells 0 (*) Detect Magic, Detect Psychic Significance, Ghost Sound, Mending, Mage Hand 1 (7/7) Lead Blades, Shield, Heightened Awareness, Vanish, Liberating Command 2 (6/6) Versatile Weaponry, Bullet Shield, Node of Blasting, Mirror Image, Rope Trick 3rd (4/4) Resist Energy (Communal), Invisibility Sphere, Haste, Slow, Greater Invisibility 4th (2/2) Dimensional Anchor, Scrying, Freedom of Movement, Break Enchantment, Enchantment Foil Condition Constant: Low Light Vision/Darkvision 60'/See Invisible/See Undead/See Unliving Powers Abjuration 5/6 Divination 9/9 Illusion 2/2 Transmutation 5/6 Constant (Resonant Powers) Divination +3 to Perception, Low Light Vision, Darkvision, See Invisibility. Transmutation Temporary +4 to Strength Guardian +1 to CMD Champion +2 to Non Spell Damage Trappings +3 to BAB with Fauchard Mental Focus Distribution 23/23 Divination 9/9 Abjuration 6/6 Transmutation 6/6 Illusion 2/2 Immediate Action Implement Abilities Mind Barrier 2pt Cost Absorbs 20pts physical damage. [Lasts one turn] Energy Shield 2pts Absorbs 50pts of energy damage last 1 minute Danger Sight 1pt 1/2 level (+5) insight bonus to AC/Saves for 1 turn Swift Action Implement Abilities Guardian (Abjuration) 3/3 day 1 rnd = +3 AC, Con checks, Fort saves/Reflex saves. [Lasts 1 rnd] Champion (Illusion) 3/3 day 1rd = +3 on attacks, non-spell damage rolls, Str checks, Str skill checks, Fort saves. [Lasts 1 rnd] Mind Barrier (Abjuration) 1pt Cost Absorbs 20 pts physical damage [Lasts 1 rnd] Sudden Insight (Divination) 1pt Cost +5 insight on one ability check, attack roll or skill check [Lasts 1 rnd] Energy Shield (Abjuration) 1pt 1 min absorbs 50pts of energy damage Standard Action Implement Abilities Aegis Abjuration 1pt 1 min +2 Armor Powers Minor Figment Illusion 1pt 10 minutes Ghost Sound/Minor Image Legacy Weapon Transmutation 1pt 1 minute +2 power bonus Quickness 1pt 10 rnds haste +2 dodge bonus +2 to hit +2 to reflex saves +1 attack at full bonus Mind over Gravity 1pt 10 minute Fly 60' perfect maneuverability Spells: 1st 7/7 2nd 6/6 3rd 4/4 4th 2/2 Spells 0 (*) Detect Magic, Detect Psychic Significance, Ghost Sound, Mending, Mage Hand 1 (7/7) Lead Blades, Shield, Heightened Awareness, Vanish, Liberating Command 2 (6/6) Versatile Weaponry, Bullet Shield, Node of Blasting, Mirror Image, Rope Trick 3rd (4/4) Resist Energy (Communal), Invisibility Sphere, Haste, Slow, Greater Invisibility 4th (2/2) Dimensional Anchor, Scrying, Freedom of Movement, Break Enchantment, Enchantment Foil "Let's take this outside.", replies Luce, while casting Improved Invisibility. She then backs out the door into the street.
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