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Sorithar

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  1. Realms of Adventure II is celebrating it's 3rd birthday today! Thank you to all of the players who have helped make it what it is and have kept it running. We may be moving slow right now, but we're moving! As a birthday gift, all characters get 50 xp. Thank you all for your dedication and efforts! -S
  2. Assuming Sugrin will be trying earthsense again, otherwise, or after that, Daurant will move forward and open the hidden doorway, axes in hands.
  3. Simimar and Lathai glance at Bochs. "Quite the diverse band you have here. Don't get many of the Stout Folk out here in the woods..." Morn's words elicit some mirth from the elves initially at the mention of the Harpers and the Zhents, but it is his divulsion of your wounded companion that draws their attention and turns their mood to current matters. They eye Morn warily, though they do not show aggression, perhaps now expecting him to be more forthcoming than his half-elven companion. "You say you stumbled upon this ruin..? What brought you this far off the trodden paths to find this ruin to stumble upon..?" OOC Note 1: Rodin is bandaged at -8 hp. PC Spells: [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]
  4. , might want to edit this post, see your private thread from prior to this post...
  5. Don't think its sour grapes, though behind the scenes, rolls seems to be coming up more average for me, so not sure what's up. That said, willing to entertain other dice roller if everyone wishes.
  6. The elves are holding their bows, but they are not knocked, just FYI. Aeruiel, not Aeriel FYI, is not a caster, she is a warrior, just so we're all on the same page moving forward.
  7. Simimar and Lathai Both arch eyebrows at Aeruiel's description and question. They glance at each other, then turn back their attention only to shake their heads. "It sounds as though you have found much here. We've come across some kobold hunters a few nights past, slew the vermin, but otherwise, have heard of none of these things, though giant ants and the fey, with all their mischief, are both known denizens under the boughs. That a fey almost killed a companion of your seems odd. They are mischievous, bothersome to most, to be certain, but rarely lethal unless provoked... A bow-staff? Mean you an Elvencraft bow? Such items are not easily crafted, nor often found outside the hands of archer of the Fair Folk. Is your companion Tel Quessir? Are they wounded?" Simimar seems genuinely concerned. At the appearance of Morn, he and his brother tense some, but quickly ease and nod their heads respectfully, even laughing, a singsong tone that is quite pleasing. "Simimar and Lathai Evioro of Tangled Trees. It is getting crowded indeed. Our thanks for your offer. We fear the worst. Something dangerous is lurking around these ruins. One of our friends, Nylian Moonglade by name, was killed north of here. We found his body. The marks upon it were not left by kobolds, giant ants or even fey but by forged weapons. His companion, Inialos Oakwood, was with him and we have not found him or a trace of him yet." OOC Note 1: Rodin is bandaged at -8 hp. PC Spells: [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]
  8. Daurant, Holy Warrior of Moradin Daurant grunts and nods slowly, motioning to Urd. "Deep sister, another concealed door. Out kin's skill is hidden all around us! Best if you can check it fore I open this one too. With all the tusker's marks, I would expect the worst." Show Mechanics Actions Free Action: Swift Action: Move Action: Stand back, prepare to leap into any trouble. Standard Action: Skill Checks Stat Block Appearance: 4'2", 182 lbs., Daurant has the pale skin tone of his Mountain Dwarf ancestors and a well groomed, waist length beard of silvery hue that would not shame him in any dwarf hall. His eyes are a dark grey reminiscent of the stone that makes up his kin's home. Strands of mithral and gold are braided into his beard, giving it a glittering sheen. [URL=/sheets/?id=2873079][B][SIZE=+1]Daurant, son of Durl, Blood of Durgeddin, of Glitterhame[/SIZE][/B][/URL] Male LG Mountain Dwarf Fighter/Paladin, [B]Level[/B] 1/2, [B]Init[/B] 1, [B]HP[/B] 28/28, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 11, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 3, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+2, x3) [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+1, x3) [B] Hammer, throwing (3) [/B] +3 (1d6+2, x2) [B] Full plate[/B] (+8 Armor, +1 Dex) [B]Abilities[/B] Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 [B]Condition[/B] None Male LG Mountain Dwarf Fighter/Paladin, Level 1/2, Init 1, HP 28/28, Speed 20 AC 19, Touch 11, Flat-footed 18, Fort 6, Ref 3, Will 2, Base Attack Bonus 3 Masterwork Waraxe, Dwarven +5 (1d10+2, x3) Masterwork Waraxe, Dwarven +5 (1d10+1, x3) Hammer, throwing (3) +3 (1d6+2, x2) Full plate (+8 Armor, +1 Dex) Abilities Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 Condition None
