Brush Stroke
Con arti...erm...Sorcerer. Yeah.
"Step right up. Left leg, right leg; they call it walking. Can you guess where the ball is hidden? Prizes galore if you can!"
SORCERER (ABERRANT MIND) 1
Medium humanoid female (Kenku), Chaotic Good
Armor Class 12 (15 mage armor)
Hit Points 6 ( 1d6 )
Speed 30' ft.
Senses passive perception 13
Languages common, auran
Proficiency Bonus +2
ABILITIES & SKILLS
Proficiency Bonus: +2
Strength 8 (-1)
Save -1
Athletics -1
Dexterity 14 (+2)
Save +2
Acrobatics +4 | Sleight of Hand +4 | Stealth +2
Constitution 10 (0)
Save +2
No skills associated.
Intelligence 14 (+2)
Save +2
Arcana +4 | History +2 | Investigation +2 | Nature +2 | Religion +2
Wisdom 12 (+1)
Save +1
Animal Handling +1 | Insight +1 | Medicine +1 | Perception +3 | Survival +1
Charisma 17 (+2)
Save +5
Deception +5 | Intimidation +3 | Performance +3 | Persuasion +5
Bold denotes proficiency.
PROFICIENCIES & ABILITIES
PROFICIENCIES
Tools Disguise Kit; Forgery Kit
Weapons Daggers, darts, light crossbows, slings, staves
Armors None
SORCERER CLASS ABILITIES
SpellcastingSpell Slots: Finishing a long rest restores any expended spell slots.
When gaining a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which must be of a level for which you have spell slots. | Psionic SpellsStarting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or enchantment spell from the sorcerer, warlock, or wizard spell list.
Cantrips: Mind Sliver
1st Level Spells: Arms of Hadar, Dissonant Whispers | Telepathic SpeechStarting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you must speak mentally in a language the other knows.
The telepathic connection lasts for a number of minutes equal to your Sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.
RACIAL TRAITS
Expert DuplicationWhen you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate. | Kenku RecallThanks to your supernaturally good memory, you have proficiency in two skills of your choice.
Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. | MimicryYou can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier.
FEATS
WEAPONS
WEAPONS
SPELLS
SPELL SLOTS 2/2 (1st)
Sorcerer - Spell Save DC: 13 | Spell Attack Mod: +5 | Spells Known: 2 + Aberrant Mind Spells
CANTRIPS
Dancing Lights | Fire Bolt | Friends | Mind Sliver | Minor Illusion
FIRST LEVEL
Arms of Hadar | Charm Person | Dissonant Whispers | Mage Armor
EQUIPMENT & ENCUMBERANCE
TOTAL ENCUMBERANCE (3.0 lbs.)
Weight: 3.0 lbs. / 120 lbs. max. (15 x STR Score)
Status: Unencumbered
Penalty: None
MONEY POUCH (0.0 lbs.)
Copper: 0 | Silver: 0 | Gold: 0 | Obsidian: 0 | Platinum: 0
(0 Coins x .02 lbs. = 0.0 lbs. Total Weight)
EQUIPEMENT READIED (0 lbs.)
Equipped items can be retrieved with a manipulate item interaction.
EQUIPMENT STORED (0 lbs.)
Stored items can be retrieved with an action.
EQUIPMENT CARRIED (3.0 lbs.)
Common Clothes (3.0 lbs.)
MAGIC ITEMS
NON-ATTUNED
ATTUNED (0/3)
APPEARANCE
Age 15 | Height 5' 0" | Weight 95 lbs. | Hair Tufts of Grey Feathers| Eyes Yellow | Complexion Bird-Like
The morning started like every other morning in the big city, with a quick draw of fresh air from an open window, followed by a quick scratch of the beak where one of the feathers on Brush's head always seemed to flop over to. The young Kenku looked out over the alley her room oversaw, the light from the rising sun starting to stretch and break the shadows, rousing those who were less fortunate than her sleeping near the piles of refuse the rest of the city's inhabitants decided didn't even exist. She smiled slightly, her yellow eyes narrowing and the corners of her dull grey beak turning up as she thought of the wonders this day would bring.
"Today," she said out loud to nobody, "today I finally earn enough money to get out of this cramped room."
She turned away from the window, the simple robe she had on quickly and easily replaced by a green tunic and tan breeches, the small claws on her feet deftly moving through the fabric so as to not tear them up like she had done to so many others before. She knew she should probably wear a skirt or a dress, but those were for more sophisticated people. She grabbed a pair of hardened leather boots, the soles just right for the amount of standing she would do this day, and strapped a belt with a small pouch to her waist. A toss of a green cap to the top of her head, and she was nearly ready.
"Can't forget the gear!"
She spun around a few times, joyfully, before stopping and picking up a small folded table and a simple brown pack. She opened the pack to make sure the balls, cups, cards, feathers, dice, and several other important game implements were all there. And when she was satisfied, she slung the pack over her left shoulder, picking up the table with her right hand, and she skipped out of the room, headed down to a corner near The Yawning Portal. So many people gathered there, all to hear stories of the brave and adventurous, and while those who entered the shaft weren't easily fooled, those who came to place bets usually were. And there was always a line of "customers" just waiting to place a bet, guess where the ball was, draw the right card...and lose their coin to Brush Stroke.
BACKGROUND
CHARLATAN
Source PHB
Favorite Schemes
I run sleight-of-hand cons on street corners.
Where is the ball? Under one of these cups, yes, but which cup? Only 1 copper to take a guess, and I'll pay 2 if you can find it!
Personality Traits
I'm a born gambler who can't resist taking a risk for potential profit.
