Secure.
Contain.
Protect.
"We Die in the Darkness, So that you can Live in the Light."
- The Motto of the Foundation.
The Basics: The Foundation is a Government agency dreamed up the same people who brought you creepy pastas and slender man, its X-files meets the Men in Black with a moral code harder to find then waldo. The lines they won't cross is ones they can't get too. Their job is too Contain things that don't follow the rules of reality. From the inconsequential 6 sided dice that rolls a 7 occasionally, to the massive living embodiment of all of the Earth's Biomass, and everything between and outside those parameters. This campaign is going to revolve around this shadowy organization and your part in it.
Your Part: You my friend are a D class. A D-class is the human part of human experiments that the Foundation runs to determine the effects and exactly how dangerous a SCP is, and how to better contain them. Basically D is for disposable, as you're not part of the slightly less disposable Mobile Task force, or the far more important researcher. It's okay you'll get better.
SCP: SCP, besides being the front part of the foundation, are the items being kept away. Usually followed by a number that is in the rough order originally collected.
I'm Sure that's enough context before we tell you what this campaign is about, but just in case you want more in the red button I have a Link to the SCP lexicon, followed by a video for a modern introduction to the SCP foundation, by no means is any of this required, and in fact I almost prefer you don't check or review these resources, but I'd rather use jargon then huge explanations every time.
This campaign is going to follow a bunch of D class on their misadventures. Which should range most of the time between horror and Sci-fi, with a few action adventures, even a few puzzle solving mysteries thrown in, and I plan to treat it like a family guy or Rick and Morty style group of loosely related stories that might or might not have an over arching plot. I mean I have one, but wouldn't you like to know? The public story that I'm willing to tell you lot, is that your a special D class due to your contact with hazardous materials, or your show of mettle towards some of the SCPs you have seen or maybe a guard took a disliking to you. You have been chosen for the first time ever to be converted to a Mobile Task Force Agent threw On-the-job training. I'm tempted to throw a bunch of names of characters or roughly of what to expect on the first mission, but I am not. The Less you know about what going to happen the more fun we will all have. I promise. My hope is you're going to go from an average or below average D class, to a slightly magical/Sci-fi/ body horror action hero who has saved the world (or the foundation) more then you can count on all your fingers and toes.
The site you guys are at is listed
I posted Character Requirements and the free give-mes in another Thread, feel free to shoot me a PM or put it on the comments tab.
About me: I have been laying tabletop RPS for 15 years or so, 5 or 6 of those years as a DM, and longer then that on text based RPGs/MUDS. My irl goup fell apart so Here I am. I play Pathfinder, GURPS, D&D (3.5), AD&D, & Starfinder. That is listed in reverent experience. I have little to no expectations as I have never done a table top over a forum before so please forgive me, and please feel free to yell at me for stuff I missed and/or forgot about. I am also totally willing to pass the torch for a few sessions here and there, but I decided to be a DM to have something to do Table top wise as I'm currently waiting for a few other games to start, and I need to write like a plant needs dirt. No I'm not going any where once my games start, ill just be here and there delivering hot fresh vowels and letters, and if you need help with GURPS. This is going to be a great campaign to do it on, as little to no one is going to start with sci fi or magic powers but there is a clear possibility to get there.
I will close this once I have four characters who have approved character sheets and bios.
Four is a squad, and thats all I need.
All skills will come in handy here, some times you might be sent to a Site suspected of selling SCPs to The Chruch of the Broken God, or Sarkic influences have been seen in an area. In one of them you might be in a back office hacking into the over seer's private stuff. In another you might use medicine to hack or lock pick a Bio engineered door. You might fall into a vat in a raid on wondertainment's factory and suddenly you have a go go gadget fist that gives you a 20 foot reach. I want you simple in style so that you can find your superhero origins, or you become a mass of eyes, mouths and tangled limbs with lifetime housing.
P.s. Have a back up concept ready
P.s.s. on SCP exposure; Effectively if the SCP makes you more interesting or straight up makes your character's life worse I'm very likely to approve, but if the SCP happens to give you super powers, or it feels like you tacked the SCP negative on for more points im not likely to approve or Ill ask you to rewrite the bio, but remember I want you in just as much if not more then you want in.
Things not allowed (youll get them later): Magic or Pisonic SKILLS, but general knowledge is allowed, like sure you know how to make a ritual circle, but actually using it? nah
The most Ill accept is like taro card usage or familiar with the Ouija board, Maybe a weak spirit is your homie, where all it adds is a confidant for long hours in your cell? yeah sure Ill bite, but that spirit can posses other people? No,
abilities that are easy approval : Cameras have issues taking pictures of you they are blurry or
Alright hopefully this helps you all make characters. as I know everyone wants a reality bender I was trying to make it to where I didn't have to really think about what approving people does for the game, No I will be, Look at that making me work,
I think we got a full team so I'll be posting and getting it going in the next couple days thank you for your patience.