Character Creation
1. Write your character's Background (please reference the 'Freedom City' forum for setting information).
2. Once your Background is GM-approved, complete your character sheet.
3. Copy the sheet provided below and post it on your own sub-forum (click 'Start New Topic') below. Players
can also use the sheet generated by Hero Designer.
4. Do not critique another player's character sheet (unless you're a Champions vet looking to help).
5. Post all questions on your created sub-forum or the 'Discussion' forum.
6. Create/Find a picture for your character.
7. House-Rules: I'll be using team-based Initiative but Speed will still have an impact
Champion 6e Ability Benchmarks: (PCs get 400 CP and must have 75 points of Complications)
Characteristics: 10-40
Speed: 3-10*
Combat Value: 7-13
Damage Class: 6-14
Active Points: 40-80
Skill Points: 25-80
Skill Rolls: 11-15
Def / Resistant Def: 20-25 / 12-18
Everyman Skills:
• Acting
• Climbing
• Concealment
• Conversation
• Deduction
• Knowledge Skill (Area Knowledge of the character’s home region)
• Language (4 CP in the character’s native language, including literacy)
• Paramedics
• Persuasion
• Professional Skill (one PS at 11- for the character’s job or primary hobby)
• Shadowing
• Stealth
• Transport Familiarity (Small Motorized Ground Vehicles)
Everyman Skills cost no CP. They have the same rules and restrictions as Familiarities (except that the Everyman Professional Skill has an 11- roll instead of 8-). Everyman Skills don’t change the cost of buying the full Skill (since they cost nothing to begin with).
The below is a basic template to give players some ideas of some Skills, Talents, Perks and Complications a superhero could have. Below that is the sheet!
Sheet
CODENAME!
Real Name:
Occupation:
Homebase:
HAP: (2d6)
Experience:
Total Points: 400
ATTRIBUTES:
STR
-
HTH Damage: (STR/5)d6 Lift: _ END Cost:
DEX
CON
INT
-
Perception Roll (9+[INT/5])
EGO
PRE
-
Presence Attack (PRE/5)d6
OCV
DCV
OMCV
DMCV
SPD
PD
-
Resistant:
ED
-
Resistant:
REC
Mental Defense
Power Defense
Flash Defense
MAX CURRENT
END
BODY
STUN
MOVE COMBAT NON-COMBAT
-
Run
-
Swim
-
H. Jump
-
V. Jump
-
SFX
POWERS:
-
_
SKILLS/PERKS/TALENTS:
-
_
COMPLICATIONS:
-
_
ORIGIN: