Hello there. 😀 Welcome to the galaxy!
Game One - 'A Matter of the Mind'
I’ve been running this specific campaign with friends for over ten years, starting way back in 2013. It will act as our 'test adventure'.
To start, I will introduce the basic mechanics of the game as we play. However, the original rule system will eventually be explained in the 'Rules & Guides' section.
We're using a Freeform Game System, so the rules will evolve significantly over the course of the adventure.
How does it work?
The game runs like a classic text adventure. Therefore, a name for each location will always be provided, followed by a simple description of the environment.
Gameplay is designed to generate an interactive fiction vibe. Hopefully, emulating this 'retro feel' will stir up nostalgia and inspire discussion. These out-of-character talks can be posted in the 'Session Zero' section.
This campaign is intended to remain a work in progress. Suggestions and requests are always welcomed, so alterations will absolutely be considered. Ideal changes will be made as needed, for flexibility has been crucial since the game’s inception.
So what’s the catch?
Ultimately, this game will be separated from others by character control. The main protagonist will be controlled by ALL players. This means text commands will be accepted from anyone and everyone. Hence, there’s no need to create a character before playing.
Occasionally, players will be asked to choose particular details about the 'shared' protagonist. These specifics will be added to the game accordingly. Controlling the adventurer can be thought of as a 'team effort'.
As mentioned, flexibility is key. It's quite possible for players to request control of specific characters. For example, an ally our adventurer meets along the way can be designated to a player, if everyone agrees.
Sharing a character?
Now, sharing a character may not be the norm, but that's the point. Players can bounce ideas off each other, or just forge ahead without consulting anyone. Also, when commands do clash, course correcting the protagonist becomes part of the challenge.
To elaborate, players can sabotage the plans of a teammate (whether intentionally or unknowingly). Some of the most amusing posts come from players attempting to 'course correct'.
Posting Text Commands
Text commands will be accepted chronologically, in order of earliest post to most recent. Remember, although this is a text adventure, your commands will be processed by a sentient being, so use your imagination and let your creativity soar. Humorous text commands are encouraged as well.
When playing, use the greater than symbol to indicate a command:
>
Any other text will be considered out of character.
Instances of the game will be posted in the 'Examples' section. Thanks for reading, and don’t hesitate to comment with ideas and/or inquiries.
May the Force be with us all.