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OzzyKP

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  1. I don't have anything constructive to add, this is all a bit more advanced of a build for me to wrap my head around, but I will say that I appreciate how neatly laid out everything is. Well done with the orderly presentation and formatting.
  2. Sunna Halvesen——————————Round 7 She notices the archon near Denrag taking some serious damage. She shouts out, "Don't let them flank you! Denrag, come close to me so we can watch each other's backs." Then the skilled brawler proceeded to sweep the legs out from under the three Babau's in her reach, staying close to them as she did so she could deliver a viscous stomp to their throat once they landed on the ground. She was ready to deal more pain if they dared to stand up again. Meanwhile, her loyal hound moved to dispatch the injured Babau that Denrag had nearly killed. OOC and Actions ------------------------- HP: 101+7 (101 base, +15 temp hp, -8 Babau4) AC: 30 (10 base, +7 armor, +4 Dexterity, +3 dodge, +6 natural armor, -2 lunge, +2 deflection) - DR 2/- vs Evil Outsiders Hands: Waveblade ---------------------------------- HP: 39 (39 base) AC: 22 (10 base, +9 natural, +2 deflection, +1 haste) ===== Reactions ===== ===== Actions ===== Free: Activate lunge (+5 ft reach, -2 AC) Free: Activate Belt of Superior Maneuvers (+1 CMB/CMD on trip) Swift: Martial Flexibility (add Viscous Stomp in place of Ghost Slayer) Full-Round: Attack Babau's Attack 1 (waveblade, trip vs. Babau4) (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 belt of superior maneuvers, +4 beast training, +1 weapon focus, +1 divine favor, -2 TWF) AoO1 (kick, viscous stomp) vs. Babau4 (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +1 weapon focus, +1 divine favor, -2 TWF) AoO1 damage (unarmed) vs. Babau4 (1d8 base, +8 STR, +2 weapon specialization, +2 dedicated adversary, +1 divine favor) Attack 2 (offhand/kick, trip vs. Babau2) (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +1 belt of superior maneuvers, +4 beast training, +1 weapon focus, +1 divine favor, -2 TWF) AoO2 (kick, viscous stomp) vs. Babau2 (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +1 weapon focus, +1 divine favor, -2 TWF) AoO2 damage (unarmed) vs. Babau2 (1d8 base, +8 STR, +2 weapon specialization, +2 dedicated adversary, +1 divine favor) Free: 5 ft step Southeast (after first two attacks) Attack 3 (waveblade, haste, trip vs. Babau3) (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 belt of superior maneuvers, +4 beast training, +1 weapon focus, +1 divine favor, -2 TWF) AoO3 (kick, viscous stomp) vs. Babau3) (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +1 weapon focus, +1 divine favor, -2 TWF) AoO3 damage (unarmed) vs. Babau3 (1d8 base, +8 STR, +2 weapon specialization, +2 dedicated adversary, +1 divine favor) Attack 4 (waveblade, iterative, vs. Babau3) (2 BAB, +8 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor, -2 TWF) Attack 4 damage (waveblade, vs. Babau3) (1d6 base, +8 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor, +2d6 holy) Attacks of Opportunity (if needed): AoO4 (waveblade, if needed) (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor) AoO4 damage (waveblade) (1d6 base, +8 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor, +2d6 holy) AoO5 (waveblade, if needed) (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor) AoO5 damage (waveblade) (1d6 base, +8 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor, +2d6 holy) AoO5 Crit Confirm:1d20+24 (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor, +1 Aid) AoO5 Crit Damage:3d6+16 (1d6 base, +8 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor, +2d6 holy) ===== Actions (Archon) ===== Free: 5 ft step SE Full-round: Attack Babau5 Archon