  9. Group B Dolan hesitates, the wall of light still blocking his view. Baldin utters a brief supplication to the Morninglord and sends healing energies into the limp form of Yohan, which immediately twitches and throw its eyes open. The wall of light suddenly vanishes. Daltin looses no time and enters a rage, causing even the hardened dwarf warriors to take a half step back, giving him some space. He immediately lays into the hovering draconic warrior and slices a wide gash in its hide. The draconic warrior returns the favor, lashing out at Daltin with both claws and feet at the enraged warrior giving his personal safety little thought. One of the clawed feet find a perch and rips into Daltin's shoulder. Yohan finding himself revived, call the Morninglord's powers to channel some more healing energies through him, feeling them burn away his wounds. He grabs his mace and slowly drags his armored body to its feet. A spellcaster down the stairs finishes a brief supplication and a semi-translucent black scythe manifests before Daltin and the dwarf warrior beside him, swiping at the dwarf warrior and drawing blood. The draconic beast before him tries to bite at the dwarf warrior, but misses its mark, groaning in an unnatural fashion. Beldas shouts out again. "Hold the line! Aim at the dragonkin!" As he speaks, another caster can be heard completing an incantation from down below and a coruscating ray of dark energy zips up and flies just shy of Daltin. This is followed by an audible cussing. The draconic beast before Daltin tries to bite him, but it too cannot find his thigh. The cultists loose arrows at Daltin and the dwarf warrior beside him, a couple hit their mark, sinking into both warriors and eliciting a grunt of pain from the dwarf warrior. The dwarves, Bettargh included, return the favor with a volley of arrows of their own and a slash from the waraxe of the dwarf beside Daltin. Most miss, but one arrow sinks into the hovering dragonkin and draws blood. He proceeds to rip the arrow out of his shoulder in rage. OOC Note 1: +1 for higher ground to attack any creature on the stair. Light Sources: Bright light within 20 ft., shadowy light within 20-40 ft. (glowstone) - Dropped on Floor Round 2 Party Spell Effects: Initiative Group B: Dolan [][] Baldin [][shield of faith] Daltin [-14][] Dragonkin [-16][] Yohan [-16][] Cultists Caster [][spiritual weapon] Undead Drake [][] Beldas [][] Cultists Caster [][] Undead Drake [][] Cultists [][]/[][]/[][]/[][] Dwarf Warriors [-5][]/[][]/[][]/[][] [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]
  10. , just a reminder that for Urd and Daurant, passing within 10 ft of any strange stonework allows a Search Check at +2 to notice anything amiss.
  11. Daurant, Holy Warrior of Moradin Having led the others down the narrow corridor, Daurant now looks about, grumbling under his beard. After a breath, he starts to study the walls more carefully. "Blasphemers and defilers, the lot! I cana read their filth, but I know a thing or two about dwarf halls and they don't be worked like this ta dead end, lest there be a hole in the ground, which there ain't. Help me search, there be more to this hall than the tuskers filth!" Show Mechanics Actions Free Action: Swift Action: Move Action: Standard Action: Skill Checks Take 20 on Search, for a result of 22. Starting with the wall at the end of the hallways and then the two flanking it. Stat Block Appearance: 4'2", 182 lbs., Daurant has the pale skin tone of his Mountain Dwarf ancestors and a well groomed, waist length beard of silvery hue that would not shame him in any dwarf hall. His eyes are a dark grey reminiscent of the stone that makes up his kin's home. Strands of mithral and gold are braided into his beard, giving it a glittering sheen. [URL=/sheets/?id=2873079][B][SIZE=+1]Daurant, son of Durl, Blood of Durgeddin, of Glitterhame[/SIZE][/B][/URL] Male LG Mountain Dwarf Fighter/Paladin, [B]Level[/B] 1/2, [B]Init[/B] 1, [B]HP[/B] 28/28, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 11, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 3, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+2, x3) [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+1, x3) [B] Hammer, throwing (3) [/B] +3 (1d6+2, x2) [B] Full plate[/B] (+8 Armor, +1 Dex) [B]Abilities[/B] Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 [B]Condition[/B] None Male LG Mountain Dwarf Fighter/Paladin, Level 1/2, Init 1, HP 28/28, Speed 20 AC 19, Touch 11, Flat-footed 18, Fort 6, Ref 3, Will 2, Base Attack Bonus 3 Masterwork Waraxe, Dwarven +5 (1d10+2, x3) Masterwork Waraxe, Dwarven +5 (1d10+1, x3) Hammer, throwing (3) +3 (1d6+2, x2) Full plate (+8 Armor, +1 Dex) Abilities Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 Condition None
  12. You roll everything save hidden rolls. Just like at the table. I tend to roll Initiative in combat just to keep things moving.
