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Jadetarem

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  1. Omega, Turn Twelve (Year 45-48) With the new leader comes new ideas. Adamant Rise begins the process of managing the inevitable chaos that follows the departure of one leader and the connection to a new Parent. A greater emphasis is placed on learning, organization, and even terraforming to enhance trade. Deals with allies are paired with territorial expansion. The Omega are not the only ones settling. With the Myrkan refugee crisis finally coming to a close, the Diaspora begins. A number of family units and clans settle across western Taer Mojr, inevitably putting them into contact with the enigmatic machines that make their home there. Fortunately, the needs between the two groups produces a Venn Diagram with much less overlap than you would expect, and the Omega are welcoming to all who would bring knowledge and follow Uplift Protocol. Actions: [Diplomacy]: Colonize Region 212 (Success vs. TN 12) [Diplomacy (Special 5)]: Create Cultural Identity: Endlessly Inquisitive (Investigation) It has become increasingly clear that the simple following of protocol cannot produce desired results. More information must be obtained. The internal network of the Omega recompiles to optimize for discovery. [Military]: Raise 2 Land Units via Fort Beta [Military (Special 5)]: Create Tactical Doctrine: Mechanical Advantage Having had time to adjust to their 'new' bodies, the Omega are ready to press the advantage their artificial forms give them in the primitive combat of Ayr, developing a fighting style that plays to the strengths of a mechanized form while limiting enemy access to their weaknesses. Effect: +2 to the Battle Roll. [Industry]: Buyout Region 200 TP1 (Highland Berries Wind Rock) (Success vs. TN 12) [Industry (Special 5)]: Resource Adjustment: Region 200 - Highland Berries to Wind Rock With little use for mildly poisonous berries and a need for Wind Rock, the Omega dig until they find it. What was Wind Rock doing in the Null Foothills? Why wasn't it at a higher elevation? These questions and more trouble the most pedantic of artificial life forms. Non-Actions: Resist All Buyouts. Resist Non-Bright's Glow Conversion Attempts. Accept and support Bright's Glow Conversion Attempts. Accept envoys from Rising Sun. Support OMG's attempted buyout of Region 200 TP1. Embassy Non-Actions Accept Ballast Chambers tech from ZAV. Gift Mechanical Scaffolding tech to ZAV. Gift Mechanical Scaffolding tech to VOI. Ruler Stats for Adamant Rise: Diplomacy 5 (+1) | Military 5 (+1) | Industry 7 (+1) | Faith 1 | Intrigue 1
  2. Omega, Turn Eleven (Year 41-44) Still Lake has reached the end of their processing cycle, and has chosen to step down after one final cycle of conquest and uplift. Their final gift to the Omega, however, is of themselves - the accumulated experiences from meeting a dozen new cultures flood the Omega Network, enhancing it as never before. What was once ostensibly a kingdom is now something greater. From this new combination of furiously racing threads arises a new leader - and to little surprise and fanfare, it is Still Lake's primary student, Adamant Rise. Once an Omega the size of a bipedal elephant and twice as imposing due to being made of Ring Infrastructure, the new version is still a mountainous machine, just with visible mechanisms and glowing bits instead of featureless liquid metal. And no sooner is this done than the Omega realize that they have been tricked. This faith of their northern neighbors is only a cover for psychotic violence. Uplift will not be achieved this way. Rather than discarding the idea, however, it is the methods they deem unacceptable - and those executing them, of course. However, the Omega are no longer capable of whisking themselves up the mountains to fight on gusts of air and wings of flame. They turn their attention to re-inventing a way to scale to such altitudes and over such unforgiving terrain. Their solution is - typically for them - mechanical. Soon the Omega will build, and there will be a meeting of the minds. Who and what survives from there is unknown. Note: The Omega will be changing rulers at the end of this round, with a new one on Round 12. Actions: [Military]: Raise two land units via Fort Beta [Military]: Raise one naval unit [Military]: Kor explores the Abyssal Night with aid from Eilonwy. (+1 SOS Rep, +2 Assist, +1 Treasure) (Result: 20) [Military]: Still Lake invades Region 207 Route: 206 -> 207, by land and sea Tactical Doctrine: Skirmish Units: 6 land, 5 naval Technologies: Spark-Flare Wands (+1 Battles) Still Lake does not challenge, but will duel if