What were the odds again? 100 to 1? Come on, that's easy money. Just need this to break my way...
I have a joke for every occasion, especially occasions where humor is inappropriate.
That is a really nice tie. They sell men's clothing where you got that?
Ideals
Creativity. I never run the same con twice.
Well, that didn't go over so well. Gues tomorrow it's chains and strings.
Bonds
I fleeced the wrong person and must work to ensure that this individual never crosses paths me or those that I care about.
Should have known those dark-skins wouldn't take losing coin so good.
Flaws
I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in.
Oh, I'm stuffed. I couldn't possibly eat another bite. And no, being broke has nothing to do with that.
BACKSTORY
The floorboards in the old courthouse creaked and groaned as the young Kenku was led from the entrance to her seat at the defendant's table, all eyes in the gallery on her and the 2 large guards assigned to keep her in line. The room was clean and bright, the sconces lining the walls holding large lit torches, the domed ceiling high above black with the char of smoke from years...nay, decades...of this scene having played out time and again.
Brush Stroke smiled slightly as she took her seat, her hands clapped in irons, her simple clothing stained from having spent yet another night in the local jail. She looked to her right and left, wondering to herself where her lawyer may have gone off to, but not really caring; the public defenders had never done much for her other than bloviate about what she should say or do, but not really keeping her from having to submit to community service or paying a small fine for her transgressions. But when the judge walked in, his black robe flowing behind as he strode to his seat with purpose and determination, she started to get a bit nervous.
"To your feet, Brush Stroke," the judge demanded as he sat in his chair, the high pedestal in front of him adorned with a stack of scrolls and parchments. He scowled as he looked out at the Kenku, his face obviously pained, his mood dour. "While this has become all too commonplace, I guarantee you that this will be the last time you ever set foot in this courtroom as the accused."
He motioned to one of the guards, handing the man a scroll as he reached the bench. The guard then turned to face Brush Stroke, unraveling the scroll and clearing his throat several times before speaking.
"Brush Stroke, you stand here today accused, once again, of running illegal confidence games in and around the town of Secomber. As is standard procedure, the list of your criminal history shall be entered into the record...,"
It was at this point that Brush Stroke literally stopped paying attention to what was being said. She had heard this all before. Heck, she had LIVED this all before. Every petty crime she had ever been accused of, from stealing food on a dare to tricking guards out of their wages to pawning illegal goods, read out loud for the whole of the gallery and courtroom to hear. And nobody in this room at this time needed to be reminded that this was yet another offense for her, and that she was about to be sentenced to yet more community service. So her mind wandered a bit, thinking on how she would convince the judge not to give her more garbage duty. That is, until the judge spoke again, this time with an anger in his voice she had not heard before.
"Your family should be ashamed of you," he bellowed. "Your father is a decent, hardworking man, and your mother is one of the finest seamstresses in the area. How you grew up to be a common criminal when they provided a good life and home for you is beyond me."
The judge had frequently brought up her family, how they were welcomed to town even though they weren't Human, and how they worked hard to prove they would be good citizens. She was always told that she was the jewel of her father's eye, that he lived and breathed for her, even when she was growing up and getting into trouble. Even as she figured out that she could talk people into doing things they normally wouldn't - and out of things they normally would - her parents tried to give her everything. They paid her fines, pleaded with the courts, spoke to the constable. They gave up their own lives to try to make hers normal.
"And you have spit in their faces, and mine, for the last time."
It was as if the judge had been reading her mind as she dwelled on her parents. As she thought about her home life, and how her parents had loved her in spite of everything, the judge had in the perfect moment reminded her that she was an ungrateful child.
"You, my dear, need more punishment than has been given to you previously. Community service is of no use; you always end up talking your way out of actually doing anything. Fines don't seem to matter as your parents make sure they are paid before you end up serving time. You are too young for corporal punishment, and too old for a slap on the wrist. You need to be punished in a way that will constantly remind you that you cannot keep doing these things. That people are going to get angry with you for stealing their money.
"To that end, I am sentencing you to the most severe punishment we can levy against you, short of death. No fine will be big enough, no amount of talking will be smooth enough, to keep this from you.
"Brush Stroke, you are hereby declared persona non grata in the town of Secomber. You are no longer welcome here, from this day forth, for the rest of your days. You are ordered to leave town, before the stroke of the next hour, and never return."
Brush Stroke's heart dropped suddenly, the gasps from the gallery telling her that she had heard exactly what was said. She took a half-step backwards, nearly falling into her chair before she got recomposed.
"Your honor," she spit out, anxiety obvious in her voice. "Please, you can't do this. I'm sorry for what I've done. My mother...she's sick. And my father...he needs me! You...you...you can't make me leave! This is my home! This is..."
"SILENCE!" the judge shouted as she tried to talk her way out of things. His voice echoed throughout the courtroom, all gasps and noise immediately quieting to no more than a whisper. "You have had your time and turn to try and make something of yourself. Your mother is sick? Sick of your lies and cons. Your father needs you? He needs you to be a decent person. You have done nothing but make a fool of them, of this court, of this town.
"Guard, unchain this wretch and see to it that she leaves town. NOW."
Brush Stroke was grabbed from behind, the guard's hands clenching down tight on her arm as she was dragged from the courtroom. She tried to cry out, to yell out that this time really would be different, that she really would change. But there were either no words that came, or no sound that emanated, for she didn't remember what she may or may not have said in that moment. Instead, she was forced from the courtroom and walked through town, in shame, towards the town gate, where the chains were removed. And then, with everyone watching - including her parents - she was shoved through the gate from behind and blocked from re-entering.
"Go, now, Brush Stroke. Go find your own life and live your lies somewhere else."