Attack 1 (greatsword vs. Babau5) (6 BAB, +4 STR, +1 masterwork, +1 haste) Archon Attack 1 damage (greatsword vs. Babau5) (2d6 base, +4 STR, +2 two-handed) Archon Attack 2 (greatsword, iterative vs. Babau5) (1 BAB, +4 STR, +1 masterwork, +1 haste) Archon Attack 2 damage (greatsword vs. Babau5) (2d6 base, +4 STR, +2 two-handed) Archon Attack 3 (bite, vs. Babau5) (1 BAB, +4 STR, +1 haste) Archon Attack 3 (bite, vs. Babau5) (1d8 base, +4 STR) Archon Attack 4 (haste, greatsword vs. Babau5) (6 BAB, +4 STR, +1 masterwork, +1 haste) Archon Attack 4 (damage, greatsword vs. Babau5) (2d6 base, +4 STR, +2 two-handed) Ongoing Effects and Daily Use Things Ongoing Effects: Ring of the Savage Beast (+4 STR, -2 INT, +2 natural armor): 94 rounds remaining Purity judgment (+1 sacred on all saves): Till end of combat Blind Fight (reroll if miss from concealment, invisible attacker gets no benefits vs. me in melee): 7 rounds remaining Divine Favor (+1 luck on attack & damage): 6 rounds remaining Haste (+1 attack, +1 AC, +30 ft move, +1 extra attack): 7 rounds remaining Aid (+1 morale on attack & saves vs. fear, temp hp): 77 rounds remaining Magic Circle Against Evil (+2 deflection AC, can make extra save vs. mental control with +2 morale) Viscous Stomp feat (AoO vs. enemy that falls prone adjacent to me): 10 rounds remaining Ongoing Effects (Archon): Haste (+1 attack, +1 AC, +30 ft move, +1 extra attack): 7 rounds remaining Magic Circle Against Evil (+2 deflection AC, can make extra save vs. mental control with +2 morale) Remaining Resources: Martial Flexibility Remaining: 4/7 Dimension Door distance: 100 ft/160 ft Knockout: 1/1 Judgment: 0/1 Belt of Superior Maneuvers: 1/3 1st level spells: 1/2 Arrows: 40/40
  3. I will be on vacation in Rome from Monday, April 15 through Wednesday, April 24. I'll be able to check in on OOC and in chat, but won't have my computer with me so I can't do an IC post. Please NPC me while I'm gone, thanks!
  4. I will be on vacation in Rome from Monday, April 15 through Wednesday, April 24. I'll be able to check in on OOC and in chat, but won't have my computer with me so I can't do an IC post. Please NPC me while I'm gone, thanks!
  5. Sunna Halvesen——————————Round 6 As she was trained to do, Sunna waited for the Babau to approach and then with swift movements she knocked them on their backsides. With her enemy sprawled out on the ground they were easy targets. Lunging forward, she stabbed at them with her blade. Badly missing with her first blow, but then connecting with a sharp kick to the midsection of first enemy, then she sliced at the second one. She waited for them to stand up and charge her again. OOC and Actions ------------------------- HP: 101+15 (101 base, +15 temp hp) AC: 30 (10 base, +7 armor, +4 Dexterity, +3 dodge, +6 natural armor, -2 lunge, +2 deflection) - DR 2/- vs Evil Outsiders Hands: Waveblade ---------------------------------- HP: 39 (39 base) AC: 22 (10 base, +9 natural, +2 deflection, +1 haste) ===== Reactions ===== ===== Actions ===== Free: Activate lunge (+5 ft reach, -2 AC) Free: 5 ft step east Swift: Activate Ghost Slayer feat Full-Round: Attack prone Babau's using TWF Attack (waveblade) vs. Babau4 (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor, -2 TWF) Damage(waveblade) (1d6 base, +8 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor) Attack (unarmed) vs. Babau4 (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +1 weapon focus, +1 divine favor, -2 TWF) Damage (unarmed) vs. Babau 4 (1d8 base, +8 STR, +2 weapon specialization, +2 dedicated adversary, +1 divine favor) Attack (waveblade, iterative) vs. Babau2 (2 BAB, +8 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor, -2 TWF) Damage (waveblade, iterative) vs. Babau2 Attacks of Opportunity (if needed): AoO1 (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor) AoO1 