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Diofant

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  1. I figured you might hop up on the rock with misty step since Saint said they're 15 ft high so anuone climbing woild need to use full turn and maybe a roll. I would like to use Plant Growth on the south where indicated because it denies most enemies movemwnt for now, after getting atop the rock formation so I can relay this via mental message to Niko. Rest I can work as we go. Allie said she wants to stay in melee so it'll only sorta be a bottleneck but still better than nothing, and we only need to dispose of 5 wolves to get to her.
  2. Murdain Shattershield Class: Psion 6 | AC: 14 | HP: 60/60 | Prof: +3 | Init: +3 | PP: 16 | Speed: 30ft ConditionsBlessed |0/3 ☠ 0/3| 6/6d8 HD| 2/2 LR| 4/4 SR| 1/1 LR| 10/10 |💼 InventoryA crowbar A set of dark common clothes including a hood A belt pouch Cloak of Elvenkind, Thieves' tools, Woodcarver tools, 1x dagger(focus) Explorer's pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feet of hempen rope strapped to the side Rapier, light crossbow, 20x bolts Harmonica 2x Healing potion(Minor)(Chargen2+1)(1 used) Ball bearing bag 1gp Chalk/coal 1cp Flasks x 5 10cp Bag of caltrops - 1gp(used, but will re-collect) Insect Repellant 1sp Oil Flask x5 5sp(1 used) Parchment x5 5sp Net x3 3gp Scroll Case 1gp Alchemist Fire x 0(5d8 Fire, nonmagic, Dex15 for half, 5x5 radius) (used) 7 gp, 25sp, 7cp Potion of Heroism x1(1 used) Potion of Ghost Form x1 Studded Leather Armor x1 Horse(Glutton) with saddle x1 (MIA) Wolfskull 'Staff' of Cone of Cold. DC15. Staff of Healing, 10 Charged, 1d6+4 per Dawn. Cure Wounds 1-4, Lesser Restore 2, Mass Cure 5. Displacer Beast Armor: Stealth +1 Murdian is taken aback by Aaliyah's answer but replies: "It was good work because you said smart things. And its thanks to us its dead at all. Not everything is your fault, girl. It is selfish to think it is; world may be rotten, but we all do the best we can. Can you imagine cursing someone who saves your life because they didnt do it fast enough? We will need to have a talk about... your past. Later. As for Niko..no. I was not told that. But I could see how bad her reaction was, and should have guessed. I also wanted to talk to him, with her, but she left me out. Either I ran off as well, and left you lot out to dry or..." He shrugs. "Dunno how well you sneak, but unless you can mask your scent, you're not getting close. I can disappear entirely and they were still alerted... And I made sneaking a living. But... if we approach from upwind, I can overgrow the south end of the hills. Trap them there." He sketched the area in the dirt with a stick. "...Two hills here, we can get atop of. If i can catch most of them in the spell... then we funnel them into a chokepoint. I can creep up and tell Niko what we're doing... then she withdraws a bit, and we start. Tel... I dont think they'd use him as a hostage. They have no reason to think we value him. If I see them threaten him, I can teleport him to me." He looked up from his sketch. "...Thoughts?" OOC/Mechanics Action: Bonus Action: Free Action: Move: Reaction: OOC:
  3. (Wind is in wrong direction, its north to south)
  4. My offer is basically this. Approach from upwind, Murdain has to get closer to communicate with Niko anyway. Murdain hits chokepoint along with most werewolves with Plant Growth. They then get funneled into a chokepoint and casters can take those two positions i marked with X to bombard them. Melee holds them back. They'll get to us eventually maybe but we'd be dealing with a lot less at once. A lot depends how Niko plays it because if she pulls back north then we can chokepoint, if not then we have to fight all 5 plus 2? Bosses at once. We do have aoe so not too bad. I can drop Slow in prep for Fireball. Tel is an issue if they take him hostage, best I can do there is Vortex Warp him away from the pole. I can also pull out Niko that way but not both at once.