  13. Daurant, Holy Warrior of Moradin Daurant raises an eyebrow at the gnome and gives a light laugh before shaking his head and shrugging, clearly both confused and amused by whatever just happened. When he steps away, he looks back to the others, assesses their readiness, then nods once and moves to open the door and step through it. "Hello! Anyone home?!" Show Mechanics Actions Free Action: Swift Action: Move Action: Standard Action: Skill Checks Stat Block Appearance: 4'2", 182 lbs., Daurant has the pale skin tone of his Mountain Dwarf ancestors and a well groomed, waist length beard of silvery hue that would not shame him in any dwarf hall. His eyes are a dark grey reminiscent of the stone that makes up his kin's home. Strands of mithral and gold are braided into his beard, giving it a glittering sheen. [URL=/sheets/?id=2873079][B][SIZE=+1]Daurant, son of Durl, Blood of Durgeddin, of Glitterhame[/SIZE][/B][/URL] Male LG Mountain Dwarf Fighter/Paladin, [B]Level[/B] 1/2, [B]Init[/B] 1, [B]HP[/B] 28/28, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 11, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 3, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+2, x3) [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+1, x3) [B] Hammer, throwing (3) [/B] +3 (1d6+2, x2) [B] Full plate[/B] (+8 Armor, +1 Dex) [B]Abilities[/B] Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 [B]Condition[/B] None Male LG Mountain Dwarf Fighter/Paladin, Level 1/2, Init 1, HP 28/28, Speed 20 AC 19, Touch 11, Flat-footed 18, Fort 6, Ref 3, Will 2, Base Attack Bonus 3 Masterwork Waraxe, Dwarven +5 (1d10+2, x3) Masterwork Waraxe, Dwarven +5 (1d10+1, x3) Hammer, throwing (3) +3 (1d6+2, x2) Full plate (+8 Armor, +1 Dex) Abilities Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 Condition None
  14. Group A The skeletons, the decaying skeletal remains of orc warriors by the looks of their hunched bodies and large falchions, step forward with surprising agility and slash at the dwarf guardians. One behind the front line throws a javelin at them too, but it flies wide. One falchion finds its mark however and another dwarf warrior is laid low with a painful cry. Finwe acts fast and completes another incantation. This one causes a ball of dark, sticky matter to appear and rapidly expand within the stairwell, engulfing many of those upon it and soliciting gasps and cries of dismay from below. The translucent scythe that had hovered beside the large spiritual hammer vanishes from sight instantly. From down the stair, beyond the large strands of spiderwebs, chanting can be heard again, though without visible effect. The cultists can be heard struggling below with the tightly knit strands of arcane webbing. Qwynn runs off to grab some barrels. Meanwhile, one of the zombies closest to the top of the stairs manages to tear itself free of the webbing and advance further up behind the skeletons... The lone dwarf warrior slashes at the nearest skeletal warrior and almost cuts the bones in half, snapping many of them with his mighty waraxe! OOC Note 1: +1 for higher ground to attack any creature on the stair. Note 1: Close creatures in the web have cover (+4 AC), far ones have total cover (can't be attacked). Light Sources: Bright light in a 40 ft. cone, shadowy light in 40-80 ft. cone (continual light bullseye lantern) - Dropped Bright light within 20 ft., shadowy light within 20-40 ft. (continual light hooded lantern) - Finwe Round 5 Party Spell Effects: consecrate, hammersphere (3 rounds), web Initiative Group A: Dragonkin [-40][dead/unconscious] Orc Skeletons [-5][]/[][]/[][] Kealea [-37][dead/unconscious] Finwe [][] Cultists Caster 1 [-8][spiritual weapon] Cultists Caster 2 [-8][] Cultists [-8][]/[-8][]/[-8][]/[][] Qwynn [][] Warrior Zombies [-8][]/[-8][]/[-8][] Dwarf Warriors [][]/[-21][dead/unconscious]/[-19][dead/unconscious]/[-5][] [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]
  15. All good, no rush, just checking in. You're usually first to post, lol. Hang in there and take all the time you need!