Damage(waveblade) (1d6 base, +8 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor) AoO2 (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor) AoO2 Damage(waveblade) (1d6 base, +8 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor) AoO3 (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor) AoO3 Damage (waveblade) (1d6 base, +8 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor) AoO4 (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor) AoO4 Damage (waveblade) (1d6 base, +8 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor) Oh nuts, I forgot my waveblade has Holy. I need to add another 2d6 dmg to each of those. My first attack was a nat 1, so I'll ignore that. Iterative attack, holy dmg AoO1 Holy dmg AoO2 Holy dmg AoO3 Holy dmg AoO4 Holy dmg Attack from Haste (waveblade) vs. Babau4 (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor, -2 TWF) Damage from Haste (waveblade) vs. Babau4 (1d6 base, +8 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor) ===== Actions (Archon) ===== Move: Move to E12 Standard: Archon Attack Babau2:1d20+8 (6 BAB, +2 STR, +1 masterwork, +1 haste, -2 power attack) Archon (greatsword) dmg vs. Babau2:2d6+9 (2 STR, +1 two-handed, +6 power attack) Ongoing Effects and Daily Use Things Ongoing Effects: Ring of the Savage Beast (+4 STR, -2 INT, +2 natural armor): 95 rounds remaining Purity judgment (+1 sacred on all saves): Till end of combat Blind Fight (reroll if miss from concealment, invisible attacker gets no benefits vs. me in melee): 8 rounds remaining Ghost Slayer feat (as swift can give ghost touch property to weapon for 1 round): 5 rounds remaining Divine Favor (+1 luck on attack & damage): 7 rounds remaining Haste (+1 attack, +1 AC, +30 ft move, +1 extra attack): 8 rounds remaining Aid (+1 morale on attack & saves vs. fear, temp hp): 78 rounds remaining Magic Circle Against Evil (+2 deflection AC, can make extra save vs. mental control with +2 morale) Ongoing Effects (Archon): Haste (+1 attack, +1 AC, +30 ft move, +1 extra attack): 8 rounds remaining Magic Circle Against Evil (+2 deflection AC, can make extra save vs. mental control with +2 morale) Remaining Resources: Martial Flexibility Remaining: 5/7 Dimension Door distance: 100 ft/160 ft Knockout: 1/1 Judgment: 0/1 Belt of Superior Maneuvers: 2/3 1st level spells: 1/2 Arrows: 40/40
  6. Sunna Halvesen——————————Round 5 - Surprise Round Sunna spots the Babau's a moment before they spring their trap, she shouts out a warning, "Look out, they are on the roofs!" She gets ready to trip enemies that come within her reach. OOC and Actions ------------------------- HP: 101 (101 base) AC: 28 (10 base, +7 armor, +4 Dexterity, +3 dodge, +6 natural armor, -2 lunge) - DR 2/- vs Evil Outsiders Hands: Waveblade ===== Reactions ===== ===== Actions ===== Free: Activate lunge (+5 ft reach, -2 AC) Free: Activate Belt of Superior Maneuvers (+1 CMB/CMD on trip) Trip (7 BAB, +6 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 belt of superior maneuvers, +4 beast training, +1 weapon focus, +1 divine favor) Attacks of Opportunity (if needed): Trip(AoO1) (7 BAB, +6 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 belt of superior maneuvers, +4 beast training, +1 weapon focus, +1 divine favor) Trip(AoO2) (7 BAB, +6 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 belt of superior maneuvers, +4 beast training, +1 weapon focus, +1 divine favor) Trip(AoO3) (7 BAB, +6 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 belt of superior maneuvers, +4 beast training, +1 weapon focus, +1 divine favor) Attack(AoO4) (7 BAB, +6 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor) Damage(wave blade) (1d6 base, +6 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor) Attack(AoO5):1d20+21 (7 BAB, +6 