challenged. Total Battle Bonus: 11 units + 1 tech + 10 leader = +22 [Industry]: Buyout Cedar Wood TP1 in Region 207 (Success 18 vs. TN 12) [Industry (Special 10)]: Invent Mechanical Scaffolding, Pending Approval Mechanical Scaffolding (Civilian Tech, Required Resource: Any Construction Material/Wood if it needs to be more specific): A system of rapidly constructed (and packed) platforms, ramps, bridges, and simple mechanisms to move large quantities of personnel or resources across challenging vertical terrain. Effect: Allows passage over Mountain borders. Non-Actions: Resist All Buyouts. Resist Non-Bright's Glow Conversion Attempts. Accept and support Bright's Glow Conversion Attempts. Accept envoys from Rising Sun. Ruler Stats for Still Lake (Final Turn): Diplomacy 10 | Military 10 | Industry 10 | Faith 1 | Intrigue 2 Ruler Stats for Adamant Rise (Next Turn): Diplomacy 5 | Military 3 (+2) | Industry 6 (+1) | Faith 1 | Intrigue 1
  3. Omega, Turn Ten (Year 37-40) The emergence of the new leadership in Ana Kai is an opportunity to bring the world together like never before - their rhetoric is remarkably close to the Omega's own, just far more violent, at least in writing. An overture is extended as the Omega pivot to a more proactive Uplift stance, even as they continue expansion of their economy and rebuild their military. Though this is not the only news - with the growth of Omega territory, the collective streamlines the C3 processes between Omega to allow for more effective and efficient action. Still Lake, likewise, shows signs of burnout and may choose a Child to become Parent soon. Note: The Omega will be changing rulers at the end of Round 11, with a new one on Round 12. Actions: [Diplomacy (Special 10)]: Establish a Great Kingdom [Military]: Raise two naval units via Fort Beta [Industry]: Attempt to buyout Region 219 TP 1: Colored Sandstone (Success vs. TN 12) [Industry]: Attempt to buyout Region 219 TP 2: Colored Sandstone (Success vs. TN 12) [Faith]: Convert to the Bright's Glow Non-Actions: Support VOI buyouts where able. Resist All Other Buyouts. Resist Non-Bright's Glow Conversion Attempts. Accept and support Bright's Glow Conversion Attempts. Accept envoys from Rising Sun. Embassy Non-Action: Trade Spark-Flare Wands technology to VOI Embassy Non-Action: Trade Spark-Flare Wands technology to ZAV Ruler Stats for Still Lake: Diplomacy 10 | Military 10 | Industry 9 (+1) | Faith 1 | Intrigue 2
  4. Omega, Turn Nine (Year 33-36) With forces somewhat replenished, Still Lake looks to ways to make bolstering the army more efficient, settling on a dedicated development ground at Highwall - both as a naturally defensible position and also to reward them for their efforts in clearing the devastation that plagued the whispering woods. Outreach to the Myrkan and Seekers intensifies, the better to find allies in these troubled times. Actions: [Diplomacy]: Raise reputation with MYR (Success vs. TN 12) [Diplomacy]: Raise reputation with SPH (Success vs. TN 12) [Diplomacy]: Raise reputation with DOS (Success vs. TN 10) [Diplomacy]: Explore north! (Result: 14) [Military (Special 10)]: Establish Fort Beta in Highwall. Non-Actions: Resist Buyouts. Resist Conversion Attempts. Ruler Stats for Still Lake: Diplomacy 8 (+2) | Military 10 | Industry 9 | Faith 1 | Intrigue 2
  5. Omega, Turn Eight (Year 29-32) Ongoing battle with the Vandals has drained the Omega's forces, which must be replenished once more. Still Lake ponders the wisdom of this war of attrition and how it lays waste to the land itself, turning to the Seekers for answers about the mysterious weapons the Vandals wield. Expansion of the Omega's resources is likewise hampered by the Myrkan calling in favors at a most inopportune time, but this will at last clear the Omega's debt to them. Actions: [Military]: Raise one land unit. [Military]: Raise one land unit. [Military]: Raise one naval unit. [Industry]: Aid the Myrkan with their trade issues. [Industry]: Attempt to Buyout Whispering Wood TP1 in Region 206. (Success vs. TN 12) Non-Actions: Resist Buyouts. OMG will support its own buyout of TP1 in Region 206. Resist Conversion Attempts. Spend 1 favor to have the Seekers of the Spheres attempt to reverse-engineer the Spark-Flare Bolt technology from the wreckage they squirreled away after the battle at Highwall. Ruler Stats for Still Lake: Diplomacy 8 | Military 9 (+1) | Industry 8 (+1) | Faith 1 | Intrigue 2
  6. https://test.myth-weavers.com/index.php?/topic/4435-the-omega/#comment-83133 https://test.myth-weavers.com/index.php?/topic/4435-the-omega/#comment-95723