  5. Murdain Shattershield Class: Psion 6 | AC: 14 | HP: 60/60 | Prof: +3 | Init: +3 | PP: 16 | Speed: 30ft ConditionsBlessed |0/3 ☠ 0/3| 6/6d8 HD| 2/2 LR| 4/4 SR| 1/1 LR| 10/10 |💼 InventoryA crowbar A set of dark common clothes including a hood A belt pouch Cloak of Elvenkind, Thieves' tools, Woodcarver tools, 1x dagger(focus) Explorer's pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feet of hempen rope strapped to the side Rapier, light crossbow, 20x bolts Harmonica 2x Healing potion(Minor)(Chargen2+1)(1 used) Ball bearing bag 1gp Chalk/coal 1cp Flasks x 5 10cp Bag of caltrops - 1gp(used, but will re-collect) Insect Repellant 1sp Oil Flask x5 5sp(1 used) Parchment x5 5sp Net x3 3gp Scroll Case 1gp Alchemist Fire x 0(5d8 Fire, nonmagic, Dex15 for half, 5x5 radius) (used) 7 gp, 25sp, 7cp Potion of Heroism x1(1 used) Potion of Ghost Form x1 Studded Leather Armor x1 Horse(Glutton) with saddle x1 (MIA) Wolfskull 'Staff' of Cone of Cold. DC15. Staff of Healing, 10 Charged, 1d6+4 per Dawn. Cure Wounds 1-4, Lesser Restore 2, Mass Cure 5. Displacer Beast Armor: Stealth +1 Murdain patted Aaliyah on the shoulder once they left the inn, him having made his purchase. "Good work." He quietly said. "It was smart thinking, saying that." Once he'd said his piece, he walked ahead of the others. This was the last chance to try and get information on his mother, but as the huntress had run off... it was unlikely he'd get to speak before the fight began. The cold voice suggested he disregard the others and advance his own needs... But he brushed it aside. It was an emotional desire to speak to the one whom had seen his mother before she came to the Shattershield... not a logical one. But he knew he would not easily forget that grudge. Once the group had begun to approach the camp, Murdain tested the wind, and indicated to approach from downwind, so the dragonborn wouldnt smell them. "Priority targets are dragonborn and the large orc with the burned arm. If we need to retreat, I've a way to make the entire area overgrow and slow them. Best would be funnel them." He said to the others, before looking for a slightly closer position. He had to be a bit closer to extract Nikoletta or Tel. OOC/Mechanics Action: Bonus Action: Free Action: Move: Reaction: OOC:
  6. Karyuu Kokuten - Class: MagusBlackblade + Kensai | AC: 20 (12 FF|18 T) | HP: 47/47 | Init: +5| Speed: 30ft | Fort: +7 Ref: +7 Will: +5 | CMD: 18 Stats[b][url=http://www.myth-weavers.com/sheet.html#id=2755216]Karyuu Kokuten[/url][/b] [i]Tiefling(Outsider(Native)) Magus(Bladebound Kensai) 5 LN[/i] [b]HP[/b] 47 / 47 [b]Speed[/b] ft [b]Init[/b] 5 [b]AC[/b] 20 [b]Fort[/b] 7 [b]Ref[/b] 7 [b]Will[/b] 5 [b]CMB[/b] +3 [b]BAB[/b] 3 [b]+1 Katana(Jabari)[/b] +11 (1d8+2+5, 18-20/x2) [b]Dagger[/b] +8 (1d4, 19-20/x2) [b]Bite[/b] +8 (1d6, 20/x2) [b]Str[/b] 10 (0) [b]Dex[/b] 20 (5) [b]Con[/b] 14 (2) [b]Wis[/b] 10 (0) [b]Int[/b] 17 (3) [b]Cha[/b] 8 (-1) |ConditionsNone|FeaturesBlackblade Pool: 5 Points: Swift Action to add +1(Currently +2) Enh to weapon, +1 per 4 levels after 1st. At 5th, these can add: Dancing, Flaming, Flaming Burst, Frost, Icy Burst, Keen, Shock, Shocking Burst, Speed, Vorpal. 1 min. Spell Combat: This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Spellstrike (Su): Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. Perfect Strike(Ex): 1 Arcane Point to maximize weapon damage. Only affects weapon base damage, not sneak, crit, magic weapon property, spellstrike. If Crit is confirmed, can spend 2 to increase Crit Multiplier by 1. Blackblade Strike: Free Action, 1 point from Blackblade's pool to get +1 Dmg for 1 min. For every 4 levels beyond 1st, +1. Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.|Attacks+11 Blackblade Katana [Jabari]+2: 1d8+2+5 [Slashing]: 18-20/x2 +8 Bite: 1d6[Bashing/Piercing/Slashing]: 20/x2 +8 Dagger: 1d4(10ft)[Piercing or Slashing]: 19-20/x2|InventoryMwk Haramaki Silk Ceremonial Armor Battle Mask Scarf Signet ring Blackblade 2 Daggers Mwk Backpack Book of Harms Spellbook Weapon Cord Wrist Sheathes Pearl of Power 1st Cure wounds potions x2 Magus Kit Iron Vials x5 Bandoliers x2 Waterproof Bag Salt Mwk tools: Spellcraft, Acrobatics Cloak of Resistance +1 Smelling Salts Silver Blanch x5 Cold Iron Blanch x1 Stink Oil x2 Thunderstone x2 Pixie Parasol picture (for gathering in cave for Stun Vial discount) 8 gold 3 silver 3 copper|SpellbookCantrips: Arcane Mark, Grasp, Detect magic, Prestidigitation Tier 1: Shocking Grasp x1, Duelist's Parry x1, Chill Touch x1, Secluded Grimoire, True Strike, Obscuring Mist, Mudball, Reduce Person, Shield, Expeditious Retreat, Color Spray, Windy Escape, Vanish. Tier 2: Mirror Image x1, Visualization of the Body, Blade Rush x1, Glitterdust x1.|Arcana: 4/5 | Jabari: 2/2 | Warlord's RageKnown: Duration is 2 rounds by default, extended by killing and spilling blood(feeding the blade), effects similar to Unchained Barbarian Rage, boosts Tiefling traits; horn growth, skin scale growth, tail & bite empowerment, no claws yet. Fire involved. Eyes change. |50/50 The swordsman turned to Junbaari and nodded, a slightly brighter expression on his face. "I will gladly discuss this. This item is one of my new favorite things. It has been quite excellent to minimize unnecessary movements in combat." He listened attentively to Davin's negotiation, interested in how this would end up. The wand cost a decent amount of money, but it was a cheap price even if he didnt get it back - to ensure the security of the gate. OOC/Mechanics Full-Round Action: Action: Swift Action: Free Action: Move Action:
  7. Also got reputation with Murdain for going about convincing someone in a smart way, for what its worth.
  8. Murdain Shattershield Class: Psion 6 | AC: 14 | HP: 60/60 | Prof: +3 | Init: +3 | PP: 16 | Speed: 30ft ConditionsBlessed |0/3 ☠ 0/3| 6/6d8 HD| 2/2 LR| 4/4 SR| 1/1 LR| 10/10 |💼 InventoryA crowbar A set of dark common clothes including a hood A belt pouch Cloak of Elvenkind, Thieves' tools, Woodcarver tools, 1x dagger(focus) Explorer's pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feet of hempen rope strapped to the side Rapier, light crossbow, 20x bolts Harmonica 2x Healing potion(Minor)(Chargen2+1)(1 used) Ball bearing bag 1gp Chalk/coal 1cp Flasks x 5 10cp Bag of caltrops - 1gp(used, but will re-collect) Insect Repellant 1sp Oil Flask x5 5sp(1 used) Parchment x5 5sp Net x3 3gp Scroll Case 1gp Alchemist Fire x 0(5d8 Fire, nonmagic, Dex15 for half, 5x5 radius) (used) 7 gp, 25sp, 7cp Potion of Heroism x1(1 used) Potion of Ghost Form x1 Studded Leather Armor x1 Horse(Glutton) with saddle x1 (MIA) Wolfskull 'Staff' of Cone of Cold. DC15. Staff of Healing, 10 Charged, 1d6+4 per Dawn. Cure Wounds 1-4, Lesser Restore 2, Mass Cure 5. Displacer Beast Armor: Stealth +1 Murdain was left unimpressed by the shifty man's attempts to avoid payment by using a payment of zero he'd given as information with a very sizable, unmentioned risk attached. However, his prior experiences suggested that lashing out for someone miserly attitude was not a good thing. You had to know when to push, when to convince, and when to suggest just the briefest notion of a threat. In his mind formed a properly worded reply on how to best get him to pay up; the mention of no existing