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor) Damage(AoO5):1d6+14 (1d6 base, +6 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor) Ongoing Effects and Daily Use Things Ongoing Effects: Ring of the Savage Beast (+4 STR, -2 INT, +2 natural armor): 96 rounds remaining Purity judgment (+1 sacred on all saves): Till end of combat Blind Fight (reroll if miss from concealment, invisible attacker gets no benefits vs. me in melee): 9 rounds remaining Ghost Slayer feat (as swift can give ghost touch property to weapon for 1 round): 6 rounds remaining Divine Favor (+1 luck on attack & damage): 8 rounds remaining Remaining Resources: Martial Flexibility Remaining: 5/7 Dimension Door distance: 100 ft/160 ft Knockout: 1/1 Judgment: 0/1 Belt of Superior Maneuvers: 2/3 1st level spells: 1/2 Arrows: 40/40
  7. Sunna Halvesen——————————Round 5 "I'm right behind you, Denrag," she called out to her comrade. "It sounds like some nasty explosions up ahead, I hope Quake is ok." She continued to walk forward, finally reaching the patch of darkness. Her newly acquired darkvision coming in handy. She looks around for any sign of the enemy, and she calms her breath so she can better listen for any signs of invisible enemies approaching. OOC and Actions ------------------------- HP: 101 (101 base) AC: 30 (10 base, +7 armor, +4 Dexterity, +3 dodge, +6 natural armor) - DR 2/- vs Evil Outsiders Hands: Waveblade ===== Reactions ===== Perception (8 ranks, +3 class, +3 WIS, +2 dedicated adversary feat) ===== Actions ===== Swift: Activate ghost slayer feat Move: 30 ft forward Standard: Ready attack vs. any enemy that comes near Ongoing Effects and Daily Use Things Ongoing Effects: Ring of the Savage Beast (+4 STR, -2 INT, +2 natural armor): 96 rounds remaining Purity judgment (+1 sacred on all saves): Till end of combat Blind Fight (reroll if miss from concealment, invisible attacker gets no benefits vs. me in melee): 9 rounds remaining Ghost Slayer feat (as swift can give ghost touch property to weapon for 1 round): 6 rounds remaining Divine Favor (+1 luck on attack & damage): 8 rounds remaining Remaining Resources: Martial Flexibility Remaining: 5/7 Dimension Door distance: 100 ft/160 ft Knockout: 1/1 Judgment: 0/1 Belt of Superior Maneuvers: 3/3 1st level spells: 1/2 Arrows: 40/40
  8. While it won't work with the Paizo-only restriction, I just want to let you all know that your fellow myth weaver made a specifically for this game and it was published on D20PFSRD: Of course, even if non-Paizo sources were allowed it wouldn't quite fit in the campaign for a mongrelfolk character to start the game topside with the rest of the characters, but maybe something to keep an eye on in case there were an opportunity to use it in the future for PCs or NPCs.
  9. Mack Cartwright Round 2 Mack realizes that something got jammed in the barrel on that last shot, nearly took his arm off. With the speed and precision of a trained gunsmith he quickly cleared the bad slug and cleaned out the barrel in time for him to reload another slug and fire on the cook again. OOC and Actions ------------------------- HP: 18 (22 base, -7 ettercap, +3 sleep) - 2 DEX dmg AC: 18 (10 base, +4 DEX, +5 armor, -1 DEX dmg) Lady (Mack's horse) HP: 13 (15 base, -6 spider, +2 sleep, +2 treat wounds) Hands: Shotgun (with slug) ===== Reactions ===== Oops, I realized that I had a misfire with my readied attack last round. I should have cleared it or taken a -2 penalty to hit & damage. To avoid recalculating anything now I'll just clear it now. Also, I have a 25 ft range increment with the shotgun. I believe he was 60 ft away last round (so a -2 distance penalty). If he is further than 75 ft away please reduce 1 from my roll. ===== Actions ===== Move: Spend 1 grit to clear broken gun as a move action Free: Reload shot gun Standard: Attack vs. cook (BAB 2, +4 DEX, +1 masterwork, +1 weapon focus, -2 range) Shotgun damage (1d8 base, +1 gun training, +1 weapon focus) Ongoing Effects and Daily Use Things Ongoing Effects: Far Shot feat (-1 attack per range increment): 9 rounds remaining Remaining Resources: Grit/Luck/Panache: 3/4 (-1 quick clear) Martial Flexibility: 2/4 Inspiration: 0/1 Metal Cartridges: 92/100 Silver Cartridges: 20/20 Healer's Kit: 14/20
