Jump to content
Sheet Folders in Testing ×
  • News

About this blog

Look here for information regarding General Announcements, Campaign Progress, and Game Forum Updates.

Entries in this blog

That's All for 2023!

Greetings, Knaves! I wish you all a Happy Holidays as I wrap up this year's work on the campaign! I've been working on more content since the Playtest ended. Some of it even made it onto the Forum along with some updates. Some things to look forward to soon: details on boons, the unveiling of the Brancalonia map, and two new sections of the Compendium - one will be a sort of encyclopedia/glossary about Brancalonia and the other will be a hex key for the map - both of which will be

jokomaisu

jokomaisu in Campaign Progress

Current State of the Campaign

Greetings, Knaves! I'm going to start where this all began back in January. Please help me decide which campaign to GM on Baldr I created this post because I had two goals for this year: Learn to use Baldr GM a campaign (one out of eight selected via poll) On February 12, the poll closed and Brancalonia had nearly a third of the votes making it the winner. And on February 18, I opened the Game Forum for those who voted for the campaign to join. Since that tim

jokomaisu

jokomaisu in General Announcements

Back and Ready to Rumble!

Greetings, Knaves! It's time for your weekly peek at the campaign progress! I've been focused on combat - no surprises there. We're gearing up to run an encounter to test combat on Owlbear Rodeo. Encounter 0-0: The Incident at Warminster Keep I think this VTT has everything we'll need for the campaign. We'll also test some new combat rules: escalating combat rounds and creatures with the minion trait. When this playtest is completed, every player who participat

jokomaisu

jokomaisu in Campaign Progress

Signing Off Until Fall

Greetings, Knaves! It's time for your weekly peek at the campaign progress! Only a couple of additions to the Compendium this week. Just tied up some loose ends before diving into Adventuring and Combat. Heads up, I'll be taking a few weeks off. Summer vacation is wrapping up and my oldest will be heading back to school soon. I'll be spending more time with the family to make the most of it 😎 That's all for now 👋 Until next time... For the bounty!

jokomaisu

jokomaisu in Campaign Progress

Waiting in Line at the Venue

Greetings, Knaves! It's time for your weekly peek at the campaign progress! I knocked out the Kingdom Justice section of the Compendium early in the week. The only thing I need to add is the rules about Groupies. These will be your knave's die-hard fans who act as loyal companions (once you have a Notoriety rank of at least 1). These rules are not a part of the Brancalonia books, so I've been working on them for a bit now. I've looked at a few different sources for inspiration - the mo

jokomaisu

jokomaisu in Campaign Progress

Come Conquistare Amici e Influenzare le Persone!

Greetings, Knaves! It's time for your weekly peek at the campaign progress! I had another busy week with work and family, so I only got around to posting the rules on Notoriety. If you're aware of the original Brancalonia rules, you'll notice that these rules have changed a little and been expanded. It's a neat indicator of how well-known you are in Brancalonia, how likely you can demand immediate help from non-knave folk, how many personal followers your Knave can attract, and when yo

jokomaisu

jokomaisu in Campaign Progress

The Good, the Bad, and the Unjustly

Greetings, Knaves! It's time for your weekly peek at the campaign progress! I had a busy week with work and family, but I spent some time working on the format for the Compendium. It was getting too long for my liking (my scrolling finger was getting overworked) 🐭 I also started on the Companies and Bounty Brothers section of the Compendium. Only now it is called Knaves and Kingdom Justice. These posts will help explain all the good and bad of being a Knave. I would have gott

jokomaisu

jokomaisu in Campaign Progress

Phase 2 of the Pre-Campaign

Greetings, Knaves! It's time for your weekly peek at the campaign progress! Several spells were added to the Compendium. I (hopefully) improved the readability of classes by tinkering with the format a bit. I created a new page for keeping track of all knaves. Also, there are three new forums to help keep communication from getting cluttered all in one space. Oh yeah, and a little something called knave creation has started. Pretty sure you're all aware of that by now 😏 I'm g

Knave Creation for Wave 1 Players is Here!

Greetings, Knaves! Well, it's taken five months, but we've finally made it to knave creation 😅 You'll want to head over to The Company forum to get started. Make sure to read all of the forum rules and knave creation information. I'm talking to you @Mizukami, @Shocker, @guitarist, and @SMARTAgentKC! You are the Wave 1 players who voted for this campaign and accepted my invitation to join. You all will be in the first band of the company, which requires a minimum of four playe

You'll Need to Wait a Spell

Greetings, Knaves! It's time for your weekly peek at the campaign progress! Unless I'm wrong, I think I need to add several more spells before knave creation can begin. We're finally almost there 😁 If all goes as planned next week, I should have a lot of free time to not only get those spells posted but some other additions to the Compendium. I think my next area of focus should be Companies and Bounty Brothers. Please note that not everything on the Table of Contents of the

Game Forum Updates (6/11/23 - 7/15/23)

New Compendium posts: Weapons Placing Prophesies Basic Combat Maneuvers How to Brawl Arcimboldo Updated Compendium posts: Miscellaneous Gear - Cauldron of Neverending Stew, Coinscratcher, FACS Simile, Herbalist's Fire, and Pocket Annoyer added. Concoctions - Barbero PhDOC, Blackhill Tonic Liquor, Cedrino, Ficaronno, Nocivo, and Pipecrainer added. Removed Compendium posts:

It's Good to be Back!

Greetings, Knaves! It's time to get back to your weekly peek at the campaign progress! Let me tell you that taking a month off was exactly what I needed to recharge my battery for this campaign 💪 Although I spent most of my time away from this forum, I did get a few things added to the Compendium, made some updates, removed a couple of posts, and formatted the Race posts to be easier to read. I'm pleased to say that we are still on track to begin knave creation this month 👍

Signing Off Until July

Greetings, Knaves! It's time for your weekly peek at the campaign progress! You may have noticed that there hasn't been any new content 🙈 It's been a long week for me that included internet issues and three sick kiddos 😷 I'm still working on things when I get a chance. I just haven't had the time to get it on the forum. Also, this week I got the new Brancalonia sourcebook on PDF, so I've been reading through that to see what else I will add to this campaign. In case

Equipment Almost Fully Stocked

Greetings, Knaves! It's time for your weekly peek at the campaign progress! I had another busy week so not much progress was made here 😔 I've got a clearer roadmap to knave creation though. I need to finish the equipment section (mostly just weapons now), add the three new races, add some new spells, add the brawl rules (essential for Brancalonia campaigns), and outline the knave creation rules. If you're familiar with Brancalonia, then you might be thinking, "What about misd

Failing Forward

Greetings, Knaves! It's time for your weekly peek at the campaign progress! My goal was to complete the equipment section... and I failed 😔 (I said by June last week, but my personal goal was by the end of this week). Actually, I got a lot accomplished despite a busy work week. Also, I probably would have finished it if I hadn't gotten distracted by combat. More specifically, researching how I'm going to run combat using interactive persistent maps. But that's a conversation for l
×
×
  • Create New...