contract, unmentioned hazard which warranted payment, the fact that they were not heroes but well-payed mercenaries as the Shadow was not a free service... That his duties to Empyrean's Rest did not extend to this little town. He'd briefly considered suggesting that Barkvin remove his mother from this place and let her leave with the caravan as a bluff - as then the main reason he'd liked this place would be gone. Murdian considered bringing up a few other things too, but when Aaliyah spoke, he hid his smirk by smoothing his beard. Smart girl. He was formulating what to say to add to her argument - in his view, it was near-perfect already, and coupled nicely with Kirit's rough demand; but Bernie replied first. When Murdain lowered his hand, his face was as neutral as before. Extortion... What a little shit. "Right. Lets go over this 'gain. S'unfortunate about yer situation, an' I hope it improves. My issue wit' yer logic was, Tel's freedom was paid fer with information. As she said..." He nodded at Aaliyah. "Contracts are best. Aint particularly interested in layin' my life fer Tel, but he did me a solid, an' I'll try an pay it back. No blood debt, but it was useful." Murdain spread his arms, palms up. "Riddin' town of that pack on charity aint soundin' too good, but it aint just gold you can pay with, y'know? Course, its nice..." The dwarf glanced at the window. "...But personally, I like information. Lotta people pass through yer town, not only traders. Lotta people will specifically not go near Empyrean's Rest fer... some reasons. Ye and yers hear a lot - so my offer's real simple. Give us a heads up first iffen ye hear somethin' interesting or strange. What sort? Yer an intelligent man, Bernie. I'm sure ye can sort the gems from tha mud. So to ye not havin' cold, hard coin... Les' call this an investment inta a friendly neighbor." Murdain offered his hand. OOC/Mechanics Action: Bonus Action: Free Action: Move: Reaction: OOC:
  9. Karyuu Kokuten - Class: MagusBlackblade + Kensai | AC: 20 (12 FF|18 T) | HP: 47/47 | Init: +5| Speed: 30ft | Fort: +7 Ref: +7 Will: +5 | CMD: 18 Stats[b][url=http://www.myth-weavers.com/sheet.html#id=2755216]Karyuu Kokuten[/url][/b] [i]Tiefling(Outsider(Native)) Magus(Bladebound Kensai) 5 LN[/i] [b]HP[/b] 47 / 47 [b]Speed[/b] ft [b]Init[/b] 5 [b]AC[/b] 20 [b]Fort[/b] 7 [b]Ref[/b] 7 [b]Will[/b] 5 [b]CMB[/b] +3 [b]BAB[/b] 3 [b]+1 Katana(Jabari)[/b] +11 (1d8+2+5, 18-20/x2) [b]Dagger[/b] +8 (1d4, 19-20/x2) [b]Bite[/b] +8 (1d6, 20/x2) [b]Str[/b] 10 (0) [b]Dex[/b] 20 (5) [b]Con[/b] 14 (2) [b]Wis[/b] 10 (0) [b]Int[/b] 17 (3) [b]Cha[/b] 8 (-1) |ConditionsNone|FeaturesBlackblade Pool: 5 Points: Swift Action to add +1(Currently +2) Enh to weapon, +1 per 4 levels after 1st. At 5th, these can add: Dancing, Flaming, Flaming Burst, Frost, Icy Burst, Keen, Shock, Shocking Burst, Speed, Vorpal. 1 min. Spell Combat: This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Spellstrike (Su): Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. Perfect Strike(Ex): 1 Arcane Point to maximize weapon damage. Only affects weapon base damage, not sneak, crit, magic weapon property, spellstrike. If Crit is confirmed, can spend 2 to increase Crit Multiplier by 1. Blackblade Strike: Free Action, 1 point from Blackblade's pool to get +1 Dmg for 1 min. For every 4 levels beyond 1st, +1. Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.