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3.5 10th level Temple Romp!

Game System

D&D 3.5e

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03/22/2023

Detailed Description

A 25 page 3.5 temple romp that I'd like to see "non-evil" characters take on.

The motivations for the PC's in the module are two fold=

1:save the kids (Spoiler!: children in this module will NOT be in physical danger. Failure could mean the children are not returned to their families.)
2: while searching/exploring gain gold for information on the gods represented in the temple 

So make characters that might care about one or both of these motivations.
 
rules for PC creation - I restrict some magic usually but since this is a module I am going to allow most options.
10th level

Religion=polytheistic. 
    Here is a list of preferred deities ....
Mystra, Dumathoin, Abbathor, {elemental deities- Akadi, Grumbar, Istishia, Kossuth}, Pelor, Gond, Auril, Talos, Tymora, the Raven Queen (N, Death, Winter, Fate), Malar, Mielikki, Selune, Waukeen, Moradin, Corellon, Hanali, Deneir.

preferred sources-FRCS, DLCS, ECS, Dragon Mag material including Dragon Compendium, UA, Com Adv, CWar, CArc, CDiv, MM I and II, PHB, DMG, ExPsionHB, MoFa, PGtF, RoF, RoS, RoD, RoW. 

Notes on races
Elves - the high desert is dominated with tall elves, oft with air genie bloodlines. The shorter cousins live primarily in the Forever Forest under the strict Elven Imperium. Gnomes and elves swap lifespans.
Dwarves - insular, stubborn, dark skinned mountain dwellers. Dwarves raiders are common along the Northeast coast.
Humans - every shade but white. The people of the outlands, high plateau, and mountains are mostly asian in appearance.
Fey - lots of fey in the Forever Forest.
Gnomes - gnomes populations are low and have offspring of every variety (of gnome). Gnomes and elves swap lifespans. Historically they tinker and invent a lot.
Halflings - only Kender exist on Drelin, brought as slaves by orcs over three centuries before. They are a toned down version of the DL race. I have rules if someone is interested in playing one.
Half elves - usually originate in and around Moonglade, largely subjugated by the Imperial Elves. 
Half orcs - prevalent in the Outlands. Ancestors from the orcish invasion of hundreds of years past. There are no full orc left on Drelin. Anyone can use the human stats instead of half orc.
Sea-elves- the spongy coral coast has a healthy population of green and blue shaded sea elves. They trade with Lichstone via New Gotham, Basilica and South-Central Drelin.
There are no goblins.
Bloodlines are prevalent on Drelin.

Full HP 1st Lv. Roll (rerolling 1's) or 1/2 rounded up. 
stats: roll 3d6 8xs dropping lowest two. You can always chose the 34 point buy system.
Start with typical gold. (If you are a disciple of master He/representative of his Academy of Strategic Defense -5000gp= you are equipped with a type II bag of holding and a mount of your choice with leather barding, saddle bags and saddle. 
+I ignore the first 10 lbs of equipment for encumbrance and small folk don't receive encumbrance size penalty. 
+Please list weight and price of all items on CRS.

[URL="https://postimg.cc/DJYsbXZb"]https://postimg.cc/DJYsbXZb[/URL] = map of Drelin

Setting Info

 

The old gods are reappearing after a dark time ruled by dragons ending in the devastating Dragon Plague. 
Drelin is a round continent with a large forest in the middle. The story takes place on the plains and steppes of the northeast known as the High Plateaus. Moving south is the Outlands, an area of short grass plains. A 300 mile horizontal canyon splits the Outlands and Wastelands (irradiated lands with toxic pools and old tech from the wreckage of a spacefaring vessel). The Wasteland’s only large permanent settlement is the capital city Krashen. 
The north is mountains ruled by giants. To the west of our POV (aka the High Plateaus) are plains with wemics, centars, half orcs and humans giving way to scrubland before the central forest. aka the Forever Forest which is ruled by xenophobic elven empire. 
A more comprehensive geography is provided below and is unnecessary to play in this module.

A simple real world comparison to local geography and fashion, think Mongolian Steppes circa 1200's. 

That is all you need to know but here is the rest of the settings' details in the world content page.

Your character can be from anywhere on Drelin but it would help if they were an associate of master He or from the area with missing children. The DMnpc master He is a Genghis Kahn look-a-like with fu manchu who has made a successful finishing school for fighting men and women (Academy of Strategic Defense at the Blue Stone Citadel) in the northern foothills of the high plateau. Through tactics and diplomacy he quelled unrest in the high plateaus and now sends his students south to make the lives better for all the people of the plains. He has brokered a peace agreement with the orges and giants that dominate the mountains, which is signified by a blue and white star on the citadel's bannerWhite blue white. White background w blue mountain w white and blue spiky star in the middle.. Master He has freed many from the pirates on the coast. A LG legendary leader4 PrCl marshal4 paladin of Bahamut4 who is accompanied by a gold dragon wyrmling. His academy begins with 90 days of silence and discipline before asking He for admittance. Upon the 91st day, the recruit will be put into the school of mystic arts (monks and ninja) or the school of combat (fighters, rangers and barbarians) or the school of divine (clerics, paladins and bards).  All the schools are carved from stone and a settlement of 2000 have filled the valley in this remote northeast corner of Drelin in the foothills of the Krendes Mountains. It is He that organizes the group to travel southeast.

[IMG2=400]https://i.pinimg.com/originals/19/95/a0/1995a02ede125d54af06a000cbc86c90.jpg[/IMG2]

 You could be a dragonborn healer10 devoted to bahamut from a secret cloud valley in the Krendes Mountains, or a lesser aasimar rouge/fighter temple raider of Tymora (instead of Olidammara), the party will need a trap finder.  Are you from a local (asian) herding village that is missing children? Or a knight from Lichstone with an undead bloodline?  

Master He has sent you south with expectations of good deeds as you seek to maintain order which many attribute to He's military and political efforts over the last 20 years. Specifically, he has given you each a bag of holding with care packages of sugar, lard, dried meat, pickled eggs, a large warm fur blanket. These packages are to be given to women with children on the plains always hunting down any bandits, slavers or pirates seen. Travel southeast to the mountains and travel south. He's brother Od the Prophet resides hermit style on the side of a cliff. The master asks you to visit Od and aid him if you can.

Your travels led you south along foothills of mountains to the east, behind which lies the steamy Poison Forest and the coast. Isolated farming and herding villages are enjoying an early rainy season. 

 [img]https://cms-assets.tutsplus.com/cdn-cgi/image/width=1700/uploads/users/723/posts/29656/final_image/scifi-final.jpg[/img]Blue Stone Citadel
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