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Character Creation

1. Write your character's Background (please reference the 'Freedom City' forum for setting information).

2. Once your Background is GM-approved, complete your character sheet.

3. Copy the sheet provided below and post it on your own sub-forum (click 'Start New Topic') below. Players 

can also use the sheet generated by Hero Designer. 

4. Do not critique another player's character sheet (unless you're a Champions vet looking to help).

5. Post all questions on your created sub-forum or the 'Discussion' forum. 

6. Create/Find a picture for your character.

7. House-Rules: I'll be using team-based Initiative but Speed will still have an impact

Champion 6e Ability Benchmarks: (PCs get 400 CP and must have 75 points of Complications)

Characteristics: 10-40
Speed: 3-10*
Combat Value: 7-13
Damage Class: 6-14
Active Points: 40-80
Skill Points: 25-80
Skill Rolls: 11-15
Def / Resistant Def: 20-25 / 12-18

Everyman Skills: 

Acting

• Climbing

• Concealment

• Conversation

• Deduction

• Knowledge Skill (Area Knowledge of the character’s home region)

• Language (4 CP in the character’s native language, including literacy)

• Paramedics

• Persuasion

• Professional Skill (one PS at 11- for the character’s job or primary hobby)

• Shadowing

• Stealth

• Transport Familiarity (Small Motorized Ground Vehicles)

Everyman Skills cost no CP. They have the same rules and restrictions as Familiarities (except that the Everyman Professional Skill has an 11- roll instead of 8-). Everyman Skills don’t change the cost of buying the full Skill (since they cost nothing to begin with).

The below is a basic template to give players some ideas of some Skills, Talents, Perks and Complications a superhero could have. Below that is the sheet!

template.png.ccc70cb756850eeb9cdc7f1fb481e2b5.png

Sheet

CODENAME!

Real Name:

Occupation:

Homebase:

HAP: (2d6)

Experience: 

Total Points: 400

ATTRIBUTES:

 

STR

  • HTH Damage: (STR/5)d6   Lift: _      END Cost: 

DEX

CON

INT

  • Perception Roll (9+[INT/5])

EGO 

PRE

  • Presence Attack (PRE/5)d6

OCV

DCV

OMCV

DMCV

SPD

PD

  • Resistant:

ED

  • Resistant:

REC

Mental Defense

Power Defense

Flash Defense

                  MAX     CURRENT

END

BODY

STUN

MOVE                        COMBAT        NON-COMBAT

  • Run

  • Swim

  • H. Jump

  • V. Jump

  • SFX

POWERS:

  • _

 

SKILLS/PERKS/TALENTS:

  • _

COMPLICATIONS:

  • _

ORIGIN:

 


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