  10. Sunna Halvesen——————————Round 4 With all the enemies hidden from view there isn't much Sunna can do but continue to cautiously advance. Knowing the shadows would likely conceal themselves, she remembers her training for fighting invisible enemies. OOC and Actions ------------------------- HP: 101 (101 base) AC: 30 (10 base, +7 armor, +4 Dexterity, +3 dodge, +6 natural armor) - DR 2/- vs Evil Outsiders Hands: Waveblade ===== Reactions ===== ===== Actions ===== Swift: Martial Flexibility to replace Deflect Arrows with Blind Fight Move: 30 ft forward Standard: Ready attack vs. any enemy that comes near Ongoing Effects and Daily Use Things Ongoing Effects: Ring of the Savage Beast (+4 STR, -2 INT, +2 natural armor): 97 rounds remaining Purity judgment (+1 sacred on all saves): Till end of combat Blind Fight (reroll if miss from concealment, invisible attacker gets no benefits vs. me in melee): 10 rounds remaining Ghost Slayer feat (as swift can give ghost touch property to weapon for 1 round): 7 rounds remaining Divine Favor (+1 luck on attack & damage): 9 rounds remaining Remaining Resources: Martial Flexibility Remaining: 5/7 Dimension Door distance: 100 ft/160 ft Knockout: 1/1 Judgment: 0/1 Belt of Superior Maneuvers: 3/3 1st level spells: 1/2 Arrows: 40/40
  11. Eek, that's a heck of a start. I thought would have gotten involved first. She's got the best line on him anyhow. Also, did Mack's 18 vs. the cook connect? You didn't mention it.
  12. Mack Cartwright The moment Mack had been dreading suddenly occurred. The moment the man went for his gun, Mack opened fire. The shot went wide. While he liked his trusty shotgun, in this moment he wished he had a good rifle instead. As his slug kicked up dirt harmlessly on the ground near the horses he rapidly slammed another slug into his shotgun and once more targeted the cook. This time his shot struck true, ripping a bloody hole in the man's side. OOC and Actions ------------------------- HP: 18 (22 base, -7 ettercap, +3 sleep) - 2 DEX dmg AC: 18 (10 base, +4 DEX, +5 armor, -1 DEX dmg) Lady (Mack's horse) HP: 13 (15 base, -6 spider, +2 sleep, +2 treat wounds) Hands: Shotgun (with slug) ===== Reactions ===== Initiative (4 DEX, +2 Sleuth’s Initiative) Readied Attack (BAB 2, +4 DEX, +1 masterwork, +1 weapon focus, -4 range) - vs. man east of campfire ---Shotgun damage (1d8 base, +1 gun training, +1 weapon focus) ===== Actions ===== Move: Martial flexibility to add Far Shot feat (-1 attack per range increment) Free: Reload shot gun Standard: Attack vs. man east of campfire (BAB 2, +4 DEX, +1 masterwork, +1 weapon focus, -2 range) Shotgun damage (1d8 base, +1 gun training, +1 weapon focus) Ongoing Effects and Daily Use Things Ongoing Effects: Far Shot feat (-1 attack per range increment): 10 rounds remaining Remaining Resources: Grit/Luck/Panache: 4/4 Martial Flexibility: 2/4 Inspiration: 0/1 Metal Cartridges: 93/100 Silver Cartridges: 20/20 Healer's Kit: 14/20
  13. I'll join in. I'm pretty thrifty, so I don't buy much, but I did, finally, get a new computer. I last bought a computer in 2014, so it was time. That one isn't so bad, but having trouble with some newer games. Since it is still a very serviceable laptop, I went back to a desktop for my new PC this time. Not liking Windows 11 so far, but I just hate change. I also bought Marvel's Midnight Suns on sale.
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