  7. Sig Seg Vee (Region 210) Description: The history of Sig Seg Vee is a curious one. Portions of Ring-architecture show in the foothills of the mountains to the east, in particular a massive bluff known as the Seg Fault. Before that, though, the area boasts a massive amount of arable farmland. People: The people of Sig Seg Vee - the Seggens - historically practiced a rigid caste system, much of it rooted in their local creation mythos, which holds that there was a time when all manner of predatory brigands would prey upon the many farmers of the land. One day, a village gathered warriors from across the land to make a stand against these raiders, and these warriors called themselves the samurai. The Seggen Samurai, or Magnificent Seggen - there are different versions of the story - made a stand and brought peace and prosperity to the land, though at great cost. Little changes over the years, culturally. When the Omega arrived with a message of uplift and societal upheaval for the greater good, they were driven out by the enraged warrior caste. When they returned with gifts and three fewer moons in the sky, the Seggens were considerably more welcoming. Over the course of a decade, they consented to integrating the Omega and their ways with their own, through nothing less than stellar work on the part of Deep Gully, the Omega's diplomat and Still Lake's mouthpiece. In addition to the warrior caste, there are laborers, merchants, criminals, and elders, who are the closest thing to local leaders. The people of Sig Seg Vee are generally incurious, though not completely uncreative, and the Omega are hoping to make a few more adjustments there before all is said and done. Resource: In the legend, the bandits were after the Barley harvest of the Seggens, and if nothing else there is barley to be had.
  8. Omega, Turn Seven (Year 25-28) With the return of Kor and news of more pirate attacks on the horizon, Still Lake continues restoration efforts toward Highwall with an eye toward restoring the Omega's weakened force of Guardian Daemons - and their new compatriots, the Brine Daemons. Additionally, a summons from the Voile prompts the Omega to send forces to the east, there to ward off the Vandals once more. Actions: [Diplomacy]: Stabilize Region 206 (Success 19 vs. TN 12) [Military]: Raise one naval unit. [Military]: Raise one naval unit. [Military]: Dispatch 6 units from 200 -> 201 -> 217 -> 216 to rendezvous with the VOL defender group. [Military]: Dispatch Kor on an Epic Quest! Kor will attempt to solve the issue of the Glass Prison, taking a fat sack of assorted goods with him to aid him on is journey. (Unknown 16 vs. TN ???) Non-Actions: Resist Buyouts. Resist Conversion Attempts. Ruler Stats for Still Lake: Diplomacy 8 | Military 7 (+2) | Industry 8 | Faith 1 | Intrigue 2 Edited July 19 by Jadetarem (see edit history)
  9. "A fortuitous ending to our journey." Kor observed. "Those are our allies in the Voille. Their sailors can guide us back to Taer Mojr, though they live on the opposite end of it." The Omega turned to Robert. "I do not know the state of your lands, but I will advise Still Lake to minimize disruption and restore them prior to uplift. Beyond simple governance, hopefully little will change."
  10. The Omega elected to fight fire with fire. If the enemy could use sails and they couldn't, it would be the end. For the second time that day, Kor lobbed a ball of flame, aiming for the enemy sails.
  11. "I have a spare sail and sufficient supplies. The maps... could be better maps. I intend to correct any deficiencies on our way out, but we will rely on your reckoning for parts of the navigation." The mechanical being did not shrug, but somehow gave the impression of it. "It is time."
  12. If one thing had been made plain, it was that the longer the pursuit lasted, the less likely it was that anyone was leaving at all. The harbormaster would remain undisturbed - Kor immediately went for the docks.
  13. Kor saw no point in waiting for the reinforcements to show, nor in leaving more of those infernal spark-throwers at his back. He let out a mechanical, inhuman screech to rival the flock of birds he'd just blown through and charged, knocking aside vendor stalls with no heed to the protests of the merchants or the well-being of the produce.
  14. Kor, with a looted blade and his own fists, battered through his attackers while marveling at Robert's own charisma and poetry. He'd made the same argument Kor would, but the machine would have said something that, by comparison, would probably have been thoroughly demoralizing. "Arm yourselves with the weapons of the fallen. Stab anyone who would bar your way. We seek a vessel fit for all of us, and it must be ready to sail. To the docks!"
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