|Attacks+11 Blackblade Katana [Jabari]+2: 1d8+2+5 [Slashing]: 18-20/x2 +8 Bite: 1d6[Bashing/Piercing/Slashing]: 20/x2 +8 Dagger: 1d4(10ft)[Piercing or Slashing]: 19-20/x2|InventoryMwk Haramaki Silk Ceremonial Armor Battle Mask Scarf Signet ring Blackblade 2 Daggers Mwk Backpack Book of Harms Spellbook Weapon Cord Wrist Sheathes Pearl of Power 1st Cure wounds potions x2 Magus Kit Iron Vials x5 Bandoliers x2 Waterproof Bag Salt Mwk tools: Spellcraft, Acrobatics Cloak of Resistance +1 Smelling Salts Silver Blanch x5 Cold Iron Blanch x1 Stink Oil x2 Thunderstone x2 Pixie Parasol picture (for gathering in cave for Stun Vial discount) 8 gold 3 silver 3 copper|SpellbookCantrips: Arcane Mark, Grasp, Detect magic, Prestidigitation Tier 1: Shocking Grasp x1, Duelist's Parry x1, Chill Touch x1, Secluded Grimoire, True Strike, Obscuring Mist, Mudball, Reduce Person, Shield, Expeditious Retreat, Color Spray, Windy Escape, Vanish. Tier 2: Mirror Image x1, Visualization of the Body, Blade Rush x1, Glitterdust x1.|Arcana: 4/5 | Jabari: 2/2 | Warlord's RageKnown: Duration is 2 rounds by default, extended by killing and spilling blood(feeding the blade), effects similar to Unchained Barbarian Rage, boosts Tiefling traits; horn growth, skin scale growth, tail & bite empowerment, no claws yet. Fire involved. Eyes change. |50/50 Kokuten tapped his wrist in a brief motion, causing the wand to eject into his hand from the spring sheathe. "It is unused. I've not had a chance to use it yet. If this will reassure him, then that is fine." OOC/Mechanics Full-Round Action: Action: Swift Action: Free Action: Move Action:
  10. Murdain Shattershield Class: Psion 6 | AC: 14 | HP: 60/60 | Prof: +3 | Init: +3 | PP: 16 | Speed: 30ft ConditionsBlessed |0/3 ☠ 0/3| 6/6d8 HD| 2/2 LR| 4/4 SR| 1/1 LR| 10/10 |💼 InventoryA crowbar A set of dark common clothes including a hood A belt pouch Cloak of Elvenkind, Thieves' tools, Woodcarver tools, 1x dagger(focus) Explorer's pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feet of hempen rope strapped to the side Rapier, light crossbow, 20x bolts Harmonica 2x Healing potion(Minor)(Chargen2+1)(1 used) Ball bearing bag 1gp Chalk/coal 1cp Flasks x 5 10cp Bag of caltrops - 1gp(used, but will re-collect) Insect Repellant 1sp Oil Flask x5 5sp(1 used) Parchment x5 5sp Net x3 3gp Scroll Case 1gp Alchemist Fire x 0(5d8 Fire, nonmagic, Dex15 for half, 5x5 radius) (used) 7 gp, 25sp, 7cp Potion of Heroism x1(1 used) Potion of Ghost Form x1 Studded Leather Armor x1 Horse(Glutton) with saddle x1 (MIA) Wolfskull 'Staff' of Cone of Cold. DC15. Staff of Healing, 10 Charged, 1d6+4 per Dawn. Cure Wounds 1-4, Lesser Restore 2, Mass Cure 5. Displacer Beast Armor: Stealth +1 Murdain left the room in silence. He couldnt let her go off like that alone, but ditching the others also seemed like a bad plan. He needed at least one scroll from Malenko... But before that. "Only know 'f two." Murdain fell back into his accent, and put this information aside. The island's... inhabitant? Probably. This information meant there was already two or more BEFORE Griselda showed up. "Lissen, Bernie... Can I have a word aside fer a moment? 'S about Tel an' some other things you need 't hear." There was no reason to cause a panic before Bernie declared it. When Bernie had gotten up and followed him a short distance away, the dwarf leaned against the column: "We found Tel. Few hours due west, tied to a pole... Middle of a bandit camp. Problem is... That lot's plannin' to raid Trader's Port at full moon. Three guesses why." He grimaced. "I aint no strategist, but I'd suggest you evacuate townsfolk just in case. Full moon hits, no matter how good yer guards are, ye aint dealin' with two dozen werewolves in a feedin' frenzy." He glanced to the window with a grim look. "...We got an' idea how t' deal with it. But you best be ready iffen that falls through." He turned his head towards the enthusiastic wizard. "...least the wizard's still here. Maybe I can buy some emergency scrolls or potions." OOC/Mechanics Action: Bonus Action: Free Action: Move: Reaction: OOC:
  11. Murdain Shattershield Class: Psion 6 | AC: 14 | HP: 60/60 | Prof: +3 | Init: +3 | PP: 16 | Speed: 30ft ConditionsBlessed |0/3 ☠ 0/3| 6/6d8 HD| 2/2 LR| 4/4 SR| 1/1 LR| 10/10 |💼 InventoryA crowbar A set of dark common clothes including a hood A belt pouch Cloak of Elvenkind, Thieves' tools, Woodcarver tools, 1x dagger(focus) Explorer's pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feet of hempen rope strapped to the side Rapier, light crossbow, 20x bolts Harmonica 2x Healing potion(Minor)(Chargen2+1)(1 used) Ball bearing bag 1gp Chalk/coal 1cp Flasks x 5 10cp Bag of caltrops - 1gp(used, but will re-collect) Insect Repellant 1sp Oil Flask x5 5sp(1 used) Parchment x5 5sp Net x3 3gp Scroll Case 1gp Alchemist Fire x 0(5d8 Fire, nonmagic, Dex15 for half, 5x5 radius) (used) 7 gp, 25sp, 7cp Potion of Heroism x1(1 used) Potion of Ghost Form x1 Studded Leather Armor x1 Horse(Glutton) with saddle x1 (MIA) Wolfskull 'Staff' of Cone of Cold. DC15. Staff of Healing, 10 Charged, 1d6+4 per Dawn. Cure Wounds 1-4, Lesser Restore 2, Mass Cure 5. Displacer Beast Armor: Stealth +1 "Nikoletta can speak for herself if she feels like leading them but..." He glanced at her. "...I've at least not observed any such desire while she was with us." Cold words swam up in his mind, like frost on a window forming into words It would be efficient. Murdain sighed. "...I concede that if the leader is slain then others may not need to die. Morale is a powerful thing, and they've not turned yet. We could remove their curse here - we would have two clerics. But if information from the leader is needed - and who is the dragonborn? - then we cannot open with it. Lets see what the others say." OOC/Mechanics Action: Bonus Action: Free Action: Move: Reaction: OOC:
  12. Murdain Shattershield Class: Psion 6 | AC: 14 | HP: 60/60 | Prof: +3 | Init: +3 | PP: 16 | Speed: 30ft ConditionsBlessed |0/3 ☠ 0/3| 6/6d8 HD| 2/2 LR| 4/4 SR| 1/1 LR| 10/10 |💼 InventoryA crowbar A set of dark common clothes including a hood A belt pouch Cloak of Elvenkind, Thieves' tools, Woodcarver tools, 1x dagger(focus) Explorer's pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feet of hempen rope strapped to the side Rapier, light crossbow, 20x bolts Harmonica 2x Healing potion(Minor)(Chargen2+1)(1 used) Ball bearing bag 1gp Chalk/coal 1cp Flasks x 5 10cp Bag of caltrops - 1gp(used, but will re-collect) Insect Repellant 1sp Oil Flask x5 5sp(1 used) Parchment x5 5sp Net x3 3gp Scroll Case 1gp Alchemist Fire x 0(5d8 Fire, nonmagic, Dex15 for half, 5x5 radius) (used) 7 gp, 25sp, 7cp Potion of Heroism x1(1 used) Potion of Ghost Form x1 Studded Leather Armor x1 Horse(Glutton) with saddle x1 (MIA) Wolfskull 'Staff' of Cone of Cold. DC15. Staff of Healing, 10 Charged, 1d6+4 per Dawn. Cure Wounds 1-4, Lesser Restore 2, Mass Cure 5. Displacer Beast Armor: Stealth +1 Murdain silently read what was written and shrugged. There was no meaning to hold secrets when they could be dying in the next 24 hours. "The Howling Knight is Iaeaus, Champion of Empyria Silver. Recently, he has taken to culling what he calls 'his children' due to them being weak. He is an elven knight from over 200 years ago, the first werewolf, as created by Griselda Mory. Indomitus is a second-generation werewolf, whom he infected. Until recently, he was used as an experimental subject and imprisoned. The village Tel mentions is one where werewolves live." He