  16. , did you mean to roll an attack roll with that rage post..? , everything OK? You with us..?
  17. Yes. They are stone slabs on stone footings. They weight about 600 lbs. That's fine if you wish to try. Kegs will be about 50 lbs. full of liquid. Sorry if the text of the battle wasn't clear, but though you do not see it, you do hear a loud roar of water travelling down the stairs every few moments when you hear movement on the stairs. Something it clearly being triggered by the cultists that you can't see. I did forget to mention it this last round. I'll edit my post.
  18. Daurant, Holy Warrior of Moradin Daurant runs his fingers along the stone in near reverence, nodding to himself before pausing to examine a portion of the smooth hewn wall. He takes a step back and studies the wall for a moment. Then he nods slowly and grins. "Tis not all as it seems. A concealed piece of stonework. Na stony danger I can tell, but mayhap other dangers. Urd, that's ya name, correct? Ya seem the one to find nasty hidden surprises. See here, I trust the All-Father grants you the cunning ta see that hidden door. Can you tell if it be trapped..? If na, I'll lead us in, lest one of ya wish to!" Taking a step back from the hidden doorway, after pointing it's edges out to Urd to hasten things, he draws his axes, one to a hand. Hidden things were rarely left unguarded... Show Mechanics Actions Free Action: Swift Action: Move Action: Draw waraxes. Standard Action: Skill Checks Stat Block Appearance: 4'2", 182 lbs., Daurant has the pale skin tone of his Mountain Dwarf ancestors and a well groomed, waist length beard of silvery hue that would not shame him in any dwarf hall. His eyes are a dark grey reminiscent of the stone that makes up his kin's home. Strands of mithral and gold are braided into his beard, giving it a glittering sheen. [URL=/sheets/?id=2873079][B][SIZE=+1]Daurant, son of Durl, Blood of Durgeddin, of Glitterhame[/SIZE][/B][/URL] Male LG Mountain Dwarf Fighter/Paladin, [B]Level[/B] 1/2, [B]Init[/B] 1, [B]HP[/B] 28/28, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 11, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 3, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+2, x3) [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+1, x3) [B] Hammer, throwing (3) [/B] +3 (1d6+2, x2) [B] Full plate[/B] (+8 Armor, +1 Dex) [B]Abilities[/B] Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 [B]Condition[/B] None Male LG Mountain Dwarf Fighter/Paladin, Level 1/2, Init 1, HP 28/28, Speed 20 AC 19, Touch 11, Flat-footed 18, Fort 6, Ref 3, Will 2, Base Attack Bonus 3 Masterwork Waraxe, Dwarven +5 (1d10+2, x3) Masterwork Waraxe, Dwarven +5 (1d10+1, x3) Hammer, throwing (3) +3 (1d6+2, x2) Full plate (+8 Armor, +1 Dex) Abilities Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 Condition None
  19. The two elves approach Aeruiel, less wary than they'd seemed at first and though they do not sheath their weapons, they lower their bows. Once a few feet away, they both smiles politely and nods their heads in greeting. "Aye we know some things, though not many. Lore is not our particular forte, that was Inialos' area of expertise." The mention of the name seems to draw a shadow of concern across their features and a glance at one another. "Many human lifetimes ago, this area was the site of a watchtower of the Fair Folk of Cormanthyr. It was abandoned long before humans came to what is now called Mistledale. The area has long been reputed to be haunted. This could be a mere rumor, a true account of the ghost of the bandit Galath, or a tale of an older, elven ghost. Few know outside the Fair Folk, but as you profess to be adventurers, we would warn you that a burial crypt, part of the watchtower's dungeons, might have survived its decay. If so, it would be heavily guarded by magic and ought to be respected and left undisturbed. More recently, a number of horse-mounted troops have been active in the area, which is curious. They certainly aren't elves. We've been here once before, in search of our companions. Someone has been camping on the hill south of the keep. There are signs of a fight back there, including three graves. Have you encountered any other elves or signs of any..?!" OOC Note 1: Rodin is bandaged at -8 hp. PC Spells: [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]
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