paused, looking at the paper and frowning. "I do not know why he would go through re-infecting the people, but it proves most of them are not natural-born, and Nikoletta is right. We have a shot. If I speculate... Its been 200 years, so the lot camped outside is probably 5th or 6th generation, if not more. Maybe being higher up makes you stronger - or maybe the tie to your... sire affords you some control. Probably the latter." The dwarf chewed his lip, deep in thought. The overall plan was clear now, but specifics could still be hammered out. "...I think we still ought to try let Niko... and myself talk to him. It probably wont get us anything. Even if he honors the request I have and leaves, who's to say he doesnt instead go to Empyrean's Rest?" He shook his head. "Hjallmyr, what can you roughly do in a fight?" OOC/Mechanics Action: Bonus Action: Free Action: Move: Reaction: OOC:
  13. Karyuu Kokuten - Class: MagusBlackblade + Kensai | AC: 20 (12 FF|18 T) | HP: 47/47 | Init: +5| Speed: 30ft | Fort: +7 Ref: +7 Will: +5 | CMD: 18 Stats[b][url=http://www.myth-weavers.com/sheet.html#id=2755216]Karyuu Kokuten[/url][/b] [i]Tiefling(Outsider(Native)) Magus(Bladebound Kensai) 5 LN[/i] [b]HP[/b] 47 / 47 [b]Speed[/b] ft [b]Init[/b] 5 [b]AC[/b] 20 [b]Fort[/b] 7 [b]Ref[/b] 7 [b]Will[/b] 5 [b]CMB[/b] +3 [b]BAB[/b] 3 [b]+1 Katana(Jabari)[/b] +11 (1d8+2+5, 18-20/x2) [b]Dagger[/b] +8 (1d4, 19-20/x2) [b]Bite[/b] +8 (1d6, 20/x2) [b]Str[/b] 10 (0) [b]Dex[/b] 20 (5) [b]Con[/b] 14 (2) [b]Wis[/b] 10 (0) [b]Int[/b] 17 (3) [b]Cha[/b] 8 (-1) |ConditionsNone|FeaturesBlackblade Pool: 5 Points: Swift Action to add +1(Currently +2) Enh to weapon, +1 per 4 levels after 1st. At 5th, these can add: Dancing, Flaming, Flaming Burst, Frost, Icy Burst, Keen, Shock, Shocking Burst, Speed, Vorpal. 1 min. Spell Combat: This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Spellstrike (Su): Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. Perfect Strike(Ex): 1 Arcane Point to maximize weapon damage. Only affects weapon base damage, not sneak, crit, magic weapon property, spellstrike. If Crit is confirmed, can spend 2 to increase Crit Multiplier by 1. Blackblade Strike: Free Action, 1 point from Blackblade's pool to get +1 Dmg for 1 min. For every 4 levels beyond 1st, +1. Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.|Attacks+11 Blackblade Katana [Jabari]+2: 1d8+2+5 [Slashing]: 18-20/x2 +8 Bite: 1d6[Bashing/Piercing/Slashing]: 20/x2 +8 Dagger: 1d4(10ft)[Piercing or Slashing]: 19-20/x2|InventoryMwk Haramaki Silk Ceremonial Armor Battle Mask Scarf Signet ring Blackblade 2 Daggers Mwk Backpack Book of Harms Spellbook Weapon Cord Wrist Sheathes Pearl of Power 1st Cure wounds potions x2 Magus Kit Iron Vials x5 Bandoliers x2 Waterproof Bag Salt Mwk tools: Spellcraft, Acrobatics Cloak of Resistance +1 Smelling Salts Silver Blanch x5 Cold Iron Blanch x1 Stink Oil x2 Thunderstone x2 Pixie Parasol picture (for gathering in cave for Stun Vial discount) 8 gold 3 silver 3 copper|SpellbookCantrips: Arcane Mark, Grasp, Detect magic, Prestidigitation Tier 1: Shocking Grasp x1, Duelist's Parry x1, Chill Touch x1, Secluded Grimoire, True Strike, Obscuring Mist, Mudball, Reduce Person, Shield, Expeditious Retreat, Color Spray, Windy Escape, Vanish. Tier 2: Mirror Image x1, Visualization of the Body, Blade Rush x1, Glitterdust x1.|Arcana: 4/5 | Jabari: 2/2 | Warlord's RageKnown: Duration is 2 rounds by default, extended by killing and spilling blood(feeding the blade), effects similar to Unchained Barbarian Rage, boosts Tiefling traits; horn growth, skin scale growth, tail & bite empowerment, no claws yet. Fire involved. Eyes change. |50/50 The swordsman followed after group without comment, looking over the mud-creature with an unblinking stare. It seemed to want insurance that they would return here, and so, an item would be left behind. It was smart enough to know coin is replaceble... But what could he leave? "...I have a magical wand, if the ring is no good." Giving it the cloak seemed meaningless, and the sword - sacrilegious. "...What is it saying?" OOC/Mechanics Full-Round Action: Action: Swift Action: Free Action: Move Action:
  14. Murdain Shattershield Class: Psion 6 | AC: 14 | HP: 60/60 | Prof: +3 | Init: +3 | PP: 16 | Speed: 30ft ConditionsBlessed |0/3 ☠ 0/3| 6/6d8 HD| 2/2 LR| 4/4 SR| 1/1 LR| 10/10 |💼 InventoryA crowbar A set of dark common clothes including a hood A belt pouch Cloak of Elvenkind, Thieves' tools, Woodcarver tools, 1x dagger(focus) Explorer's pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feet of hempen rope strapped to the side Rapier, light crossbow, 20x bolts Harmonica 2x Healing potion(Minor)(Chargen2+1)(1 used) Ball bearing bag 1gp Chalk/coal 1cp Flasks x 5 10cp Bag of caltrops - 1gp(used, but will re-collect) Insect Repellant 1sp Oil Flask x5 5sp(1 used) Parchment x5 5sp Net x3 3gp Scroll Case 1gp Alchemist Fire x 0(5d8 Fire, nonmagic, Dex15 for half, 5x5 radius) (used) 7 gp, 25sp, 7cp Potion of Heroism x1(1 used) Potion of Ghost Form x1 Studded Leather Armor x1 Horse(Glutton) with saddle x1 (MIA) Wolfskull 'Staff' of Cone of Cold. DC15. Staff of Healing, 10 Charged, 1d6+4 per Dawn. Cure Wounds 1-4, Lesser Restore 2, Mass Cure 5. Displacer Beast Armor: Stealth +1 "I introduced myself to him as Dain. I suggest compressing it more. 'Help coming. Your jailers intent and motive? Why kidnap you? Be reasoned with? 25 words. ' that leaves you 10 words to ask something like who the leader is, if he has his holy symbol, or when timing." Suggested the dwarf. OOC/Mechanics Action: Bonus Action: Free Action: Move: Reaction: OOC:
  15. Murdain Shattershield Class: Psion 6 | AC: 14 | HP: 60/60 | Prof: +3 | Init: +3 | PP: 16 | Speed: 30ft ConditionsBlessed |0/3 ☠ 0/3| 6/6d8 HD| 2/2 LR| 4/4 SR| 1/1 LR| 10/10 |💼 InventoryA crowbar A set of dark common clothes including a hood A belt pouch Cloak of Elvenkind, Thieves' tools, Woodcarver tools, 1x dagger(focus) Explorer's pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feet of hempen rope strapped to the side Rapier, light crossbow, 20x bolts Harmonica 2x Healing potion(Minor)(Chargen2+1)(1 used) Ball bearing bag 1gp Chalk/coal 1cp Flasks x 5 10cp Bag of caltrops - 1gp(used, but will re-collect) Insect Repellant 1sp Oil Flask x5 5sp(1 used) Parchment x5 5sp Net x3 3gp Scroll Case 1gp Alchemist Fire x 0(5d8 Fire, nonmagic, Dex15 for half, 5x5 radius) (used) 7 gp, 25sp, 7cp Potion of Heroism x1(1 used) Potion of Ghost Form x1 Studded Leather Armor x1 Horse(Glutton) with saddle x1 (MIA) Wolfskull 'Staff' of Cone of Cold. DC15. Staff of Healing, 10 Charged, 1d6+4 per Dawn. Cure Wounds 1-4, Lesser Restore 2, Mass Cure 5. Displacer Beast Armor: Stealth +1 "Thats the spell I was going to use. I'm sure Malenko's got a scroll..." Murdain tapped his chin, grimacing. "Tel's a wiry looking old man, skeletal almost. Skins' a bit tan, weather-beaten. Receding hairline, short silver hair. Wears ankle length robes that look like they were gold trim once but they're greyish with a sickly yellow. Terrible music tone. Had a self-made staff he picked up somewhere and cleaned. Wasnt afraid of death. Bit jumpy though." OOC/Mechanics Action: Bonus Action: Free Action: Move: Reaction: OOC:
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